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> An offer you can refuse, Shadowruns that your team didn't take.
Brainpiercing7.6...
post Aug 17 2011, 01:57 PM
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QUOTE (Psikerlord @ Aug 17 2011, 01:37 PM) *
This is a metagame issue. If the job offered really is the game the GM has prepared... the PCs should never decline it! It's the game he prepared!! It doesn't matter about roleplaying in this scenario - do you want to play SR tonight or not? And btw, if you refused, you'll piss the GM off big time! He spent hours putting this scenario together, after all.

If the GM builds in a refusal as part of a plot well then fair enough. But in that case the GM has to be ready for PCs accepting the deal too... stranger things have happened


This can be directly translated into the deal with teh J: If the runners walk away, then the offer wasn't good enough. Either the GM compromises and increases pay/makes things more attractive, or he doesn't, and everyone has to deal with the consequences. If he is then pissed, then he just sucks as a GM.
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Kalvan
post Aug 17 2011, 02:00 PM
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We refused to get involved with Seattle Mafia politics involving the O'Malleys and Finnigans.

We didn't get involved in the events of [i][Emergence/i].

We didn't take up offers on several runs involing Dunkelzahn's will.

As much as several of us wanted to do it, we ultimately didn't do or take any part in a plot against Kenneth Brackhaven's life.
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DamienKnight
post Aug 17 2011, 03:50 PM
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In our group everyone has two characters. This allows one character to have some downtime (injury, surgery, etc) and the player can still play with their other character. It also allows for more realistic job accepting/declining. If one of your characters has high morals and wont kidnap a child for a mission, they can turn down the job and the player can pull out their other character.

With that in mind, we routinely have characters turn down jobs because either it is not paying enough, or it goes against the characters moral code (be it helping a drug dealer, murdering or otherwise harassing the innocent, or working for a corp they dont trust.)

One other time the GM had an Indian Johnson (that guy can do a fantastic Indian accent) which annoyed one of the players and made him feel like the Johnson did not know what he was doing (thats really a bit racist now that I think about it, but I guess that player really is a bit racist) and was a very paranoid player anyway. When the mission involved riding in a sub into an underwater base (which the GM had painstakingly mapped out in detail) he flat out turned down the job, saying he always needed a way to retreat from a run, and he cant swim out if they are that deep.

I spent 30 minutes trying to convince him to take the job, but he never took it. We ended up playing Borderlands on PS3 and forcing that player to make another less paranoid character for the next time something like that came up.

His next character was a Pimp who loved fried chicken (brought it to the meets and offered it to Mr. Johnson) and would do ANYthing for money. Wow, yeeeaah.. that guy was super racist now that I think about it.

Ah, but my point is, have your players create backup characters so they dont violate their characters beliefs just for a chance to play.
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kzt
post Aug 17 2011, 07:38 PM
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QUOTE (HunterHerne @ Aug 17 2011, 04:50 AM) *
A good GM should be ready for any response. If my players refuse a run, I usually havea smaller play available. Won't pay as much, usually "easier", although it may fall outside their normal expertises. And I offer the other job to the NPC Runner teams I have floating around, and extrapolate how well they do. Sometimes, the PCs will hear about the results on the news.

Playing another game, I had a GM who offered us some pretty ugly job, like kidnapping a kid. We refused it and he the guy said, "Great. I really didn't think I was dealing with people who would take that kind of a job, but I needed to know before I hired someone to stop the people who I know are going to kidnap..."

It worked really well, he was prepared to handle whichever side you wanted to play.
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Draco18s
post Aug 17 2011, 07:50 PM
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QUOTE (kzt @ Aug 17 2011, 03:38 PM) *
Playing another game, I had a GM who offered us some pretty ugly job, like kidnapping a kid. We refused it and he the guy said, "Great. I really didn't think I was dealing with people who would take that kind of a job, but I needed to know before I hired someone to stop the people who I know are going to kidnap..."

It worked really well, he was prepared to handle whichever side you wanted to play.


Nice.
Way to turn the "Accept Quest [y/n]" into an "Accept Quest [y/y]" option. (IMG:style_emoticons/default/wink.gif)
Sure, the details changed, but there's no way that the players could have known prior to selecting their option what the dialog tree was going to say.

(That is, if they'd accepted, he'd have given them a job anyway)

I always love those kinds of tricks.
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last_of_the_grea...
post Aug 18 2011, 12:36 AM
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Back in 3rd edition a johnson offered us a total of 100 000 nuyen to whack Maurice Bigio.

I said, "No way!" The rest of the group silently but unanimously agreed.

The GM was very surprised and none of us understood why he was so surprised. 100K for a team of 4. 25000 nuyen each. Kill the head mafia man of Seattle. Suuuure that won't come back to bite us in the ass...
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suoq
post Aug 18 2011, 01:10 AM
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QUOTE (last_of_the_great_mikeys @ Aug 17 2011, 07:36 PM) *
Back in 3rd edition a johnson offered us a total of 100 000 nuyen to whack Maurice Bigio.

I said, "No way!" The rest of the group silently but unanimously agreed.

The GM was very surprised and none of us understood why he was so surprised. 100K for a team of 4. 25000 nuyen each. Kill the head mafia man of Seattle. Suuuure that won't come back to bite us in the ass...

Once the other three dropped out, I would have seriously considered that offer.
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HunterHerne
post Aug 18 2011, 01:38 AM
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QUOTE (suoq @ Aug 17 2011, 10:10 PM) *
Once the other three dropped out, I would have seriously considered that offer.


Whether you succeeded or not, it could be a crowning moment of awesome, depending how far the character gets.
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scarius
post Aug 18 2011, 02:24 AM
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QUOTE
Once the other three dropped out, I would have seriously considered that offer.



QUOTE ( @ Aug 18 2011, 11:38 AM) *
Whether you succeeded or not, it could be a crowning moment of awesome, depending how far the character gets.


Don't forget that the old "sniper on the roof with a good gun and a camera on the rifle" can also get the job done from a distance with not many people knowing who made the shot
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PeteThe1
post Aug 18 2011, 05:18 AM
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QUOTE (scarius @ Aug 17 2011, 07:24 PM) *
Don't forget that the old "sniper on the roof with a good gun and a camera on the rifle" can also get the job done from a distance with not many people knowing who made the shot

I'm surprised there aren't more hits using stealth drones with anti-vehicle missles. It works for the USAF today, and drones are cheap and available in the 6th world.
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Psikerlord
post Aug 18 2011, 10:57 AM
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QUOTE (Brainpiercing7.62mm @ Aug 17 2011, 02:57 PM) *
This can be directly translated into the deal with teh J: If the runners walk away, then the offer wasn't good enough. Either the GM compromises and increases pay/makes things more attractive, or he doesn't, and everyone has to deal with the consequences. If he is then pissed, then he just sucks as a GM.


Just to clarify my earlier post - I am assuming the GM is offering a worthy job, one which bascially fits the PCs. If not, well, yes, GM could be in trouble - but what GM is going to offer a job they suspect the PCs won't take (putting aside the scenario where you are supposed to reject it, and the GM has another "real job" prepared)
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Tymeaus Jalynsfe...
post Aug 18 2011, 01:03 PM
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QUOTE (PeteThe1 @ Aug 17 2011, 10:18 PM) *
I'm surprised there aren't more hits using stealth drones with anti-vehicle missles. It works for the USAF today, and drones are cheap and available in the 6th world.


This is another example of Lost Tech from before the Crash of 2029. (IMG:style_emoticons/default/smile.gif)
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Xahn Borealis
post Aug 18 2011, 02:29 PM
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QUOTE (DamienKnight @ Aug 17 2011, 04:50 PM) *
In our group everyone has two characters. This allows one character to have some downtime (injury, surgery, etc) and the player can still play with their other character. It also allows for more realistic job accepting/declining. If one of your characters has high morals and wont kidnap a child for a mission, they can turn down the job and the player can pull out their other character.

*le snip*

Ah, but my point is, have your players create backup characters so they dont violate their characters beliefs just for a chance to play.


That's pretty clever, they could be each other's contacts too, maybe even sharing gear. "I don't have a rocket launcher, but my alt- I mean my friend does."
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