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Aug 19 2011, 02:51 PM
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#76
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Background count.
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Aug 19 2011, 03:03 PM
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#77
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Background count. Exactly... Or forcible implantation of 2nd Hand Ware... (IMG:style_emoticons/default/smile.gif) |
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Aug 19 2011, 03:39 PM
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#78
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 24-January 04 From: MO Member No.: 6,014 |
That's the Immunity to Normal Weapons power all materialized spirits have. (SR4A p. 186) The section about materialized spirits is not the same section as where Immunity to Normal Weapons is mentioned. The book says: "Physical spirits have the power of Immunity to Normal Weapons" SR4a p. 186 Street Magic: "Certain spirits temporarily project into the physical world through the power of Possession" The book does not define a limitation to Materialization for Immunity to Normal Weapons. This leads me to belive that any spirit that is present on the physical has immunity to normal weapons. Can anyone provide a book reference that suggests otherwise? |
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Aug 19 2011, 04:26 PM
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#79
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 583 Joined: 1-October 09 From: France Member No.: 17,693 |
I did not say that other spiriits did not have it, just that spirits from a Materialization tradition are sure to have it. Now the way it is worded, yes, it would also apply to spirits who can exist on the physical plane by another mean (Possesion or Inhabitation) when they do so.
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Aug 19 2011, 04:48 PM
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#80
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 |
I always found the perception rules for magic to work well. A force 1 spell is weak, but nearly impossible to detect. A force 3 spell is decent, and difficult to detect, and a force 6+spell is powerful, but difficult not to notice. If I were to make spells harder to notice, it would be via a metmagic technique that increases the threshold for the perception test by initiate grade. Ahem. (IMG:style_emoticons/default/biggrin.gif) |
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Aug 22 2011, 08:22 PM
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#81
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Ugh, no thanks. It'd be equivalent to taking the "base DV" out of guns and no one has suggested that and the gunbunny has more dice to shooting than a mage has to spellcasting: Are you equating direct damage spells to guns, or did you think I was suggesting one include indirect damage spells (the ones that actually do work like guns)? |
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Aug 22 2011, 08:26 PM
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#82
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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