My Assistant
![]() ![]() |
Jul 13 2011, 12:11 AM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
One of the PCs in my game ran out of air in is diving suit, but I can't find any information on drowning or suffocation. I hit Arsenal and the 20E 4E book, but can't find them anywhere. Help? I need this for next time the PCs risk drowning.
|
|
|
|
Jul 13 2011, 12:23 AM
Post
#2
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
… They die? The rules are on SR4A p137. You didn't try searching for 'drown'? (IMG:style_emoticons/default/biggrin.gif)
|
|
|
|
Jul 13 2011, 01:57 AM
Post
#3
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
aren't underwater, deep sea, and other extreme environment threats(like space and deserts) covered in the back of Arsenal?
away from books at the moment, can't look it up for you, but I think they're in that book. |
|
|
|
Jul 13 2011, 02:42 AM
Post
#4
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yes, Udoshi, but nothing about drowning. Cuz it's in the core book, p137.
|
|
|
|
Jul 13 2011, 02:49 AM
Post
#5
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
The rules seem a bit off for me. 'Course, I grew up around Hosers, and we all know how well they can hold their breath. (IMG:style_emoticons/default/wink.gif)
|
|
|
|
Jul 13 2011, 03:02 AM
Post
#6
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
16 Turns seems pretty generous, plus 2-4 more based on your Swimming + Willpower.
|
|
|
|
Jul 13 2011, 03:19 AM
Post
#7
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
|
|
|
|
Jul 13 2011, 05:00 AM
Post
#8
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Which is pretty much 1 minute. And after that you get 1 box of stun damage each round. So you have another 27 s for everyone before something serious happens. Given the fact that you get this time regardless of circumstances I find it a pretty good approximation. Even though I can hold my breath almost 3 min under good circumstances, this time drops rapidly if I start after exertion or simply after exhaling. |
|
|
|
Jul 13 2011, 05:03 AM
Post
#9
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
And most people have much shorter times, under the best circumstances. It's more than generous. (IMG:style_emoticons/default/smile.gif)
Do you think strangulation is faster, or is that just reflected in subdual combat? |
|
|
|
Jul 13 2011, 06:25 AM
Post
#10
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Sheesh. I looked everywhere except swimming. Thanks for the heads up. Hmm. 16 combat turns. I guess that will do.
|
|
|
|
Jul 13 2011, 07:13 AM
Post
#11
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
Strangulation is much faster.
About 3 secs. You directly cut the bloodflow to the brain. So after 3 secs you are black out/unconcious. (The point is, it is quite hard to get the hold right.) |
|
|
|
Jul 13 2011, 07:54 AM
Post
#12
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 12th April 2022 - 05:58 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.