IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Weapon Foci & Melee Defense, Let's Play 'Interpet The RAW'
Neurosis
post Aug 11 2011, 10:36 PM
Post #1


Moving Target
**

Group: Members
Posts: 935
Joined: 2-September 10
Member No.: 19,000



So, in your opinion, do weapon foci grant a dice pool bonus to melee defense tests when armed with the weapon?

According to RAW? According to common sense?

P. 199 SR4A says that "when used in physical combat, weapon foci grant the character a dice pool modifier to melee attacks equal to their Force". I can't think of any reason this bonus wouldn't also be added to melee defense when parrying (Reaction + Weapon Skill), except that it doesn't specifically say that it does.

What do you think?
Go to the top of the page
 
+Quote Post
Mardrax
post Aug 11 2011, 10:42 PM
Post #2


Running Target
***

Group: Members
Posts: 1,083
Joined: 13-December 10
From: Rotterdam, The Netherlands
Member No.: 19,228



QUOTE (Neurosis @ Aug 12 2011, 12:36 AM) *
So, in your opinion, do weapon foci grant a dice pool bonus to melee defense tests when armed with the weapon?

According to RAW? According to common sense?

P. 199 SR4A says that "when used in physical combat, weapon foci grant the character a dice pool modifier to melee attacks equal to their Force". I can't think of any reason this bonus wouldn't also be added to melee defense when parrying (Reaction + Weapon Skill), except that it doesn't specifically say that it does.

What do you think?

RAW: no.
Common sense: perhaps. Kinda depends on how you figure the bonus to work. If it's making the weapon automagically find its target, then no.

Would I mind giving the bonus? Not much, anyone who goes for the vastly suboptimal choice of melee, and then armed too, I don't mind giving a bit of padding.
Go to the top of the page
 
+Quote Post
Neurosis
post Aug 11 2011, 10:44 PM
Post #3


Moving Target
**

Group: Members
Posts: 935
Joined: 2-September 10
Member No.: 19,000



I sort of assumed that Weapon Foci were very very similar to magic weapons in that...other...game.

"The character still relies on her Physical attributes and skills in combat; the weapon focus merely makes her more effective".
Go to the top of the page
 
+Quote Post
HunterHerne
post Aug 11 2011, 10:45 PM
Post #4


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (Neurosis @ Aug 11 2011, 07:36 PM) *
So, in your opinion, do weapon foci grant a dice pool bonus to melee defense tests when armed with the weapon?

According to RAW? According to common sense?

P. 199 SR4A says that "when used in physical combat, weapon foci grant the character a dice pool modifier to melee attacks equal to their Force". I can't think of any reason this bonus wouldn't also be added to melee defense when parrying (Reaction + Weapon Skill), except that it doesn't specifically say that it does.

What do you think?


Emphasis mine.
Go to the top of the page
 
+Quote Post
Tanegar
post Aug 11 2011, 10:46 PM
Post #5


Runner
******

Group: Members
Posts: 2,656
Joined: 29-October 06
Member No.: 9,731



Unfortunately, RAW on this point is as explicit as RAW gets: the bonus applies to melee attacks, period. IMO, it would be reasonable to houserule that the bonus applies to melee defense, as well. I am unfamiliar with this "common sense" of which you speak. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Neurosis
post Aug 11 2011, 10:58 PM
Post #6


Moving Target
**

Group: Members
Posts: 935
Joined: 2-September 10
Member No.: 19,000



It just seems....odd. I wish that RAI was not so perpetually unknowable.
Go to the top of the page
 
+Quote Post
Glyph
post Aug 12 2011, 02:35 AM
Post #7


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



It could have very easily said "melee combat". It didn't. The RAW is clear. I, too, would house rule it to make more sense. Forget about RAI. Shadowrun isn't that bad, comparatively speaking, but it still has, in addition to its unclear rules, a number of rules that are perfectly clear but very stupid. RAI does not always equal common sense; the latter should trump the former. Just be sure to let players know about house rules ahead of time, since what people define as common sense can vary a lot from person to person.
Go to the top of the page
 
+Quote Post
Whipstitch
post Aug 12 2011, 03:52 AM
Post #8


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



I wouldn't change it, personally. Melee defense is plenty tough to crack without giving it another positive modifier. Frankly, I don't even consider it all that weird that a focus helps you attack but doesn't help you defend, either. Invoking common sense doesn't seem particularly relevant here given that we're talking about a nebulously defined magical power.


[EDIT]
QUOTE (Neurosis @ Aug 11 2011, 04:44 PM) *
I sort of assumed that Weapon Foci were very very similar to magic weapons in that...other...game.


I missed this earlier and I must say that it's not a safe assumption at all. Magic in Shadowrun is considerably more intimate than that in D&D. You need to attune to weapon foci to get any use out of them, for one thing, and even once attuned the weapons aren't ever said to be appreciably much different from other weapons of the same materials physically. For example, there's nothing I'm aware of in the structure rules saying that your heirloom force 3 katana weapon focus will be any harder to break or has a finer edge than a quality but unenchanted blade by the same maker; the benefit of using one is nil if you are not channeling your own powers through it somehow, so there isn't really much going on there physically. Fluff wise for all we know weapon foci work by leveraging the wielder's aggression. It'd make as much sense as anything in a setting in which it's possible to harm spirits with sheer pluck.
Go to the top of the page
 
+Quote Post
TheOOB
post Aug 12 2011, 05:57 AM
Post #9


Running Target
***

Group: Members
Posts: 1,290
Joined: 23-January 07
From: Seattle, USA
Member No.: 10,749



QUOTE (Neurosis @ Aug 11 2011, 05:58 PM) *
It just seems....odd. I wish that RAI was not so perpetually unknowable.


People emphasis RAI too much, RAI is only really neccesary when a)The rules are convolution or confusion, or b)the wording of the rules does not make something work like it says it works.

The rules here are that weapon foci add dice to melee attacks. That is about as clear as you can get. Personally, I don't think extra defense is necessary, and I don't think it makes sense. Magical weapons are supernaturally strong and powerful, a high force sword can cut through a troll as easily as it cuts through paper, but being hard or sharp doesn't make it block attacks better, the weapon would have to be self aware for that.

Now I could totally see possession spirits doing something along those lines.
Go to the top of the page
 
+Quote Post
Neurosis
post Aug 12 2011, 06:01 AM
Post #10


Moving Target
**

Group: Members
Posts: 935
Joined: 2-September 10
Member No.: 19,000



QUOTE
Magical weapons are supernaturally strong and powerful, a high force sword can cut through a troll as easily as it cuts through paper, but being hard or sharp doesn't make it block attacks better, the weapon would have to be self aware for that.


But it's not a damage bonus, it also makes you more skilled with the weapon and more likely to hit. I don't disagree with you that RAW seems fairly clearcut here, but it does not seem to mesh with what little fluff is given.
Go to the top of the page
 
+Quote Post
TheOOB
post Aug 12 2011, 06:04 AM
Post #11


Running Target
***

Group: Members
Posts: 1,290
Joined: 23-January 07
From: Seattle, USA
Member No.: 10,749



QUOTE (Neurosis @ Aug 12 2011, 01:01 AM) *
But it's not a damage bonus, it also makes you more skilled with the weapon and more likely to hit. I don't disagree with you that RAW seems fairly clearcut here, but it does not seem to mesh with what little fluff is given.


It makes you more likely to do damage. Any given melee attack roll involves many attacks, parries, dodges and the like, and may involve several hits that fail to do any damage, due to armor, tough skin, or only being a glancing blow.
Go to the top of the page
 
+Quote Post
The Jopp
post Aug 12 2011, 06:46 AM
Post #12


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



I would also rule for Melee Combat since the magician/adept is more "attuned" with his weapon - it is more of an extension of himself than a tool that he has trained with all his life.
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Aug 12 2011, 07:14 AM
Post #13


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



People have pointed out the fluff reason: Shadowrun melee foci arn't about protecting yoruself, they are about hurting the other guy.

People have already pointed out the balance reason: Melee is already kind of a crap option for all but the most amazingly skilled, adding a force 6 weapons focus on top of the other bonus already available would make a melee character pretty much unstrikable in melee combat, even before they went active dodge.

In short it's a bad idea.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 12 2011, 12:48 PM
Post #14


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (The Jopp @ Aug 11 2011, 11:46 PM) *
I would also rule for Melee Combat since the magician/adept is more "attuned" with his weapon - it is more of an extension of himself than a tool that he has trained with all his life.


No... That is what the Adept Power: Attunement (Sword) is for.
Go to the top of the page
 
+Quote Post
Whipstitch
post Aug 12 2011, 12:57 PM
Post #15


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Yeah, it's not really making you "more skilled," it's giving you an undefined situational bonus.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 12 2011, 01:22 PM
Post #16


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Whipstitch @ Aug 12 2011, 05:57 AM) *
Yeah, it's not really making you "more skilled," it's giving you an undefined situational bonus.


Well...

Weapon Foci are explicitely Defined for Attacks only.
Attunement is for all actions involving the use of the skill for the attuned item (Attack, defense, Skill Rolls, etc). I would classify Attunement as "more skilled" since it appllies to any/every use of the Item involved.
Go to the top of the page
 
+Quote Post
Neraph
post Aug 12 2011, 01:32 PM
Post #17


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (Tymeaus Jalynsfein @ Aug 12 2011, 06:48 AM) *
No... That is what the Adept Power: Attunement (Sword) is for.

Beat me to it.
Go to the top of the page
 
+Quote Post
DamienKnight
post Aug 12 2011, 01:52 PM
Post #18


Moving Target
**

Group: Members
Posts: 944
Joined: 24-January 04
From: MO
Member No.: 6,014



QUOTE (Neurosis @ Aug 12 2011, 01:01 AM) *
But it's not a damage bonus, it also makes you more skilled with the weapon and more likely to hit. I don't disagree with you that RAW seems fairly clearcut here, but it does not seem to mesh with what little fluff is given.

I agree with this logic. If the magic just made the weapon cut better then it would provide a DV bonus. It is a skill bonus, so it should apply to defense also, despite the verbal flatulence the book spews.
Go to the top of the page
 
+Quote Post
Mardrax
post Aug 12 2011, 02:18 PM
Post #19


Running Target
***

Group: Members
Posts: 1,083
Joined: 13-December 10
From: Rotterdam, The Netherlands
Member No.: 19,228



QUOTE (DamienKnight @ Aug 12 2011, 03:52 PM) *
I agree with this logic. If the magic just made the weapon cut better then it would provide a DV bonus. It is a skill bonus, so it should apply to defense also, despite the verbal flatulence the book spews.

It boosts your skill in cutting up people, not in preventing people from cutting up you.
Go to the top of the page
 
+Quote Post
Whipstitch
post Aug 12 2011, 03:05 PM
Post #20


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Yeah, my last post was unclear. I was thinking about the weapon focus rather than attune item. Magically enhanced skill and enhanced familiarity with your tools are covered by Improved Ability and Item Attunement respectively. When I say "Undefined" I meant that the fluff "hows" of weapon focus mechanics is rather unclear even if the purpose and results of such devices are rather clearly presented by RAW. If in your games you feel that it's important that a weapon focus means that the weapon feels more finely balanced or unnaturally light in your hands or something than go ahead and houserule things however you please. Such physical concerns aren't really how they work by RAW though.
Go to the top of the page
 
+Quote Post
Neurosis
post Aug 12 2011, 06:21 PM
Post #21


Moving Target
**

Group: Members
Posts: 935
Joined: 2-September 10
Member No.: 19,000



Does anyone have any snippets of how it worked in previous editions?
Go to the top of the page
 
+Quote Post
HunterHerne
post Aug 12 2011, 06:37 PM
Post #22


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (Whipstitch @ Aug 12 2011, 12:05 PM) *
Yeah, my last post was unclear. I was thinking about the weapon focus rather than attune item. Magically enhanced skill and enhanced familiarity with your tools are covered by Improved Ability and Item Attunement respectively. When I say "Undefined" I meant that the fluff "hows" of weapon focus mechanics is rather unclear even if the purpose and results of such devices are rather clearly presented by RAW. If in your games you feel that it's important that a weapon focus means that the weapon feels more finely balanced or unnaturally light in your hands or something than go ahead and houserule things however you please. Such physical concerns aren't really how they work by RAW though.


I say, as long as he/she doesn't try to change the mechanics, let the creator/wielder decide. Maybe one blade does seem lighter, and another seems to cut more easily? Maybe the next one seems to open up the senses of the user, and shows him/her where to move (this is mystic, not tech, so it could be an instant understanding)? But, it does only affect your ability to hit/deal damage by RAW, and I would keep it that way.
Go to the top of the page
 
+Quote Post
Whipstitch
post Aug 12 2011, 06:51 PM
Post #23


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



QUOTE (Neurosis @ Aug 12 2011, 01:21 PM) *
Does anyone have any snippets of how it worked in previous editions?


They essentially added to skill your combat skill in 3rd, which was a relatively minor bonus in the overall scheme of that system. They also had to be made of orichalcum whereas these days you could theoretically enchant a crappy wallhanger up as high as you like.
Go to the top of the page
 
+Quote Post
DamienKnight
post Aug 12 2011, 06:51 PM
Post #24


Moving Target
**

Group: Members
Posts: 944
Joined: 24-January 04
From: MO
Member No.: 6,014



QUOTE (Neurosis @ Aug 12 2011, 01:21 PM) *
Does anyone have any snippets of how it worked in previous editions?

QUOTE (SR3 p.191)
Weapon foci are magical melee weapons. Any Awakened
character can bond and use a weapon focus. An active weapon
focus adds its Force to its owner’s appropriate combat skill
when wielded in combat.


3rd edition it assisted with blocking as well as attacking, because why the hell wouldnt it!?
Go to the top of the page
 
+Quote Post
Whipstitch
post Aug 12 2011, 06:58 PM
Post #25


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



And now it's a magical device for attacking. I don't expect attack magic to protect me any more than I expect my stun bolts to heal people. It really all depends on what kind of fluff you want from your game.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 31st May 2025 - 10:41 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.