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#1
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
((EDIT 4/2: updated to include various suggestions. Still 123 point buy. I really need to find a way to output the data from the NSRCG into something that more easily transfers to .txt files, ugh.))
I have no idea why I'm even bothering with this character. The SR campaign I was going to insert him into was too full for me to join, but the idea still intrigues me, so here he is. Any and all comments appreciated. Note that cultured bioware was allowed at character generation for this guy. Street Name Pierce Real Name Sam Hawkins Archetype Dwarven Combat Medic Attributes Body 7(10) Quickness 6 Strength 5 Charisma 4 Intelligence 8 Willpower 4 Essence 1.62 BioIndex 2 Reaction 8 Init. Dice 1 Edges & Flaws Good Reputation Lev II 2 Quick Healer 2 Aptitude->Biotech 4 Allergy Com & Mild->dogs -3 Day Job 20hrs/week -2 POOLS Karma 1 Spell 0 Combat 9 Task * *3 to any Expert driver skills, 1 to any Int-linked skills (Cerebral Booster) Skills Active Submachine Guns(QCK) [6] Unarmed Combat-SR3(STR)/Fists [4/6] Biotech(INT) [6] Stealth(QCK)/Alertness [3/5] Etiquette(CHA)/Medical [3/5] Negotiation(CHA)/Bargain [3/5] Knowledge & Language ST:Medical equipment providers(KNO) [4] ST:Police Procedures(KNO) [4] AC:Biology(KNO) [6] AC:Chemistry(KNO) [6] AC:Cybertechnology(KNO) [6] AC:Forensic Medicine(KNO) [5] AC:Medicine(KNO)/Traumatology [5/7] IN:Cooking(KNO) [3] English(LAN)/Scientific Jargon [4/6] \.English(LAN) (RW) [2] German(LAN) [3] \.German(LAN) (RW) [1] Latin(LAN) [2] \.Latin(LAN) (RW) [1] Japanese(LAN) [2] \.Japanese(LAN) (RW) [1] Lifestyles: Home: Middle, paid 2 months. Home sweet home. :P Clinic: Low (13-pt), paid 12 months. Good security and space, decent utilities, pretty poor everything else. Bioware: Mnemonic Enhanc. 3 BI:0.60 Enhanced Articulation BI:0.60 Cerebral Booster 2 BI:0.80 Cyberware: Skillwires [5] MP 50 E:1.00 Bone Lace, Plastic(A) E:0.40 (STR+2)M Stun, +1BOD Dermal Sheath [1](A) E:0.56 Chipjack, Multi-slot 4(A) E:0.28 to datasofts and knowsofts Expert Chipjack Dvr [3](A) E:0.24 Expert Chipjack Dvr [3](A) E:0.24 Expert Chipjack Dvr [3](A) E:0.24 Datajack(A) E:0.16 Datajack(A) E:0.16 Chem. Analyzer(A) E:0.16 Gas Spectrometer(A) E:0.16 +External Program [6] E:0.00 Olfactory Boost [6](A) E:0.16 Smartlink Processor II(A) E:0.16 + Lim. Simsense Rig(A) E:0.08 Induction Pad(A) E:0.08 Eyes, Cyber Replacement(A) E:0.16 + Eyes, Image Link(A) E:0.16 + Eyes, Low-Light(A) E:0.16 + Eyes, Microscopic Vis.(A) E:0.08 + Eye, Rangefinder(A) E:0.08 + Eyes, Light Systems(A) E:0.16 Transducer (external) E:0.00 Gear Combat Setup: (X: currently equipped. No X: substitutions) Armor 7/7 X:Camo Full Suit (Urban) DwMod +X: Standard Holster DwMod +X: Chemical Seal Rating [4] DwMod@cc.53 +X: Fire Resistance Rating [4] DwMod@cc.53 X:Victory "Rapid Transit" Helmet DwMod X:Form-fitting Full-Body Suit DwMod +X: Nonconductive Rating [3] DwMod@cc.53 X:Forearm Guards DwMod X:Colt Cobra TZ-110 Smart2 (SMG) DwMod Gas Vent II(2RC), Fold Stock(1RC) Smart2 2 +X: Pers. Safety Modification +X: Gas Vent IV DwMod + Sound Suppresser +X: Flash Light (Standard) DwMod +X: Laser Sight (Extended) DwMod +X: Under Barrel Weight DwMod + [2]32-Rnd Clip (Gel) + [2]32-Rnd Clip (Regular) + 32-Rnd Clip (EX Explosive) Noncombat Setup: Armor 4/3 Secure Long Coat DwMod Ares Viper Slivergun Smart2 (HPist) DwMod Silencer, Fires Flechettes Only Smart2 1 + Quick Draw Holster (Conc.) + [2]30-Rnd Clip (Flechette) (Plus some sort of appropriate clothing) Other Carried Gear: Basic Pocket Secretary @sr3.287 Micro-Transceiver [8] @sr3.290 Savior Adv. Medkit @mm.95 ActiveSoft Spec. [5]-> Computer->Cybernetics@sr3.296 ActiveSoft Spec. [5]-> Electronics->Cybertechnology@sr3.296 ActiveSoft Spec. [5]-> Computer B/R->Cybernetics@sr3.296 ActiveSoft Spec. [5]-> Electronics B/R->Cybertechnology@sr3.296 ActiveSoft Spec. [5]-> Ares Viper Slivergun@sr3.296 ActiveSoft Gen. [4]-> SMG B/R@sr3.296 ActiveSoft Gen. [4]-> Car@sr3.296 ActiveSoft Gen. [4]-> Computers@sr3.296 Autonav Chip @sr3.296 Optical Memory Chip 100MP @sr3.296 Other/not carried: Alpha Medical Clinic Rating 3 @mm.138 Cyberware Shop @sr3.288 Gunsmith Shop @cc.72 [10]+Savior Supplies @mm.96 [5]Antidote Patch [6] @sr3.304 [4]Optical Memory Chip 100MP @sr3.296 Contacts: 5 lev1 contacts TBD 1 lev2 contact: Joy Aberleem. Occupation: nurse Short Dexcription: Doc's assistant, and an old friend. Probably could get a job as a doctor herself if she weren't (*ahem*) very interested in her Sensetive Skin biomod. Also is into BTL porno chips, but mostly for purposes of discovering new things to do "IRL". More details available on request. Character Description: Known as one of the few modern doctors who still makes house calls, Pierce is frequently put on retainer by shadowrunners who are too paranoid to trust DocWagon or plan on raiding places outside DocWagon's jurisdiction. His unique skills allow him to patch together a fallen runner even while providing suppressive fire of his own. Pierce runs a small-time black clinic whenever he's not out assisting a runner team. The clinic's main draw is in its anonymity; no records of any kind are kept by the clinic, so any documentation is the patient's responsability alone. Despite being technically illegal, Lone Star and other enforcement organizations turn a blind eye to his practice as some few of their number take advantage of the clinic's services from time to time themselves. This post has been edited by Eyeless Blond: Apr 2 2004, 07:46 AM |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
Actually he looks pretty good to me at first glance. Very tough, in fact. How many build points was he put together with? I had an idle thought while looking at your flaws:
Would this also apply to their awakened variants, hellhounds and bogeys? |
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#3
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Looks good to me, only thing I saw wrong with it is you have a level 10 chemical seal, yet can not start the game with any equipment with a rating higher than 6.
But meh, it looks good in general. :) |
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#4
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Two skill suggestions:
Athletics (for all that pesky running and jumping) Car (in case you have to drive the ambulance) -Siege |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 ![]() |
I also wonder -- how the heck many build points was this? Those attributes are insaaane. wait, nm - some of the points were from bioware like cerebral booster, right? (tho, that's a metric boatload of wiz gear, that's for sure :))
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#6
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
123, actually. Is that too many? I could have done the exact same using A-E priorities, putting Attributes B and Skills C, but I had an extra point remaining after the Edges and Flaws so I swapped over to Point Buy. This is the biggest reason why I think allowing cultured bioware can be slightly unbalancing; with the Mnemonic Enhancer and Cerebral Booster upgrading knowledge skills is downright cheap.
And yes, the allergy counts for everything canine, so it'll be a bit of a problem against any guard dogs. I planned on making Sam a cat person, so I felt this was a good Flaw to add. :) Good point about the chemical seals. I'll have to fix that. Okay, change "Chemical Seal 10" to "Chemical Seal 6, Insulation 6, Fire Resistance 6" and add "Noncunductive 6" to the body suit. That brings them both to Availability 8, so I can still get them, and still leaves me with armor 7/7 (7/8 in melee), depending on how you round, with no Quickness penalties! :D Hm, Athletics and Car. Yeah, that's the problem with essentially Skills Priority C. Have to think about that one a bit. Anything else? |
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#7
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Actually by that token, getting any customizations if I recall correctly pushes the availability of armor to beyond what a starting character can have. Also, a piece of armor cannot have a single customization higher then it's ballistic value, and the total customizations cannot exceed its ballistic and impact. Of course my veracity lately in quoting rules is something like a one legged man in an ass kicking contest, so take it like a grain of salt. :D
Oooh also: the "secure" line of clothing I don't think can take any mods at all... |
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#8
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
...yet no prob at all, with 3-slot expert driver chipjack slots you are only 6,000 away from Mario Andretiville. All praise the almighty Skillwires. :notworthy: |
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#9
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Actually, no you aren't. Those dice are pool dice, which means they dont come back till you have to roll initiative. Try to accelerate away and get more than one action and you are Joe Turbo for one action then Moe Mediocre for the rest. Furthermore the CED is limited to rating 3. It's no substitute for a real skill. :D
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#10
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Moving Target ![]() ![]() Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 ![]() |
I think Blakkie is saying that a Car skill chip would only be 6000 :nuyen: .
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
The one possible problem I can see is the lack of significant initiative enhancement. OK: You're not a sam. It would be nice, however, to get 2 actions reliably rather than only getting 1 for 1 in 3 rounds.
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#12
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 870 Joined: 6-January 04 From: Idaho Member No.: 5,960 ![]() |
if this were my character I would forego the negotiations and lower the etiquette to maybe 2/4 and get an athletics skill and possibly a B/R skill or cyberware related skill.
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#13
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
It doesn't beat jacked in with a VCR + wetware skills (mostly because of the TN), but it sure as dingo drek beats Joe 5-skill (and the 20+ karma Joe dropped on the skill) because Joe starts with a Task Pool of zippo instead of working his way down to zero by using up those 5 extra dice. |
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#14
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
Keep in mind also that those skillwires aren't very good yet. Skillwires are *expensive*, unfortunately, and I needed to skrimp and scrape to put together my kickass medical bay. :) Right now those 'wires can only use either one Rating 5 specialization, or one Rating 4 general Activesoft at a time. I do plan eventually on scraping together enough cash to upgrade them to alphaware Rating 6 skillwires w/ 216Mp pulse capacity, but that'll cost... alot. 648k :nuyen: . But until then I don't want to rely on doing anything with the 'wires that could endanger Pierce's life, like using them to drive an ambulance into battle. :)
All the B/R skills are made for slots in the skillwires, which IMO is where they belong. This guy's not going to be a tech wiz; just a medic who can *end* a fight by pouring 6 Combat Pool dice into a SMG test. :D The Negotiations skill is needed mostly because I'm running the clinic, so I need to haggle over prices with people and keep Lone Star from shutting me down. My Edge and background help that out, but only just.
Yeah, this one is *definately* a problem. I need either another two points of Reaction, two Init dice, or one of each. Anything here worth swapping for Init boosts? If I take it out of my gear--for instance, downgrading my alpha clinic--the enhancement'd almost have to be bioware, which is incredibly expensive. What, if anything, should I try to do about this? I could get, say, Muscle Toner 4 and a trauma dampener, but that'll cost me about 140K total, plus I'd have to take the Quick Healer Edge or crash all healing tests by default. But where could I pull that kind of cash from anyway?
Ah crap, you're right. I didn't even look at that part of the CC (p. 52, for those who are interested). You're pretty much right about everything, except the highest single modification value is the greater of the ballistic or impact ratings. Bah, bah, and bah again. Note btw that the Secure jacket is used for everyday wear, and not for runs, so it doesn't have any mods anyway. Okay, how's this for my combat armor: Camo Suit (Urban) Bal/Imp: 5/3 Mods: Chem Seal 5, Fire resist 3 FFBA Full suit Bal/Imp: 4/1 Mods: Nonconductive 4 Helmet: -/+2 Forearm guards -/+1 (melee only) Dermal armor: -/+1 Total: 7/7 (7/8 melee); Chem resist 5, Fire resist 3, Elec. resist 4 Combat Pool mods:- { (5-6)/2 + (7-6)/2 } --> 0 Quickness mods: - (5-6) --> 0 Hm, and I seem to have just enough left over for a level 3 activesoft in car driving. I guess that could be useful. Oh, and add another L1 contact to the list. Heh, this is almost more fun than actually playing (I'm a statistics nut, can you tell?) :rotfl: Maybe I'll post my writeup for Joy next; she's a 100-pt character that I wrote up in like five minutes who specializes in nursing and, um, excersizing her sensetive skin bioware. Anything else? |
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#15
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Now you're talking!
And blakkie, CED's have a maximum rating of three, so you cannot have 5 extra dice. :D |
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#16
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
That Karma thing reminds me: since I have a mnemonic enhancer 3, does this mean that the first 2 levels of any Active skill, the first three levels of any Knowledge skill and the first six of any specialization are free? Sign me up! :)
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#17
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Oops, didn't notice he cheaped out on the CJED. Yet that still puts him 3 die ahead of Joe 5-skill. Point still mine. :P
If you'd drop a bit extra cash on at least one of the CJED (see ealier in this post) you'll find you'll have a good amount of skill. You've already paid the expensive part. Drop one of the CJED if you have to for now. The really hairy driving you'll ALWAY want to leave to real riggers, VCRs do crazy things to TNs. But if you can't handle a nice rushhour dash then i'm not sure why anybody would bother try to drive ever without a VCR. *shrug* EDIT: On the skill learning, not free but only 1 Karma per point (minimum for learning is 1 Karma/point). |
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#18
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
P.S. Haven't thought this one through fully, but the Small Unit Tactics skill might help you out with your initiative. Assuming you can collect enough data and roll well enough you can up to double your Reaction for initiative use.
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#19
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
Take a look at the Errata lately? The max rating on a CjED is 3. I was thinking of getting rid of the telephone and comlink, making them external. That would give me a little extra Essence to play with. What do you think? |
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#20
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
It may be me, but I always really, really like haveing a headware radio and commling that cant be detected easily or taken away :D
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#21
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
True, but the radio won't fit in my head until I can upgrade a whole lot of this stuff to betaware. :P For now all I've got is the telephone and a rather craptacular commlink. Ugh, so many upgrades I want, except I have to be the friggin' doctor and I can't operate on myself!
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#22
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
On the bright side, you'll know which doctors you do want to operate on you.
I'd second losing the internal cellphone and commlink. Instead, go for either a transducer or a subvocal mic/subdermal speakers -- one is absolutely silent and can even be external, if you have a spare datajack port and the other can be external, but only costs .2 essence internally for 1,500 :nuyen: The one thing I never liked about internal commo -- it's a royal biotech to upgrade. :grinbig: -Siege |
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#23
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
That's a very good idea. One can never have too many datajacks (:D), and if I get rid of the internal comm unit and install a datajack I can get entirely rid of that router and its ports, which just look ugly.
Now comes the big question: do I spring for level 1 Boosted Reflexes? It's cheap, I'll only be stuck with 1 action if I roll two 1s for init, and I almost might as well; it's not like I have the Essence left for wired reflexes or a VCR. OTOH it's not gonna be alphaware, and it almost feels wrong. |
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#24
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Target ![]() Group: Members Posts: 21 Joined: 29-March 04 Member No.: 6,203 ![]() |
Combat medics are great! Hardly anyone thiks to playone (opting for a mage or shaman for healing options) And if a fellow player is causing you grief you can slip a cortex bomb in them the next time they need you to patch them up. :D
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#25
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Given how much it costs to remove boosted reflexes or upgrade to functional levels (as per SotA gene therapy), I'd just skip it and wait until you can afford either wired, a higher grade of boosted or synaptic accelerators.
Just my two bits. -Siege |
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