IPB

Welcome Guest ( Log In | Register )

4 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Sharpshooters, Reach out and touch someone
Socinus
post Jul 20 2011, 11:05 PM
Post #1


Moving Target
**

Group: Members
Posts: 582
Joined: 13-April 08
Member No.: 15,881



I was creating a new character to test out a generator the other day and a couple things crossed my mind.

The first one was pretty straightforeward; is there a Y splitter for fiberoptic cables? The character I made is a sniper and he's hooked up via datajack to his rifle but also to a drone he uses as a spotter. I would think there would be SOMETHING at that point in time that would enable multiple fiberop connections.

The second one is a little more esoteric; what new advantages and tricks could snipers have at their disposal with Shadowrun technology? There's the obvious with better optics and a smartgun system, but what about beyond that?
Go to the top of the page
 
+Quote Post
HunterHerne
post Jul 20 2011, 11:26 PM
Post #2


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (Socinus @ Jul 20 2011, 07:05 PM) *
I was creating a new character to test out a generator the other day and a couple things crossed my mind.

The first one was pretty straightforeward; is there a Y splitter for fiberoptic cables? The character I made is a sniper and he's hooked up via datajack to his rifle but also to a drone he uses as a spotter. I would think there would be SOMETHING at that point in time that would enable multiple fiberop connections.

The second one is a little more esoteric; what new advantages and tricks could snipers have at their disposal with Shadowrun technology? There's the obvious with better optics and a smartgun system, but what about beyond that?


The obvious Tacnet. Hook into enough Drones, and you have your own distraction/clean-up, spotters, and enough bodies to run a good tacnet that'd make many of todays snipers look like chumps.
Go to the top of the page
 
+Quote Post
Mardrax
post Jul 20 2011, 11:45 PM
Post #3


Running Target
***

Group: Members
Posts: 1,083
Joined: 13-December 10
From: Rotterdam, The Netherlands
Member No.: 19,228



I wouldn't worry about a few extra fiberoptic cables. Your 'link is bound to have at least a few slots for them.

Also: agility and skillboosting 'ware will get you a long way.
Go to the top of the page
 
+Quote Post
Mardrax
post Jul 20 2011, 11:48 PM
Post #4


Running Target
***

Group: Members
Posts: 1,083
Joined: 13-December 10
From: Rotterdam, The Netherlands
Member No.: 19,228



Don't forget though: a sniper's best friend is stealth. Don't skimp out on the ruthenium, stealth skills, get a to provide invisibility, silence (or multi-sense invisibility) and spirit-concealment, etc.
Go to the top of the page
 
+Quote Post
Traul
post Jul 21 2011, 12:21 AM
Post #5


Running Target
***

Group: Members
Posts: 1,190
Joined: 31-May 09
From: London, UK
Member No.: 17,229



If you are still using datajacks, just get a second one. They are dirt cheap both in (IMG:style_emoticons/default/nuyen.gif) and Essence.
Go to the top of the page
 
+Quote Post
Miri
post Jul 21 2011, 12:54 AM
Post #6


Moving Target
**

Group: Members
Posts: 271
Joined: 5-July 11
From: Firebase Zulu
Member No.: 32,769



Or skinlink the rifle..
Go to the top of the page
 
+Quote Post
MikeKozar
post Jul 21 2011, 01:05 AM
Post #7


Moving Target
**

Group: Members
Posts: 557
Joined: 26-July 09
From: Kent, WA
Member No.: 17,426



I had a scenario where the PCs were in a forest, and the opposition sniper had dropped a dozen minidrones along the likely avenue of approach. When they started taking cover behind trees, he would find them with the drones and use the indirect fire rules to shoot them through the tree - with a good sniper rifle and ammo, the extra armor is negligible.

Fair warning, though, that was an awful scenario. The players spent five hours inching forward, trying to beat the guy's stealth, while the troll drew fire. It was tedious and frustrating.
Go to the top of the page
 
+Quote Post
HunterHerne
post Jul 21 2011, 01:14 AM
Post #8


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (MikeKozar @ Jul 20 2011, 09:05 PM) *
I had a scenario where the PCs were in a forest, and the opposition sniper had dropped a dozen minidrones along the likely avenue of approach. When they started taking cover behind trees, he would find them with the drones and use the indirect fire rules to shoot them through the tree - with a good sniper rifle and ammo, the extra armor is negligible.

Fair warning, though, that was an awful scenario. The players spent five hours inching forward, trying to beat the guy's stealth, while the troll drew fire. It was tedious and frustrating.


As it should be, in this case.
Go to the top of the page
 
+Quote Post
MikeKozar
post Jul 21 2011, 01:56 AM
Post #9


Moving Target
**

Group: Members
Posts: 557
Joined: 26-July 09
From: Kent, WA
Member No.: 17,426



QUOTE (HunterHerne @ Jul 20 2011, 05:14 PM) *
As it should be, in this case.


...how so? I considered it a failure, since as a GM I'm trying to run a fun game.
Go to the top of the page
 
+Quote Post
HunterHerne
post Jul 21 2011, 02:07 AM
Post #10


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (MikeKozar @ Jul 20 2011, 09:56 PM) *
...how so? I considered it a failure, since as a GM I'm trying to run a fun game.

I would find it an interesting challenge, were I a PC. But, I usually take odd things no one else really thinks about.

For example, in one run dubbed "The Tower" my Troll Wuxing magician focused on metal spells (pre-SR4A) used Slag [Armour] on a Troll heavy tank, after spending edge, the opposing troll was nude, and easy picking to the rest of the team. I also used a Poltergeist variation to create a cloud of metal grit (bullets, gunpowder, etc.) to diffuse a lethal security laser grid, and get through it without major issue.
Go to the top of the page
 
+Quote Post
Marwynn
post Jul 21 2011, 04:45 AM
Post #11


Moving Target
**

Group: Members
Posts: 986
Joined: 29-June 07
Member No.: 12,093



Your team had no Matrix specialists or a Rigger to take care of the Drones? No Magician to summon a Spirit and kill the sniper? Or do other useful magical things like say Trid Phantasm (F5 but still).

I'd view it as a challenge, but it does depend on the team makeup.

1) There's probably a fiber optic "hub" or at least multiple ports. However, I'd consider modifying the weapon at least with a Skinlink. Unless that interferes with your cool-factor, in which case, plug the Drone into your Commlink instead.

2) Well, Drones can actually be both the Spotter and/or Sniper depending on the scenario. Rotodrones are your friend. An Awakened Sniper would be dangerous, a Spirit with Concealment can make it difficult to be perceived and the Sniper can carry gear that will defeat tech that doesn't need perception rolls (mostly).

- Holoprojectors' images require 2 hits to be seen as fake, and man some NPCs can't even buy that many hits.
- An Adept of mine (Speaker's Way) very convincingly ordered several people to "Stand up!" in the middle of a gunfight with a lot of cover. Two of the team's snipers took most of them down, the Adept was the bushwacker of sorts (and killed three by himself).
- I believe WAR has sensor rounds, where you can shoot a bullet with some sensor enhancements. I forget the details, but it's a nifty trick I want to try sometime. Cheaper than sending a Drone, but at least you can re-use the Chameleon-ized Fly Spy if it's not spotted.
- Most Sniper Rifles can be modified to fire Full Auto. If your GM lets you mod it with a Drum, go for it. Otherwise, you can consider a Battle Rifle instead which should be modified with a Drum and Full Auto (2 slots total).
- Krav Maga's Take Aim as a Free Action will let you use Vision Magnification to remove any range penalties.
- WAR also has some shrouds (camo and ruthenium and thermal I believe) which would go great with your Chameleon (or Ghillie) Suit.
Go to the top of the page
 
+Quote Post
MikeKozar
post Jul 21 2011, 04:51 AM
Post #12


Moving Target
**

Group: Members
Posts: 557
Joined: 26-July 09
From: Kent, WA
Member No.: 17,426



QUOTE (HunterHerne @ Jul 20 2011, 06:07 PM) *
I would find it an interesting challenge, were I a PC. But, I usually take odd things no one else really thinks about.


My players were pretty sick of "interesting challenges" after having me as a GM for a year. I stranded them in an Arctic base full of cannibals, played cat-and-mouse with a kunoichi on an ex-Soviet aircraft carrier, initiated a Mexican standoff in a fireworks factory, sent them to recover a psychic warform cybergrizzly, trapped them in a high-rise elevator controlled by a homicidal hacker, convinced them to jump-start Ragnarok, established the Seattle branch of the Azatlan Bloodsport league, trapped them in a cave full of Shedim, pioneered a field-expedient invisibility counter with a fire hose and an electric fence, and hid a dozen ghouls in the basement of their bed & breakfast. These guys are probably praying for boring.
Go to the top of the page
 
+Quote Post
crash2029
post Jul 21 2011, 06:30 AM
Post #13


Moving Target
**

Group: Members
Posts: 704
Joined: 20-November 06
From: The seemingly unknown area of land between Seattle and Idaho.
Member No.: 9,910



QUOTE (MikeKozar @ Jul 20 2011, 08:51 PM) *
My players were pretty sick of "interesting challenges" after having me as a GM for a year. I stranded them in an Arctic base full of cannibals, played cat-and-mouse with a kunoichi on an ex-Soviet aircraft carrier, initiated a Mexican standoff in a fireworks factory, sent them to recover a psychic warform cybergrizzly, trapped them in a high-rise elevator controlled by a homicidal hacker, convinced them to jump-start Ragnarok, established the Seattle branch of the Azatlan Bloodsport league, trapped them in a cave full of Shedim, pioneered a field-expedient invisibility counter with a fire hose and an electric fence, and hid a dozen ghouls in the basement of their bed & breakfast. These guys are probably praying for boring.

Dude. I wanna play in that game!
Go to the top of the page
 
+Quote Post
CanRay
post Jul 21 2011, 06:32 AM
Post #14


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Bah, Mexican Standoff in a fireworks factory... Pah!

Munitions dump! Go big *BOOOOOM* or go home! (IMG:style_emoticons/default/nyahnyah.gif)

'Course, I grew up in a mining town.
Go to the top of the page
 
+Quote Post
HunterHerne
post Jul 21 2011, 11:43 PM
Post #15


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (MikeKozar @ Jul 21 2011, 12:51 AM) *
My players were pretty sick of "interesting challenges" after having me as a GM for a year. I stranded them in an Arctic base full of cannibals, played cat-and-mouse with a kunoichi on an ex-Soviet aircraft carrier, initiated a Mexican standoff in a fireworks factory, sent them to recover a psychic warform cybergrizzly, trapped them in a high-rise elevator controlled by a homicidal hacker, convinced them to jump-start Ragnarok, established the Seattle branch of the Azatlan Bloodsport league, trapped them in a cave full of Shedim, pioneered a field-expedient invisibility counter with a fire hose and an electric fence, and hid a dozen ghouls in the basement of their bed & breakfast. These guys are probably praying for boring.


Those are some interesting ones. I had my players meet a Jason Voorhees clone (Free spirit inhabiting a Giant, using PC spirit creation rules, with regeneration), after his murder of the teenagers at the lake (the run involved figuring out what the hell happened there. They figured it out); one player gave me access to using a Ninja school against the group (via the enemy quality); was about to send them after a toxic Lindworm living in the sewer (created using Prime runner rules); and sent them on a non-lethal mission, where the objective was to get the information without setting off the alarms (they would still get paid, just not as much).
My setting is a little light on the nuyen. So, in order to get ahead, they had to take every advantage they could.
Go to the top of the page
 
+Quote Post
Starmage21
post Jul 21 2011, 11:54 PM
Post #16


Moving Target
**

Group: Members
Posts: 745
Joined: 13-April 07
From: Houston, Texas
Member No.: 11,448



QUOTE (CanRay @ Jul 21 2011, 01:32 AM) *
Bah, Mexican Standoff in a fireworks factory... Pah!

Munitions dump! Go big *BOOOOOM* or go home! (IMG:style_emoticons/default/nyahnyah.gif)

'Course, I grew up in a mining town.



Pfft, I'd open fire.
Go to the top of the page
 
+Quote Post
MikeKozar
post Jul 22 2011, 01:26 AM
Post #17


Moving Target
**

Group: Members
Posts: 557
Joined: 26-July 09
From: Kent, WA
Member No.: 17,426



QUOTE (Starmage21 @ Jul 21 2011, 03:54 PM) *
Pfft, I'd open fire.


...yeah, funny story - so did they.
Go to the top of the page
 
+Quote Post
HunterHerne
post Jul 22 2011, 01:55 AM
Post #18


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (MikeKozar @ Jul 21 2011, 09:26 PM) *
...yeah, funny story - so did they.


How many survivors?
Go to the top of the page
 
+Quote Post
MikeKozar
post Jul 22 2011, 04:52 AM
Post #19


Moving Target
**

Group: Members
Posts: 557
Joined: 26-July 09
From: Kent, WA
Member No.: 17,426



QUOTE (HunterHerne @ Jul 21 2011, 05:55 PM) *
How many survivors?


Well, the scene was that the local fixer was meeting a mafia drug-runner, and set up the exchange in a fireworks factory he owned. The fixer claimed to have a magical gimmick that would keep him alive if the drug runner decided to start shooting, while the mafioso was incinerated in the resulting inferno. The PCs' pointman, a heavily-modded Fomori Troll, determined that the mafioso was messed up enough to take the shot out of spite and went for a headshot, hoping to defuse (literally) the situation and grab the goods. The mafioso was chromed enough to survive the shot, but wound up at the epicenter of a 90P blast a few IPs later. Our Troll was far enough away that he only got a face full of 36P; as I recall, he soaked 15, trauma dampener dropped it to 20, and he had enough Body that it dropped him into overflow, but not dead. His backup at the treeline was a medic mage, who had him stabilized and back on his feet so fast that they almost didn't see the local fixer walking away with the briefcase.

Moral of the story is, Troll tanks are kind of hard to kill.
Go to the top of the page
 
+Quote Post
Runner Smurf
post Jul 22 2011, 05:41 AM
Post #20


Moving Target
**

Group: Members
Posts: 120
Joined: 13-July 02
From: Waltham, MA
Member No.: 2,969



Be prepared for the GM to get annoyed with the rules and (possibly) with you if you play a dedicated sniper. The ranged combat rules are broken when it comes to sniping - it's nearly impossible to miss against an unaware target at ludicriously long ranges. And if the target isn't unaware, then you haven't done your job as a sniper. (IMG:style_emoticons/default/grinbig.gif)

As a GM, sniper players suck. There's not much you can do to counter them without being an absolute jerk - the sniper is (typically in SR games) off on his or her own, and when that force 5 spirit shows up, they are pretty much toast. There's only so many times that the sniper's hide can be stumbled upon by random passersby or noticed by a recon drone before the player gets killed or annoyed. But if you don't do stuff like that, the character is just sitting a klick out from the target site, and occasionally blowing the head off a guard. It gets dull, and leaves the sniper with little to do. Which kind of makes sense - real snipers spend most of their time in a hide, waiting for hours and days for the target to appear.

The other problem with snipers as a GM is what's already been mentioned: there's not much the players can really do about it. It's basically a case of having a player roll a ludicrously impossible perception test to notice a concealed guy a mile away. They fail the roll, and one of the PC's head explodes. Party panics, calls in a few spirits, and the sniper either flees or gets gacked by a spirit (or...God help the team...his spotter is a mage). End of encounter.

For that reason, I have a "no sniper" house rule: if you don't do much sniping, I won't do much sniping. Does sniping make sense? Heck yes! It's terribly effective! Is it fun? Welll...not so much.

On the other hand, if you are playing a sniper, I highly recommend doing it as a sorcerer. Eat an essence point for cybereyes and a smartlink, if you are "old school". A bunch of longarms skill, some infiltration skill and the basic spellcasting stuff. Throw in an invisibility spell, a levitate spell and a slay spirit spell, and you can deal with just about any counter-sniper stuff that they can throw at you. A few good guns, a few good scopes, and you have yourself a very badass sniper.

My 2-nuyen.
Go to the top of the page
 
+Quote Post
CanRay
post Jul 22 2011, 08:43 AM
Post #21


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (MikeKozar @ Jul 21 2011, 11:52 PM) *
Moral of the story is, Troll tanks are kind of hard to kill.
Shipyard. Shipping Container of something dense and heavy. Crane. Strategically placed Maguffin.
Go to the top of the page
 
+Quote Post
HunterHerne
post Jul 22 2011, 12:18 PM
Post #22


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (CanRay @ Jul 22 2011, 05:43 AM) *
Shipyard. Shipping Container of something dense and heavy. Crane. Strategically placed Maguffin.


Using more lethal rules helps, too. In my game, the troll would likely have lost a couple body parts (and needed reconstructive surgery to be recognizable, likely resulting in a loss of 1 or 2 charisma), the mage wouldn`t have been able to heal him (at least, not with the heal spell. streamlined it with the rest of the magic rules so boxes to be healed=force of the spell. Stabilize would have helped, still), and the Troll, even if he did survive, would be spending a lot of time in recovery (assuming he had 10 body, at 20 boxes damage, he would have a -5 penalty to his heal check (15 boxes, assuming he didn`t have High pain threshold. 5 overflow) and would likely spend at least 2-3 days unconcious (baring a medicine check to watch over him, and help him heal).

Edit: Fireworks tend to cause fires, too. So that would add more damage to the troll (I enforce the "What catches fire" rules)
Go to the top of the page
 
+Quote Post
Socinus
post Jul 24 2011, 08:21 AM
Post #23


Moving Target
**

Group: Members
Posts: 582
Joined: 13-April 08
Member No.: 15,881



What are the rules/benefits for assisting in combat rolls? IE: A spotter for a sniper
Go to the top of the page
 
+Quote Post
Marwynn
post Jul 24 2011, 05:07 PM
Post #24


Moving Target
**

Group: Members
Posts: 986
Joined: 29-June 07
Member No.: 12,093



Spirit of Man at Force 6 (Oversummoned with Levitate and another spell of your choice)
+ Mage with a Battle Rifle, Vision Mag, and a Drone Spotter
= Levitating, Concealed, auto-fire "sniper"

Drones come by, he can zap with Lightning Bolt. Spirits? Stunbolt from him or his Spirit, depending on the services.

(His "getaway" vehicle is a Segway with Lighter Than Air modifications.)

Counter? One wagemage with Mana Static and a good perception roll. My Mage almost fell to his death before the Segway could be summoned... Ahh Levitate, the cause of, and solution to, most of life's problems.
Go to the top of the page
 
+Quote Post
UmaroVI
post Jul 24 2011, 05:34 PM
Post #25


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



My rule of thumb with snipers is sniper is a thing you can do, but is not a role. Don't make a sniper, but feel free to make a character who can snipe when the situation calls for it.
Go to the top of the page
 
+Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 12:27 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.