![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
A lot of GMs don't count armor on partial limbs, unless perhaps someone is specifically aiming at that limb. -k I can understand that with Cyberhands or Cyberfeet but not with partial Limbs. I'm using the Houserule though that partial limbs only add 1/2 "Hitpoint" (round up) with a partial Dance Medicineman |
|
|
![]()
Post
#27
|
|
Moving Target ![]() ![]() Group: Members Posts: 557 Joined: 26-July 09 From: Kent, WA Member No.: 17,426 ![]() |
I wound up getting the +4/+4 armor option on my last character, and I think it was reasonable. His backstory was being a paracritter hunter who crossed a corp bioharvest team and barely survived a helicopter rocket barrage. He wound up with "buggy 'ware" - left arm, left leg, & left eye, all bulky and awkward last-gen Soviet surplus. I combined that with some heavy spending on Reaction and he was a pretty decent tank. Also, I learned that Longarms are *fun*.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th October 2025 - 07:14 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.