Two Rules With Questionable Interpretations |
Two Rules With Questionable Interpretations |
Jul 9 2011, 02:32 AM
Post
#1
|
|
Running Target Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
My first question has to do with edge. One of the possible uses of edge is to "re-roll all of the dice on a single test that did not score a hit." I interpret this as rerolling ALL dice on a single test, provided that not a single die on that test scored a hit. That is the literal reading, and thus RAW, since the subject associated with "did not score a hit" is "a single test". I heard someone a while ago interpret this as "on a single test, reroll any dice that did not score a hit". Essentially an inversion of the Great Dragon power: twist fate.
This interpretation rings true to me, both because it is similar to the great dragon power, and because my interpretation would be ridiculous. Opinions? My second question is as follows. I've heard it said around the boards that full auto bursts can affect hardened armor, or more specifically, vehicles. Is this true? The only rule I can find that even begins to resemble this is the vehicle damage rule on page 171: full bursts can attack both vehicles and passengers in one shot. |
|
|
Jul 9 2011, 02:39 AM
Post
#2
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
The Edge issue has been, I daresay, resolved. It means you reroll the non-hit dice. (The grammar is all equally valid, so you can't go by that.) Personally, I think this is a relatively powerful option that could be house-ruled to be different (usually better than all others), but there's no other adequate interpretation of the *existing* rule.
Full auto bursts can affect anything. Full auto extra damage simply *doesn't* apply to beating armor (to do Physical). It hurts vehicles more, but only *if* the base damage + net hits beats the modified armor, etc. |
|
|
Jul 9 2011, 02:49 AM
Post
#3
|
|
Running Target Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
|
|
|
Jul 9 2011, 02:50 AM
Post
#4
|
|
Target Group: Members Posts: 42 Joined: 23-September 10 Member No.: 19,064 |
If memory serves, the example of play in Anatomy of a Shadowrun uses the "reroll all non-hits" interpretation of the Edge rules a number of times.
|
|
|
Jul 9 2011, 02:52 AM
Post
#5
|
|
Running Target Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
If memory serves, the example of play in Anatomy of a Shadowrun uses the "reroll all non-hits" interpretation of the Edge rules a number of times. I need to read those then. (IMG:style_emoticons/default/rotate.gif) You mean the green text examples and not some strangely named book, right? |
|
|
Jul 9 2011, 02:57 AM
Post
#6
|
|
Moving Target Group: Members Posts: 194 Joined: 12-August 10 Member No.: 18,926 |
In the german version of the rulebook you can't interpret the edge rule the way you do. The german grammar doesn't leave a doubt that the single dice are meant with "did not score a hit" and not the whole test.
Theoretically that could be a translation error, but that is very unlikely in this case. Such an important error would have been found out after such a long time. The usefullness of egde stands and falls with this option. |
|
|
Jul 9 2011, 03:02 AM
Post
#7
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, *one* usefulness of Edge. (IMG:style_emoticons/default/smile.gif) But regardless, the alternative interpretation is simply impossible. Tests in SR4 don't 'score hits', and the odds of a no-hit dice result that's also not a Glitch (which Edge is also used for, and you can only use Edge *once* per test) aren't great.
|
|
|
Jul 9 2011, 03:02 AM
Post
#8
|
|
Target Group: Members Posts: 42 Joined: 23-September 10 Member No.: 19,064 |
You mean the green text examples and not some strangely named book, right? Actually, it's a strangely named book (IMG:style_emoticons/default/wink.gif) It's a 32-page pdf from the Runner's Toolkit, which gives parallel narrative and mechanical descriptions of a shadowrun from negotiations to execution. |
|
|
Jul 9 2011, 10:01 AM
Post
#9
|
|
Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
My second question is as follows. I've heard it said around the boards that full auto bursts can affect hardened armor, or more specifically, vehicles. Is this true? The only rule I can find that even begins to resemble this is the vehicle damage rule on page 171: full bursts can attack both vehicles and passengers in one shot. a) vehicles do not have hardened armor, they simply can ignore stun damage. Physical damage is downgraded normally just as with people, but it evaporates on vehicles. b)By RAW it is not just full bursts but all Full-Auto Attacks. So a short burst in BF mode only affect the vehicle or the passengers whereas a short burst in FA mode affects both (IMG:style_emoticons/default/silly.gif) |
|
|
Jul 9 2011, 02:15 PM
Post
#10
|
|
Running Target Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
a) vehicles do not have hardened armor, they simply can ignore stun damage. Physical damage is downgraded normally just as with people, but it evaporates on vehicles. Ah. I forgot about that difference. So they both work the same for physical damage, but vehicles can ignore unlimited stun. |
|
|
Jul 11 2011, 07:12 AM
Post
#11
|
|
Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
QUOTE a) vehicles do not have hardened armor, they simply can ignore stun damage. Physical damage is downgraded normally just as with people, but it evaporates on vehicles. Kinda. While vehicles don't take Stun damage, they can be affected by electrical attacks that deal Stun damage. So, you can mess up a vehicle with Stick-n-Shock. |
|
|
Jul 11 2011, 11:44 AM
Post
#12
|
|
Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
|
|
|
Jul 11 2011, 12:44 PM
Post
#13
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
Good luck disabling something with 2+ digits of body and armor tho. SNS may shut down a drone for a couple of rounds (especially nasty for a flying drone), but with anything bigger your better off going with something permanent.
|
|
|
Jul 11 2011, 01:20 PM
Post
#14
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yeah, it's not something you rely on, but there's a chance. (IMG:style_emoticons/default/smile.gif) Luckily, they have to equal your *net hits* on the attack… an excellent shot could very well up the odds.
|
|
|
Jul 11 2011, 08:54 PM
Post
#15
|
|
Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
So wait, narrow bursts help beating hardened armor now?
|
|
|
Jul 11 2011, 08:55 PM
Post
#16
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
No.
|
|
|
Jul 11 2011, 11:22 PM
Post
#17
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
|
|
|
Jul 11 2011, 11:58 PM
Post
#18
|
|
Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Wide bursts can, indirectly. Reducing or eliminating target dodge pool potentially increases weapon damage, which means the target has to get more hits on the soak test to avoid the additional damage.
-k |
|
|
Jul 12 2011, 01:05 PM
Post
#19
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
At that point one can start to wonder if the attack roll should be allowed to aid damage in a wide burst, as one is basically throwing bullets everywhere in the hopes that at least one of them hits.
|
|
|
Jul 12 2011, 01:19 PM
Post
#20
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yeah, it's one of those funky math artifacts.
|
|
|
Jul 12 2011, 01:21 PM
Post
#21
|
|
Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
At that point one can start to wonder if the attack roll should be allowed to aid damage in a wide burst, as one is basically throwing bullets everywhere in the hopes that at least one of them hits. I think wide bursts are still concentrated on a single target. What you're describing is more like suppressive fire, where hits do not increase damage. |
|
|
Jul 12 2011, 01:28 PM
Post
#22
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Sure, but you're still *hoping* you hit the single target. People have always pointed out that you can do things like Wide Called Shots, and that a Wide Burst is better at defeating hardened/vehicle armor. It does seem odd. I wonder how much hobgoblin's house rule would alter the game balance, and I use an alternate house rule for bursts that combines Wide and Narrow.
|
|
|
Jul 12 2011, 01:32 PM
Post
#23
|
|
Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
IMO, hardened armor is the offender here, not the bursts.
|
|
|
Jul 12 2011, 01:46 PM
Post
#24
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
*shrug* Bullets (and, I dunno, knives) really *should* go 'ping' against certain levels of vehicle and Barrier armor. It's realistic and it's cinematic. Spirits doing the same thing is basically half their schtick, I guess, though you could certainly change it without making them useless.
|
|
|
Jul 12 2011, 01:51 PM
Post
#25
|
|
Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
the thing is, spending edge to reroll the non-hits is invariably BETTER than using edge to add your edge dice. It's even marginally better than adding your edge before rolling.
Really, using edge to reroll the dice that didn't score hits, is so superior to all the other uses of Edge, that it makes you wonder why bother listing the other options. |
|
|
Lo-Fi Version | Time is now: 24th April 2024 - 12:48 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.