IPB

Welcome Guest ( Log In | Register )

4 Pages V  < 1 2 3 4 >  
Reply to this topicStart new topic
> Rules I didn't know existed! :O
Tanegar
post Aug 18 2011, 06:05 PM
Post #51


Runner
******

Group: Members
Posts: 2,655
Joined: 29-October 06
Member No.: 9,731



You let him take the initiation discounts in chargen? I ask purely for information.
Go to the top of the page
 
+Quote Post
Draco18s
post Aug 18 2011, 06:06 PM
Post #52


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (CrystalBlue @ Aug 18 2011, 02:01 PM) *
My problem isn't her getting a good roll. It's that it's silent, it's not detectable by mundane means, and she can roll away the drain to nothing almost all the time, so she has no draw-backs to it.


You mean besides the threshold 2 perception test, available to anyone and everyone?

Although admittedly, I was throwing F7 stunbolts around and my GM never rolled to see if people spotted it.

The one time it would have mattered, the only person capable of making the roll was teleconferencing in (ie. video cameras to see us) and I ruled that there's no way he could know what I was doing (I'd been firing stunbolts at a spirit on the astral while getting the crap beaten out of me by a cybertroll*).

*My allies were taking care of him. I made it out a live, but unconscoius (mmm, edge for a dead man's trigger spell on that spirit, as it had resisted just enough of the first one; I love uncommon uses of edge).
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 18 2011, 06:15 PM
Post #53


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Draco18s @ Aug 18 2011, 12:06 PM) *
*My allies were taking care of him. I made it out a live, but unconscoius (mmm, edge for a dead man's trigger spell on that spirit, as it had resisted just enough of the first one; I love uncommon uses of edge).


How very Dresden of you... (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
CrystalBlue
post Aug 18 2011, 06:42 PM
Post #54


Moving Target
**

Group: Members
Posts: 284
Joined: 16-June 05
Member No.: 7,450



It was a character he'd already made once before, and I allow full use of the Karma system. Sure, it could bite me in the ass if used incorrectly, but what he's building has nothing to do with my problems. It's more the interpretations of the rules. Again, another rule I didn't know. I thought, from what the book told me, that without a Geas or other stricture, magic just happened and the mundane couldn't detect it.
Go to the top of the page
 
+Quote Post
Draco18s
post Aug 18 2011, 07:01 PM
Post #55


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Tymeaus Jalynsfein @ Aug 18 2011, 02:15 PM) *
How very Dresden of you... (IMG:style_emoticons/default/smile.gif)


Hm. Physical threat (two physical allies) or magical threat? I'll hit the magical one. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Tanegar
post Aug 18 2011, 07:02 PM
Post #56


Runner
******

Group: Members
Posts: 2,655
Joined: 29-October 06
Member No.: 9,731



QUOTE (CrystalBlue @ Aug 18 2011, 01:42 PM) *
I thought, from what the book told me, that without a Geas or other stricture, magic just happened and the mundane couldn't detect it.

Nope. IMO, the [6 - Force] threshold is ridiculously low, because it basically makes the "sneaky magician" archetype impossible to pull off. As soon as you whip out any kind of mojo with a chance in hell of working, you're floating six feet off the ground on a throne of flaming skulls and blotting out the sun with a cloud of pure hatred. Makes it kind of hard to be subtle.
Go to the top of the page
 
+Quote Post
Draco18s
post Aug 18 2011, 07:09 PM
Post #57


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Tanegar @ Aug 18 2011, 03:02 PM) *
Nope. IMO, the [6 - Force] threshold is ridiculously low, because it basically makes the "sneaky magician" archetype impossible to pull off. As soon as you whip out any kind of mojo with a chance in hell of working, you're floating six feet off the ground on a throne of flaming skulls and blotting out the sun with a cloud of pure hatred. Makes it kind of hard to be subtle.


This is why I like concealment and being completely non-obvious.

"The hell? Is that bird glowing? Wait, no, it's just flying in front of the sun."
*STUNBOLT OF DEATH*

That said, I know it's been discussed having the threshold actually be Magic-Force, such that critters like great dragons (magic 12) can pull off normally huge feats of magic with nothing more than a twiddle of their little claw.
Go to the top of the page
 
+Quote Post
DMiller
post Aug 18 2011, 09:18 PM
Post #58


Moving Target
**

Group: Dumpshocked
Posts: 681
Joined: 23-March 10
From: Japan
Member No.: 18,343



QUOTE (Draco18s @ Aug 19 2011, 04:09 AM) *
This is why I like concealment and being completely non-obvious.

"The hell? Is that bird glowing? Wait, no, it's just flying in front of the sun."
*STUNBOLT OF DEATH*

That said, I know it's been discussed having the threshold actually be Magic-Force, such that critters like great dragons (magic 12) can pull off normally huge feats of magic with nothing more than a twiddle of their little claw.

At our table we use the Magic - Force. Seems to work quite well and does allow for the sneaky mage (though no one plays that at our table).

-D
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Aug 19 2011, 05:32 AM
Post #59


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



Personally i'm fine with the sneaky magician template being impossible to pull off. YOu have reality raping powers, those are not subtle.
Go to the top of the page
 
+Quote Post
TheOOB
post Aug 19 2011, 06:44 AM
Post #60


Running Target
***

Group: Members
Posts: 1,290
Joined: 23-January 07
From: Seattle, USA
Member No.: 10,749



I always found the perception rules for magic to work well. A force 1 spell is weak, but nearly impossible to detect. A force 3 spell is decent, and difficult to detect, and a force 6+spell is powerful, but difficult not to notice. If I were to make spells harder to notice, it would be via a metmagic technique that increases the threshold for the perception test by initiate grade.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 19 2011, 12:50 PM
Post #61


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (TheOOB @ Aug 18 2011, 11:44 PM) *
I always found the perception rules for magic to work well. A force 1 spell is weak, but nearly impossible to detect. A force 3 spell is decent, and difficult to detect, and a force 6+spell is powerful, but difficult not to notice. If I were to make spells harder to notice, it would be via a metmagic technique that increases the threshold for the perception test by initiate grade.


I like that solution, it is very elegant.
Go to the top of the page
 
+Quote Post
Irion
post Aug 19 2011, 01:15 PM
Post #62


Neophyte Runner
*****

Group: Members
Posts: 2,236
Joined: 27-July 10
Member No.: 18,860



Half initation grade at best. Consider that there is not much use for spell higher than 8, even if you have magic 10.
Go to the top of the page
 
+Quote Post
Aaron
post Aug 19 2011, 01:17 PM
Post #63


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



If you're concerned that direct combat spells are too powerful in your game, and you don't like the SR4A solution (with no personal interest in debating the pros and cons of that rule, mind you), might I suggest taking the "Force +" out of the "Force + net hits" equation for damage, and saving it for indirect combat spells?
Go to the top of the page
 
+Quote Post
hobgoblin
post Aug 19 2011, 01:27 PM
Post #64


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



In a way that could make sense, as with direct spells your basically pumping energy into the target and hoping something goes *pop*. But with a indirect spell you can go for vital parts in a more controlled fashion (i think one could allow for called shots or aims in regards to indirect spells, as they behave pretty much like magical firearms).
Go to the top of the page
 
+Quote Post
Draco18s
post Aug 19 2011, 02:07 PM
Post #65


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Aaron @ Aug 19 2011, 09:17 AM) *
If you're concerned that direct combat spells are too powerful in your game, and you don't like the SR4A solution (with no personal interest in debating the pros and cons of that rule, mind you), might I suggest taking the "Force +" out of the "Force + net hits" equation for damage, and saving it for indirect combat spells?


Ugh, no thanks. It'd be equivalent to taking the "base DV" out of guns and no one has suggested that and the gunbunny has more dice to shooting than a mage has to spellcasting:

Agility 8 (not even hard)
Skill 4 (room for improvement)
Specialization 2
Smartlink 2
Tacnet 3

19 dice, or 16 without tacnet. And there's likely bonuses I'm missing.

Magic 6 (hard to get higher)
Spellcasting 6 (veritably impossible to get higher)
Specialization 2
Mentor Spirit 2

16 dice, tops. And there's unlikely to be any bonus I'm missing.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 19 2011, 02:08 PM
Post #66


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Draco18s @ Aug 19 2011, 07:07 AM) *
Ugh, no thanks. It'd be equivalent to taking the "base DV" out of guns and no one has suggested that and the gunbunny has more dice to shooting than a mage has to spellcasting:

Agility 8 (not even hard)
Skill 4 (room for improvement)
Specialization 2
Smartlink 2
Tacnet 3

19 dice, or 16 without tacnet. And there's likely bonuses I'm missing.

Magic 6 (hard to get higher)
Spellcasting 6 (veritably impossible to get higher)
Specialization 2
Mentor Spirit 2

16 dice, tops. And there's unlikely to be any bonus I'm missing.


You forgot the Force 4 Power Focus, or Force 5 Spellcasating Focus (Combat)
Go to the top of the page
 
+Quote Post
Draco18s
post Aug 19 2011, 02:10 PM
Post #67


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Tymeaus Jalynsfein @ Aug 19 2011, 10:08 AM) *
You forgot the Force 4 Power Focus, or Force 5 Spellcasating Focus (Combat)


Both of which are out of availability at chargen. (IMG:style_emoticons/default/wink.gif)

You can get a 2 and a 3, for $95,000 nuyen, which the guntotting bunny didn't spend on cybering up yet.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 19 2011, 02:12 PM
Post #68


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Draco18s @ Aug 19 2011, 07:10 AM) *
Both of which are out of availability at chargen. (IMG:style_emoticons/default/wink.gif)


All you need is the Restricted Gear Quality, so, not really out of availability in the end.
Go to the top of the page
 
+Quote Post
Seerow
post Aug 19 2011, 02:14 PM
Post #69


Moving Target
**

Group: Members
Posts: 705
Joined: 3-April 11
Member No.: 26,658



QUOTE (Tymeaus Jalynsfein @ Aug 19 2011, 03:12 PM) *
All you need is the Restricted Gear Quality, so, not really out of availability in the end.


Indeed, and this is one of the rare cases where it's worth it to take that quality rather than wait until the game starts to buy it, because binding a focus with BP is WAY cheaper than binding with karma (which is something that's always bugged me, and I think focus binding could stand to be made way cheaper, but whatever)
Go to the top of the page
 
+Quote Post
Draco18s
post Aug 19 2011, 02:16 PM
Post #70


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



So it's ok to take away the base damage from the mage's direct spells because "he does too much damage" for a build point cost FAR higher than the gunbunny's exact same damage?
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Aug 19 2011, 02:19 PM
Post #71


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Draco18s @ Aug 19 2011, 07:16 AM) *
So it's ok to take away the base damage from the mage's direct spells because "he does too much damage" for a build point cost FAR higher than the gunbunny's exact same damage?


Nope... Never said that. I like the magic system the way it currently is.
Go to the top of the page
 
+Quote Post
CrystalBlue
post Aug 19 2011, 02:34 PM
Post #72


Moving Target
**

Group: Members
Posts: 284
Joined: 16-June 05
Member No.: 7,450



I hope I didn't just create an argument by my questions. >.>;; I'm simply looking for the best way to understand the rules.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Aug 19 2011, 02:35 PM
Post #73


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



The mage has plenty of other powers directly related to those high BP costs, including spirits and a million other spells.
Go to the top of the page
 
+Quote Post
UmaroVI
post Aug 19 2011, 02:38 PM
Post #74


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



There seems to be some... confusion about how the balance between mages of the "cast spells to zap people" sort and people who shoot with guns for combat works*.

Mages can very reliably one-round anyone.
Gun users can very reliably one-round anyone.

Mages have very good, highly effective AoE attacks.
Gun users do not have very good AoE attacks.

Mages cannot be as tough as gun users without sacrificing severely for it.

Mages cannot have as high an Initiative score as gun users without sacrificing severely for it.

Mages get a lot of useful non-zapping-people abilities more or less for free as a byproduct of zapping people. Alternatively, mages who are in it for non-zapping-people reasons can easily enough be alright at zapping people for very little investment.

*you can, of course, make a mage who IS a gun user; I'm comparing zappy mages to augmented shooters.
Go to the top of the page
 
+Quote Post
hobgoblin
post Aug 19 2011, 02:49 PM
Post #75


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



There is also the issue that guns are detectable by technology and people, while magic is basically invisible to technology.

A mage or adept could be dropped somewhere naked and have a better chance of survival then the same mundane. You can strip a samurai of his gear, you can not strip a mage of his powers.
Go to the top of the page
 
+Quote Post

4 Pages V  < 1 2 3 4 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th May 2025 - 06:49 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.