Register/Summoning, Your Loyal Minions |
Register/Summoning, Your Loyal Minions |
Jul 26 2011, 05:52 PM
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#1
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Moving Target Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
So how do you as a PC use Register and Summoning? Do you mostly use it between games to call into being a somewhat faithful semi long term servant or do you ask your team mates for a half day or more to create one. I can see Registering or Summing one when a very specific situation comes up, IE planning a run against a specific building and while the rest of the team is casing the joint the TM or Mage is back home making a minion.
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Jul 26 2011, 06:39 PM
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#2
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
do you mean Registering and Binding?
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Jul 26 2011, 07:00 PM
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#3
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Moving Target Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
do you mean Registering and Binding? Register/Registering for Technomancers and now that I've looked up the mirror for Mages, yes Binding. Interesting that a mage has to summon the spirit first and can then bind it, more difficult and uses consumable resources but spirits can effect meat space directly, sprites have to find something to mess with to effect meat space. |
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Jul 26 2011, 07:01 PM
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#4
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Well you are right on the resources bit and right on the reason for it. Additionally Technomancer do need to compile their sprites before they can register them just as mages must summon.
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Jul 26 2011, 07:11 PM
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#5
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Moving Target Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
Well you are right on the resources bit and right on the reason for it. Additionally Technomancer do need to compile their sprites before they can register them just as mages must summon. Interesting, because now that you mention it and I reread the relevant paragraph in 4A I can see that, (since it says that a sprite will stick around for the registering even if it takes more then the 8 hours they would normally stick around) but it doesn't actually explicitly say, "compile a sprite then register it" like the paragraphs on Binding does. |
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Jul 26 2011, 07:22 PM
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#6
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Running Target Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
Basically, given enough downtime, a techno should always have a full stable of registered sprites.
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Jul 26 2011, 07:22 PM
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#7
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
........right but if you didn't compile the sprite it has to come from somewhere. Registering a sprite doesn't create a sprite out of nothing.
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Jul 26 2011, 07:27 PM
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#8
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Moving Target Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
........right but if you didn't compile the sprite it has to come from somewhere. Registering a sprite doesn't create a sprite out of nothing. Well the first sentence of that paragraph says "Registering is the method of compell..." dammit I need to stop squinting at my iPhone when I'm at work. (IMG:style_emoticons/default/eek.gif) |
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Jul 26 2011, 08:08 PM
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#9
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Running Target Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
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Jul 27 2011, 12:56 AM
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#10
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Yes well the OP seemed to have it misread. That is corrected now.
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Jul 27 2011, 08:49 AM
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#11
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Moving Target Group: Members Posts: 239 Joined: 16-September 10 From: Moscow, Russia Member No.: 19,051 |
Downtime Binding is preferable, especially if it comes in with Invocation. Too much Drain to risk it during the action phase.
Can't say much about Sprites as I never played a Technomancer. |
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Jul 27 2011, 06:09 PM
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#12
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Moving Target Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
And you really, really want that additional test - you'll end up with more owed services.
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Jul 27 2011, 06:14 PM
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#13
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Moving Target Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
Yeah, our game is going to have a lot of downtime between when we finished the module and we pick up. So I'm planning to have at least two or three registered sprites, one of which I'm pushing to a Rating 6 sprite. Going to be my 13 (exploding with edge) vs its 12 to resist that registering.
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Jul 28 2011, 05:05 AM
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#14
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Provided it doesn't also spend edge. The really nasty thing about registering/binding is you are resisting the drain off the sprites/spirits hitsx2 not net hits. So on a rating 6 sprite you have the potential to have to resist 24 drain which should it happen will kill or knock out most characters. Even though sprites are more forgiving when it comes to services and most don't have attack complex forms so their ability to hurt you if they break free is minimal it's still best to have a binding/registering buddy with you, even if it's just a mundane character who knows first aid, heck even a drone that knows first aid is better then nothing.
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Jul 28 2011, 06:25 AM
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#15
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
If people haven't looked at Registering, you should.
1 karma and a machine sprite means you never glitch on the matrix again. At least for a year. Because Stability can be used on icons as well as nodes. It can be kinda pricey, but having on-demand sprite powers without drain or services is kind of fantastic. |
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Jul 28 2011, 12:53 PM
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#16
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Moving Target Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
If people haven't looked at Registering, you should. 1 karma and a machine sprite means you never glitch on the matrix again. At least for a year. Because Stability can be used on icons as well as nodes. It can be kinda pricey, but having on-demand sprite powers without drain or services is kind of fantastic. Well.. for 256 days at least.. (IMG:style_emoticons/default/smile.gif) |
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Jul 28 2011, 01:14 PM
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#17
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Well.. for 256 days at least.. (IMG:style_emoticons/default/smile.gif) Which ain't bad... (IMG:style_emoticons/default/smile.gif) |
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Jul 28 2011, 01:26 PM
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#18
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Moving Target Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
And if they do get decompiled they come back a heck of a lot quicker then spirits do, 16 days flat instead of 30-F.
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Jul 28 2011, 01:31 PM
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#19
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
And if they do get decompiled they come back a heck of a lot quicker then spirits do, 16 days flat instead of 30-F. Nitpick... 28 Days-Force for Spirits... (IMG:style_emoticons/default/smile.gif) |
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Jul 28 2011, 02:02 PM
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#20
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Moving Target Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
Nitpick... 28 Days-Force for Spirits... (IMG:style_emoticons/default/smile.gif) *gimlet eyes* (IMG:style_emoticons/default/cyber.gif) |
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Jul 29 2011, 03:31 PM
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#21
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Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
*gimlet eyes* (IMG:style_emoticons/default/cyber.gif) You mean like that Dwarf who runs the delicatessen on Cable Street? |
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