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> Revised Ranged Combat Rules, An attempt to fix some stuff that bothers me.
ZeroPoint
post Sep 1 2011, 03:07 PM
Post #76


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er... ahem....discussions..yes discussions...I never said anything about arguing.
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Irion
post Sep 1 2011, 03:26 PM
Post #77


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Guys, you know there is something called "take aim". You are supposed to use it, if you have time at your hand and are not "shooting" for your life. You might take this action several times, if I am not mistaken.

So lets do the shooting range with a pistol at extreme range agility 3 and skill 2.
Threshold: +3 (extreme)
Take aim: threshold-1 dicepool+1

So you got 6 dices to get 3 or more hits to hit the target. Well, it is kind of though.

I would review the modifieres for movement.
There you might get some insane thresholds.
Hitting a guy (201 m away,playing soccer) with an assault rifle is quite the hell of a shot.
Distance +2
Speed +2
More than 200m +1
(Not stationary would be an other +1, but I guess it does not apply)

So we end up with +5. May go down to 4 through aiming.
Would still need at least 10 dices to even get a chance to hit him, before reloading.

But thinking about it, it does not strike me as that bad. But I have not much knowledge in this field, so...
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