IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Character Flavor, Mmmm...butterscotch
Socinus
post Aug 11 2011, 02:53 AM
Post #1


Moving Target
**

Group: Members
Posts: 582
Joined: 13-April 08
Member No.: 15,881



This is something I've been puzzling over the last few weeks.

I took stock of the characters I've created and played thus far and there seems to be a trend. Most of them are outlandish in one very significant way or another, they seem like people who are extreme in certain areas of their personality where very few real people are.

For Example:

Ikea- Human Magician, highly skilled surgeon and torture expert, works to supply organleggers and crooked cyberdocs. Loves to dismantle and disassemble the human body.

Cleric- Human Technomancer, believes that Technomancers are guardian angel-like figures whose job is to help bring humanity to the next stage in their evolution by joining with an AI.

Invictus- Human mundane, driver and smuggler, absolutely insane and hardcore adrenaline junky, extremely nihilistic and does not think more than a few hours into the future. Loves flying, drives and flies like an absolute maniac.

Ronin- Elf Adept, brought up from being an orphan by an executive of Mitsuhama to be a Samurai-esq bodyguard. Takes the code of the Samurai very seriously, distraught when he found out his boss was dealing with the Yakuza and killed him. Now dealing with mental turmoil because of his violating the code.


Where do you draw the line and say "this person is just too "out there" to exist."

On the other hand I feel like if you make a character that's too average, they're not exciting or interesting to play.
Go to the top of the page
 
+Quote Post
Glyph
post Aug 11 2011, 04:10 AM
Post #2


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



It varies from table to table, but some good questions to ask are: Would any sane group accept this person as a member? Can this character function as a member of a shadowrunning team despite his or her quirks? Would this character's shenanigans disrupt the game, lead to intra-party fighting, or take up too much "spotlight" time? There's nothing wrong with oddball characters, as long as you're not messing up the game for everyone else.
Go to the top of the page
 
+Quote Post
scarius
post Aug 11 2011, 06:41 AM
Post #3


Moving Target
**

Group: Members
Posts: 101
Joined: 10-November 10
From: australia
Member No.: 19,167



i currently have a ghoul in my group who we have deemed "too physco to live" he has 2 vendettas, combat monster, vindictive, and is currently on the look out for one of the PCs so that he can give him the hard good bye...

but i do like the outlandish characters, it gives you the feel that its kinda real
Go to the top of the page
 
+Quote Post
Blade
post Aug 11 2011, 07:51 AM
Post #4


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



Shadowrunners aren't exactly normal people to start with.
Go to the top of the page
 
+Quote Post
Elfenlied
post Aug 11 2011, 09:56 AM
Post #5


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



We've had a Dryad in our game who was the lovechild of Aithne Oakforest and Jenna Ni'Fairra. Go figure
Go to the top of the page
 
+Quote Post
UmaroVI
post Aug 11 2011, 10:30 AM
Post #6


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



Was expecting a Ke$ha reference. Thread did not deliver.
Go to the top of the page
 
+Quote Post
Socinus
post Aug 11 2011, 06:12 PM
Post #7


Moving Target
**

Group: Members
Posts: 582
Joined: 13-April 08
Member No.: 15,881



QUOTE (UmaroVI @ Aug 11 2011, 11:30 AM) *
Was expecting a Ke$ha reference. Thread did not deliver.

I consider myself above that. Not by much, but still above that (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Tanegar
post Aug 11 2011, 06:59 PM
Post #8


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



<threadjack>It's a shame Kesha affects such a skanky stage persona; she cleans up pretty damn nice.</threadjack>
Go to the top of the page
 
+Quote Post
Critias
post Aug 11 2011, 07:03 PM
Post #9


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



It's a fine line that a shadowrunner (or rather, a shadowrunner's player character/creator) has to walk.

On the one hand, they've got to be fucked up enough -- mentally, physically, or socially -- to not be holding down a steady job in the "real world" despite having well above average stats and skills.

On the other hand, they've got to be stable enough that other professional criminals would want to work with them on a regular basis, that people would trust them to get a job done, etc, etc.
Go to the top of the page
 
+Quote Post
Draco18s
post Aug 11 2011, 08:14 PM
Post #10


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



I prefer my character with a splash of caramel and a double-shot of chocolate fudge.

Oh, you didn't mean for eating. *Cough*

(Look at icon, look at post, look at icon, look at post)
Go to the top of the page
 
+Quote Post
TheOOB
post Aug 13 2011, 08:59 AM
Post #11


Running Target
***

Group: Members
Posts: 1,290
Joined: 23-January 07
From: Seattle, USA
Member No.: 10,749



The most important thing is that your character can work well with the group. Different levels of quirks are tolerated by different groups.
Go to the top of the page
 
+Quote Post
Elfenlied
post Aug 13 2011, 12:36 PM
Post #12


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



And don't select flaws that hinder your group. Judas, Astral hazing and pacifist II come to mind.
Go to the top of the page
 
+Quote Post
Draco18s
post Aug 13 2011, 04:26 PM
Post #13


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Elfenlied @ Aug 13 2011, 08:36 AM) *
And don't select flaws that hinder your group. Judas, Astral hazing and pacifist II come to mind.


Hey, I've played some sweet games with someone who had one of those flaws.

Bear Who Walks Through Walls was a pacifist (total or partial I'm not sure, but if it was total, he never broke it). He could intimidate like no one's business. "I reach out and crush his gun."
Astral Hazing is a tool, like any other quality. Possibly a horribly broken tool, but when you can throw the hazed character at a toxic spirit and reduce its force to 0. Well.
As for Judas, that quality hasn't even been taken, at least not explicitly. But I have played one-shots where the GM (Jim: I miss you) would pull aside a few players and tell them Special Rules they'd be following. One said one-shot involved a Judas working for Lone Star. I think only one character managed to escape alive (who infiltrated a hotel and released a deadly toxic gas into the airvents, so also had the highest kill count).
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th April 2024 - 10:03 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.