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#26
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
On making a character, please tell me the questionnaire from JA2 has been replaced with something better. I would use a cheat sheet when answering the questions just so I could get the perks/feats I wanted in a character, like stealthy and knives or whatever - I found the character creation in JA2 to be pretty annoying as I tried out new characters once I got a feel for how the game played. If I have to do ink blots like in New Vegas, and one of the answers is "Two Bears High-Fiving", so help me... (IMG:style_emoticons/default/nyahnyah.gif)
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#27
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Target ![]() Group: Members Posts: 59 Joined: 5-April 11 Member No.: 26,840 ![]() |
we wanted you to sing a song and decide your char based on that...(IMG:style_emoticons/default/wink.gif)
seriously though: your first merc will simply be a face and basic stats, you can then distribute points as you see fit. anything elöse is just a waste of time after the first time of "oh this is fun". and we don't have the resources to fool around (IMG:style_emoticons/default/smile.gif) |
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#28
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Target ![]() Group: Members Posts: 59 Joined: 5-April 11 Member No.: 26,840 ![]() |
A small teaser trailer online...now remember, this is not BioWare or Blizzard. We did this as a side project while developing, so it has practically no budget.
http://www.youtube.com/watch?v=N2kDnKWx48w start flaming now... |
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#29
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
I don't know, compared to most browser games out there, that's some high-quality stuff!
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#30
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Ahh shit, is that Ivan talking some smack? (IMG:style_emoticons/default/biggrin.gif)
Just read on Kotaku you're showing JA:O at Gamescom! Good luck! And honestly, as one professional to another? This looks really, really good. Definitely very excited to play this. |
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#31
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Can we play it yet? ... How 'bout now? ... Now? Damn.
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#32
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Target ![]() Group: Members Posts: 59 Joined: 5-April 11 Member No.: 26,840 ![]() |
Can we play it yet? ... How 'bout now? ... Now? Damn. just visit us at gamescom (IMG:style_emoticons/default/smile.gif) or come to our forum and wait for the closed beta passes to rain down...some time in the future (IMG:style_emoticons/default/wink.gif) |
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#33
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
gamescom . . hrm, if i had some holidays left over i would consider it . .
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#34
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
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#35
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Target ![]() Group: Members Posts: 59 Joined: 5-April 11 Member No.: 26,840 ![]() |
That is the other JA project- JA-Back in Action. Suffice it to say, many old fans are not too happy with it, though. We are not involved in it, however.
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#36
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Lots going on with that IP it appears.
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#37
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
With any luck, JA3 is just over the horizon. Why are fans not happy about Back in Action?
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#38
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
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#39
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Target ![]() Group: Members Posts: 59 Joined: 5-April 11 Member No.: 26,840 ![]() |
It has more to do with the apporach of dropping tunr based and altering the gameplay in many areas. But it is not my place to say- there are forums who dicuss JA BIA at length for more details.
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#40
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
What?! No turn-based combat? OK, I'm starting to sympathize with the haters.
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#41
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
A small teaser trailer online...now remember, this is not BioWare or Blizzard. We did this as a side project while developing, so it has practically no budget. http://www.youtube.com/watch?v=N2kDnKWx48w start flaming now... It's actually kinda cute. Reminds me of the cutscenes and intros back in the days of 16 bit machines. No offense meant. And making Jagged Alliance not turn based will go to the same place where that Fallout 3/4 isometric hack&slay went. Or Shadowrun - the canon raping shooter, for that matter. I mean, there are very good RTS games out there, but if you buy into a franchise, you better not piss off the fanbase you spent money to gain access to on purpose. |
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#42
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Fallout Tactics mixed Turn-Based/Real Time was great. Story was meh, but it was a very good game.
It's not ALWAYS a debacle. |
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#43
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
Fallout Tactics mixed Turn-Based/Real Time was great. Story was meh, but it was a very good game. It's not ALWAYS a debacle. Both previous Fallout games were also mixed, with real-time exploration and turn-based combat, so there was actually no change there. Jagged Alliance was fully turn-based, while JA2 was mixed. If I understand correctly, Back in Action will be exclusively real-time, which is a much bigger change (and a needless one, IMO). |
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#44
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Combat in Fallout Tactics could be set to real-time resolution, unlike 1 and 2. Jagged Alliance actually had real-time exploration in the DS version, which was a much-needed improvement to the original.
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#45
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Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 2-March 05 From: The Vicinity Of Obscenity Member No.: 7,131 ![]() |
Both previous Fallout games were also mixed, with real-time exploration and turn-based combat, so there was actually no change there. Jagged Alliance was fully turn-based, while JA2 was mixed. If I understand correctly, Back in Action will be exclusively real-time, which is a much bigger change (and a needless one, IMO). Actually from what I'm seeing, it's Real-Time With Pause, otherwise dubbed "Plan & Go". Basically, everything is in real time until you or the game activates the pause, thus allowing you to take as long as you please to issue new orders and assess the situation. If the designers are smart then there are probably triggers that automatically pause it for you, such as spotting a new enemy or having a teammate get hit. At the risk of sounding like a terrible heathen whom doth not believe in the pure perfection of previous Jagged Alliance titles, that kind of thing doesn't seem like such a bad or even unneccesary change. I love Jagged Alliance 2, but if there is just one thing that I absolutely hate that the 1.13 mod could never fix was how goddamn painstakingly slow and tedious the man-by-man turn-based system made simultaneous movement and flanking. Every damn time the enemy showed up, it'd take so long to get into a new and better position I was usually better off just making the best of things and shooting back from where I already was. I think I can handle the loss of pure turn-based combat if it means Igor and Grunty will keep running around the damn building while Buns and Grizzly keep the enemy at the front door occupied with suppressive fire and aimed headshots, as opposed to stopping dead in their tracks after running out of AP's and refusing to move until I tell them once again to move. 'Course, so long as you fought at night then 95% of the enemies would casually walk into your line of fire before the remainder smartened up and hid inside closets, so I guess flanking didn't matter much with Enemy AI from 1999... There are a number of previews that show off this whole Real-Time-With-Pause thing, although they're pretty much all in german. As I don't speak german, I'm not sure but I think this one is amoung the newer previews. Besides, if it turns out terrible then it's not like we can't just mod Back In Action into an almost entirely new system like we did with the JA2 1.13 mod. (IMG:style_emoticons/default/nyahnyah.gif) |
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#46
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Real-Time With Pause? Sounds like X-COM: Apocalypse without the flying motorcycles.
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#47
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Target ![]() Group: Members Posts: 59 Joined: 5-April 11 Member No.: 26,840 ![]() |
I think both approaches may have value. And the good thing is - if you don't like one, you can go the the other. JA:O is pure turnbased - so we do run the risk of being slightly tedious. However we have tried to alleviate that with speeding up the controls. Basically most of the time you right click to cycle thorugh options and left click to execute (like with aiming). That in itself makes it a quicker game - I was surprised how fluent it can be if there is enough going on. Of course if you just run through empty landscapes this becomes less attractive, but we tried to prevent that by just throwing more enemies at you. Seems fair, eh?
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#48
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Moving Target ![]() ![]() Group: Members Posts: 574 Joined: 22-June 09 From: Ucluelet - Tofino - Nanaimo Salish-Sahide Council Member No.: 17,309 ![]() |
Only if your character teams up with my character and we move under fire (IMG:style_emoticons/default/biggrin.gif)
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#49
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
we wanted you to sing a song and decide your char based on that...(IMG:style_emoticons/default/wink.gif) seriously though: your first merc will simply be a face and basic stats, you can then distribute points as you see fit. anything elöse is just a waste of time after the first time of "oh this is fun". and we don't have the resources to fool around (IMG:style_emoticons/default/smile.gif) Character should be based on how you sing "Love Is A Battlefield". |
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#50
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Character should be based on how you sing "Love Is A Battlefield". http://www.dakkadakka.com/s/i/at/at2/2009/...3f817_12157.jpg |
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Lo-Fi Version | Time is now: 9th February 2025 - 12:33 AM |
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