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> Psychotropic Black Ice, did that disappear in 4th ed?
CanRay
post Jul 25 2011, 10:28 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 25 2011, 08:01 AM) *
As opposed to Jewish Reminders? (IMG:style_emoticons/default/smile.gif)
Or Mormon ones?
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Tymeaus Jalynsfe...
post Jul 26 2011, 12:37 PM
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QUOTE (CanRay @ Jul 25 2011, 03:28 PM) *
Or Mormon ones?


Those too... (IMG:style_emoticons/default/wobble.gif)
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Bigity
post Jul 26 2011, 07:07 PM
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QUOTE (Fatum @ Jul 22 2011, 05:11 PM) *
I kinda sorta feel using those is kinda a dick move by a GM - there's a random chance you're giving a character a crippling permanent disorder, even if he hasn't done anything wrong.


Never play Warhammer Fantasy Roleplay then. Getting insanities is part of the game, along with mutations that make you an enemy of everyone except the bad guys you've been fighting your whole adventuring career.


And technicially, the decker did do something wrong, and went up against the wrong system.
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CanRay
post Jul 26 2011, 09:18 PM
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"Ma's Groceries has Psychotropic IC? WHY THE HELL DOES MA'S GROCERIES HAVE PSYCHOTROPIC IC???"
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Bigity
post Jul 26 2011, 10:08 PM
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If they could afford it, it would program deckers to eat groceries from there and only there.
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CanRay
post Jul 26 2011, 10:51 PM
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"How long has he been screaming about Ma's Groceries?" "Ever since we did that PCC DMV run. I think it's a new form of paid advertising." "Are there any Ma's Groceries outlets in Seattle?" "No, but there's one in the Cascade Ork territory."
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Erik Baird
post Jul 27 2011, 02:42 PM
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QUOTE (CanRay @ Jul 26 2011, 03:51 PM) *
"How long has he been screaming about Ma's Groceries?" "Ever since we did that PCC DMV run. I think it's a new form of paid advertising." "Are there any Ma's Groceries outlets in Seattle?" "No, but there's one in the Cascade Ork territory."


I have got to fit that into a campaign sometime.
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CanRay
post Jul 27 2011, 07:16 PM
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"ANOTHER smuggling run into the Cascade Ork lands?" "Need Ma's Groceries! They have a deal on TOILET PAPER!!!" "We really got to get that guy's brain fixed." "A few more 'Runs, and we'll be able to afford the chair from 'A Clockwork Orange'."

Feel free to use it.
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Dreadlord
post Jul 27 2011, 07:23 PM
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QUOTE (CanRay @ Jul 27 2011, 03:16 PM) *
"ANOTHER smuggling run into the Cascade Ork lands?" "Need Ma's Groceries! They have a deal on TOILET PAPER!!!" "We really got to get that guy's brain fixed." "A few more 'Runs, and we'll be able to afford the chair from 'A Clockwork Orange'."

Feel free to use it.


You sir, are chock full of awesome! You have GOT to write that up in a short story!
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Fatum
post Aug 4 2011, 08:48 AM
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QUOTE (Bigity @ Jul 26 2011, 11:07 PM) *
Never play Warhammer Fantasy Roleplay then. Getting insanities is part of the game, along with mutations that make you an enemy of everyone except the bad guys you've been fighting your whole adventuring career.


And technicially, the decker did do something wrong, and went up against the wrong system.
See, when it's part of the game from the very beginning, like in WH-related systems, the players are prepared for it, so they have no qualms about it.
The problem is not choosing the wrong system (after all, it's very hard to predict whether that particular host will have psychotropic IC), it's the fact that everything standing between a competent hacker doing his job well and permanent insanity is a single botched dice roll.
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Bigity
post Aug 7 2011, 09:49 PM
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QUOTE (Fatum @ Aug 4 2011, 02:48 AM) *
See, when it's part of the game from the very beginning, like in WH-related systems, the players are prepared for it, so they have no qualms about it.
The problem is not choosing the wrong system (after all, it's very hard to predict whether that particular host will have psychotropic IC), it's the fact that everything standing between a competent hacker doing his job well and permanent insanity is a single botched dice roll.


And having used up all his Edge on previous botched die rolls, a hint that they may be into something they aren't prepared for.
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Fatum
post Aug 8 2011, 03:40 AM
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Not really - a hacker isn't likely to reroll failed defense rolls against IC unless he knows it's psychotropic, and he isn't too likely to analyze every IC he encounters, either.
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Troyminator
post Aug 8 2011, 03:53 AM
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QUOTE (HunterHerne @ Jul 23 2011, 12:30 PM) *
Plus the slow heal times in which you'll be in trouble, if not completely gimped, when you try to do a good paying run.


What are your rules for healing if they are different from the SR4A rules on Pg. 252 and 253?
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Troyminator
post Aug 8 2011, 03:57 AM
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QUOTE (CanRay @ Jul 25 2011, 05:28 PM) *
Or Mormon ones?

They remind me enough knocking on my door on Saturday mornings. (IMG:style_emoticons/default/smile.gif)

ps if you can't tell, I haven't figured out how to use "multi-quote" yet.

<edited for PS>
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CanRay
post Aug 8 2011, 02:30 PM
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I lived two houses down from the staging area that the Mormons had for the neighborhood. They finally got the hint when they woke my Stepfather (A truck driver with many, many tattoos and a bad, bad attitude) literally an hour after he got off the road. They didn't even bother saying anything except for: "Sorry for waking you, sir.", and ran. Very quickly. (IMG:style_emoticons/default/nyahnyah.gif)

...

MA'S GROCERIES!!! NEED MORE MA'S GROCERIES!!!
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Rubic
post Aug 8 2011, 05:54 PM
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I designed a character that I released into GM hands as an NPC who used a psychotropic less-lethal black hammer. The effect was a negative to social rolls as the person affected would compulsively, without knowing, do the "loser" salute with their right hand. The reason it was this innoccuous is the character's designed personality being playful, rather than destructive. This works two-fold: 1) makes the target more easily identifiable after the fact, 2) is entertaining while less likely to get a series of bullets through the head like a more problematic effect would.
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Troyminator
post Aug 8 2011, 09:39 PM
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QUOTE (Rubic @ Aug 8 2011, 12:54 PM) *
I designed a character that I released into GM hands as an NPC who used a psychotropic less-lethal black hammer. The effect was a negative to social rolls as the person affected would compulsively, without knowing, do the "loser" salute with their right hand. The reason it was this innoccuous is the character's designed personality being playful, rather than destructive. This works two-fold: 1) makes the target more easily identifiable after the fact, 2) is entertaining while less likely to get a series of bullets through the head like a more problematic effect would.

I like it!
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