IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

8 Pages V  « < 2 3 4 5 6 > »   
Reply to this topicStart new topic
> Firearms, Magic Wands that Make Problems Go Away
Blitz66
post Aug 12 2011, 08:03 PM
Post #76


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



QUOTE (KarmaInferno @ Aug 12 2011, 08:59 PM) *
As I said above, see the Arachne.

Yes, it ends up looking like a gun with legs. So?

And you know there's a weapon mod that lets a gun fly around like a bumblebee, right?



-k

There is? See, this is the kind of stuff I want to know about.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 12 2011, 08:15 PM
Post #77


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (Blitz66 @ Aug 12 2011, 04:03 PM) *
There is? See, this is the kind of stuff I want to know about.

The Arachne drone is from WAR. It's more or less a set of spider legs you attach to any weapon of up to LMG size, comes with a drone brain and Gecko Tips so if can crawl around on it's own, even on walls and ceilings, and shoot things for it's master. Or you can possibly just pick up the gun and use it normally.

The Propulsion System weapon mod from Arsenal requires the Pilot Upgrade mod and a smartlink equipped weapon. There are three versions, "limping" which lets the weapon move around slowly, "crawling" which lets it walk around like any other walking drone, and "flying" which gives it limited flight capacity. The Limping and Crawling versions are pretty much superseded by the Arachne drone these days though.

[EDIT]The Flying mod, as Miri helpfully points out, can be duplicated by attaching the weapon to an Optic-X from the core book. So there really is no good reason to use the Propulsion System mod anymore.




-k
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 12 2011, 08:17 PM
Post #78


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (KarmaInferno @ Aug 12 2011, 01:15 PM) *
The Arachne drone is from WAR. It's more or less a set of spider legs you attach to any weapon of up to LMG size, comes with a drone brain and Gecko Tips so if can crawl around on it's own, even on walls and ceilings, and shoot things for it's master. Or you can possibly just pick up the gun and use it normally.

The Propulsion System weapon mod requires the Pilot Upgrade mod and a smartlink equipped weapon. There are three versions, "limping" which lets the weapon move around slowly, "crawling" which lets it walk around like any other walking drone, and "flying" which gives it limited flight capacity. The Limping and Crawling versions are pretty much superseded by the Arachne drone these days though.

-k


Indeed, why go through all the trouble of giving the weapon mobility mods when the Arachne Drone is a better deal all around.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 12 2011, 08:51 PM
Post #79


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Spider-gun, Spider-gun,
Has a beltfeed of spider fun
Pops a burst, any size,
Catches targets just like flies
Look Out!
Here comes the Spider-gun!


(IMG:style_emoticons/default/grinbig.gif)





-k
Go to the top of the page
 
+Quote Post
Brainpiercing7.6...
post Aug 12 2011, 09:51 PM
Post #80


Moving Target
**

Group: Members
Posts: 873
Joined: 16-September 10
Member No.: 19,052



QUOTE (Tymeaus Jalynsfein @ Aug 12 2011, 09:56 PM) *
Weird... I am not selectively reading the RAW on Modifications. I am reading the RAW and applying it as written. You cannot add a 250 round magazine to a pistol. Case Closed. I do not actually ignore the stupid stuff (Emotitoys notwithstanding). Most of it is there for balance (or something). Show me a rule where you can just make any modification willy nilly (other than the right to house-rule at any table) and I will quit commenting on this. Fact is, there is no rule for such equipment in the game, anywhere.


Wasn't it you who said to ignore stupid RAW? I am merely using normal grammar to interpret the rules text, and not interpreting stuff into it which isn't there. It says "adds 250 rounds capacity, belt feed, or...", with a clearly additive connotation on the comma. If they had intended otherwise, they should have written "adds 250 rounds to a belt fed weapon, or", which is just as long. Commas aren't used in the way you interpret that quote.

So, really, the pricing might be wrong, it might not make sense at all, but that sure is what it says.

QUOTE
Yes, you can indeed house-rule anything you like, but it is not the Rules from the book. Not arguing your house rule. I am arguing that the modifications being talked about DO NOT EXIST in the game.


Well, yes, which is why I find it easy to house-rule them in.

QUOTE
I find it funny that you believe that certain things do not exist [b](In SR, guns don't get hot. They don't cook off. They don't get barrel wear (as long as I don't glitch), etc.)[/b], but they do, there is just no RULE for them. If you do not use such things (Fluff, Flavor, or whatever else you may call it), that is not my issue. Guns get hot when you fire rounds through them. Fire too many, and you melt a barrel. Just because there are no rules for them does not mean that it does not happen.

No worries though. To each his own. (IMG:style_emoticons/default/smile.gif)


If there is no mechanical rule to make these things happen, then it's all in my good will to let them happen. If I blow 10 mags on full-auto through a subgun and the GM then says "your weapon is hot enough to melt", I migth say, "sure enough, but I reload and let fly again", because, as long as I don't glitch, nothing is going to happen. Of course, should I (critically) glitch, it's within the realm of possibility that the gun turns to mush, but that could have happened on the first round fired as well.

Now you can of course dislike that, and I'm inclined to agree that, yes, guns (IRL) DO get very hot. But unless you make a bullet counter that adds up heat like in Battletech or something, then heat isn't a GAME issue, and everyone is free to completely ignore it.

I think this is one of the main problems people have with SR: The game world is far too similar to the real world, so we think things should work the way they do in the real world. However, very often if we really want things to be like that, we actually have to house-rule them, or else the strange mechanics the authors thought up take effect. The authors just forgot to mention that.

Well, anyway, we aren't getting anywhere anymore, so I guess we just have to agree to disagree.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 12 2011, 10:02 PM
Post #81


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



In general, if you're talking about a house rule, be specific that you are.

Most folks on the forums will be assuming you're talking about the books, which is perfectly reasonable, as they provide a common point of reference.




-k
Go to the top of the page
 
+Quote Post
Faraday
post Aug 12 2011, 11:45 PM
Post #82


Running Target
***

Group: Members
Posts: 1,026
Joined: 13-February 10
Member No.: 18,155



QUOTE (CanRay @ Aug 12 2011, 10:07 AM) *
Until the barrel melts. And droops.

Reminds me of this video.

As for weapons/mods, I find that tasers a LOT. Always have one around with a laser sight (don't smartlink) and you'll have a totally street legal piece that does 8 stun damage.

-For any actual firearm, I smartlink it if at all possible, usually go for a top-mount.

-Some people dislike longarms, but they have their place. Sporting rifles make great sniping weapons that won't automatically get you arrested if you are caught with one and do nearly as much damage. Internal silencers, slings, and chameleon coating are all great here. Easy breakdown allows you to keep one in a suitcase, ready to go in 2.5-4 initiative passes. (depends on breakdown type and loading mechanism) Note that easy breakdown is still not forbidden.

-Shotguns are hard to hide (unless, again, you use easy breakdown), but they also won't get you arrested on sight if a Cop spots it. Even the full-auto ones.

-The Sakura Fubuki is a burst-fire weapon with a decent-sized clip and very little recoil. Trouble is, it's a muzzle-loader AND costs 2k nuyen. Still a great little number if you focus on making it concealable. Getting it down to a -5 visibility modifier is not difficult. On the other end of the scale is the Ares Slivergun. It's a heavy pistol with a damage code of 8P/+5 AP. The gun absolutely blows at killing drones or vehicles, but shredding up people is second nature. Even against armored goons, the damage code and burst fire rate makes the gun pretty scary for a heavy pistol since it'll most often deal stun damage.

-For a drone-killer in your pocket, bring a Ruger Warhawk loaded with Ex-Explosive rounds. That's 7P/-3 AP damage, which means that a couple net hits will damage pretty much any drone. Making a called shot to increase your damage will usually put you over most hardened vehicle armor.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Aug 12 2011, 11:47 PM
Post #83


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Don't try to blame this on grammar. It works either way, 'grammatically'. It's only when you take into account actual (non-Miri) common sense, the entire rest of the game rules, and balance, that the incredibly obvious correct interpretation emerges. Grammar is neutral.
Go to the top of the page
 
+Quote Post
Miri
post Aug 13 2011, 12:24 AM
Post #84


Moving Target
**

Group: Members
Posts: 271
Joined: 5-July 11
From: Firebase Zulu
Member No.: 32,769



QUOTE (Yerameyahu @ Aug 12 2011, 05:47 PM) *
Don't try to blame this on grammar. It works either way, 'grammatically'. It's only when you take into account actual (non-Miri) common sense, the entire rest of the game rules, and balance, that the incredibly obvious correct interpretation emerges. Grammar is neutral.


And when you use that common sense and wonder.. why the hell can't I use that empty space for the belt hopper to fit cartridge ammo in some kind of feeder mechanism.. you get a 250 round clip for your burst firing Machine Pistol/Heavy Pistol. And it isn't obvious, Weapon mount says one thing, Ammo Bin says another.

http://dictionary.reference.com/browse/comma
Go to the top of the page
 
+Quote Post
Blitz66
post Aug 13 2011, 12:36 AM
Post #85


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



The ratio of helpful info to petty bickering in my thread is getting alarming.

Miri, no one is going to buy the idea that a weapon gains a magical belt feed system that only takes a couple minutes to install and uninstall when you put it on a weapon mount, even if it is a single-shot weapon otherwise. That's not the sensible interpretation. You do what you want, but for the purposes of this thread, let's drop this line of discussion and assume that the only weapons that get the belt-fed ammo are the ones designed to be belt-fed.

EDIT: Brainpiercing, the same thing. The bit you quoted is most reasonably interpreted as 250 rounds in a belt feed format. If it added belt feed capacity to the weapon, I would expect a little more verbage along those lines.

Not that I WANT you to be wrong. A belt-fed Thunderstruck on a blimp would be sweet. Just doesn't seem plausible.
Go to the top of the page
 
+Quote Post
Daier Mune
post Aug 13 2011, 01:02 AM
Post #86


Moving Target
**

Group: Members
Posts: 346
Joined: 17-January 08
Member No.: 15,341



QUOTE (Blitz66 @ Aug 12 2011, 07:36 PM) *
The ratio of helpful info to petty bickering in my thread is getting alarming.


Welcome to Dumpshock! Or any other online forum, for that matter.
Go to the top of the page
 
+Quote Post
Blitz66
post Aug 13 2011, 01:15 AM
Post #87


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



QUOTE (Daier Mune @ Aug 13 2011, 02:02 AM) *
Welcome to Dumpshock! Or any other online forum, for that matter.

Yeah, I know. It's just that more than half the posts have been arguing about a point that is clarified on another page into something plausible, considering how firearms work. Why not devote the energy into talking about how to best put holes in things?
Go to the top of the page
 
+Quote Post
Miri
post Aug 13 2011, 01:15 AM
Post #88


Moving Target
**

Group: Members
Posts: 271
Joined: 5-July 11
From: Firebase Zulu
Member No.: 32,769



Very well. I will just leave you with this.

Relevant portion starts at 0:49.

http://www.youtube.com/watch?v=kBjUDCyDCuI
Go to the top of the page
 
+Quote Post
Blitz66
post Aug 13 2011, 01:22 AM
Post #89


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



Cool. Thanks. Seems like a magazine substitution mod for the belt feed bin wouldn't be at all unreasonable a homebrew. Suspected that might be the case. A single-shot or revolver, on the other hand...
Go to the top of the page
 
+Quote Post
suoq
post Aug 13 2011, 01:38 AM
Post #90


Running Target
***

Group: Members
Posts: 1,272
Joined: 22-June 10
From: Omaha. NE
Member No.: 18,746



QUOTE (Miri @ Aug 12 2011, 08:15 PM) *
Very well. I will just leave you with this.
The 100 rounds in a glock using a double drum magazine portion of this video was already posted in the previous page of this thread. (IMG:style_emoticons/default/sarcastic.gif)
Go to the top of the page
 
+Quote Post
Marwynn
post Aug 13 2011, 01:39 AM
Post #91


Moving Target
**

Group: Members
Posts: 986
Joined: 29-June 07
Member No.: 12,093



If there's one thing an enterprising hole-maker wants to remember is Arsenal p150. It's the list of which Recoil Compensators work together.

(And if you don't have enough RC then use a Gyro Harness. Actually, even if you have enough, a Gyro Harness also removes movement modifiers which is cool. Try to shoot for, ahem, an RC of 5 on the gun itself so that even at Full Auto on a run you'll have RC 11 or no modifiers: at least for moving and shooting.)

Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 13 2011, 01:46 AM
Post #92


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (Miri @ Aug 12 2011, 08:15 PM) *
Very well. I will just leave you with this.

Relevant portion starts at 0:49.

http://www.youtube.com/watch?v=kBjUDCyDCuI

And under Shadowrun rules, those would be Weapon Mods, not Vehicle Mods.

You can indeed increase ammo capacity by installing the various Weapon Mods. That is fine.

But a 200 nuyen Ammo Bin cannot magically feed 250 rounds of ammo to any weapon in the game that fires bullets regardless of their existing feed mechanism. That is all.

Heck, under the "ammo bin gives any bullet-based weapon 250 round ammo capacity" interpretation, you could insert the single shot Gun Cane into the system and somehow it would work. And THAT gun is reloaded by taking it apart.

The Ammo Bin is a box.



-k
Go to the top of the page
 
+Quote Post
Blitz66
post Aug 13 2011, 01:51 AM
Post #93


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



That subtopic is over. Please stop talking about it.
Go to the top of the page
 
+Quote Post
Faraday
post Aug 13 2011, 02:54 AM
Post #94


Running Target
***

Group: Members
Posts: 1,026
Joined: 13-February 10
Member No.: 18,155



QUOTE (Marwynn @ Aug 12 2011, 05:39 PM) *
(And if you don't have enough RC then use a Gyro Harness. Actually, even if you have enough, a Gyro Harness also removes movement modifiers which is cool. Try to shoot for, ahem, an RC of 5 on the gun itself so that even at Full Auto on a run you'll have RC 11 or no modifiers: at least for moving and shooting.)

Gyrostabilization harnesses are awesome and all, but they're kinda bulky and it's slow to swap weapons. Cyberarm gyromounts only provide 3 RC, but you still get the movement modifiers negated without the inconvenience or obviousness of wearing a full-body harness.
Go to the top of the page
 
+Quote Post
Neraph
post Aug 13 2011, 04:41 AM
Post #95


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (KarmaInferno @ Aug 12 2011, 12:20 PM) *
I now install a revolver into the turret. Wow! The feed mechanism now somehow loads 250 rounds into the cylinder!

It's like a really, really slow gatling gun!

Sorry, couldn't resist.
Go to the top of the page
 
+Quote Post
Blitz66
post Aug 13 2011, 05:09 AM
Post #96


Moving Target
**

Group: Members
Posts: 174
Joined: 2-July 11
Member No.: 32,605



QUOTE (Faraday @ Aug 13 2011, 03:54 AM) *
Gyrostabilization harnesses are awesome and all, but they're kinda bulky and it's slow to swap weapons. Cyberarm gyromounts only provide 3 RC, but you still get the movement modifiers negated without the inconvenience or obviousness of wearing a full-body harness.

So, cyberarm with gyromounts for unAwakened gun enthusiasts, harness for those with both mojo and the desire to shoot things. That sound right?
Go to the top of the page
 
+Quote Post
CanRay
post Aug 13 2011, 05:16 AM
Post #97


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Blitz66 @ Aug 13 2011, 12:09 AM) *
So, cyberarm with gyromounts for unAwakened gun enthusiasts, harness for those with both mojo and the desire to shoot things. That sound right?
Yeah, pretty much.

But if you're able to kill things with your mind, why have a Panther Assault Cannon?

...

Adepts being the exception, of course.
Go to the top of the page
 
+Quote Post
mmmkay
post Aug 13 2011, 05:25 AM
Post #98


Moving Target
**

Group: Members
Posts: 197
Joined: 13-July 09
Member No.: 17,390



QUOTE (Faraday @ Aug 12 2011, 04:45 PM) *
Reminds me of this video.

As for weapons/mods, I find that tasers a LOT. Always have one around with a laser sight (don't smartlink) and you'll have a totally street legal piece that does 8 stun damage.


The reason you would choose a laser sight over a smartgun system is that laser sights keep the taser unrestricted? How easy would it be to determine a taser is a smartgun and therefore requires a license to own? For that matter how hard would it be to observe the internal modifications of any gun? If I looked at your taser with an internal silencer, would I know that it's forbidden immediately if I knew it had a silencer or would I even be able to tell if it had a silencer inside it in the first place?

QUOTE
-For any actual firearm, I smartlink it if at all possible, usually go for a top-mount.

If I plan on using tracer rounds, then a laser sight works better overall. Although there are a lot of benefits to switching ammo, reloading and such that are obtained when using a smartgun system.

QUOTE
-Some people dislike longarms, but they have their place. Sporting rifles make great sniping weapons that won't automatically get you arrested if you are caught with one and do nearly as much damage. Internal silencers, slings, and chameleon coating are all great here. Easy breakdown allows you to keep one in a suitcase, ready to go in 2.5-4 initiative passes. (depends on breakdown type and loading mechanism) Note that easy breakdown is still not forbidden.

-Shotguns are hard to hide (unless, again, you use easy breakdown), but they also won't get you arrested on sight if a Cop spots it. Even the full-auto ones.


How easy is it to spot a broken down weapon? Heavy pistols are apparently capable of being worn as jewelry, but the perception threshold was never mentioned. Presumably it is less than 4.

QUOTE
-The Sakura Fubuki is a burst-fire weapon with a decent-sized clip and very little recoil. Trouble is, it's a muzzle-loader AND costs 2k nuyen. Still a great little number if you focus on making it concealable. Getting it down to a -5 visibility modifier is not difficult. On the other end of the scale is the Ares Slivergun. It's a heavy pistol with a damage code of 8P/+5 AP. The gun absolutely blows at killing drones or vehicles, but shredding up people is second nature. Even against armored goons, the damage code and burst fire rate makes the gun pretty scary for a heavy pistol since it'll most often deal stun damage.


The Sakura Fubuki is a light pistol so it already has -2 concealability. Did you mean barrel reduction for concealability -3 and a concealed holster for -5 total? Or were you thinking chameleon coating and other stuff? I thought the Ares Viper Silvergun had a damage code of 8P/+2 AP, but perhaps that is a typo? I always thought that was a super cool flechette gun if it had an innate -3 AP. Was this errata'd or something? I thought I was up to date.

QUOTE
-For a drone-killer in your pocket, bring a Ruger Warhawk loaded with Ex-Explosive rounds. That's 7P/-3 AP damage, which means that a couple net hits will damage pretty much any drone. Making a called shot to increase your damage will usually put you over most hardened vehicle armor.

I like the image that comes to mind when I think of this.

I would like to thank Marwynn, suoq, Faraday, and especially UmaroVI for their detailed posts on firearms. I literally quadrupled my understanding of what makes a firearm good or relevant, since I seemed to be unaware that I was uneducated about the matter beforehand. Thanks again.
Go to the top of the page
 
+Quote Post
CanRay
post Aug 13 2011, 05:33 AM
Post #99


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



I introduced Lone Star officers with Ruger Thunderhawks, and my group was "JESUSALLAHBUDDHA, WTF WAS THAT?"

No mods necessary. And they were just regular beat cops right out of a squad car.
Go to the top of the page
 
+Quote Post
Marwynn
post Aug 13 2011, 06:44 AM
Post #100


Moving Target
**

Group: Members
Posts: 986
Joined: 29-June 07
Member No.: 12,093



QUOTE (Faraday @ Aug 12 2011, 09:54 PM) *
Gyrostabilization harnesses are awesome and all, but they're kinda bulky and it's slow to swap weapons. Cyberarm gyromounts only provide 3 RC, but you still get the movement modifiers negated without the inconvenience or obviousness of wearing a full-body harness.


Swap weapons? I have never ever swapped guns on a harness while on a run. Hell, there are some runners out there who haven't even reloaded on a run before, but that's beside the point.

It is quite visible and it's not something you bring with you on every run, unless you're the armed backup guy (aka Plan B). Of course, you could cover it up with ruthenium coating, along with the weapon itself, and you wouldn't care less about how bulky it is.

Gyromounts are not exactly a convenient alternative. For one thing, you'll need at least a lower arm cyberlimb unless your GM lets you install them in cyberhands. That's essence loss and a rather blatant illegal mod to have to a cyberlimb. You could make it modular, but then if the point is to swap in the gyromount you might as well shrug into a harness.

Harnesses for everyone who wants to carry an SMG or Assault Rifle and do more than Suppressive Fire or short bursts. It's not for those times when you need to be incognito, but then again, why do you need a recoil-heavy weapon when you need subtlety?

For added fun, look up Battle Rifles. Hope my ramblings were of some use. Experiment (on corpsec)!
Go to the top of the page
 
+Quote Post

8 Pages V  « < 2 3 4 5 6 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 08:21 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.