A Quick Question on Armor and Cyberlimbs |
A Quick Question on Armor and Cyberlimbs |
Aug 2 2011, 02:27 AM
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#1
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Target Group: Members Posts: 12 Joined: 27-July 09 Member No.: 17,430 |
Hey all was just wondering,
Does the armor enhancement that can be put on cyberlimbs stack with worn armor or is it only for if some one does a called shot to that limb? If it does stack where does it say it in the book? Been looking but can't find it. |
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Aug 2 2011, 02:29 AM
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#2
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
In the SR4A book the page you're looking for is 344, under Cyberlimb Enhancements.
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Aug 2 2011, 02:32 AM
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#3
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
SR4A Page 344:
"Armor enhancements installed on cyberlimbs are both Ballistic and Impact, and it is cumulative with all forms of worn armor." Note that "Armor" is not an Attribute, so by strict rules interpretation does not undergo the Attribute averaging rules. -k |
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Aug 2 2011, 02:34 AM
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#4
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Target Group: Members Posts: 12 Joined: 27-July 09 Member No.: 17,430 |
I take it SR4A is the anniversary edition right? I have just the regular Shadowrun 4th ed book.
On a side not were they're alot of changes in the SR4A from the standard? |
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Aug 2 2011, 03:47 AM
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#5
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Running Target Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
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Aug 2 2011, 06:30 AM
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#6
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
I take it SR4A is the anniversary edition right? I have just the regular Shadowrun 4th ed book. While there is no explicit mention of stacking in SR4, encumbrance and non-stacking only applies to worn armor. Cyberlimb armor is not worn.Be careful with the Change document, it is incomplete, and in some places out of date or wrong. |
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Aug 2 2011, 07:38 AM
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#7
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
You just have to be careful with that: it can lead to characters with 20+ armor naked or characters who get cyberfeet just to get some armor points...
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Aug 2 2011, 07:57 AM
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#8
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Target Group: Members Posts: 82 Joined: 4-July 11 From: The Hive Metaplan Member No.: 32,709 |
cyberlimb armor, cyberware/bioware armors are cumulative to worn armor, with no encumbrance.
It can lead to very unbalanced characters indeed. |
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Aug 2 2011, 12:30 PM
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#9
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Moving Target Group: Members Posts: 292 Joined: 20-April 09 From: Sydney 'plex Member No.: 17,094 |
lot of folks houserule cyberlimb armour, just for this reason
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Aug 2 2011, 12:49 PM
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#10
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
There are several discussions about this already.
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Aug 2 2011, 01:16 PM
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#11
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Moving Target Group: Members Posts: 328 Joined: 26-February 02 Member No.: 1,353 |
While it greatly makes people tougher overall, it does give mundanes something over magical characters. Magical characters can get cyberware too, but it's far more pricey for them. It costs a magical character 1 point of magic whereas 1 essence is a small price to pay for a mundane for a full set of cyberhands and cyberfeet with armor 2 or bulky versions with armor 3 for +8-12 armor. Self-possessing mages make out like bandits, but that's almost always going to be the case.
Overall, my issue with this isn't that mundanes get more armor. SnS becomes way more valuable but SnS was already your bullet of choice. My biggest issue is that it makes all the cool defensive cyberware and bioware worthless compared to coming down with a case of cyberleperosy. A set of houserules I'll like to use is to make cyberlimb armor only apply for that location for partial limbs and for the whole body for full cyberlimbs. Then make the defense bonus of defensive ware twice or maybe three times as good. For example, orthoskin gives you +2-+3 armor per rating rather than just +1. |
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Aug 2 2011, 02:50 PM
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#12
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
I think the only cyper part that should give full value to over all armor is the torso, as thats where any good shooter would be aiming for anyways
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Aug 2 2011, 02:55 PM
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#13
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
....oO(please ,not another Hit Location Discussion)
with a silent Dance Medicineman |
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Aug 2 2011, 02:58 PM
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#14
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I think the only cyper part that should give full value to over all armor is the torso, as thats where any good shooter would be aiming for anyways Which would make sense if Shadowrun wasn't an abstracted system. An armored limb does in fact increase your overall ability to soak damage. Now, I would personally discount armor for the torso or perhaps limit the amount that can be applied to limbs, as a house rule, to represent the greater soak effect of armoring the torso as opposed to a limb. -k |
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Aug 2 2011, 03:54 PM
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#15
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Which would make sense if Shadowrun wasn't an abstracted system. An armored limb does in fact increase your overall ability to soak damage. Now, I would personally discount armor for the torso or perhaps limit the amount that can be applied to limbs, as a house rule, to represent the greater soak effect of armoring the torso as opposed to a limb. -k Well, u can still abstract it by giving only a portion to total armor |
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Aug 2 2011, 08:19 PM
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#16
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
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Aug 2 2011, 08:23 PM
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#17
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
u really think 5 points of armor on your hands and feet that cybermagically protect your whole body is a "good" thing?
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Aug 2 2011, 08:52 PM
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#18
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
u really think 5 points of armor on your hands and feet that cybermagically protect your whole body is a "good" thing? Armor only goes up to 4 and some limbs don't have enough capacity for that. partial limbs have less capacity to begin with. If you load up on armor you have no capacity for more important stuff. |
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Aug 2 2011, 09:32 PM
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#19
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Running Target Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
u really think 5 points of armor on your hands and feet that cybermagically protect your whole body is a "good" thing? You just watch my cybered up sam with vastly superhuman Reaction kick all those bullets with his armored feet. And yes. Anyone who's silly enough to max out armor on his limbs, instead of getting Attributes of awesome, I can only laud. Right before watching them go down to stun damage. |
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Aug 2 2011, 09:44 PM
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#20
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Moving Target Group: Members Posts: 328 Joined: 26-February 02 Member No.: 1,353 |
You just watch my cybered up sam with vastly superhuman Reaction kick all those bullets with his armored feet. And yes. Anyone who's silly enough to max out armor on his limbs, instead of getting Attributes of awesome, I can only laud. Right before watching them go down to stun damage. With full limbs, you can easily get both. With hands and feet, you don't really get anything for high attributes (unless your GM rules that way). Customization isn't that expensive either. This is also disregarding the bulky mod that gives you 2 or 4 extra capacity for a modest fee. |
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Aug 2 2011, 09:51 PM
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#21
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Great Dragon Group: Dumpshocked Posts: 5,087 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
You just have to be careful with that: it can lead to characters with 20+ armor naked or characters who get cyberfeet just to get some armor points... Only one person should be careful with that, and that is any player even thinking about bringing this to a sane table (IMG:style_emoticons/default/wink.gif) |
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Aug 3 2011, 01:36 AM
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#22
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
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Aug 3 2011, 01:44 AM
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#23
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Since helmets are generally only a +1, and since (in fake life simulations aka video games) I've gotten head shots while aiming for the torso and the fact that the hear head is significantly more important to the over all function than a cyber toe, i'm fine with them.
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Aug 3 2011, 02:33 AM
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#24
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
A lot of GMs don't count armor on partial limbs, unless perhaps someone is specifically aiming at that limb.
-k |
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Aug 3 2011, 05:13 AM
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#25
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
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