IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> question on mentor spirits
Phoniex
post Jul 19 2011, 03:12 PM
Post #1


Target
*

Group: Members
Posts: 85
Joined: 26-May 02
Member No.: 2,769



Ok long time player/user who just got a few shadowrun 4e books and im looking at game philsophy here i guess.
Lets say your a adept/phys ad... whatever you get power points from magic and no sorcery/conjuring
lets say your using the rat totem as your mentor spirit using the rules from the companion so your following the totem way.

-can you be a warriors way adept? what about artisan?

-i've talked this through with a couple of friends and gotten very conflicting answers...

on the one side is the Rat "fights" in a different way than with guns/fists so you can't be a warriors way, you can only be invisable way and follow rat

on the other side is "shouldn't rat have at least 1 warrior/champion?", i mean you have hundreds of rat adepts in the world, shouldn't one of them bascially be built to fight? wouldn't rat call on him/her when Rat needs combat done? Just like there should be a few artisan way adepts of rat, but nothing near the number of beaver artisan way adepts.

Well.. im just not sure so any input would be greatly appreciated:)
Go to the top of the page
 
+Quote Post
Brazilian_Shinob...
post Jul 19 2011, 03:18 PM
Post #2


Shooting Target
****

Group: Dumpshocked
Posts: 1,989
Joined: 28-July 09
From: Somewhere along the brazilian coast
Member No.: 17,437



You must have a totem to follow the Totem's Way but it doesn't mean you must follow the Totem's Way if you have a totem, you can follow any Way you want.
Go to the top of the page
 
+Quote Post
Mäx
post Jul 19 2011, 03:31 PM
Post #3


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Brazilian_Shinobi @ Jul 19 2011, 06:18 PM) *
You must have a totem to follow the Totem's Way but it doesn't mean you must follow the Totem's Way if you have a totem, you can follow any Way you want.

That wasn't really his question.
He's asking if he can be a Totem's Way adept following Rat and select the power list of Warriors way as per the following
"Adepts with this uality may choose one other Way’s list of favored powers as appropriate to their Mentor Spirit"
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Jul 19 2011, 03:49 PM
Post #4


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



Honestly this is a GM question. Were it asked of me the answer would be no, rat doesn't get into stand up fights. Otherwise you could make the argument that any totem can do anything as they'll always need "that one guy" who does the other half of it.
Go to the top of the page
 
+Quote Post
Makki
post Jul 19 2011, 03:59 PM
Post #5


Running Target
***

Group: Members
Posts: 1,373
Joined: 14-January 10
From: Stuttgart, Germany
Member No.: 18,036



No. Rat does not fight, rat flees. Rarely is it that simple.
If you're Master Splinter, you're not chosen by rat, but by Wise Warrior!
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Jul 19 2011, 04:03 PM
Post #6


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



In higher metagame terms mentor spirits are less anthropomorphic(sp?) and more embodiments of a philosophy. They are unchanging, they believe their philosophy works and damn if anyone's going to suggest to them otherwise because it's integral to what they are.
Go to the top of the page
 
+Quote Post
Fatum
post Jul 19 2011, 07:15 PM
Post #7


Runner
******

Group: Dumpshocked
Posts: 2,801
Joined: 2-September 09
From: Moscow, Russia
Member No.: 17,589



I also don't think that part of logic on "Rat needing a stand-up fight guy" really works, since totems are not (might as well not be, nobody's sure) actual creatures with plans and schemes, they're personified philosophical concepts.
Go to the top of the page
 
+Quote Post
Machiavelli
post Jul 20 2011, 09:02 AM
Post #8


Shooting Target
****

Group: Members
Posts: 1,911
Joined: 26-February 02
From: near Stuttgart
Member No.: 1,749



Rat and combat only don´t fit if you rely on the description in the mentor spirit section. But if you know a little bit about rodents, you also know that this description is quite wrong. Rats are fiercless warriors and hunters and if you would switch the mentor spirit from "rat" to "devil rat" even a low-minded GM would accept a rat-warrior-adept. I hope i could help.
Go to the top of the page
 
+Quote Post
Glyph
post Jul 20 2011, 09:32 AM
Post #9


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



QUOTE (Machiavelli @ Jul 20 2011, 02:02 AM) *
Rat and combat only don´t fit if you rely on the description in the mentor spirit section. But if you know a little bit about rodents, you also know that this description is quite wrong. Rats are fiercless warriors and hunters and if you would switch the mentor spirit from "rat" to "devil rat" even a low-minded GM would accept a rat-warrior-adept. I hope i could help.

But animal totems don't really have much to do with the actual animal itself. They are representations of anthropomorphized traits associated with certain animals - wise owl, brave lion, noble eagle, cunning fox, and so on.

The advantages and disadvantages of the mentor spirit reflect this abstract view. As Makki suggests, if you have a mentor spirit that does not behave in accordance with rat's description, then you should be using the stats for a different mentor spirit, even if you still call it "rat".
Go to the top of the page
 
+Quote Post
Irion
post Jul 20 2011, 09:47 AM
Post #10


Neophyte Runner
*****

Group: Members
Posts: 2,236
Joined: 27-July 10
Member No.: 18,860



RAW it is no problem.
I personally would not go this way.
But I personally would also change the way the "Ways" work, because warrior is (as it stands now) the only usable way. The rest is crap, compared to warrior.

So I see the reason behind it and I do understand it. The power gap is just to big not to be tempted.
In such occasion I always go for: HOUSERULE IT BEFORE IT BREAKS YOUR GAME.
Go to the top of the page
 
+Quote Post
Blade
post Jul 20 2011, 10:05 AM
Post #11


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



You can turn to the warrior's way, just like you can decide to become a simsense celebrity. In both case, Rat will consider you not worthy and will take your powers from you.
Go to the top of the page
 
+Quote Post
Mäx
post Jul 20 2011, 12:06 PM
Post #12


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Irion @ Jul 20 2011, 12:47 PM) *
But I personally would also change the way the "Ways" work, because warrior is (as it stands now) the only usable way. The rest is crap, compared to warrior.

Only if you plan on taking the improved reflexes, if you don't need it, then some other way is much better for a lot of characters.
And even if you do need it there's always Walking the ways quality from the unofficial errata.
Go to the top of the page
 
+Quote Post
Aerospider
post Jul 20 2011, 12:07 PM
Post #13


Running Target
***

Group: Members
Posts: 1,150
Joined: 15-December 09
Member No.: 17,968



Don't see the problem myself.

A Rat adept following the Totem way with the benefits of the Warrior's way can work just fine. Perhaps he idolises combat, marvels at the various styles and drama of combat, hones his skills and abilities in simulations and AR gyms and spends his evenings watching violent trids, but when it comes to the crunch he 'knows' it's always better for him to run and live another day wherever possible. How many black-belt martial artists out there would consider combat a first resort? Not many I'm sure, since most disciplines are built around philosophies of self-defence or sport.

It's also important to remember that the mentor spirits in the books are archetypes only – "The archetypes below serve merely as examples of different archetypes and are not meant to apply to all cultures ... players can always work with their gamesmatser to develop a mentor spirit archetype that fits their character's outlook best." So if you and your GM decide Rat is x and that your character is incompatible with x then design a slightly different Rat philosophy or choose/create a whole new mentor spirit. One can liken it to the character archetypes – Wired Reflexes is very street samurai, but you can still be a street samurai without them.

Final observation – nobody said your character has to be a mentor's pet. He could be deeply unhappy with his mentor and wish he had something different whilst being innately and inexplicably drawn towards words and actions that mirror the mentor's philosophy. Perhaps he's bad enough at living up to the standards imposed on him that he's forever having to make peace for his transgressions. Or maybe he's just a sub-average pupil who could do better. It's all a rich tapestry to choose from.
Go to the top of the page
 
+Quote Post
Irion
post Jul 20 2011, 04:10 PM
Post #14


Neophyte Runner
*****

Group: Members
Posts: 2,236
Joined: 27-July 10
Member No.: 18,860



@Mäx
Which is, if your GM does not tend to stuff your ass full of money, the best option there is....
4 Passes at Chargen, where do I sign...
(And the other boni are also quite superior. Like Combat Reflexes. )
Go to the top of the page
 
+Quote Post
Mäx
post Jul 20 2011, 04:16 PM
Post #15


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Irion @ Jul 20 2011, 07:10 PM) *
@Mäx
Which is, if your GM does not tend to stuff your ass full of money, the best option there is....
4 Passes at Chargen, where do I sign...
(And the other boni are also quite superior. Like Combat Reflexes. )

Well for a main combat character it is, but IMO it would be pretty damm weird if the Warriors Way wasn't the best option for a main combatant.
Other character "classes" are quite fine using other options for those IP, or just getting 1 level of that power for start.
And as my last post mentioned Walking the Ways allows anyone to get discounted Improved Reflexes.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jul 20 2011, 05:57 PM
Post #16


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Irion @ Jul 20 2011, 02:47 AM) *
But I personally would also change the way the "Ways" work, because warrior is (as it stands now) the only usable way. The rest is crap, compared to warrior.


I completely disagree with this sentiment. Warrior is usually the LAST choce I make when choosing a Way for an Adept. There are so many more interesting options out there. Now, of course, if you are looking to get the best optimization possible, for a Street Sam Adept, then Yes, Warriors Way is ideal. But it is FAR from the only useable way out there. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Critias
post Jul 20 2011, 06:21 PM
Post #17


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



*shrugs* I'd allow it.

If a player took the time to discuss it with me as their GM, explained their position, and told me the "why" and "how" of what they wanted -- following a totem and a Way that were, at a glance, counterintuitive, but that they wanted to make work. Just ask yourself a couple questions, really. Does allowing a Warrior/Rat character add to one player's fun? And if so, does it detract from someone else's, or from the setting as a whole (like by horribly breaking the power curve or something)? If those answers come up the right way, I don't see the harm in it. A player and a GM sitting down and talking together about an adept's mindset and how he views his powers is kind of the whole damned point, isn't it?

I might steer them towards some other more traditionally militant totems...but if they had their heart set on describing a more militant totem as "Rabid Rat," or whatever why not? If it fits the PC's very specific, personal, idea of how their mentor spirit works and their relationship with that mentor, what's it hurt?
Go to the top of the page
 
+Quote Post
Irion
post Jul 20 2011, 07:32 PM
Post #18


Neophyte Runner
*****

Group: Members
Posts: 2,236
Joined: 27-July 10
Member No.: 18,860



@Tymeaus Jalynsfein
Sorry, but am I reading the way wrong?
For each 2 power points I get one power for a discount?
Thats the deal.
So obvious some powers costing 1/4 Point do just suck. Powers costing 2 Points do rule, or not?
Go to the top of the page
 
+Quote Post
Brazilian_Shinob...
post Jul 20 2011, 09:11 PM
Post #19


Shooting Target
****

Group: Dumpshocked
Posts: 1,989
Joined: 28-July 09
From: Somewhere along the brazilian coast
Member No.: 17,437



In our game I was playing as an Adept Jaguar Shapeshifter with Mentor Spirit Dark King. I called him the Jaguar God of Terrestrial Fire, Lord of the Dead and the Underworld and while its aspect was of an Aztec Jaguar God, the concept was the same.
Now Rat is all about stealth and the disadvantage is all about fleeing when in combat I don't see how that fits the Warrior's Way...
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Jul 20 2011, 09:21 PM
Post #20


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



QUOTE (Critias @ Jul 20 2011, 01:21 PM) *
If a player took the time to discuss it with me as their GM, explained their position, and told me the "why" and "how" of what they wanted -- following a totem and a Way that were, at a glance, counterintuitive, but that they wanted to make work. Just ask yourself a couple questions, really. Does allowing a Warrior/Rat character add to one player's fun? And if so, does it detract from someone else's, or from the setting as a whole (like by horribly breaking the power curve or something)? If those answers come up the right way, I don't see the harm in it. A player and a GM sitting down and talking together about an adept's mindset and how he views his powers is kind of the whole damned point, isn't it?


See for me i've found players are never short on justifications for something, if there are no hard and firm rules the cultures and setting then there's really not much point in it. It sounds to me like the player/character wants to reap the benefits of rat without conforming to rat's philosophy. If the totems/mentors were people or political entities then to a certain extent the argument holds water, but the totems arn't grab bags or edge cases they are the embodiment of an ideal. Now that ideal might see some shift but saying "I'm rats designated hitman so his drawbacks don't apply to me." is just as valid as saying and opens the door to "I'm the avatar of the daedelous, so essence losses to cyberware shouldn't affect my resonance because i'm becoming closer to the machine." There might be a certain logic to both arguments but in most cases people are trying to apply a logic that allows them to avoid drawbacks or avoid some of the few roleplaying constraints the setting has.

So in short, if you want to be a badass totemic champion there are totems for that, rat's just not one of them.
Go to the top of the page
 
+Quote Post
Critias
post Jul 20 2011, 09:28 PM
Post #21


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



QUOTE (LurkerOutThere @ Jul 20 2011, 04:21 PM) *
See for me i've found players are never short on justifications for something, if there are no hard and firm rules the cultures and setting then there's really not much point in it. It sounds to me like the player/character wants to reap the benefits of rat without conforming to rat's philosophy. If the totems/mentors were people or political entities then to a certain extent the argument holds water, but the totems arn't grab bags or edge cases they are the embodiment of an ideal. Now that ideal might see some shift but saying "I'm rats designated hitman so his drawbacks don't apply to me." is just as valid as saying and opens the door to "I'm the avatar of the daedelous, so essence losses to cyberware shouldn't affect my resonance because i'm becoming closer to the machine." There might be a certain logic to both arguments but in most cases people are trying to apply a logic that allows them to avoid drawbacks or avoid some of the few roleplaying constraints the setting has.

So in short, if you want to be a badass totemic champion there are totems for that, rat's just not one of them.

+2 to Infiltration tests and +2 for resisting disease/poisons isn't going to break the game, when one considers how very, very, easily he could get similar bonuses already by being an adept (those are some of the absolute cheapest adept powers to invest in, and likewise some of the least likely to break the game). Hell, just going Invisible Way instead would give him Unseen Hands, which is quite a bit more efficient a way to be sneakier, when one takes into consideration the points required to invest in a Mentor Spirit.

Tack on the fact that Rat comes with a disadvantage, as well, and one that's a pretty major hindrance to a character who is otherwise trying to be combat-oriented? Sure. He can knock himself out. Like I said, I'd rather see someone choose and potentially rename an existing Mentor Spirit that fits the concept a little better, but if they're hell-bent on being a follower of Rat (because another party member is a shaman, or whatever), I don't think the Shadowrun universe will fall apart, mechanically, over the advantages Rat gives to a Warrior's Way adept.
Go to the top of the page
 
+Quote Post
HunterHerne
post Jul 21 2011, 01:11 AM
Post #22


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



If you want a rat adept who does combat, I think it should be done with the theme of striking from safety (even more so then a normal character).
Go to the top of the page
 
+Quote Post
Udoshi
post Jul 21 2011, 01:58 AM
Post #23


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (Irion @ Jul 20 2011, 03:47 AM) *
So I see the reason behind it and I do understand it. The power gap is just to big not to be tempted.
In such occasion I always go for: HOUSERULE IT BEFORE IT BREAKS YOUR GAME.


Its actually not that bad.

The reason that warriors way recieves the 'most or best' discounts is because its basic powers are already really overcosted. Its not so much breaking it and bringing it back in line with everyone else.

Hell, their skillboost powers flat out cost double everyone elses, just because they are 'combat' skills.
Personally, I'd rather have two extra dice on my 'get good gear at a discounts' tests than one extra to shoot people. (i am talking about negotiation)
Go to the top of the page
 
+Quote Post
Critias
post Jul 21 2011, 02:16 AM
Post #24


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



*eats popcorn at the side conversation*
Go to the top of the page
 
+Quote Post
Fatum
post Jul 21 2011, 02:18 AM
Post #25


Runner
******

Group: Dumpshocked
Posts: 2,801
Joined: 2-September 09
From: Moscow, Russia
Member No.: 17,589



QUOTE (Blade @ Jul 20 2011, 02:05 PM) *
You can turn to the warrior's way, just like you can decide to become a simsense celebrity. In both case, Rat will consider you not worthy and will take your powers from you.
What? What's wrong with being a sim-star?
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 05:49 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.