Spider Pete, Rough Draft B&E - Street Samurai |
Spider Pete, Rough Draft B&E - Street Samurai |
Jul 12 2011, 10:50 AM
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#1
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Target Group: Members Posts: 53 Joined: 19-June 11 From: St. Louis Member No.: 31,741 |
I'm currently toying around with seeing how many die pools I can stretch to 20 (Using the opttional SR4A rules for die caps) in a single starting character (400 BP). Below is a sample I'm toying with and I want to see if any of you have any insight on how to tweak him, and catch my math being wonky...
Meet Spider Pete - Urban Intrusion Freak Pete was a big man but he had the skeletal, wiry build of a climber, bare dark arms and shins and big sticky-toed jumping shoes. He had a sleeveless leather bodysuit full of clips and snaps, and he carried a big fabric shoulderbag. There were six vivid tattoos on the dark skin of his left cheek, under the black stubble. Bicycle Repairman is where a young Spider Pete is introduced as a supporting character. Taklamakan has SP gone 'pro' working as a spook for the man. Farout bioware and much bad karma had. 400 BP ELF [30bp] Attributes [200 BP] Body 5 [40 bp] Agility 8 ( 10 ) [50 bp] Reaction 3 [20bp] Strength 3 [20bp] Charisma 3 Intuition 3 [ 10 bp] Logic 3 [20 bp] Willpower 3 [20 bp] Edge 1 Essence .2 Initiative 6 Initiative Passes 1 (3) Positive Qualities [?bp] Metagenetic Improvement (Agility) [20bp] Exceptional Attribute (Agility) [20bp] Negative Qualities [?bp] Thrillseeker Skills (?BP) Pistols: 5 (Spec. Semi-Auto) 7 [22bp] Stealth Group: 4 [40bp] Climbing: 4 (Spec. Assisted) 6 [18bp] Parachuting: 4 (6) (Spec. BASE Jumping) [18bp] - I'm been playing Just Cause 2 way too much ... Hardware: 4 (6) (Spec. Mag Locks) [18bp] Locksmith: AGI Demonlitions: LOG Dodge: Perception: Etiquette: Knowledge Skills (?) Language Skills English N Japanese 3 German 2 Cyberware:[/b] - 4 Total Cybereyes Basic System R3 (.4) - Flare Comp - Low-Light - Smartlink - Thermographic - Vision Enhancment R3 (+3 Perception) - Vision Magnification Cyberear R2 (.3) - Balance Augmenter - Damper - Audio Enhancement R3 Retractable Climbing Claws x2 (.4) (+4 Climb) Attention Co-proccessor R3 (.3) (+3 Peception) Wired Reflexes 2 (3) Ultrasound Sensor (.3) [b]Bioware[/b] - 1.4 Total Enhanced Articulation (.3) Muscle Toner 2 (.4) Reflex Recorder - Pistols (.1) Synthacardium 3 (.4) Cerebral Booster (2) (.2) Gecko Hands (.1) +2 Gear: Chameleon Suit (-4 Dice to Perecption Tests) Keycard Copier Rating 6 Autopicker R6 Grapple Gun Stealth Rope & Catalyst Stick Microwire Cutting Torch Sequencer R2 Wire Clippers Thermal Grenade / Smoke (Ultrasound I can see and you can't... ) [b]Dice Pools:[/b] [b]Pistols Pew Pew Pistols 5 (7) + Smartlink 2 + 10 Agility + Reflex Recorder + 1 = 20 Dice Climbing Like a Spider Monkey ! Always considered to be assisted Climbing 4 (6) + Strength 3 + Synthacardium 3 + Grip Feet 2 + Geck Hands 2 + Balance Augmentor 1 + Enhanced Articulation 1 + Retractable Climbing Claws 2 = 20 Dice Stealth Group Sneaky Sneeeaaaky Stealth 4 + Agility 10 + Enhanced Articulation 1 = 15 Dice Hardware - Break open Maglocks Hardware 4 (6) + Logic 3 + Cerebral Booster (2) 2 = 11 Perception 3 Intuition + 3 Attention Co-Proc + 3 Vision Ench = 9 Dice |
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Jul 12 2011, 10:58 AM
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#2
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Where's the ultimate mundane climber/Spider Troll with the 46 dice in climbing?
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Jul 12 2011, 11:06 AM
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#3
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Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
Your character is very squishy for a Street Sam, and enhanced articulation does not apply on combat skills.
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Jul 12 2011, 11:16 AM
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#4
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Target Group: Members Posts: 53 Joined: 19-June 11 From: St. Louis Member No.: 31,741 |
Cap it at 20 dice =) (pg. 61 SR4A)
Ah, my mind was thinking SR3. Curses. How much Body is standard for a Street Samurai ? To get the unsquish factor off. |
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Jul 12 2011, 11:24 AM
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#5
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Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
4 is minimum, 5 or more is better, but only applicable to Orks and Trolls. Some degree of protective ware is also advisable, e.g. Bone Density Augmentation.
Basically, you'd want a soak pool of ~15-20 in street gear. |
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Jul 12 2011, 11:30 AM
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#6
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
You have Essence 6, but you've got implants?
Also, Skill Groups are limited to 4 at CharGen (Stealth). |
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Jul 12 2011, 01:07 PM
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#7
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Here is the link to the ultimate mundane climber
http://forums.dumpshock.com/index.php?show...&hl=climber |
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Jul 13 2011, 09:48 AM
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#8
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Target Group: Members Posts: 53 Joined: 19-June 11 From: St. Louis Member No.: 31,741 |
Added some edits.
Anyway to boost stealth other than turning into an Adept ? I only have two @ 20. Anyone see a way to get more skills a rolling that high ? |
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Jul 13 2011, 04:01 PM
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#9
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
Love the Bruce Sterling reference. I was thinking, "Wouldn't Pete have a way higher edge than 1?" And then I remembered that in Taklamakan, pretty much everything that could go wrong did go wrong.
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Jul 13 2011, 06:29 PM
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#10
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Target Group: Members Posts: 61 Joined: 19-April 11 Member No.: 28,294 |
You have too many points in Positive Qualities. Max is 35 and you have 40. If you don't want to loose that max agility then there is a Genetech Ware in Augmentation that will to the same thing.
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Jul 14 2011, 08:33 AM
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#11
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Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
Your perception is awfully low. Get a couple of points in it. As it stands, you've got 8 dice for visual, and 5 for everything else.
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Jul 14 2011, 05:29 PM
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#12
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Added some edits. Anyway to boost stealth other than turning into an Adept ? I only have two @ 20. Anyone see a way to get more skills a rolling that high ? Is your goal to have a playable char? I hope not. You want an extremely high attribute with many linked skills. Elf, Exceptional Attribute Agility , Restricted Gear (Muscle Toner 4, Suprathyroid gland), Agility 7(12). Smartlink + Specialisation + Skill 4 is 20 for firearms, Gymnastics 5 works with Synthacardium 3. Your secondary attributes and skill pools will suffer. |
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Jul 15 2011, 12:33 AM
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#13
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Is your goal to have a playable char? I hope not. You want an extremely high attribute with many linked skills. Elf, Exceptional Attribute Agility , Restricted Gear (Muscle Toner 4, Suprathyroid gland), Agility 7(12). Smartlink + Specialisation + Skill 4 is 20 for firearms, Gymnastics 5 works with Synthacardium 3. Your secondary attributes and skill pools will suffer. Genetic Heritage: Genetic Optimization: Agility is actually a better deal than Exceptional Attribute. Its only 1 bp point more, and doesn't take up any of your cash limit to do so. Surged Agility is an even better deal, because it saves you 10 points by raising your minimum by 1. All of these methods stack, by the way, if you want to spike your agility as high as possible. Another similar way to do this is with a Mind over Matter adept(1.5PP adept power in war), Analytical Mind(only applies some of the time), and cranking your Logic as high as it can go. The basic idea is you swap Logic for Agility, and don't need to bother wasting a ton of resources and essence with agility boosting ware when all you need is a Cerebral Booster. |
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Jul 15 2011, 12:39 AM
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#14
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Found a problem, you misspelled "Spyder". (IMG:style_emoticons/default/nyahnyah.gif)
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Jul 15 2011, 06:35 PM
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#15
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Target Group: Members Posts: 61 Joined: 19-April 11 Member No.: 28,294 |
Found a problem, you misspelled "Spyder". (IMG:style_emoticons/default/nyahnyah.gif) The deadly Aracnicus Deathicus |
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Jul 15 2011, 10:09 PM
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#16
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Genetic Heritage: Genetic Optimization: Agility is actually a better deal than Exceptional Attribute. Its only 1 bp point more, and doesn't take up any of your cash limit to do so. Surged Agility is an even better deal, because it saves you 10 points by raising your minimum by 1. All of these methods stack, by the way, if you want to spike your agility as high as possible. Spiking Agility is very interesting. Elven Agility Max 7 + SURGE I for Exceptional Attribute + Genetic Heritage can end up at AGI 8(13). For the sake of this experiment alone, simply paying for Genetic Optimisation permits you to have Restricted Gear*1 (Muscle Toner IV) plus SURGE II for Metagenetic Improvement plus Exceptional Attribute on top. Elven AGI limit 10(15), we can obtain 10(14). Then any AGI-linked skill 4 with an affordable +2 modifier (IE smartlink) is at DP 20. |
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Jul 15 2011, 10:15 PM
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#17
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Huh?
How do you arrive at 8(13)? Isn't augmented maximum natural maximum x1.5? So 8(12) maximum? |
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Jul 15 2011, 10:16 PM
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#18
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
My mistake. 7+1+1= 9, derived augmented max 9+4=13
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Jul 15 2011, 10:30 PM
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#19
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Shame that they changed it from natural x 1,5 round up to natural x 1,5 round down eh?
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Jul 15 2011, 10:39 PM
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#20
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Shame that they changed it from natural x 1,5 round up to natural x 1,5 round down eh? For the sake of this argument, a shame, yes. We could have arrived at AGI 14 cheaper.(IMG:style_emoticons/default/wink.gif) |
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Jul 17 2011, 04:32 AM
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#21
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Moving Target Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
It's Really Hard to have a playable character with ridiculous dice pools at character creation. You end up neglecting everything else. I would recommend trying to build you character with potential in mind. I disagree with post that says your character needs to have high soak pool, Body is good, but Reaction is better for survivability. In just about every Shadowrun Campaign, it's easier to earn Nuyen, then karma, so I recommend getting skills and attributes over ware. But if you need to have a godlike character with ridiculous starting dice pools, then Restricted Gear (15) is the way to go Muscle Augmentation-4, Muscle Toner-4, Move-by-Wire System-2.
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Jul 17 2011, 06:27 AM
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#22
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Getting multiple dice pools of 20 is like focusing excessively on any aspect of a character - you pay disproportionately for the last few dice, and it costs in other areas. You are better off settling for one or two dice pools of 20, with other primary skills in the low to mid teens. You will be able to concentrate more on other areas (such as more initiative passes, contacts, etc.), and your character will feel more organic, and less gimmicky.
That said, here is one dice pool exercise, in a covert ops specialist vein: [ Spoiler ]
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Jul 17 2011, 02:12 PM
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#23
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Wow, Glyph... Not Bad. Not something that I would build, but not bad at all... (IMG:style_emoticons/default/smile.gif)
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Jul 21 2011, 04:35 AM
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#24
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Target Group: Members Posts: 53 Joined: 19-June 11 From: St. Louis Member No.: 31,741 |
Wow Glyth. I was having trouble getting two skills that high.
Much food for thought. What is a more organic Covert Ops Spook build look like ? I've heard horrible things about the Sample Builds in the SR4A book. Hardware for breaking into Maglocks seems like something to take ? Or is it Electronics ? Anyway to get that higher other than Logic out the roof ? |
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Jul 21 2011, 05:31 AM
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#25
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
I think Electronics is used to by-pass Maglocks, but you need Hardware to be able to crack the case open to actually get to the electronics inside...
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