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> [SR3] Combat Decker
Infornography
post Aug 19 2011, 01:54 PM
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sorry, I had trouble with my internet =/
can someone delete the abundant posts?
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Stahlseele
post Aug 19 2011, 02:38 PM
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aaah, i see now . .
yeah, i usually don't get to play with high power sadly ._.
well, i think my GM's(yes,plural) are afraid of what i could accomplish . .
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Infornography
post Aug 19 2011, 02:45 PM
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I wish we wouldn't either, since I prefer gritty low-power.
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Stahlseele
post Aug 19 2011, 02:46 PM
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Then you don't prefer SR3 i guess.
In SR3, player characters are professional criminals.
With some experience under their belt usually.
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Infornography
post Aug 19 2011, 02:55 PM
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QUOTE (Stahlseele @ Aug 19 2011, 03:46 PM) *
Then you don't prefer SR3 i guess.
In SR3, player characters are professional criminals.
With some experience under their belt usually.
Not in my group, no matter how hard they try. ;)
I don't really like 3rd nor 4th that much and heard terrible things about 2nd. I'd like to try 1st some day though.

I still need feedback in my character btw ... =/
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Stahlseele
post Aug 19 2011, 03:06 PM
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I'd say, flesh him out a bit, when you think you are about done, post it here and we'll go from the complete character to see if we can find inconsistencies and the such.
and make sure to explain any and all house rules your GM allowed you, especially in the cyber and other stuff department . .
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Infornography
post Aug 19 2011, 03:09 PM
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I am done, I think. The only homebrew elements are the cyberware pain editor and the subdermal armor.
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Stahlseele
post Aug 19 2011, 03:10 PM
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QUOTE (Infornography @ Aug 19 2011, 05:09 PM) *
I am done, I think. The only homebrew elements are the cyberware pain editor and the subdermal armor.

ok, so either update the first posting, or post complete character in a new posting in this thread here.
makes it a bit easier to look over and comment on stuff.
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Infornography
post Aug 19 2011, 03:21 PM
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Metatype: human

Attributes (C = 28):
body 8 (12*) | quickness 4 | strength 3 | charisma 2 | intelligence 6 | willpower 6
essence 0.5 | reaction 5 | initiative 1 | combatpool 8 | hackingpool 8 | taskpool 2
ballistic armor 6 | impact armor 8
*against damage

Edges: bonus point body, spike resistance 2, toughness
Flaws: incompetence (athletics), focused obliviousness, codeblock (decrypt), light matrix addiction, poverty 2

Skills (A = 60):
computer 8, electronics 6, electronics b/r 6
etiquette street 2/4, etiquette matrix 2/4, negotiation bargain 2/4, intimidate physical 2/4
throw grenades 2/4, unarmed combat fists 2/4, pistols 6
bike 4, car 4

Ressources (B = 1.000.000)

Cyberware:
datajack α, chipjack α, math spu 2 α, knowsoft link α, encephalon 2 α
cybereyes α + microsc. vis. + vis mag ele 3 + lights systems + low-light + flare comp
biomonitor, pain editor, bone lace ceramic, subdermal armor

Matrix gear:
CMT Avatar - B4 / E7 / M5 / S5 - reaction 7 - initiative 2 - hardening 4
analyze 6, browse 6, deception 6, decrypt 6, mirrors 6, purge 6, r/w 6, scanner 6, spoof 6, sleaze 6, attack s 6, armor 6, cloak 6

Equipment:
armor street clothes, light kevlar jacket
heavy pistol w/ laser sight, ammo, grenades
electronics kit, electronics shop

Vehicles:
Lone Star Ford Americar

Contacts:
Arms Dealer, Barkeeper, Ganger, Decker, Nurse, Fixer
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Stahlseele
post Aug 19 2011, 04:16 PM
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Hmm, looks good so far . .
Still, not what i would expect when hearing the Combat Decker, but else, only some minor things . .
You do realize, that with Armor being twice your quickness, you are going to be a sitting duck most of the time?
Also, the intimidation physical made me snicker and imagine the big(belly) computer geek guy trying to make himself look more dangerous to intimidate somebody ^^
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Dahrken
post Aug 19 2011, 04:22 PM
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Personnaly I would not take the Incompetence on the Athletics skill. Your physcial stats are not very high to begin with, nad this can quickly become a literal killer if you need to run, jump or climb for your life.
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Infornography
post Aug 19 2011, 04:28 PM
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QUOTE (Stahlseele @ Aug 19 2011, 05:16 PM) *
You do realize, that with Armor being twice your quickness, you are going to be a sitting duck most of the time?
Also, the intimidation physical made me snicker and imagine the big(belly) computer geek guy trying to make himself look more dangerous to intimidate somebody
I don't think we're using the encumbrance rules, but anyway, he's meant to be tough, not fast.
Actually it's the skinny computer geek guy who uses his surprisingly hard knuckles until they talk.
Or at least ... that's the idea.

QUOTE (Dahrken @ Aug 19 2011, 05:22 PM) *
Personnaly I would not take the Incompetence on the Athletics skill. Your physcial stats are not very high to begin with, nad this can quickly become a literal killer if you need to run, jump or climb for your life.
It's only TN +1, so not that big of a deal, really. And it fits the concept.
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Dahrken
post Aug 19 2011, 04:36 PM
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It's not about being fast, it's about being alive. As he is now your character is unable to perform some actions not uncommon for a shadowrunner like climbing over a chainlink fence or jumping down a roof, even to save his life - since you do not have the skill at least opened (say level 1), the Incompetence flaw prevents you from defaulting meaning you automatically fail at such tests.
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Infornography
post Aug 19 2011, 04:39 PM
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Oh wait, regarding the armor.
Does cyber armor count towards encumbrance?
Without cyberware he would have bal 5 / imp 4.

Btw does anybody have an idea what stats an angle grinder would have?
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Infornography
post Aug 19 2011, 04:41 PM
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QUOTE (Dahrken @ Aug 19 2011, 05:36 PM) *
the Incompetence flaw prevents you from defaulting meaning you automatically fail at such tests.
I didn't see this part in the description. Are you maybe thinking about SR4?
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Dahrken
post Aug 19 2011, 05:25 PM
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YEs, probably. Sorry about the confusion. Still, with +5 to the target number (+1 for Incompetence, +4 for defaulting from skill to attribute) even 8 dices from Body won't help you much...
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Infornography
post Aug 19 2011, 05:35 PM
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No problem. But you're probably right. Maybe I'll take a different flaw instead.
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Dahrken
post Aug 19 2011, 06:22 PM
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Incompetence in itself is not that bad a flaw. You can take it on another skill, maybe a B/R or weapon skill.
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PeteThe1
post Aug 19 2011, 06:43 PM
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Why the two seperate etiquette skills though? You could just buy plain Etiquette, no specializations, up to 4, and get 2 more skill points besides. Also, find a way to get that math SPU up to 3. Extra die of hacking pool, and the 2 extra Math skill dice for various complimentary tests.

Also as for the armor/quickness/encumberance thing, maybe trade the armor clothes for form-fitting body armor 1? SR3 rules its your best piece of armor, plus half your second-best piece (rounded down), which makes FFBA 1 or 2 give the same bonus as your armor clothing, but without the encumberance. Means you can dive for cover that much more easily. Otherwise, looks good.
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Stahlseele
post Aug 19 2011, 09:43 PM
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QUOTE (Infornography @ Aug 19 2011, 06:39 PM) *
Oh wait, regarding the armor.
Does cyber armor count towards encumbrance?
Without cyberware he would have bal 5 / imp 4.

Btw does anybody have an idea what stats an angle grinder would have?

no, built in armor NEVER adds to encumbrance in any kind or way . . .
aside from titanium bonelace, which is why they are dumb and stupid.

what's an angle grinder? @.@
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Infornography
post Aug 19 2011, 10:08 PM
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QUOTE (Stahlseele @ Aug 19 2011, 09:43 PM) *
what's an angle grinder? @.@
Eine Flex. ;)
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Stahlseele
post Aug 19 2011, 10:14 PM
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Aaah . .
SR3 allready has Stats for a Chainsaw, so you could probably just use these.
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Infornography
post Aug 20 2011, 12:39 PM
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QUOTE (PeteThe1 @ Aug 19 2011, 06:43 PM) *
Why the two seperate etiquette skills though? You could just buy plain Etiquette, no specializations, up to 4, and get 2 more skill points besides. Also, find a way to get that math SPU up to 3. Extra die of hacking pool, and the 2 extra Math skill dice for various complimentary tests.

Also as for the armor/quickness/encumberance thing, maybe trade the armor clothes for form-fitting body armor 1? SR3 rules its your best piece of armor, plus half your second-best piece (rounded down), which makes FFBA 1 or 2 give the same bonus as your armor clothing, but without the encumberance. Means you can dive for cover that much more easily. Otherwise, looks good.
I switched the second etiquette for exotic weapons (angle grinder). I'll get the second etiquette specialization ingame with karma later.

Form-fitting armor doesn't fit the character's style. There isn't any encumberance to worry about anyhow if cyberware armor doesn't count towards it.

I'm still not fully satisfied though. I think he could use a little more flavour.
When I made him in 4th ed he had a simrig to make sims of off runs, but in 3rd ed it's ridiculously expensive, in terms of money as well as essence. Same for the vehicle control rig.
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Stahlseele
post Aug 20 2011, 12:44 PM
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Well, there are Rigger Control Emulation Protocolls for Cyberdecks, i think . .
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Infornography
post Aug 20 2011, 01:06 PM
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I just looked into that.
It's only for remote control decks, not cyberdecks.

A System Control Emulator enables you to rig a security system with a cyberdeck.
But it doesn't work with vehicles and remote control networks.
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