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> Are Humans unpowered?, Why play them?
X-Kalibur
post Jul 20 2011, 04:31 PM
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QUOTE (CanRay @ Jul 19 2011, 04:24 PM) *
Humans are one of the most powerful groups in the game universe!

Especially when they got all their buddies together and put on the white robes and pointy hoods. (IMG:style_emoticons/default/nyahnyah.gif)


I put on my robe and wizard hat...
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CanRay
post Jul 20 2011, 05:09 PM
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QUOTE (KCKitsune @ Jul 19 2011, 10:19 PM) *
Not a cool comparison. There's plenty of assholes in EVERY race. Just because the KKK is the most famous doesn't make them unique.
QUOTE (Tymeaus Jalynsfein @ Jul 19 2011, 10:22 PM) *
Quoted For Truth... (IMG:style_emoticons/default/cool.gif)
*Sighs*

The Humanis Policlub, people? I *WAS* keeping things in-universe.
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Tymeaus Jalynsfe...
post Jul 20 2011, 06:10 PM
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QUOTE (CanRay @ Jul 20 2011, 10:09 AM) *
*Sighs*

The Humanis Policlub, people? I *WAS* keeping things in-universe.


Huh... The Humanis Policlub Members wear White robes and White Pointy Hats? Who Knew? (IMG:style_emoticons/default/smile.gif)
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Jhaiisiin
post Jul 20 2011, 06:18 PM
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Cain, the Arete stat is overly powerful in oWoD mage. It's the only stat whose power can grow exponentially. Keeping it contained proved to be a necessity to prevent power gaming and keep characters well rounded and growing. In a decade of gaming, no one has raised issue with it, and it's been fantastically useful. But each table rules their game differently. I'm sorry the limitation of one single stat would turn you off the game so quickly.
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Rubic
post Jul 20 2011, 07:34 PM
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QUOTE (Jhaiisiin @ Jul 20 2011, 01:18 PM) *
Cain, the Arete stat is overly powerful in oWoD mage. It's the only stat whose power can grow exponentially. Keeping it contained proved to be a necessity to prevent power gaming and keep characters well rounded and growing. In a decade of gaming, no one has raised issue with it, and it's been fantastically useful. But each table rules their game differently. I'm sorry the limitation of one single stat would turn you off the game so quickly.

oWOD was pretty unbalanced all around, and while each game had its own internal power balance, cross-game balance was non-existent. Even nWOD didn't take away Mage's OP endgame, though they raised the risk significantly and made the path more expensive, thus slower. But we're not here to bicker and argue about who in WOD was most overpowerful. This is supposed to be a happy occasion, where we bicker and argue about who in Shadowrun is more OP!!
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LurkerOutThere
post Jul 20 2011, 07:49 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 20 2011, 01:10 PM) *
Huh... The Humanis Policlub Members wear White robes and White Pointy Hats? Who Knew? (IMG:style_emoticons/default/smile.gif)


By some artwork humanis looks very KKK inspired which is odd but then again it's supposed to make them easily identified as the bad guys I guess.
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Mäx
post Jul 20 2011, 08:41 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 20 2011, 09:10 PM) *
Huh... The Humanis Policlub Members wear White robes and White Pointy Hats? Who Knew? (IMG:style_emoticons/default/smile.gif)

I did atleast (IMG:style_emoticons/default/wink.gif)
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suoq
post Jul 20 2011, 08:58 PM
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QUOTE (LurkerOutThere @ Jul 20 2011, 02:49 PM) *
By some artwork humanis looks very KKK inspired which is odd but then again it's supposed to make them easily identified as the bad guys I guess.

SR1A (1989) Pg 168- Humanis Politiclub Member contact. Certainly looks like a white pointy hood, but it could be grey, clear plastic, or maybe someone pulled Patrick Star's (Spongebob's friend) pantyhose over his head. Hard to tell. I kind of like the idea that it's Patrick's pantyhose.
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Jhaiisiin
post Jul 20 2011, 09:24 PM
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QUOTE (Rubic @ Jul 20 2011, 01:34 PM) *
oWOD was pretty unbalanced all around, and while each game had its own internal power balance, cross-game balance was non-existent. Even nWOD didn't take away Mage's OP endgame, though they raised the risk significantly and made the path more expensive, thus slower. But we're not here to bicker and argue about who in WOD was most overpowerful. This is supposed to be a happy occasion, where we bicker and argue about who in Shadowrun is more OP!!


This is true. It can be overpowered. One thing I neglected to mention. While we tie Arete to character development, we *don't* charge any xp cost for it. All Arete increases are free after character generation in our games.
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Cain
post Jul 20 2011, 11:09 PM
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QUOTE (Jhaiisiin @ Jul 20 2011, 11:18 AM) *
Cain, the Arete stat is overly powerful in oWoD mage. It's the only stat whose power can grow exponentially. Keeping it contained proved to be a necessity to prevent power gaming and keep characters well rounded and growing. In a decade of gaming, no one has raised issue with it, and it's been fantastically useful. But each table rules their game differently. I'm sorry the limitation of one single stat would turn you off the game so quickly.

I played Mage extensively, I do recall how powerful it was. But what I don't like is tying its advancement to visible character "growth". Not all characters "grow", some regress over time. That's character development too, but it's not the kind you usually like to see. In the same vein, many characters only grow internally, never showing much development on the outside. It's not fair to restrict their growth, simply because they're not making visible changes.

Also, character growth is highly subjective. How much character growth is required to advance? What ends up happening is what I've seen too much of in oWoD LARPs: Character advancement is tied to what the GM likes to see, and not what's actually happening. In many of those games, the Storyteller's friends got more XP for roleplay than others, because they're the ones he interacted with the most. It is blatantly unfair to say: "Your character grew and changed, so you become exponentially more powerful" and then turn around and say: "I don't care how cool your internal monologues are, I didn't see it, so you don't advance."
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Jhaiisiin
post Jul 21 2011, 04:37 AM
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Okay, LARP's are the devil. NEVER EVER EVER worth the nonesense they cause. (Sorry, bad experiences, and those are a class of geeks even I don't understand)

Lemme take our discussions to PM. We're really staying off topic in here.
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LurkerOutThere
post Jul 21 2011, 04:45 AM
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Awww but i like mage discussions, it makes me all nostalgic. For the record our group also didn't boost Arete with experience but when the storyteller felt you had grown enough in your understanding of the arts. Ditto with Scion and legend.
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KarmaInferno
post Jul 21 2011, 05:22 AM
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I would point out that Shadowrun LARPS tend to be very very different than what you might have encountered in WoD stuff. (IMG:style_emoticons/default/smile.gif)





-k
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Cain
post Jul 21 2011, 06:07 AM
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I've played in a few different LARPs, including one post-apoc/cyberpunkish one. We used either birdseed packets or nerf guns to represent firearms. I was basically playing a street samurai, heavily chromed and carrying a big gun. The big nerf blaster I carried had a pump action and an electronic motor, that made a huge racket whenever it whirred to life. Intimidating as all hell. I named it the Vindicator minigun, after the Shadowrun weapon.

We actually brought a lot of Shadowrun ideas into that game. You could get cybereyes, with "smartlinks": I can't remember what they were called, but they meant that you did more damage on a successful hit. Full cyber bodies were possible, but uncommon. The game didn't last for more than a year, which was a pity. I've thought about adapting the rules and adding more Shadowrun elements, but it's never been worth the effort.

And to bring things back on topic: humans were actually one of the more powerful races available. Instead of getting a special ability, you got 10 extra points to build your character with, and had no particular costuming requirements. Those 10 points didn't count against your advancement, so you were always more capable than someone else of an equal level.
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CanRay
post Jul 21 2011, 06:26 AM
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I'd try a Shadowrun LARP but I seriously think the police might have issues if I were to load up a van with machine guns all over it...

EDIT: There's also that whole "I don't have a full driver's license" thing, too...
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Cain
post Jul 21 2011, 08:10 AM
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It's a really cool idea, but I think we're dragging this thread off topic. I'll start another one.

Back onto topic, do people *still* think humans are underpowered? With Edge 6 for cheap, and Edge 8 possible, have I convinced everyone that humans are a competitive choice?
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UmaroVI
post Jul 21 2011, 10:23 AM
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It's not that humans aren't a competitive choice, but that humans with edge below 6 aren't a competitive choice. I tend to think that's bad; it's odd that human PCs are all some flavor of Mr. Lucky.

Dwarves and Elves have similar problems, but not as pronounced; Dwarves with less than 6 willpower and Elves with less than 6 agility and less than 6 charisma are similarly not competitive. Orks and Trolls don't have this problem because they give you a larger amount of stats for free.
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Cain
post Jul 21 2011, 11:06 AM
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You play a race to its advantages. In my current game, there's a troll, and elf, and three humans. The humans include an Otaku, a rigger, and a mage. They're all very good at what they do, and other races couldn't do their job noticeably better. The troll is the tank, pure and simple, and I don't think any other race would be better suited for that. But the elf mystic adept has serious issues: he's not good enough in melee to compete with the troll, and he's not good enough at magic to compete with the mage. I'm probably going to allow him to rewrite and go pure adept, since that's the side he uses more. He's pretty good as an infiltrator, but he took Uncouth, so he can't talk his way into a building.

Overall? The humans are doing much better. None of them have an Edge above 4, and they keep up just fine. Ironically, it's the elf, supposedly the best race for combat, that has the most difficult time with it.
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Traul
post Jul 21 2011, 11:26 AM
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Humans stats should not start at 1. Since they are supposed to be average, they should have at least 3 everywhere so that the other races' penalties are real penalties and not just lower maxmima to stats you were going to dump anyway.
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Mäx
post Jul 21 2011, 11:45 AM
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QUOTE (Traul @ Jul 21 2011, 02:26 PM) *
Humans stats should not start at 1. Since they are supposed to be average, they should have at least 3 everywhere so that the other races' penalties are real penalties and not just lower maxmima to stats you were going to dump anyway.

So you mean to say that humans should get 160BP worth of stats for free, yeah that wouldn't be unbalanced at all (IMG:style_emoticons/default/wobble.gif)
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Elfenlied
post Jul 21 2011, 11:53 AM
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QUOTE (Mäx @ Jul 21 2011, 12:45 PM) *
So you mean to say that humans should get 160BP worth of stats for free, yeah that wouldn't be unbalanced at all (IMG:style_emoticons/default/wobble.gif)


I believe he said everyone should start with stats at three, and then have modifiers applied. Of course, that would mean adjusting the amount of BP as well.
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UmaroVI
post Jul 21 2011, 11:57 AM
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QUOTE (Cain @ Jul 21 2011, 07:06 AM) *
You play a race to its advantages. In my current game, there's a troll, and elf, and three humans. The humans include an Otaku, a rigger, and a mage. They're all very good at what they do, and other races couldn't do their job noticeably better. The troll is the tank, pure and simple, and I don't think any other race would be better suited for that. But the elf mystic adept has serious issues: he's not good enough in melee to compete with the troll, and he's not good enough at magic to compete with the mage. I'm probably going to allow him to rewrite and go pure adept, since that's the side he uses more. He's pretty good as an infiltrator, but he took Uncouth, so he can't talk his way into a building.

Overall? The humans are doing much better. None of them have an Edge above 4, and they keep up just fine. Ironically, it's the elf, supposedly the best race for combat, that has the most difficult time with it.


My point is that edge < 6 is, in fact, not playing human to its advantages.

With regard to the elf - I did say elves have similar issues; an Uncouth elf is certainly not playing to the strengths of Elf. It's also quite easy to make a sucky mystic adept. You can certainly make an effective elf mystic adept, but it's very, very easy to not do so.

Can you post the Ability Scores of the three humans? What stream does the Technomancer follow? What Tradition is the mage?
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Ascalaphus
post Jul 21 2011, 12:10 PM
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I think humans have sufficient advantages to make them a good choice for some characters - enough characters to be alright.

1) You're not paying for stuff you're not using, like a high Strength, or low-light/thermographic cision that you'd replace with cybereyes, or Charisma if you're going to play an antisocial twerp anyway.
2) You don't have any annoyingly low Attribute caps.
3) A "normal" vibe - it matters to some people.
4) Less racism than the other races get.
5) Edge

There's very few things a human can't play. Blending in better with mundane society is useful to human faces. Riggers and Hackers aren't paying for meatbag Attributes they don't use. And for Logic/Intuition mages, the value you get out of metatypes is pretty small too.

Okay, humans suck as tanks. But you gotta wonder if tanking is really what you should be doing in SR; it means 1) people actually see you, 2) they have time to shoot at you before you drop them.

In the other roles, metas can squeeze 1-3 dice more out of their Attributes, but on a 16+ dice pool, that's not enough to make humans unplayable.
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Cain
post Jul 21 2011, 12:31 PM
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QUOTE (UmaroVI @ Jul 21 2011, 04:57 AM) *
My point is that edge < 6 is, in fact, not playing human to its advantages.

With regard to the elf - I did say elves have similar issues; an Uncouth elf is certainly not playing to the strengths of Elf. It's also quite easy to make a sucky mystic adept. You can certainly make an effective elf mystic adept, but it's very, very easy to not do so.

Can you post the Ability Scores of the three humans? What stream does the Technomancer follow? What Tradition is the mage?

I don't control their character sheets, and it doesn't really matter. The otaku is straight out of the base book, no paragon streams; the mage is a homebrewed Intuition-based tradition. Since he's a combat mage, going Intuition based was a good choice, since it also factors into your initiative. The rigger can compete with the troll because he can hide in his cocoon, and use heavy weapons. The mage can drop the troll with a single spell; the troll's player dumpstatted all his mental stats except intuition. The otaku is a sprite summoner build, with all the nastiness that entails.

What matters is, they're all effective at what they do, and other races couldn't do noticeably better. Sure, an elf gets that Charisma bonus; but it doesn't help the mage that much, since he's Intuition based. An elf otaku would be interesting, but again, the charisma bonus wouldn't help all that much. As for the rigger, charisma doesn't really apply to him that often. Trolls and orks get higher Body and Strength, but that's not useful for a mage, otaku, or rigger. You may as well save the points and put them into other stuff, like Magic, Resonance, and gear.

If you're playing a concept that relies on a high body or strength, orks and trolls win, hands down. But when you're looking at non-physical concepts, humans become much more attractive. Seriously, think about it: how good would a troll be as a rigger? Or worse, an otaku? He'd suck at it, because of the limits on his mental stats. Humans have no advantages, but they have no penalties either. Even orks aren't any better than humans at mental stats. Elves and dwarves do get bonuses, but they're not as useful as you might think, depending on the build you're going for.
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UmaroVI
post Jul 21 2011, 01:35 PM
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I'm not about to debate Schroedinger's Human. If you want to post some actual character sheets that are humans with <6 edge that you think are (a) effective characters and (b) would not be better off as a metatype, please do.
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