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> Move By Wire question, Maybe now i understand the power of Move By Wire...
Yerameyahu
post Aug 18 2011, 04:31 AM
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Right, but I said 'fantasy' world. That is, we're playing a game. We generally expect the game rules to not be realistically, desperation-inducing-ly insane (certain games notwithstanding, heh).
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Zaranthan
post Aug 18 2011, 04:45 AM
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QUOTE (Yerameyahu @ Aug 17 2011, 11:12 PM) *
I agree that it's realistically stupid, but that's no comfort. (IMG:style_emoticons/default/biggrin.gif) We expect out fantasy world to be a little better, even in a dystopia.

It IS a little better. We finally got over such silly divisions as what color your skin is and what country you were born in (unless you're Yakuza, in which case it's the other way around). Now we get to hate each other based on REAL differences like how much armor you can wear without shooting askew and whether or not you're a freaking vampire.
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Brainpiercing7.6...
post Aug 18 2011, 09:31 AM
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QUOTE (CanRay @ Aug 18 2011, 05:39 AM) *
I can't help but feel that humanity will continue to be anything but illogical about laws any number of things, even if they're "More than human" in more ways than one.


Fixed that for you (IMG:style_emoticons/default/nyahnyah.gif) .
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svenftw
post Aug 18 2011, 08:55 PM
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QUOTE (CanRay @ Aug 6 2011, 08:42 AM) *
MBW doesn't have an off switch


Does it say this somewhere in the book? The rules imply that implants that aren't passive can generally be turned on and off via DNI, why would this not be true with MBW? Why can't it have a bypass mode?
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Blitz66
post Aug 18 2011, 09:00 PM
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QUOTE (svenftw @ Aug 18 2011, 09:55 PM) *
Does it say this somewhere in the book? The rules imply that implants that aren't passive can generally be turned on and off via DNI, why would this not be true with MBW? Why can't it have a bypass mode?

I couldn't quote the book, sadly, but from the description, MBW is basically a complete overhaul to your nervous system. Turning that off would be tricky.
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Stahlseele
post Aug 18 2011, 09:03 PM
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turning it off would basically make you a cripple.
you lose all control of anything below your neck.
now, disguising it as a set of SKILLWIRES . . . . .
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Zaranthan
post Aug 19 2011, 02:01 PM
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QUOTE (svenftw @ Aug 18 2011, 04:55 PM) *
Does it say this somewhere in the book? The rules imply that implants that aren't passive can generally be turned on and off via DNI, why would this not be true with MBW? Why can't it have a bypass mode?

MBW isn't your typical cyberware. As well as the standard chunks of metal to do cool stuff and immunosuppressant treatment so your body doesn't try to eat the chunks of metal, the installation "puts the user’s body in a constant state of seizure, so that it wishes to move in all directions simultaneously. An implanted expert system monitors the seizure and counteracts its effects until the user wishes to act." (Aug, p40) If you turn off the MBW, you go into a seizure, and likely suffer severe injury from your muscles tearing each other apart.
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Yerameyahu
post Aug 19 2011, 02:07 PM
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However, just as MBW in SR4A doesn't cause any health issues at all, there's also no rule that you can't turn it off/dial it down to 'normal'. This is all just past-edition fluff-interference. (IMG:style_emoticons/default/smile.gif) Nothing wrong with that, of course.
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Zoot
post Aug 25 2011, 12:51 PM
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QUOTE (CanRay @ Aug 14 2011, 11:05 PM) *
Rule Three: If you can't find concealment, be somewhere else. Fast.


Rule Four: If you can't find concealment, stand behind one of your 'freinds'.
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Zoot
post Aug 25 2011, 01:00 PM
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QUOTE (Zaranthan @ Aug 18 2011, 02:49 AM) *
My favorite interpretation of the Restricted Versus Forbidden debate is that Forbidden items EXIST, therefore SOMEBODY must be able to possess them. The licenses and SINs associated with such items are more carefully scrutinized, but fakes are, by definition, obtainable.

A HMG might be enough probable cause for Lone Star to cuff you and take you downtown for a full biometric analysis, but to simply declare a GM Fiat that possessing an F-Rated item is automatically an indictable offense makes a lot of the sixth world unworkable. Otherwise, LS would be shutting down Ares assembly plants left right and center. Ares can produce F-Rated items, therefore F-Rated objects are legal for SOMEBODY to own. You just need the paperwork (or cyberwork) to say that you're one of them.


The law is defined by the governement, Forbidden items are Forbidden in places covered by National law. In corp enclaves, they make the rules. A corp employee can have any tech the corp feels is necessary as long as they stay on corp property. if they get caught by the law outside, the corp lawyers may simply end up bailing the offender and relocating him to another nation.

Your runner guy who doesn't actually have this corporate backing, is pretty much hosed if he gets caught by the cops, unless he fights his way out of the police station and gets himself on the UCAS most wanted list. Basically, if you want F rated gear, you better take precautions not to get caught...

If he gets caught on corp territory, well...
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