My Assistant
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Aug 4 2011, 03:56 PM
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#26
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
There are already plenty of ways to get your Perception tests off the charts, without this… misinterpretation. (IMG:style_emoticons/default/smile.gif)
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Aug 4 2011, 04:01 PM
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#27
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
A Matrix Perception test is not a Perception test. You get +2 on Matrix Perception tests, whether jumped in or not. That means if someone else is in your drone's node you get a +2 to Matrix Perceive them. Matrix Perception is not Perception any more than it's Assensing. Not really. See the Perceptive quality, and is also backed up by similiar wording on the Reception Enhancer. Perception Tests include Matrix Perception, physical Perception, Astral Perception - they are all Perception tests, like a category of test types, just like Vehicle or Matrix, despite not actually rolling the skill of the same name when you actually look underneath the hood at the rules for the dice pools that go into each of those tests. With jumped in rigging, the test types you are making are both Vehicle Test AND Matrix Tests. So a Sensor roll is normally a Perception test, which BECOMES a Matrix Perception test. While I typically agree with Miri's point about permissive vs prohibited rulesets, that you can have a test be multiple types simultaneously is a nuance that a lot of people don't seem to properly grasp. |
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Aug 4 2011, 04:06 PM
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
That is a really shaky argument that relies on poor wording, and even then, it's a nice side benefit, not the reason you're a technomancer.
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Aug 4 2011, 04:30 PM
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#29
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
That directly contradicts the line about being jumped in and it saying that ALL ACTIONS while jumped in are Matrix Actions. I can't see a contradiction there. Looking through a drone's sensors is a Matrix Action, but it's not a Matrix Perception action. Matrix Perception is used for looking at icons in the matrix, not for looking at stuff which is merely transmitted over the matrix. Or would you say that watching an Urban Brawl game is covered by Matrix Perception, because TV is probably streamed over the matrix? |
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Aug 5 2011, 01:05 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 25-August 10 Member No.: 18,969 |
I just want to agree that "Matrix Perception" is different than "A perception action that is also a matrix action", for example: one uses analyze, the other perception. The problem here is using "Matrix Perception" as a term rather than "Analyzesensing" or something silly.
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Aug 5 2011, 01:38 PM
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#31
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Udoshi, the (oddly permissive/loopholey) wording of those things doesn't have bearing on the 'Matrix Perception vs. Perception' question. Until those loopholes are fixed, feel free to use them, but it doesn't make a Matrix Perception test (analyzing nodes) out of regular Perception tests, Sensor-based or otherwise.
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Aug 5 2011, 01:52 PM
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#32
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,325 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
It really boils down to what RAI RAW is.
Is matrix perception just when analyzing the nodes or does it include perception checks when using sensors linked to the node? IMHO: I'd go witht he permissive version since a +2 dice rally isn't going to break the game. |
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Aug 5 2011, 02:05 PM
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#33
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It's another +2 of (I think literally) the easiest pool to boost into the stratosphere. (IMG:style_emoticons/default/smile.gif) In that sense, yes, it probably won't matter, because it's impossible for them to miss anything already. That's not a great reason to make it worse, though.
Still, I'm not making a game balance argument, because the RAW is quite clear about what a 'Matrix Perception test' is. There's a whole section heading for it on p228, as people have already said; the section even includes a pretty long list of example Matrix Perception data, and gives several explicit 'you may use' options for the Matrix Perception test. I can see how someone would be confused by that (truly stupid) rule about jump-in transforming actions into Matrix actions. I think it's insane that someone would really try to convince the GM that being jumped-in gives them a bonus on, say, coding unrelated software, negotiating with a fence, designing an airplane, etc. But, players will try *anything*. (IMG:style_emoticons/default/smile.gif) |
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Aug 5 2011, 08:24 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 608 Joined: 7-June 11 From: Virginia Beach, VA Member No.: 31,052 |
Yeah, so techno's get extra dice on matrix perception - and that extends to rigging too, because you can have Perception tests(astral and analyze) without rolling the Perception skill. But only while jumped in. You do NOT get astral perception checks while in matrix space or hopped into a drone (unless riding it as a possession shaman). |
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