My Assistant
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Aug 4 2011, 10:21 PM
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#26
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
*No, those don't add to fading. Software is not a social skill. TP adds to tests that use Charisma AND a Social skill, which Software is not. I was suggesting it for Squee's charisma stream techno, which DOES use Charisma for Fading. Cognitive dissonance insults, meet context insults. Yes. Tailored pheromones add to Charisma and Social Skill tests. (the implication is that it helps attribute only tests as well as skill tests) He soaks fading with Resonance + Charisma, making it a Charisma Test. Because the resonance is not magic, the non-applying clause doesn't make it not work. In this specific incidence (rules as written, charisma stream), it works. Its horribly abusive and begging for a gm to shoot it down, but it would fly in missions. Otherwise, you are completely correct, and I agree with you. As for a technomancer and ware, it all depends on the stream. Control rigs are a +2 for vehicles. Cerebral boosters add 3 to drain. Pushed and a cyberhand with a nanohive can add 4 to all your hacking and computer related complex forms. I would say its easy to gain more than you lose, but it all depends on how the technomancer is set up. Even the good old cybereye is worthwhile. Trauma dampers help a lot with casual/option threading. Platelets give you some measure of safety when using Overthreading, and they combo nicely. When you look at it mechanically, its actually not that bad. all you have to think of is 'how do I get more than one dice back out of this?'. The problem is you have to cherrypick, because 2 points of loss really isn't worth it, and even with alpha, you can't fit everything. |
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Aug 4 2011, 10:33 PM
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#27
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
I was suggesting it for Squee's charisma stream techno, which DOES use Charisma for Fading. Cognitive dissonance insults, meet context insults. Yes. Tailored pheromones add to Charisma and Social Skill tests. (the implication is that it helps attribute only tests as well as skill tests) He soaks fading with Resonance + Charisma, making it a Charisma Test. Because the resonance is not magic, the non-applying clause doesn't make it not work. In this specific incidence (rules as written, charisma stream), it works. Its horribly abusive and begging for a gm to shoot it down, but it would fly in missions. Otherwise, you are completely correct, and I agree with you. The way most people read TP is that it adds to tests that use Charisma and a social skill, not Charisma or a social skill. If you think that shit will fly in missions, you must be off your rocker. I have never met a Missions GM who would let that fly and frankly I'd be embarrassed to try it. As for a technomancer and ware, it all depends on the stream. Control rigs are a +2 for vehicles. Cerebral boosters add 3 to drain. Pushed and a cyberhand with a nanohive can add 4 to all your hacking and computer related complex forms. I would say its easy to gain more than you lose, but it all depends on how the technomancer is set up. Even the good old cybereye is worthwhile. Trauma dampers help a lot with casual/option threading. Platelets give you some measure of safety when using Overthreading, and they combo nicely. When you look at it mechanically, its actually not that bad. all you have to think of is 'how do I get more than one dice back out of this?'. The problem is you have to cherrypick, because 2 points of loss really isn't worth it, and even with alpha, you can't fit everything. Control Rigs are, again, only while Jumped In which is really shaky. Nanohives are only while you aren't stressed, and you are probably stressed while doing a lot of this stuff. Cybereyes, what? Why would you take those as a Technomancer? PuSHed and Encephalon are 2 dice, but you're losing 2 dice and a fade resist, so you need PuSHeD+Encephalon+ something worth losing a Fade dice. For Log Technos, that's Cerebral Boosters, but for any other type of techno I don't see it. And things start getting iffy if this lowers your dice pool cap, too. |
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Aug 5 2011, 12:47 AM
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#28
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
Nanohives are only while you aren't stressed, and you are probably stressed while doing a lot of this stuff. Charisma stream technos shouldn't be bothered by this too much, what with Composure being half Cha, and dumpstatting Willpower is just asking for it. Running 3 Composure hits past a GM as an "I have no problem whatsoever channeling this stress into performing optimaly" shouldn't be too much of an issue. |
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Aug 5 2011, 01:15 AM
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#29
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
If it was supposed to be a Composure test, it would probably mention that somewhere in the description. If there's 2 ways to interpret something, and one of them is laughably broken, most GMs will go with the other one.
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Aug 5 2011, 01:33 AM
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#30
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
If it was supposed to be a Composure test, it would probably mention that somewhere in the description. If there's 2 ways to interpret something, and one of them is laughably broken, most GMs will go with the other one. *shrug* It gives Cha stream technos a bit of a boost, that Log based technos already have, since Log is easily able to be wared up. Where is this breakage you speak of? (Disregarding the question of any technomancer needing a boost at all) Plus, but that's an IMHO, anything to make Cha less of a relative dumpstat for non-faces. And really, Composure is about composing yourself, keeping cool, and staying normally functioning under duress. It makes nothing but sense to me. I'll admit though, firmly houseruling. But tossing Composure at things to mitigate penalties due to stressfull situations is a houserule I use often. To satisfaction. |
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Aug 5 2011, 01:38 AM
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#31
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
*shrug* It gives Cha stream technos a bit of a boost, that Log based technos already have, since Log is easily able to be wared up. Where is this breakage you speak of? (Disregarding the question of any technomancer needing a boost at all) Plus, but that's an IMHO, anything to make Cha less of a relative dumpstat for non-faces. And really, Composure is about composing yourself, keeping cool, and staying normally functioning under duress. It makes nothing but sense to me. I might disagree with the Tailored Pheromones (but I do agree the other mental stats should have boosters like logic has), as it should only affect meat world rolls, however, I agree with the Composure test argument. But, then, I ask for a lot of composure rolls from players, when ettiquette doesn't quite fit. |
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Aug 5 2011, 01:46 AM
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#32
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Stupid as much of the matrix is, balance between characters is actually better than any other part of SR4A
Charisma technos are already great, because elves get +2 charisma and nobody gets +logic. Fade resistance is the big power limiter for drain. Intuition technos for rigging over hacking, Charisma for the opposite, Logic for hacking over rigging but with more flexibility (they'll be less good at the things a cha techno has forms for, but better at everything else). Of course, this is with CF+skill setting caps. No caps means logic is better at hacking than Charisma by a bit, but at least Charisma gives you facing skills. Logic+skill setting caps makes Logic far, far better than anything else and makes everyone else suck. Willpower technos unfortunately just blow no matter what. They are the ones who could really use a bone. Technos vs. Hackers is actually pretty balanced too. Hackers can do stuff besides the matrix; technos are better at the matrix. |
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Aug 5 2011, 02:17 AM
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#33
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Going back to the original topic (mainly because I have little to add on otaku) people have glossed over autosofts but not really hit on them. Autosofts are incredibly powerful and relatively cheap, they're practically free dice. Clearsight in particular is just insane, a huge benefit for any drone. I don't recall if this is a house invention or a canon one, but I have the equivalent of a Stealth autosoft available to drones, so they can hide from normal detection methods.
And never underestimate what a drone can do. I've seen a mini-blimp stealth drone spend a few actions aiming with a sniper rifle, the end result was messy. |
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Aug 5 2011, 03:17 AM
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#34
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Plus Profession autosofts are a LOT cheaper than skillwires even if they only go up to 4.
Even in autonomous mode, a drone with upgraded Pilot and perhaps Fuzzy Logic and Adaptability can be throwing a lot of dice at Technical and Knowledge skills. Means less BP and karma the rigger needs to spend on skills. (IMG:style_emoticons/default/smile.gif) -k |
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Aug 5 2011, 01:34 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 25-August 10 Member No.: 18,969 |
This is long and directed towards Udoshi, so I figured I would spoiler it to not take up page space
[ Spoiler ] |
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Lo-Fi Version | Time is now: 12th April 2022 - 08:27 PM |
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