My Assistant
![]() ![]() |
Jul 24 2011, 10:06 PM
Post
#276
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
The answer to that is sure, you can ignore it and it's not that big of a problem, but why not fix it? What does it add to the game?
|
|
|
|
Jul 24 2011, 10:20 PM
Post
#277
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Personally, because I would rather have metatypes that are different, that are optimal for certain roles, and suboptimal but still usable for other roles, than to have all of the metatypes be functionally the same. I like for choices made in character creation to be meaningful, for there to be multiple ways to be effective, and for there to be some flavorful suboptimal options there if you want to go against the grain a bit.
It's all a matter of preference. The good thing about metatypes being represented by point costs, is that it is easy to "fix". You can give humans 20 extra points, make elves cost less, or make orks cost more, if you feel the existing values aren't fair enough. |
|
|
|
Jul 24 2011, 10:24 PM
Post
#278
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Personally, because I would rather have metatypes that are different, that are optimal for certain roles, and suboptimal but still usable for other roles, than to have all of the metatypes be functionally the same. I like for choices made in character creation to be meaningful, for there to be multiple ways to be effective, and for there to be some flavorful suboptimal options there if you want to go against the grain a bit. It's all a matter of preference. The good thing about metatypes being represented by point costs, is that it is easy to "fix". You can give humans 20 extra points, make elves cost less, or make orks cost more, if you feel the existing values aren't fair enough. Very true. |
|
|
|
Jul 24 2011, 10:33 PM
Post
#279
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Right, so we're talking a difference of maybe Body 2 to Body 4. I'm just saying that 2 is basically the bare minimum, and pretty much everyone wants 4 (maybe, maybe 3). It's not a problem to be forced into Body 4, and it's not really out of your way, either. (IMG:style_emoticons/default/smile.gif) It's not like the Troll strength bonus. Yeah, the difference isn't that great, and so you can get away with the lower body in certain builds. Orks sometimes cost you more than they're worth, especially if you're going to be needing high mental stats. A body 2 character is perfectly viable, if somewhat fragile. |
|
|
|
Jul 25 2011, 12:22 AM
Post
#280
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Personally, because I would rather have metatypes that are different, that are optimal for certain roles, and suboptimal but still usable for other roles, than to have all of the metatypes be functionally the same. I like for choices made in character creation to be meaningful, for there to be multiple ways to be effective, and for there to be some flavorful suboptimal options there if you want to go against the grain a bit. Exactly. You cannot have truly have meaningful choice without meaningful drawbacks even if those drawbacks manifest themselves as opportunity costs rather than explicit penalties. The fact of the matter is that RPG devs are often in a bit of a bind because a lot of gamers have contradictory criteria that is frankly impossible to meet. Shadowrun is not Lake Wobegon and so you can't make everyone above average without making everyone the same. |
|
|
|
Jul 25 2011, 12:42 AM
Post
#281
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
I'm on agreement with that, but the role optimality is not equally distributed. Humans and dwarves have quite narrow niches, elves and trolls somewhat less so, whereas orks are optimal at a whooooole lot of roles and at least debatable in a lot more. Honestly, I'd be perfectly fine if the optimality were redistributed so humans were good at a lot of stuff and the metahumans were all relatively niche-y; I feel like the setting would work better if the question you asked when deciding on a metatype were "why shouldn't I be human" instead of "why shouldn't I be an ork?"
|
|
|
|
Jul 25 2011, 01:31 AM
Post
#282
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
I feel like the setting would work better if the question you asked when deciding on a metatype were "why shouldn't I be human" instead of "why shouldn't I be an ork?" And I would disagree, in part because in the larger context of the Sixth World being physically tough is a borderline irrelevant niche or bonus for most SINners just like it's all but irrelevant for office workers of today. That orks are well-suited for the shadows is no skin off my nose and if anything a bit apt. |
|
|
|
Jul 25 2011, 01:50 AM
Post
#283
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
I'm on agreement with that, but the role optimality is not equally distributed. Humans and dwarves have quite narrow niches, elves and trolls somewhat less so, whereas orks are optimal at a whooooole lot of roles and at least debatable in a lot more. Honestly, I'd be perfectly fine if the optimality were redistributed so humans were good at a lot of stuff and the metahumans were all relatively niche-y; I feel like the setting would work better if the question you asked when deciding on a metatype were "why shouldn't I be human" instead of "why shouldn't I be an ork?" Actually, that's not quite the case. Basically, the benefit to being an ork is the extra Body; strength is basically useless unless you intend to melee a lot. That means they're most useful in roles that will be taking a lot of hits. Shadowrun is about more than soaking damage, though; I've seen countless runs go off without firing a shot. If that's the type of run you want, you need a mage or face with lots of Con dice. And for those, you're better off going human. I don't know about you guys, but I've never been able to make a mage that wasn't scraping the barrel for points when I was done. Sometimes the metahuman cost can make a difference. |
|
|
|
Jul 25 2011, 01:51 AM
Post
#284
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Also, for the record, it feels really weird being on this side of the discussion because I've described orks as being the true master race more than a few times. (IMG:style_emoticons/default/silly.gif)
|
|
|
|
Jul 25 2011, 12:52 PM
Post
#285
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I'm on agreement with that, but the role optimality is not equally distributed. Humans and dwarves have quite narrow niches, elves and trolls somewhat less so, whereas orks are optimal at a whooooole lot of roles and at least debatable in a lot more. Honestly, I'd be perfectly fine if the optimality were redistributed so humans were good at a lot of stuff and the metahumans were all relatively niche-y; I feel like the setting would work better if the question you asked when deciding on a metatype were "why shouldn't I be human" instead of "why shouldn't I be an ork?" Interesting, since my question is almost invariably, "Why should I be anything else BUT a Human?" A non-human metatype build is the niche build for me, not the Human one. Though, I will admit that when I DO build a Non-Human 'Runner, it is usually an Ork, followed by Elf, Troll and then Dwarf. |
|
|
|
Jul 26 2011, 03:40 AM
Post
#286
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Interesting, since my question is almost invariably, "Why should I be anything else BUT a Human?" A non-human metatype build is the niche build for me, not the Human one. Though, I will admit that when I DO build a Non-Human 'Runner, it is usually an Ork, followed by Elf, Troll and then Dwarf. See, I've built mostly humans. One troll, and the rest elf. I've never needed the ork bonuses, because I either needed the BP elsewhere or I found other ways of making up for the Body. If I'm going for an extreme tank build, troll is the way to go, hands down. Nobody can take a shot like a troll. Orks get a modest bonus to Body in relation, which is useful, but not spectacular. The elf bonus to Quickness makes them the best choice for a speed-combat character, because they hit more often and do more damage across the board. I've only done a dwarf once, and that was in SR3; he was a pest exterminator, and so he needed the pathogen bonus to handle some of the chemicals he dealt with. Come to think of it, I've only done one ork, and that was in SR3 as well: he was an improvised weapons specialist, who used pool cues as his main weapons. He also had missile mastery and threw cue balls as a ranged attack. He didn't last long, though; I eventually replaced him with a troll version. |
|
|
|
Jul 26 2011, 12:30 PM
Post
#287
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
Actually, that's not quite the case. Basically, the benefit to being an ork is the extra Body; strength is basically useless unless you intend to melee a lot. That means they're most useful in roles that will be taking a lot of hits. Shadowrun is about more than soaking damage, though; I've seen countless runs go off without firing a shot. If that's the type of run you want, you need a mage or face with lots of Con dice. And for those, you're better off going human. I don't know about you guys, but I've never been able to make a mage that wasn't scraping the barrel for points when I was done. Sometimes the metahuman cost can make a difference. See, but when you're scraping for points that's when usually switching to ork gets cheaper - unless you really skimped on body. I find that taking Orc to start with gives me the freedom to distribute the rest of the points where I like them, and not sacrifice longevity/durability too much. When going human I basically have to put a lot of points into those aspects. Simple facts remain: Orks are often all-out cheaper on MANY builds. Humans only really make use of their lack of other bonuses by taking 7 edge. Now look at it this way, and I in no way believe this should be representative, it's just an example: In our current group we have two humans (7 edge), an ork (6 edge) and an elf (6 edge), made with old attribute cost karmagen. Only one of the humans has below 5 body. Even the hacker has 5 body. And the one time that Body 3 human got out of hiding to retrieve a mission critical item, he got sprayed with wide bursting LMG fire and took something like 7-8 boxes of damage, admittedly on a good attack roll, in spite of putting edge into both dodge and soak. (we don't use WAR!, so no softweave for him.) The difference in durability is just not only the 2 dice of body that are missing, but the 4 dice of armour, too, and it gets worse if you don't cheese your armour to the max. And while that's statistically just two hits more, it might have made a bigger difference with edge. He was rolling something like 10 dice for soak, while ALL the other characters roll 18+. That isn't to say he wasn't effective, in fact he got to make THE critical action that tipped the scales of the battle. But with that sort of damage you are really out of the game for a while. With the crappy way the Heal spell is now, there is no quick fix anymore to taking lots of damage. Now the other humans has character reasons for being human, and the elf is a Cha mage, so... but even the hacker (GMPC) is an ork because I don't like flimsy characters, and due to the crappy vehicle rules you actually do need some soak dice even while in a vehicle. (His car took an 18P tamped explosion, and basically all the other occupants (NPCs) got fried, but he survived with just a bit of damage.) When you are not optimising to the max, then taking human is fine, but on point-strapped builds (mysads, pure un-cybered adepts, even mages), then saving those few points by taking orc can make the difference between a working concept and a crippled concept. |
|
|
|
Jul 26 2011, 12:41 PM
Post
#288
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
I don't see that in practice.
When I'm going for non-front-line combatants, I can get away with a Body of 2 or 3. The decker and rigger can sit back in the van, in a rigger cocoon if need be, and never worry about taking a single shot. A mage can hold back a ways, and toss in spells and spirits with little danger of return fire. A decker with Body 5 is a waste of points; he really needs to be raising his other skills. When building front line combatants, elves are the best choice for dishing out damage and trolls are the best choice for taking it. Humans do decent here as well; they make good speed samurai, who rely on a high Reaction instead of a high Body and armor. Orks make good all-rounders, but they're not as niche as elves or trolls. So, you *can* optimize to the max, and still choose human over ork. Why should a mage open himself to fire? If he needs to grab something, use Levitate or a spirit service to do it. Play to your strengths. |
|
|
|
Jul 26 2011, 12:43 PM
Post
#289
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,272 Joined: 22-June 10 From: Omaha. NE Member No.: 18,746 |
|
|
|
|
Jul 26 2011, 12:49 PM
Post
#290
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,272 Joined: 22-June 10 From: Omaha. NE Member No.: 18,746 |
I don't see that in practice. For your table, you are completely right. As we established earlier, at a table where the GM isn't using Track, Sniff, flanking, reinforcements, and every NPC shoots at the troll, body can be a dump stat. Likewise, at a table where players can ignore Athletics skills and melee combat, Strength can be a dump stat. If, at a table, combat can be avoided, humans become just as cost effective as orcs because body can be dumped. If, at a table, dice are rolled less frequently, edge becomes more valuable. If, at a table, dice are rolled more frequently, attributes become more valuable. If, at a table, combat can be avoided completely (which means the character isn't rolling dice in combat) humans become MUCH more cost effective. If combat can't be avoided by a player, and he's rolling dice in combat and out of combat for his role, Orcs become more cost effective. Your table, by your description, is one in which humans are the cost effective choice. However, I don't think your table is the norm. I may be wrong on that. |
|
|
|
Jul 26 2011, 02:41 PM
Post
#291
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
I don't see that in practice. When I'm going for non-front-line combatants, I can get away with a Body of 2 or 3. The decker and rigger can sit back in the van, in a rigger cocoon if need be, and never worry about taking a single shot. A mage can hold back a ways, and toss in spells and spirits with little danger of return fire. A decker with Body 5 is a waste of points; he really needs to be raising his other skills. When building front line combatants, elves are the best choice for dishing out damage and trolls are the best choice for taking it. Humans do decent here as well; they make good speed samurai, who rely on a high Reaction instead of a high Body and armor. Orks make good all-rounders, but they're not as niche as elves or trolls. So, you *can* optimize to the max, and still choose human over ork. Why should a mage open himself to fire? If he needs to grab something, use Levitate or a spirit service to do it. Play to your strengths. For mages, a lot of spells are LOS, and not every mage can afford to edge-cast improved invis into his sustaining focus before every fight to get those 5-6 hits he needs to be invisible even to sensors/drones/etc. Yes, you can basically sit back, and drop spirits on people, too, but in most cases, effective use of cheesebolts will end fights quicker, hence endangering the rest of group less. In areas with BC cheesebolts may be your only option left, because a resulting F4 or smaller spirit might not last long, but the mage will still be able to cast, albeit at higher personal risk. And even if the mage stays in a vehicle to cast, I can still hit him with explosives, grenades or full-auto fire. What I'm saying is, hanging back CAN be situational depending on playstyle. And as a GM, if one of the PCs always hangs back, I would try to find a way to target him, too - using the rules for locating hidden people, or by applying more effective tactics by the enemies. Riggers can have their node tracked, their vehicle located and effectively engaged with long-ranged weaponry, or even swarmed by a diversionary team. If the vehicle is sprayed with full-auto fire, the passengers have to make soak tests, too. Hackers can likewise be tracked in the matrix, and then have their apartments raided. I am very inclined to use these tactics, simply to make sure the players don't feel too safe. And then there is still the other thing: Sometimes you just have to go places in the meat. For instance, the Johnson might demand that every runner be present at the meeting. Or the mission target is in a place that is cut off from astral projection/wireless matrix, etc., by whatever means. I entirely feel that a survivable alround build with 400BP is quite hard to make in that respect, which is another reason a 400BP runner "should" be an ork, unless he has a good reason not to be. |
|
|
|
Jul 26 2011, 02:59 PM
Post
#292
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Old attribute karmagen was basically a silly mistake though. You effectively had so many points to play around with that I would have been tempted to just keep cranking out elves.
|
|
|
|
Jul 26 2011, 04:06 PM
Post
#293
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@Brainpiercing7.62mm
QUOTE For mages, a lot of spells are LOS, and not every mage can afford to edge-cast improved invis into his sustaining focus before every fight to get those 5-6 hits he needs to be invisible even to sensors/drones/etc. Please 4 to 6 since sensors are 4 and it is debatable if you only have to beat the sensor. (Which I would say, since if I want to burn a piece of wood attached to a drone I would only need to overcome the OR of the wood, not the drone) But, yes it burns down to playstyle. If your GM plays to your strenghs, you do not need to care about weak points. |
|
|
|
Jul 26 2011, 04:45 PM
Post
#294
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
@Brainpiercing7.62mm Please 4 to 6 since sensors are 4 and it is debatable if you only have to beat the sensor. (Which I would say, since if I want to burn a piece of wood attached to a drone I would only need to overcome the OR of the wood, not the drone) But, yes it burns down to playstyle. If your GM plays to your strenghs, you do not need to care about weak points. Sensors are OR 3 Irion... You really should invest in the updated PDF, or purchase the Anniversary Edition Hardbound. (IMG:style_emoticons/default/smile.gif) |
|
|
|
Jul 26 2011, 05:24 PM
Post
#295
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
Old attribute karmagen was basically a silly mistake though. You effectively had so many points to play around with that I would have been tempted to just keep cranking out elves. It certainly leads to strange results, since attributes are almost universally cheaper than skills, but still, I don't think it's silly - it simply weights things differently, and you can certainly run out of points to spend (easily, I might add). With that system you can make characters that numerically look a lot like SR3 characters - no attributes below 4, etc. We have some more house-rules, like lifted caps on how many sixes or max skills you can get at chargen, etc. Basically you arrive at a very high baseline, but you can make good generalists with that system, and we hardly needed to overspecialise at all. |
|
|
|
Jul 26 2011, 08:09 PM
Post
#296
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Old Karmagen was an issue; but even with 400 BP, you have alternatives to standing in the middle of combat and taking it. It's not a table style thing, it's a player tactics thing. I don't like railroading my players into certain doom, so I let them find the tactics that work best for them and adjust accordingly.
As someone else put it, if you're a "phone in" character, you don't even need to be in the line of fire at all. If you're a mage, you only need LoS or spirits to wreak havok. The Confusion and Chaotic World spells and powers are wonderful defensive abilities. |
|
|
|
Jul 26 2011, 08:19 PM
Post
#297
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
Old Karmagen was an issue; but even with 400 BP, you have alternatives to standing in the middle of combat and taking it. It's not a table style thing, it's a player tactics thing. I don't like railroading my players into certain doom, so I let them find the tactics that work best for them and adjust accordingly. As someone else put it, if you're a "phone in" character, you don't even need to be in the line of fire at all. If you're a mage, you only need LoS or spirits to wreak havok. The Confusion and Chaotic World spells and powers are wonderful defensive abilities. Yes.. Confusion is quite devastating. We finished up a module last Sunday and our Adept Face's ally spirit hit the street sam with confusion.. pretty much nullified his dice pool for everything after that point and got taken down rather quickly after that. |
|
|
|
Jul 26 2011, 08:26 PM
Post
#298
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@Cain
QUOTE It's not a table style thing, it's a player tactics thing. Of course it is about table style. As an example: QUOTE If I'm going for an extreme tank build, troll is the way to go, hands down. Trolls get one more point of body, for 15 BPs. Thats not what I call "the way" to go. It is a good deal as long as size does not matter much....Which really depends on your table. So yes, it is a "table" thing. The hole "Body/Armor" Vs "Reaction/Dodge" is a table thing, depending how the GM introduces fights. If the players can choose the fight or the fight chooses the players. It depends on how the GM is on ammunition, weapons and visibility modifiers. If you run with a GM where every granger has tac-net, Smartlink, muscle toner and at least a firearm skill of 4 but is only using a Ceska Black Scorpion (wide burst because he is a granger) with normal ammunition, dodging is not the way to go, I guess. |
|
|
|
Jul 26 2011, 09:20 PM
Post
#299
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,272 Joined: 22-June 10 From: Omaha. NE Member No.: 18,746 |
|
|
|
|
Jul 26 2011, 11:07 PM
Post
#300
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
I don't like railroading my players into certain doom, so I let them find the tactics that work best for them and adjust accordingly. As someone else put it, if you're a "phone in" character, you don't even need to be in the line of fire at all. If you're a mage, you only need LoS or spirits to wreak havok. The Confusion and Chaotic World spells and powers are wonderful defensive abilities. Yes and no: if the greatest challenge a player is ever up against is losing a dice check, then that won't satisfy them on the long run, at least I would feel the GM is holding back. So, generally as a GM I will try to adapt my tactics to those the players are capable of - if their tactics work very well, then there will be enemies who employ similar tactics, or devise counter-measures. If they adapt and improve, they will continue to be successful, but simple things like staying home and avoiding LOS won't work forever. And, for instance, for a phone in character to not be found at all usually requires him to win every check against a trace or detection. It's just the dice that will decide this, eventually, and we all know the terror of the GM dice (IMG:style_emoticons/default/devil.gif) . So, if someone were to come to my game with a body 1-2 character, I would tell them that this might mean they won't survive that one time when their tactics don't work. I would even tell the same to the body 3 guy in the game now, but I took the table over from another GM, and he approved that character. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 12th April 2022 - 05:42 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.