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> New Vehicle Mod, Tunneling!
The Jopp
post Jul 27 2011, 09:38 AM
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I just had a small brainfart.

A new mod for vehicles.

Tunneling Modification
The tunneling modification adds a large drill to the front of the vehicle and a system to scoop the debris to the rear of the vehicle. It also adds tracked propulsion if the vehicle did not have it.

Vehicle: Groundcraft
Cost: Body X1000 (Digger)
Cost: Body X2000 (Driller)
Slots: 2 (3 if tracked modification is needed as well)
Availability and Tools as Tracked

Diggers are designed to cut through loose dirst and earth, Drillers are basically rockmunchers.

The drillheads and digging arms are made of a combination of Diamond drill heads and Tungsten.

Drilling Time
Regardless of maximum speed of the vehicle it takes time to drill. The more massive the vehicle the more it moves per combat turn

Vehicle Speed (VS)
Vehicle Armor (VA)
Material Armor (MA)
Material Structure (MS)
Speed= Body
Armor= Drilling Speed

A vehicle with Body 10 and Armor 10 against Concrete MA 24 MS 15:

BODY/MA X VA/MS = Meters per combat turn 0,666
10/24 x 10/15=0,28 meter per combat turn

If this would have been a body 1 armor 1 drone with a speed of 5
1/24 X 1/15= 0,041666 X 0,0666= 0,0028 meters per combat turn

Drillers will not be fast and the larger they are the more obstructions they will cause, large vibrations for example.

Drillers or Diggers getting into materials they are not designed for will have halve all their "digging" values as a rock drill is not designed to dig through sand.

Skills
Base skill: Tunneling
Specialization: Diggers, Drillers, Material (Rock, sand, concrete)
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Tanegar
post Jul 27 2011, 09:59 AM
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Body x 1000 nuyen seems really cheap, and 2 slots isn't nearly enough. Remember, the vehicle has to be heavily reinforced to take the pressure of tons of earth bearing down on it when it's underground. There should be a (high) minimum Body and Armor requirement, and it should cost at least Body x 10,000 nuyen.
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Dahrken
post Jul 27 2011, 11:51 AM
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Also, it's SLOW, and you probably require some kind of life support and/or environmental mod as oxygen supply can quickly become a problem.
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capt.pantsless
post Jul 27 2011, 03:45 PM
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Also, you'll want to spec-out what it can and cannot drill through. Dirt is one thing, but stone and concrete is a whole other deal.

Not to mention just how hard making a self-contained boring machine would really be - the drill thingy in front needs to be as large as the entire front of the vehicle, and the tracks need to be strong enough to put consistent pressure on the drilling mechanism. Frankly, while you could add a purpose-built tunneling machine, making it a vehicle-mod is a bit much.
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MikeKozar
post Jul 27 2011, 04:19 PM
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It's certainly an interesting mechanic, but I wonder if there is any way to introduce tunneling without it being either badly limited or wildly overpowered. A tunneling insertion gets around pretty much every perimeter defense that a corp might set up, meaning that the run would start either at the front door or in the basement. During the approach, there are no current weapons that could stop an attack - imagine if this mod were attached to a nuke! A GM facing a tunneling team would basically have to rewrite the adventure, seeing as how they likely skip 2/3 of the prepared content for insertion/extraction challenges. There is also an issue with proliferation - if corps get the tech, then expect to see small drones popping up like gophers as the corp intel division tries to establish a perfect sensor network, or worse - autoturrets. Wouldn't *that* be the ultimate GM dick move - your team is in cover, HRT is on the way, you're just about to execute your cunning plan when a dozen LMGs pop up behind your position.

It would be a fun mod if people didn't abuse it, but this is Shadowrun. Technology is there to be abused.
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KarmaInferno
post Jul 27 2011, 05:35 PM
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There's also this:

A vehicle mod being available to install assumes that someone is manufacturing the mod in the first place.

What exactly is the market for this kinda thing?

I mean, most folks that would need a tunneling machine would BUY a tunneling machine, not retrofit or modify a different vehicle into a tunneler.



-k
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Tymeaus Jalynsfe...
post Jul 27 2011, 05:37 PM
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QUOTE (KarmaInferno @ Jul 27 2011, 10:35 AM) *
There's also this:

A vehicle mod being available to install assumes that someone is manufacturing the mod in the first place.

What exactly is the market for this kinda thing?

I mean, most folks that would need a tunneling machine would BUY a tunneling machine, not retrofit or modify a different vehicle into a tunneler.

-k


But... Whadda... How ab... Okay, can't really argue any points on that one. (IMG:style_emoticons/default/smile.gif)
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capt.pantsless
post Jul 27 2011, 06:11 PM
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QUOTE (MikeKozar @ Jul 27 2011, 11:19 AM) *
It's certainly an interesting mechanic, but I wonder if there is any way to introduce tunneling without it being either badly limited or wildly overpowered. A tunneling insertion gets around pretty much every perimeter defense that a corp might set up, meaning that the run would start either at the front door or in the basement. During the approach, there are no current weapons that could stop an attack - imagine if this mod were attached to a nuke! A GM facing a tunneling team would basically have to rewrite the adventure, seeing as how they likely skip 2/3 of the prepared content for insertion/extraction challenges. There is also an issue with proliferation - if corps get the tech, then expect to see small drones popping up like gophers as the corp intel division tries to establish a perfect sensor network, or worse - autoturrets. Wouldn't *that* be the ultimate GM dick move - your team is in cover, HRT is on the way, you're just about to execute your cunning plan when a dozen LMGs pop up behind your position.

It would be a fun mod if people didn't abuse it, but this is Shadowrun. Technology is there to be abused.


Exactly. The GM would need to start making-up new rules on how the tunneler is operated (You'd need a special pilot skill at the LEAST) how fast it can go. How good are the underground drones? What sort of limitations do they have? There's a whole crate of earthworms that is opened when you start tunneling on a regular basis.

Not to mention the GM now needs to start designing yet another line of defenses.....ugg.
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CanRay
post Jul 27 2011, 07:20 PM
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Great, now I want to make a trans-oceanic tunnel from Newfoundland-to-Ireland...
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Tymeaus Jalynsfe...
post Jul 27 2011, 07:39 PM
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QUOTE (CanRay @ Jul 27 2011, 01:20 PM) *
Great, now I want to make a trans-oceanic tunnel from Newfoundland-to-Ireland...


But they have vehicles for that already... And monstrous vehicles they are indeed... (IMG:style_emoticons/default/smile.gif)
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CanRay
post Jul 27 2011, 07:48 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 27 2011, 02:39 PM) *
But they have vehicles for that already... And monstrous vehicles they are indeed... (IMG:style_emoticons/default/smile.gif)
I don't know if they'd make that far a trip. After all, they were only designed to go from France to England (And back.).
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Tymeaus Jalynsfe...
post Jul 27 2011, 09:07 PM
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QUOTE (CanRay @ Jul 27 2011, 12:48 PM) *
I don't know if they'd make that far a trip. After all, they were only designed to go from France to England (And back.).


They are pretty impressive vehicles, But I bet you are right, though. The depths are pretty significant for a Nefoundland to Ireland tunnel.
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Traul
post Jul 27 2011, 09:57 PM
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QUOTE (KarmaInferno @ Jul 27 2011, 06:35 PM) *
What exactly is the market for this kinda thing?

Dodging traffic jams?
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DMFubar
post Jul 27 2011, 10:52 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 27 2011, 02:39 PM) *
But they have vehicles for that already... And monstrous vehicles they are indeed... (IMG:style_emoticons/default/smile.gif)


First, let me preface the following by saying I work in the office, not in the field, therefore, while I do have experience in the tunneling industry, it is rather limited. Of course, if anyone has any questions, I do have access to people with 30+ years experience in all types of tunneling.

There are also smaller versions than you see on on television or that were used for the channel crossing. They always push the big ones (used for vehicle tunnels and subways) to the forefront. The company I work for has used TBM's (Tunnel Boring Machines)with a diameter as small as 60" (Sewer/Water Lines primarily). There are smaller TBM's, called Micro-TBM's that are robotic in nature (can you say drone... knew you could). These can get very small (We've worked with some as small as 24" diameter). In almost all cases, the TBM's are manuevered either on a rail system, or a Hydraulic Push System (Hydraulic Rams in a pit pushing the machine forward, though this requires a large number of pits). This is the primary reason for the limited range on a TBM, the requirement for rails/hydraulic rams. I do know that there are tracked systems used in the coal industry.

Hope that helps.
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KarmaInferno
post Jul 27 2011, 11:42 PM
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A TBM here in NYC actually installs the cast concrete tunnel sections as it goes. It has two large conveyer belts, one to take the dug-out stone and soil away, one to bring up the cast concrete sections to make the tunnel walls. It has a robot arm to swing each curved concrete panel into place. When a complete tunnel ring section is formed, the digging head actually pushes against it to both seat the section firmly into place, and to drive the digging head forward.



-k
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CanRay
post Jul 28 2011, 01:35 AM
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QUOTE (KarmaInferno @ Jul 27 2011, 12:35 PM) *
What exactly is the market for this kinda thing?
-k
QUOTE (Traul @ Jul 27 2011, 04:57 PM) *
Dodging traffic jams?
Crushing traffic jams in the grinding teeth as I'm a self-important bastard and LATE FOR AN APPOINTMENT TO DETERMINE THE FUTURE OF PAPERCLIPS!!!
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The Jopp
post Jul 28 2011, 06:56 AM
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QUOTE (KarmaInferno @ Jul 27 2011, 05:35 PM) *
There's also this:

A vehicle mod being available to install assumes that someone is manufacturing the mod in the first place.

What exactly is the market for this kinda thing?

I mean, most folks that would need a tunneling machine would BUY a tunneling machine, not retrofit or modify a different vehicle into a tunneler.



-k


Yes, it's silly isnt it. Like someone would make a mod for...
-Converting ANYTHING into a zeppelin
-Turning your luxury yacht into a submarine
-Turning a sportscar into a hovercraft

Oh wait, that's already in the rulebook...

There's a gazillion reasons why people make stuff instead of buying it.
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The Jopp
post Jul 28 2011, 07:08 AM
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QUOTE (Dahrken @ Jul 27 2011, 11:51 AM) *
Also, it's SLOW, and you probably require some kind of life support and/or environmental mod as oxygen supply can quickly become a problem.


Yes, it IS slow, hence the requirement for tracked propulsion. Tracks gives a better grip. Also, no tunneling machine i know of is FAST.

Of COURSE you need life support and enviromental mods if you want to survive underground. Just because I dont tell you all the mods your character needs to survive underground does not mean that your GM is gonna let you tunnel to the centre of the earth without a properly fitted vehicle. All i've done is added ONE mod to the game.

QUOTE (Tanegar @ Jul 27 2011, 09:59 AM) *
Body x 1000 nuyen seems really cheap, and 2 slots isn't nearly enough. Remember, the vehicle has to be heavily reinforced to take the pressure of tons of earth bearing down on it when it's underground. There should be a (high) minimum Body and Armor requirement, and it should cost at least Body x 10,000 nuyen.


Actually, no.

As long as the drillhead is slightly larger than the vehicle then there will be no pressure to the hull, otherwise you would see animals require the same thing.

Have you seen a Badger with excessive bone growth to be massive enought to survive underground. of course not, he's built tunnels - he doesnt swim through the earth crust.

This is a modfication for anything groundbased including small drones hence the cost.

I do agree that tunneling might cause GM problems but a clever GM can easily fix that.

Hmm, yes, a list of what materials they can easily dig through would be a help.

I'm gonna modify the first post.




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EKBT81
post Jul 28 2011, 10:16 AM
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There's also the risk of running into underground infrastructure, like power lines, telecom cables, water and gas pipes and such.

IIRC there were rules for "manual" (shovel and pickaxe) tunneling in the SR3 SOTA2063 book, although the given rules for the amount of displaced soil seemed rather ludicrous to me.
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Manunancy
post Jul 28 2011, 10:44 AM
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In the badger case, one thing too keep in mind is that he's doing something very different than your drone concept : he's digging tunnels to live in, though hearth - packign some on the walls to shore them up and takign the rest out. doing it all at low depths (no morethan a few meters).

what you're modification is supposed to to is to travel by digging. If you want an even semi-decent turn of speed (meters per day isn't exactly what I'd call an usefull speed for a vehicle), that going both use a lot of power - the bigger the vehicle the worse it gets. that means you'll need to beef up the engine a lot as well as requiring some sort of anaerobic system (not much air to feed the engine underground...). With a system that will need to go for days on without refuelling if you want any sort of range. The only likely candidate is nuclear power (probably a satellite- style radioisotope generator rather than a submarine-style nuclear plant)

Which means a mere 2-slots modification doesn't even start to meet the requirements there in my opinion. Especially considering that the resulting contraption will be so slow you'll need to start digging next door to the target if you want to be there in less than several days, probably with an awfull lot of noise and dirt in the beginning. Not exactly what I'd call discretion.

Note that if you're tunelling close to the surface, you'll not only have the power lines troubles mentionned above, but also will tend to leave behind a fairly obvious trail as your tunnels settles down, especially if you're using a large vehicle.
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Elfenlied
post Jul 28 2011, 11:09 AM
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Well, Tunneling is not without drawbacks. Fuel costs should be fairly high, and it should take a helluva lot time while being really noisy. Besides, CorpSec can track you to the point of origin through the tunnel. Also, is digging through reinforced concrete even possible?

That said, it's perfect for Pink Mohawk adventures. Imagine the looks on their faces when a Nod underground APC suddenly appears in the yard of a corporate arcology, and the Tremor brothers jump out while screaming obsceneties.
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The Jopp
post Jul 28 2011, 01:05 PM
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QUOTE (Manunancy @ Jul 28 2011, 11:44 AM) *
what you're modification is supposed to to is to travel by digging.


Actually, no.

I actually made what I said, a tunneling modification. It basically turns any ground based vehicle into a tunneler, ie a machine that digs tunnels, not a tunnelborer or landshark vehicle. Simply a tunnelmaking machine.
It’s not a vehicle that is supposed to zoom through the ground like some subterranean speedboat – It’s essentially a new tool.
A good idea is to equip such a vehicle with a millimeter wave radar to see through ground.

Drilling does not have to take a lot of time either.

You can have minidrones disposed through tunnels/Sewers that climb up piping and starts drilling through pipes and walls, and I have drillheads at home for hobbyworks that go through steel in no-time so I can easily imagine more efficient tools in 60 years.

You could even have small drones that use drills for drilling up locks (burglar AI's unite).
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The Jopp
post Jul 28 2011, 01:08 PM
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QUOTE (Elfenlied @ Jul 28 2011, 12:09 PM) *
Well, Tunneling is not without drawbacks. Fuel costs should be fairly high, and it should take a helluva lot time while being really noisy. Besides, CorpSec can track you to the point of origin through the tunnel. Also, is digging through reinforced concrete even possible?

That said, it's perfect for Pink Mohawk adventures. Imagine the looks on their faces when a Nod underground APC suddenly appears in the yard of a corporate arcology, and the Tremor brothers jump out while screaming obsceneties.


The fuel cost is simply arbitrated into the fact that tunneling takes time which also drains a lot of fuel (Takes longer to get somewhere when drilling/digging fromA to B with a similar sized fueltank as everyone else, who gets there in 1/10 of the time)

Digging through concrete wont be possible but drilling is possible. As you also pointed out there are drawback.
-Tracking back to the source
-Takes Time
-Can be noisy (depending on size of drill/vessel)
-Obstructions can increase digging time or even damage the vehicle
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CanRay
post Jul 28 2011, 04:39 PM
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QUOTE (Elfenlied @ Jul 28 2011, 06:09 AM) *
Well, Tunneling is not without drawbacks. Fuel costs should be fairly high, and it should take a helluva lot time while being really noisy. Besides, CorpSec can track you to the point of origin through the tunnel. Also, is digging through reinforced concrete even possible?

That said, it's perfect for Pink Mohawk adventures. Imagine the looks on their faces when a Nod underground APC suddenly appears in the yard of a corporate arcology, and the Tremor brothers jump out while screaming obsceneties.
If the area already has a large degree of subterranean tunnels in place, all it takes are some shaped charges and you can get a nice ramp up/down into them.

Tombstone, Arizona would be a perfect place to stage something like that, BTW. (Yes, yes, I also know it was in one of the novels.).
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Tanegar
post Jul 28 2011, 05:44 PM
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QUOTE (The Jopp @ Jul 28 2011, 09:05 AM) *
a machine that digs tunnels, not a tunnelborer or landshark vehicle. Simply a tunnelmaking machine.

Lolwut? A "tunnelmaking machine" is, by definition, a tunnelborer. That's what a tunnelborer is: a machine that makes tunnels.
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