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#1
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Moving Target ![]() ![]() Group: Members Posts: 101 Joined: 10-November 10 From: australia Member No.: 19,167 ![]() |
hey guys and galls,
i was just wondering if someone could explain the rules for short burst/long burst/full auto fire and wide/narrow bursts, as they stand in 4A me and my current GM are having a lot of different arguments over this, i have said why before (read: rules lawyers being jerks in past) i think the reason that we are butting heads is that we are both interpreting it differently, so we decided that i would put this up here and go upon the group concensus. cheers in advance team |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 25-August 08 From: Wherever and whenever Member No.: 16,278 ![]() |
What exactly are you arguing over?
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 ![]() |
Could you please tell us, where your problem exactly is?
A lot of people do not feel compfortable posting hole rule sections and even more are too lazy to do so...(IMG:style_emoticons/default/wink.gif) |
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Yeah, not sure what you're asking here, so I'll try covering the general stuff:
Short burst: Used in burst fire mode or full auto. Takes a simple action. You pick whether it's a wide or narrow burst, you shoot 3 bullets. 2 recoil if it's the first shot during your pass, 3 additional recoil on the second. Wide: Target gets a -2 to dodge roll. Narrow: Attack damage is increased by 2 DV, does not count when checking to see if the attack deals stun or physical. Long burst: Can only be used in full auto. Takes a simple action but can only be used once a pass.* You pick whether it's a wide or narrow burst, you shoot 6 bullets. 5 recoil if it's the first shot during your pass, 6 otherwise. Wide: Target gets a -5 to dodge roll. Narrow: Attack damage is increased by 5 DV, does not count when checking to see if the attack deals stun or physical. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
And then there's full burst: Uses FA, requires complex action
You pick whether it's a wide or narrow burst, you shoot 10 bullets. Recoil is 9. Wide: Target gets a -9 to dodge roll. Narrow: Attack damage is increased by 9 DV, does not count when checking to see if the attack deals stun or physical. Also, like other narrow bursts, does not help to check vs. hardened armor. And then there are gatling and high velocity, which fire 15 or 12 bullets, respectively. |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 285 Joined: 22-April 06 From: Stuttgart, Germany Member No.: 8,495 ![]() |
here is the quick and dirty version:
Weapons with BF can only fire short bursts Weapons with BF/FA can fire long bursts and Full auto Weapons with HV mod can fire 2 long bursts in one ID, without you can only fire one short one long normal shot: 1bullet short burst: 3 bullets long burst: 6 bullets full auto: 10 bullets short bursts give either +2DV (narrow) or -2 defence dice for the defender (wide) long bursts give either +5DV (narrow) or -5 defence dice for the defender (wide) full auto give either +9DV (narrow) or -9 defence dice for the defender (wide) recoil: add all bullets you fired this ID together and reduce it by 1. e.g. short, short: first time recoil is 2, second time 5 long, short: -5, -8 etc. cya Tycho |
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