My Assistant
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Aug 17 2011, 03:35 PM
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#26
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Aug 18 2011, 07:59 AM
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#27
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
QUOTE So then... what's the base DV of an item thrown with Levitate? Depends on the object, the speed and the angle. From a game design point of view: Always less than the fling spell. |
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Aug 18 2011, 08:01 AM
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#28
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
So then... what's the base DV of an item thrown with Levitate? you have the speed as in the spell description, now ram the levitated guy against a wall/vehicle/barrier and use the Ramming rules (IMG:style_emoticons/default/nyahnyah.gif) |
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Aug 18 2011, 08:48 AM
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#29
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Can I use Slow to slowly fall from a building instead of as a bullet shield, provided I am a troll and not exactly lightweight? Or would you recommend Magic Finger or Levitate instead?
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Aug 18 2011, 08:57 AM
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#30
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@hermit
Yes you can. |
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Aug 18 2011, 10:02 AM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
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Aug 18 2011, 12:51 PM
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#32
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I always thought that was the intended purpose of the Slow spell, actually. It is... (IMG:style_emoticons/default/smile.gif) |
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Aug 18 2011, 02:22 PM
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#33
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Aug 18 2011, 04:05 PM
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#34
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Point is: trollls weigh a lot. Assuming them to be 1,5 times as massive AND twice as tall as a human, we're talking easily 400 kg here. Add to that 100 kg of equipment and clothes, and you need 3 hits or the troll just falls. And that's assuming your troll is part of a one-man team. Plus, Slow is a sustained area, so you need to plan ahead and have good LOS, and are less flexible, unless you want to cast it at the last possible moment. Personally, I think Levitate works better.
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Aug 18 2011, 04:51 PM
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#35
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Point is: trollls weigh a lot. Assuming them to be 1,5 times as massive AND twice as tall as a human, we're talking easily 400 kg here. Add to that 100 kg of equipment and clothes, and you need 3 hits or the troll just falls. And that's assuming your troll is part of a one-man team. Plus, Slow is a sustained area, so you need to plan ahead and have good LOS, and are less flexible, unless you want to cast it at the last possible moment. Personally, I think Levitate works better. Really? At 50 KG per Hit? The Troll now needs 10 Net Hits to be affected or he falls. Doesn't look like it works better to me. (IMG:style_emoticons/default/smile.gif) |
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Aug 18 2011, 06:03 PM
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#36
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Wasn't levitate at 200/hit?
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Aug 18 2011, 06:12 PM
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#37
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Aug 18 2011, 06:35 PM
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
Nope... 50 kg/Hit. Mass Levitate is 200 kg/Hit. Deehrm... QUOTE (SR4A pg 210) Levitate allows the caster to telekinetically lift a person or object and move it around. The caster must achieve a threshold on the Spellcasting Test equal to 1 per 200 kg of the subject’s mass.
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Aug 18 2011, 06:56 PM
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#39
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Aug 18 2011, 07:28 PM
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#40
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Ha, my memory works. ^_^
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Aug 18 2011, 08:52 PM
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#41
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Other than the broken parts the only real benefits of slow are the magical instant slow with no damage parts and it hits multiple targets. The problem with levitate in stopping a fall is if you are falling X meters a second levitate would only cancel force x net hits meters per combat turn. Which works fine if you cast it early, not so great if you are trying to slow/stop the fall at the last instant. Trolls screw things up but a party of more human sized people can be slowed, where with levitate that would be one hell of a multicasting roll. It is a cool concept, but overall yes slow is just a sad levitate if you ignore the bad bullet immunity parts.
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Aug 18 2011, 09:08 PM
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#42
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
The problem with levitate in stopping a fall is if you are falling X meters a second levitate would only cancel force x net hits meters per combat turn. Which works fine if you cast it early, not so great if you are trying to slow/stop the fall at the last instant. Actually that is not the case. After a successful casting you can move the object at a speed of up to Force x net hits m/Turnin any direction. The target will simple be accelerated/decelerated to the appropriate speed. Yes, this breaks the laws of physics, but hey it's magic. |
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Aug 18 2011, 09:26 PM
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#43
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
All levitation-related spells break the laws of physics. All magic does, actually. It's why they call it magic!
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Aug 18 2011, 09:30 PM
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#44
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Dakka Dakka, I think that's the point. Being *instantly decelerated* to the Levitate speed might be nearly as bad as hitting the ground.
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Aug 18 2011, 09:58 PM
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#45
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
It's the same effect Slow has, just a lot more versatile.
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Aug 18 2011, 10:02 PM
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#46
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Ha, my memory works. ^_^ Indeed it does... Not sure why mine is failing me at this moment, but there it is. (IMG:style_emoticons/default/wobble.gif) |
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Aug 18 2011, 10:39 PM
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#47
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
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Aug 18 2011, 10:50 PM
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#48
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
QUOTE Hahah, well, luckily, no, not nearly the same. That's refering to the spell helping you survive jumping off a cliff. It's true "use" is in making mages immune to mundane damage. |
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Aug 18 2011, 11:42 PM
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#49
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
That's refering to the spell helping you survive jumping off a cliff. It's true "use" is in making mages immune to mundane damage. And some magical danger. Blast, Sonic, Metal, and probably some other element types would be severely hampered by a 1m/sec restriction. Others would give the mage time to move out of the way (say, fire?) |
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Aug 18 2011, 11:57 PM
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#50
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
And some magical danger. Blast, Sonic, Metal, and probably some other element types would be severely hampered by a 1m/sec restriction. Others would give the mage time to move out of the way (say, fire?) I don't know. I might say Fire and cold wouldn't be affected at all, since it saps Kinetic energy. Blast, and metal for sure, sand and water as well. Possibly Sonic. Probably Ice. It all depends on if you think the energy is Kinetic, or something else (like heat, or lack of) |
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