IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

6 Pages V  « < 4 5 6  
Reply to this topicStart new topic
> Mundane Low-Augumented Character, Seeking character creation advice
sabs
post Jul 21 2011, 07:45 PM
Post #126


Prime Runner
*******

Group: Members
Posts: 3,996
Joined: 1-June 10
Member No.: 18,649



Draw and shoot is one action phase, but it doesn't include take aim. So there are penalties.
Go to the top of the page
 
+Quote Post
HunterHerne
post Jul 21 2011, 07:51 PM
Post #127


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (sabs @ Jul 21 2011, 03:45 PM) *
Draw and shoot is one action phase, but it doesn't include take aim. So there are penalties.


Unless you quick draw.
Go to the top of the page
 
+Quote Post
Rubic
post Jul 21 2011, 07:52 PM
Post #128


Moving Target
**

Group: Members
Posts: 608
Joined: 7-June 11
From: Virginia Beach, VA
Member No.: 31,052



QUOTE (Makki @ Jul 21 2011, 02:39 PM) *
if A is not an obvious hostile, B should not get a perception check. drawing a gun and shoot is one action phase, there is no time in between, to see what's coming. So unless B is prepared for a fight, A gets +6 to the surprise test. I just don't see it otherwise

It'd probably be a Con check to determine how well you hide your intent.
Go to the top of the page
 
+Quote Post
HunterHerne
post Jul 21 2011, 07:55 PM
Post #129


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (Rubic @ Jul 21 2011, 03:52 PM) *
It'd probably be a Con check to determine how well you hide your intent.


I agree.
Go to the top of the page
 
+Quote Post
Glyph
post Jul 21 2011, 09:31 PM
Post #130


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



It also depends on the nature of the negotiations. If they are actually amicable negotiations, sure, you have a good chance of surprise. But a lot of the negotiations that shadowrunners deal with have the threat of impending violence in the back of everyone's mind - meets with a Johnson, dealings between two underworld factions, gangs, or corporations - drawing a gun won't exactly be a big shock under those circumstances. You might still get the drop on them, though, if you have a high enough initiative.
Go to the top of the page
 
+Quote Post
HunterHerne
post Jul 21 2011, 09:43 PM
Post #131


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (Glyph @ Jul 21 2011, 05:31 PM) *
It also depends on the nature of the negotiations. If they are actually amicable negotiations, sure, you have a good chance of surprise. But a lot of the negotiations that shadowrunners deal with have the threat of impending violence in the back of everyone's mind - meets with a Johnson, dealings between two underworld factions, gangs, or corporations - drawing a gun won't exactly be a big shock under those circumstances. You might still get the drop on them, though, if you have a high enough initiative.


I might still give them +3. Or, maybe +6 to him, and +3 to everyone else in the immediate area (Maybe only the Johnson, one of his guys, and two PC's are allowed in the room. I've done that, and let the m choose who. But then the Johnson was a troll, and the second was a mage.)
Go to the top of the page
 
+Quote Post
Smirnov
post Jul 21 2011, 10:23 PM
Post #132


Moving Target
**

Group: Members
Posts: 239
Joined: 16-September 10
From: Moscow, Russia
Member No.: 19,051



QUOTE (Stahlseele @ Jul 21 2011, 11:14 PM) *
Basically, he is asking if he can make it so he is surprised and gets his bonus . .

That's right. I know the rules for ambush, surprise and all. The rules state 'in case there is a chance of surprise...', and I want to know if I can deliberately make that case of surprise happen not only in situations when we are setting an ambush, but also in case of surprise attack. Something iaijutsu-style - kill him before he knows what killed him.


QUOTE (HunterHerne @ Jul 21 2011, 10:53 PM) *
As far as initiating surprise, it depends. You can initiate combat when everyone else is talking, but that would require a surprise check for everyone else to be able to act in that first pass, including team mates. It would also give you the ambush bonus, I think (+6). And, again, if you pull out your gun and shoot, your friends have no warning (if you did warn them you might, I would allow the NPC's a perception and/or sense motive test to see something was up). If I were GM, I would also give you a point of Notoriety if you did this in say, a Johnson meet, or another discussion.

That's pretty much social complications, of which I'm aware, but sometimes it just comes to this. Conserning the team, there can be a code phrase or even mind signal if we have proper spells (and we have (IMG:style_emoticons/default/smile.gif) ), so they will know something is on.


QUOTE (Falanin @ Jul 21 2011, 11:21 PM) *
If you are undetected when you attack, surprise is automatic. Snipers often get this. If you're hoping to get this bonus for a hand-to-hand attack, your target will generally get a perception check to detect you, which, if successful, drops you from this bonus to the next one. (or possibly to the third state, if they detect you more than a round in advance)

If you were undetected until the turn you attack, AND you detect your enemy before that, you generally get the +6 ambush bonus. You'd also get this bonus if you were being friendly when you whip out your gun (assuming your target believed the friendly act).

If you were undetected until the turn you attack, and you don't detect your opponent either, you roll for surprise as normal. This also happens in situations where everyone is suspicious. but nobody knows when or if the guns are coming out.

The classic western quick-draw duel (and similar situations) skips surprise entirely, and just goes straight to initiative.

Thanks for the rundown. Adding to it Con roll to deceive the target, and I have what I need. Thanks!
And with Krav Maga I can aim as free action, so no worries here either.
Go to the top of the page
 
+Quote Post
Rubic
post Jul 21 2011, 10:58 PM
Post #133


Moving Target
**

Group: Members
Posts: 608
Joined: 7-June 11
From: Virginia Beach, VA
Member No.: 31,052



QUOTE (Smirnov @ Jul 21 2011, 05:23 PM) *
Thanks for the rundown. Adding to it Con roll to deceive the target, and I have what I need. Thanks!
And with Krav Maga I can aim as free action, so no worries here either.

Just remember, one free action per turn (2 if you include speaking, though you cannot substitute another action for speaking).
Go to the top of the page
 
+Quote Post

6 Pages V  « < 4 5 6
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 05:39 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.