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> Magic Fingers, Can you pick yourself up?
Tymeaus Jalynsfe...
post Aug 17 2011, 03:35 PM
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QUOTE (Neraph @ Aug 17 2011, 09:26 AM) *
So then... what's the base DV of an item thrown with Levitate?


Depends upon how high up he was before he was thrown off the building.
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Irion
post Aug 18 2011, 07:59 AM
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So then... what's the base DV of an item thrown with Levitate?

Depends on the object, the speed and the angle.

From a game design point of view: Always less than the fling spell.
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Makki
post Aug 18 2011, 08:01 AM
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QUOTE (Neraph @ Aug 17 2011, 10:26 AM) *
So then... what's the base DV of an item thrown with Levitate?

you have the speed as in the spell description, now ram the levitated guy against a wall/vehicle/barrier and use the Ramming rules (IMG:style_emoticons/default/nyahnyah.gif)
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hermit
post Aug 18 2011, 08:48 AM
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Can I use Slow to slowly fall from a building instead of as a bullet shield, provided I am a troll and not exactly lightweight? Or would you recommend Magic Finger or Levitate instead?
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Irion
post Aug 18 2011, 08:57 AM
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@hermit
Yes you can.
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Elfenlied
post Aug 18 2011, 10:02 AM
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QUOTE (hermit @ Aug 18 2011, 08:48 AM) *
Can I use Slow to slowly fall from a building instead of as a bullet shield, provided I am a troll and not exactly lightweight? Or would you recommend Magic Finger or Levitate instead?


I always thought that was the intended purpose of the Slow spell, actually.
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Tymeaus Jalynsfe...
post Aug 18 2011, 12:51 PM
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QUOTE (Elfenlied @ Aug 18 2011, 03:02 AM) *
I always thought that was the intended purpose of the Slow spell, actually.


It is... (IMG:style_emoticons/default/smile.gif)
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Draco18s
post Aug 18 2011, 02:22 PM
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QUOTE (Elfenlied @ Aug 18 2011, 06:02 AM) *
I always thought that was the intended purpose of the Slow spell, actually.


Along with stopping bullets and grenades (it's all right there in the spell description).
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hermit
post Aug 18 2011, 04:05 PM
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Point is: trollls weigh a lot. Assuming them to be 1,5 times as massive AND twice as tall as a human, we're talking easily 400 kg here. Add to that 100 kg of equipment and clothes, and you need 3 hits or the troll just falls. And that's assuming your troll is part of a one-man team. Plus, Slow is a sustained area, so you need to plan ahead and have good LOS, and are less flexible, unless you want to cast it at the last possible moment. Personally, I think Levitate works better.
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Tymeaus Jalynsfe...
post Aug 18 2011, 04:51 PM
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QUOTE (hermit @ Aug 18 2011, 10:05 AM) *
Point is: trollls weigh a lot. Assuming them to be 1,5 times as massive AND twice as tall as a human, we're talking easily 400 kg here. Add to that 100 kg of equipment and clothes, and you need 3 hits or the troll just falls. And that's assuming your troll is part of a one-man team. Plus, Slow is a sustained area, so you need to plan ahead and have good LOS, and are less flexible, unless you want to cast it at the last possible moment. Personally, I think Levitate works better.


Really? At 50 KG per Hit? The Troll now needs 10 Net Hits to be affected or he falls. Doesn't look like it works better to me. (IMG:style_emoticons/default/smile.gif)
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hermit
post Aug 18 2011, 06:03 PM
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Wasn't levitate at 200/hit?
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Tymeaus Jalynsfe...
post Aug 18 2011, 06:12 PM
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QUOTE (hermit @ Aug 18 2011, 12:03 PM) *
Wasn't levitate at 200/hit?


Nope... 50 kg/Hit. Mass Levitate is 200 kg/Hit.
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Mardrax
post Aug 18 2011, 06:35 PM
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QUOTE (Tymeaus Jalynsfein @ Aug 18 2011, 08:12 PM) *
Nope... 50 kg/Hit. Mass Levitate is 200 kg/Hit.

Deehrm...
QUOTE (SR4A pg 210)
Levitate allows the caster to telekinetically lift a person or object and move it around. The caster must achieve a threshold on the Spellcasting Test equal to 1 per 200 kg of the subject’s mass.
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Tymeaus Jalynsfe...
post Aug 18 2011, 06:56 PM
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QUOTE (Mardrax @ Aug 18 2011, 11:35 AM) *
Deehrm...


Ooops... What the hell am I remembering then? (IMG:style_emoticons/default/wobble.gif)
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hermit
post Aug 18 2011, 07:28 PM
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Ha, my memory works. ^_^
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Shinobi Killfist
post Aug 18 2011, 08:52 PM
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Other than the broken parts the only real benefits of slow are the magical instant slow with no damage parts and it hits multiple targets. The problem with levitate in stopping a fall is if you are falling X meters a second levitate would only cancel force x net hits meters per combat turn. Which works fine if you cast it early, not so great if you are trying to slow/stop the fall at the last instant. Trolls screw things up but a party of more human sized people can be slowed, where with levitate that would be one hell of a multicasting roll. It is a cool concept, but overall yes slow is just a sad levitate if you ignore the bad bullet immunity parts.

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Dakka Dakka
post Aug 18 2011, 09:08 PM
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QUOTE (Shinobi Killfist @ Aug 18 2011, 10:52 PM) *
The problem with levitate in stopping a fall is if you are falling X meters a second levitate would only cancel force x net hits meters per combat turn. Which works fine if you cast it early, not so great if you are trying to slow/stop the fall at the last instant.
Actually that is not the case. After a successful casting you can move the object at a speed of up to Force x net hits m/Turnin any direction. The target will simple be accelerated/decelerated to the appropriate speed. Yes, this breaks the laws of physics, but hey it's magic.
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hermit
post Aug 18 2011, 09:26 PM
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All levitation-related spells break the laws of physics. All magic does, actually. It's why they call it magic!
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Yerameyahu
post Aug 18 2011, 09:30 PM
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Dakka Dakka, I think that's the point. Being *instantly decelerated* to the Levitate speed might be nearly as bad as hitting the ground.
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hermit
post Aug 18 2011, 09:58 PM
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It's the same effect Slow has, just a lot more versatile.
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Tymeaus Jalynsfe...
post Aug 18 2011, 10:02 PM
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QUOTE (hermit @ Aug 18 2011, 01:28 PM) *
Ha, my memory works. ^_^



Indeed it does... Not sure why mine is failing me at this moment, but there it is. (IMG:style_emoticons/default/wobble.gif)
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Fatum
post Aug 18 2011, 10:39 PM
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QUOTE (hermit @ Aug 19 2011, 01:58 AM) *
It's the same effect Slow has, just a lot more versatile.
Hahah, well, luckily, no, not nearly the same.
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hermit
post Aug 18 2011, 10:50 PM
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QUOTE
Hahah, well, luckily, no, not nearly the same.

That's refering to the spell helping you survive jumping off a cliff. It's true "use" is in making mages immune to mundane damage.
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Draco18s
post Aug 18 2011, 11:42 PM
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QUOTE (hermit @ Aug 18 2011, 06:50 PM) *
That's refering to the spell helping you survive jumping off a cliff. It's true "use" is in making mages immune to mundane damage.


And some magical danger. Blast, Sonic, Metal, and probably some other element types would be severely hampered by a 1m/sec restriction. Others would give the mage time to move out of the way (say, fire?)
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HunterHerne
post Aug 18 2011, 11:57 PM
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QUOTE (Draco18s @ Aug 18 2011, 07:42 PM) *
And some magical danger. Blast, Sonic, Metal, and probably some other element types would be severely hampered by a 1m/sec restriction. Others would give the mage time to move out of the way (say, fire?)


I don't know. I might say Fire and cold wouldn't be affected at all, since it saps Kinetic energy. Blast, and metal for sure, sand and water as well. Possibly Sonic. Probably Ice. It all depends on if you think the energy is Kinetic, or something else (like heat, or lack of)
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