Shadowrun Fake Licenses, Compiling List of Fake Licenses available in Sixth World |
Shadowrun Fake Licenses, Compiling List of Fake Licenses available in Sixth World |
Jul 17 2011, 09:27 AM
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#1
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Moving Target Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
Please feel free to add or Comment
(especially on ones that can be worded better) Paranormal Animal Handling Permit Lone Star Officer Gun License Detective License Pilots License Drivers License Press License Building Inspector License Technomancer License Magician License Spirit Summoning License License to Kill Talismongering License |
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Jul 17 2011, 09:33 AM
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#2
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Moving Target Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
Shadowrunning License
"What! let me see that?!" "Well it scans Legit...guess we got to let them in." "Where's your R&D?" "It's down that hall, second door on your left, you can't miss it." |
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Jul 17 2011, 09:39 AM
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#3
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Building inspector isn't a license it's a position or job, ditto for lone star officer, you might cost them like fake licenses but their really a form of fake ID,
Matrix Security Consultant Locksmith/Security Equipment Vendor Bounty Hunting License Doctors License (Credentials might be a better term but functionally the same thing) Lawyer's License (See above) |
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Jul 17 2011, 10:22 AM
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#4
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Neophyte Runner Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
I don't think that there is something like a "License to Kill". That's something thought up for James Bond.
Also I don't think that there is a license to be a magician or a technomancer. Now there can be a license for being allowed to know certain attack spells or complex forms (kinda like a gun license). |
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Jul 17 2011, 10:50 AM
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#5
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Moving Target Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
I don't think that there is something like a "License to Kill". That's something thought up for James Bond. Also I don't think that there is a license to be a magician or a technomancer. Now there can be a license for being allowed to know certain attack spells or complex forms (kinda like a gun license). License to Kill and Shadowrunning License are a joke, just fyi 8P |
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Jul 17 2011, 11:43 AM
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#6
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Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
I don't think that there is something like a "License to Kill". That's something thought up for James Bond. Also I don't think that there is a license to be a magician or a technomancer. Now there can be a license for being allowed to know certain attack spells or complex forms (kinda like a gun license). Actually, in the fluff, some places do need you to be registered to allow you to make use of your Magician abilities legally. The UCAS and CAS are two of those place. Awakened Yakut and Amazonia are not. |
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Jul 17 2011, 02:57 PM
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#7
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Shadowrunning License Probably not a joke in LA.Show it to the guards before the heist, and everyone has a full-on agreement to use dirty powdered low-lethality rounds to make for impressive gunfights and other things that'll look good on the 'Trids yet still allow everyone to go home to the loved ones afterwards. |
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Jul 17 2011, 03:01 PM
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#8
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Probably not a joke in LA. Show it to the guards before the heist, and everyone has a full-on agreement to use dirty powdered low-lethality rounds to make for impressive gunfights and other things that'll look good on the 'Trids yet still allow everyone to go home to the loved ones afterwards. Indeed, I like that... (IMG:style_emoticons/default/wobble.gif) |
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Jul 18 2011, 12:51 PM
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#9
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
Building inspector isn't a license it's a position or job, ditto for lone star officer, you might cost them like fake licenses but their really a form of fake ID, Bull recently pointed out, that a fake license could just be a fake badge (which I guess probably has some AR backup to its material appearance) if you need a license for everything that's R, you would need -Shock Frills license -ECCM Software license -concealed carrying license, smartlink license -Cram license, Jazz license ... |
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Jul 18 2011, 01:02 PM
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#10
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Moving Target Group: Members Posts: 209 Joined: 25-January 07 Member No.: 10,771 |
This comes in big with the game I'm running right now set in Denver.
Answering the question of what licenses do you need to take a handgun(or other licensed item/activity) into any sector of the city can be a bit frustrating for moi. In the end I generally let the player run with what they seem to think is needed. If I think they are wasting points I'll have them cut back if they are being too stingy well that might just get resolved in game (though I will give them some hints before that). Until we actually get regular listings of licenses by nation we'll never really know. Even then we won't really know because different nations will handle licenses from other nations differently dependent on treaties and rules between nations. Even if you give blanket agreements that a license in one nation will cover them all (You really think they would allow that?) the agents of said corp and nation can still cause problems and it is still up in the air exactly how that license would be accepted, and hey that is how it works in the real world sometimes. Laws can be arcane. |
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Jul 18 2011, 01:40 PM
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#11
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
This comes in big with the game I'm running right now set in Denver. Answering the question of what licenses do you need to take a handgun(or other licensed item/activity) into any sector of the city can be a bit frustrating for moi. In the end I generally let the player run with what they seem to think is needed. If I think they are wasting points I'll have them cut back if they are being too stingy well that might just get resolved in game (though I will give them some hints before that). Until we actually get regular listings of licenses by nation we'll never really know. Even then we won't really know because different nations will handle licenses from other nations differently dependent on treaties and rules between nations. Even if you give blanket agreements that a license in one nation will cover them all (You really think they would allow that?) the agents of said corp and nation can still cause problems and it is still up in the air exactly how that license would be accepted, and hey that is how it works in the real world sometimes. Laws can be arcane. Yea, this is something that's eluded to in the books, but never really spelled out. I think the example in the books is the difference in magic licenses between say the UCAS, and the Tir. In the UCAS, you need a license for every spell, since they consider mages rare, and scary, where as in the Tir, they're all elves and <breaks out in song> they believe in maaggiiiccc </song> so the license are different. Its something that the GM would need to set by default for the characters. Myself, if i ever GM again (which according to my previous players, should never, ever happen) I'd probably say for UCAS that one license is required for all "Personal" firearms (defined as non autmatics Pistols, rifles and shotguns), a separate one for automatic weapons, and one for Heavy weaponry(machineguns, rocket/missle launchers, etc), a license for vehicle/drone mounted weaponry... and a individual license for any exotic weapons I wouldnt require licenses for each weapon, except exotics as listed above. |
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Jul 18 2011, 01:42 PM
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#12
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Moving Target Group: Members Posts: 114 Joined: 25-August 10 Member No.: 18,969 |
A hacker's license (to own hacking programs)
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Jul 18 2011, 01:47 PM
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#13
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Goes back to matrix security professional.
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Jul 18 2011, 01:56 PM
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#14
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Moving Target Group: Members Posts: 209 Joined: 25-January 07 Member No.: 10,771 |
Ah hacking licenses brings in ever more questions.
"But officer I have a license to use this software." "Not in the Tir." "We're not in the Tir!" "The server you accessed is." |
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Jul 18 2011, 01:58 PM
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#15
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
of course, that involves the Tir finding where you are, and having an extradition agreement with where ever you are, or are willing to send a shadowrun team against you. Or hiring you themselves.
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Jul 18 2011, 02:08 PM
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#16
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Moving Target Group: Members Posts: 572 Joined: 6-February 09 From: London Uk Member No.: 16,848 |
I'm always fond being a licensed "Preternatural Pest Control Officer"
"Yes officer is a shotgun, have you seen the size of those devilrats" |
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Jul 18 2011, 02:25 PM
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#17
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Moving Target Group: Members Posts: 206 Joined: 9-September 10 From: Minneapolis, MN Member No.: 19,032 |
Couriers' License
Armored van, carrying high-value cargo, etc. A good rating might even get you past the front gate of a corp. facility. Not only that, but a license might help as 'supporting evidence' if you get caught by Lone Star and they find your machine-guns. |
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Jul 18 2011, 02:27 PM
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#18
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Moving Target Group: Members Posts: 209 Joined: 25-January 07 Member No.: 10,771 |
of course, that involves the Tir finding where you are, and having an extradition agreement with where ever you are, or are willing to send a shadowrun team against you. Or hiring you themselves. And that all depends on how much the Tir wants you and is willing to bribe and bully, er pay and negotiate for you. If the officer is talking to you the answer is "enough." |
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Jul 18 2011, 02:29 PM
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#19
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
"Running on the Highway " Licence (for my Troll Char that does 88Meters/Rd (+ Successes on Running Test))
with a Dance on The Highway Medicineman |
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Jul 18 2011, 03:29 PM
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#20
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Moving Target Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
Carry Concealed Weapon Permit (aka License)
License to Practice Medicine License to Sell Firearms |
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Jul 18 2011, 05:22 PM
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#21
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
License to Thrill!
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Jul 18 2011, 07:36 PM
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#22
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Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Possibly a nitpick, but in some places, there are other types of what is generally the same license. Gun Owners license allows you to own firearms, but not necessarily ammunition. Then there is a Firearm carrier license, which allows you to actually have the gun with you, and generally only applies to sidearms (Holdouts and pistols). For Longarms, a hunting License will generally suffice, as long as you are in a rural area. Otherwise, it would fall under the other categories.
And a seperate license for ammunition, of course. |
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Jul 18 2011, 08:43 PM
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#23
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Awakened Master Ninja Group: Dumpshocked Posts: 940 Joined: 30-January 07 From: CalFree Member No.: 10,844 |
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Jul 18 2011, 09:55 PM
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#24
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Possibly a nitpick, but in some places, there are other types of what is generally the same license. Gun Owners license allows you to own firearms, but not necessarily ammunition. Then there is a Firearm carrier license, which allows you to actually have the gun with you, and generally only applies to sidearms (Holdouts and pistols). For Longarms, a hunting License will generally suffice, as long as you are in a rural area. Otherwise, it would fall under the other categories. And a seperate license for ammunition, of course. Don't forget the license to own a clip or mag, as well as the license to LOAD said clip or mag (IMG:style_emoticons/default/biggrin.gif) just to add some bureaucratic-ness |
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Jul 18 2011, 10:24 PM
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#25
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Moving Target Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
And seriously you need those licenses for EVERY place you go to. This could well get complicated.
However... got caugtht on one territory? Run over into the next. Now other law enforcement has to worry about you, and they likely as not don't like each other... I think this is a key concept of making the world of Shadowrun work. You have to balkanize law enforcement, too. |
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