I am White Wolf's bitch. |
I am White Wolf's bitch. |
Aug 23 2011, 04:27 PM
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#26
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Moving Target Group: Members Posts: 227 Joined: 17-April 08 Member No.: 15,907 |
I was in a Mage game... Where I was the only Mage. A friend and I were discussing at a recent party (my contribution may have been more than a little inebriate) that this is really the only way to run a Mage game, barring a single Tradition game. At least, the only type we had any interest in running anymore... |
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Aug 27 2011, 06:21 AM
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#27
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Running Target Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
See, I disagree with that. Mage games work best with variety, in my experience. I've never run a mage game with players who were all part of a single tradition, and never a supernatural game with a single mage. Truth be told, mages tend to be significantly more powerful than any of the other supernaturals, and it is easy for them to overshadow the others with even a modicum of creative thought.
Mages work best (in my experience) by having lots of variation that can work with and against each other to create the story on its own with only a guiding hand by the GM to get them to some sort of end goal (or whatever your idea of the story is). (NOTE: This is not railroading, so much as building the story with an eventual end goal in mind. Having an extremely loose framework has been a necessity for me) |
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