Heavy Weapons Guy, Emphasis plural? |
Heavy Weapons Guy, Emphasis plural? |
Aug 16 2011, 05:23 AM
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#1
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Moving Target Group: Members Posts: 189 Joined: 21-February 11 Member No.: 22,370 |
Just a brain fart for a character idea bouncing around. Let's say you have a heavy weapons troll (or heavy weapons augmented ork) who has enough RC stacked up to fire a minigun on full burst with no recoil penalty. In order to get all the RC you basically need to pad out the last few points with high Strength (after gyromount and assorted mods/attachments). But what if he didn't JUST carry a minigun? What about a character who basically has a truck full of big guns? What would be some other good weapons to include besides Natascha?
Or is this a dumb idea and I should focus my energies on giving him other abilities besides shooting a big gun really well? |
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Aug 16 2011, 05:30 AM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yeah, there's no great point in just having a big machine gun. There are lots easier ways to do that. The utility of the Heavy Weapons skill is that you get MGs, GLs, and rockets (depends on how sane your scatter rules are).
And yes, specializing too much on firing a big, obvious gun is maybe a not-fun idea. (IMG:style_emoticons/default/biggrin.gif) It limits your play options. |
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Aug 16 2011, 05:40 AM
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#3
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Target Group: Members Posts: 75 Joined: 17-July 11 Member No.: 33,515 |
You can turn this into a character with lots of fun. Depending on background, where he learned to use those big guns, he may have some other skills that are equally scary and specifically complementary. Like when his underbarrel weapon is a laser designator, and the rigger has a mortar a few blocks away. Or maybe team with a
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Aug 16 2011, 05:44 AM
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#4
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Oh, come on, everyone can use a Panther Assault Cannon! Even Wimpy Hackers!
... Named Bull. (IMG:style_emoticons/default/nyahnyah.gif) |
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Aug 16 2011, 05:47 AM
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#5
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Moving Target Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
QUOTE And yes, specializing too much on firing a big, obvious gun is maybe a not-fun idea. There is a grenade launcher that is technically a pistol, don't forget. : ) |
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Aug 16 2011, 05:50 AM
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#6
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Ugh, don't remind anyone. (IMG:style_emoticons/default/smile.gif) Not that it's a problem, because it's clearly under the Grenade Launcher/etc. section, explicitly preceded by a section saying you use Heavy Weapons skill for all of them. If a player tries to BS using Pistol skill with it, I let it shoot nano-grenades. Which coincidentally do nano-amounts of damage. (IMG:style_emoticons/default/nyahnyah.gif)
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Aug 16 2011, 06:22 AM
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#7
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Why use a minigun at all? While the damage is nice the weapon has all sorts of drawbacks that make it a vehicle weapon at best:
Just take a regular machine gun, slap on a Gas vent 3, Shock Pad and a Heavy Barrel and put it in a Gyromount and even the weakest character can fire full bursts (and all other firing modes) - while running without any modifiers. You can even add BF or SA firing mode to satisfy the RAW for Called Shots. All this can be done at CharGen with an MMG for ¥13150 or under 3 BP. Just putting the White Knight into a gyromount will be even cheaper. @Yerameyahu: I don't think he wanted to use the pistols skill. I think he wanted to point out that not all "heavy" weapons are large and unconcealable. If the former is the case, as a GM I would have to show him my proficiency with Exotic Melee Weapon (rolled up newspaper) |
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Aug 16 2011, 06:41 AM
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#8
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
Full bursts only, so no called shots
No called Shots with Full Burst ?? It might be RAI but is it RAW ? Can You give a Page reference (Preferebly in German (IMG:style_emoticons/default/biggrin.gif) or maybe a PM ?) with a curious Dance Medicineman |
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Aug 16 2011, 06:53 AM
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#9
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Why not go the silly route?
Take a rigger. Give him Gunnery (Remote Control) Add a pilot rating to all your heavy weapons Add the mobility mod (crawling) Now the rigger can use the gunnery skill while tooting around a lot of heavy weapons. ...for some reason I DO see some GM intervention in the above area... (IMG:style_emoticons/default/grinbig.gif) *EDIT* Might just need Crawler Drone [Gun] as a specialization otherwise and order the drone pilot to fire. |
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Aug 16 2011, 07:05 AM
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#10
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Target Group: Members Posts: 75 Joined: 17-July 11 Member No.: 33,515 |
Why not go the silly route? Take a rigger. Give him Gunnery (Remote Control) Add a pilot rating to all your heavy weapons Add the mobility mod (crawling) Now the rigger can use the gunnery skill while tooting around a lot of heavy weapons. ...for some reason I DO see some GM intervention in the above area... (IMG:style_emoticons/default/grinbig.gif) *EDIT* Might just need Crawler Drone [Gun] as a specialization otherwise and order the drone pilot to fire. Heck, just mount some gun turrets on a personal mobility device. Hot ASIST, talk through your commlink. You too can be "Stephen Hawking: The Revenge" |
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Aug 16 2011, 09:06 AM
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#11
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Running Target Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
Remote control isn't listed as a valid specialty for gunnery, and I'd question the logic of an GM who would allow it
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Aug 16 2011, 10:28 AM
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#12
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Moving Target Group: Members Posts: 101 Joined: 10-November 10 From: australia Member No.: 19,167 |
So you just put the heavy weapons on a walker, slave it to you comlink, walk behind it shooting it your self.
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Aug 16 2011, 01:14 PM
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#13
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Remote control isn't listed as a valid specialty for gunnery, and I'd question the logic of an GM who would allow it There are an unlimited number of viable specialties. The ones listed are not the only ones possible. (IMG:style_emoticons/default/wobble.gif) Whether the above specialty is sane is another issue entirely. But it would be valid. |
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Aug 16 2011, 01:28 PM
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#14
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Remote control isn't listed as a valid specialty for gunnery, and I'd question the logic of an GM who would allow it True, but if you limit yourself to one type of heavy weapons, you can achieve the same thing There are an unlimited number of viable specialties. The ones listed are not the only ones possible. (IMG:style_emoticons/default/wobble.gif) Actually, no. By strict RAW, the list of specialties is exhaustive unless the list has an etc. or similar opening wording. The BBB only allows the creation of new skills with specialization not new specializations to existing skills. I doubt it is RAI but that's what the authors wrote.Whether the above specialty is sane is another issue entirely. But it would be valid. |
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Aug 16 2011, 01:35 PM
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#15
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Actually, no. By strict RAW, the list of specialties is exhaustive unless the list has an etc. or similar opening wording. The BBB only allows the creation of new skills with specialization not new specializations to existing skills. I doubt it is RAI but that's what the authors wrote. Which the FAQ Clarifies (and does so without actually changing the rules, like a Good FAQ should)... Sooooo... Unlimited Specialties. |
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Aug 16 2011, 01:55 PM
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#16
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Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
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Aug 16 2011, 01:59 PM
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#17
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Baring sanity checks by the GM. Baring Sanity Checks by the GM, Of Course... (IMG:style_emoticons/default/smile.gif) |
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Aug 16 2011, 02:06 PM
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#18
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Moving Target Group: Members Posts: 271 Joined: 5-July 11 From: Firebase Zulu Member No.: 32,769 |
Baring Sanity Checks by the GM, Of Course... (IMG:style_emoticons/default/smile.gif) If you GM is having to roll Sanity Checks.. I don't think you are playing Shadowrun... (IMG:style_emoticons/default/indifferent.gif) |
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Aug 16 2011, 02:06 PM
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#19
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Moving Target Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 |
Full bursts only, so no called shots No called Shots with Full Burst ?? It might be RAI but is it RAW ? Can You give a Page reference (Preferebly in German (IMG:style_emoticons/default/biggrin.gif) or maybe a PM ?) with a curious Dance Medicineman QUOTE ('SR4A pg 161') A character can only make a called shot with weapons that fire in single-shot, semi auto, and burst-fire modes, as well as melee weapons So yeah, a weapon being fired in full auto can't make a called shot. |
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Aug 16 2011, 02:15 PM
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#20
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Which pretty much makes sense.
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Aug 16 2011, 02:32 PM
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#21
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
If you GM is having to roll Sanity Checks.. I don't think you are playing Shadowrun... (IMG:style_emoticons/default/indifferent.gif) Naah, you are missing the point.... The Sanity Checks are a Rolled Up Newspaper to the offending Player's head. Good for the GM, and a lesson for the Player. (IMG:style_emoticons/default/smile.gif) |
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Aug 16 2011, 02:33 PM
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#22
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Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
If you GM is having to roll Sanity Checks.. I don't think you are playing Shadowrun... (IMG:style_emoticons/default/indifferent.gif) Haha. Well, not actual dice checks, just checking to make sure you aren`t trying anything to damage his (likely fragile) sanity. |
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Aug 16 2011, 02:34 PM
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#23
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Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Naah, you are missing the point.... The Sanity Checks are a Rolled Up Newspaper to the offending Player's head. Good for the GM, and a lesson for the Player. (IMG:style_emoticons/default/smile.gif) This too. |
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Aug 16 2011, 02:37 PM
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#24
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Target Group: Members Posts: 26 Joined: 21-July 11 Member No.: 33,797 |
For miniguns there is an MMG one in the arsenal german content. Also the Ballista missile launcher is a backpack so you can have it on and use your arms to carry other heavy weapons.
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Aug 16 2011, 02:45 PM
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#25
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Naah, you are missing the point.... The Sanity Checks are a Rolled Up Newspaper to the offending Player's head. Good for the GM, and a lesson for the Player. (IMG:style_emoticons/default/smile.gif) Oh no, the sanity checks are said newspaper to the offending GM's head, wielded in turn by his players (plural). Good for the GM, happy fun time for the players. Remember there are often more players than there are GMs. |
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