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> What's up, Doc?, Finishing up the combat medic character
Eyeless Blond
post Apr 2 2004, 03:10 AM
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Decker on the Threshold
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Hm, good point. I've also made a few other additions and changes on my lonesome; guess I ought to edit the top post.
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blakkie
post Apr 2 2004, 03:48 AM
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QUOTE (Eyeless Blond @ Apr 1 2004, 05:58 AM)
QUOTE (blakkie @ Apr 1 2004, 12:15 AM)
Oops, didn't notice he cheaped out on the CJED. Yet that still puts him 3 die ahead of Joe 5-skill. Point still mine. :P

Take a look at the Errata lately? The max rating on a CjED is 3.

I was thinking of getting rid of the telephone and comlink, making them external. That would give me a little extra Essence to play with. What do you think?

Errata? What stinking errata? ;P Ok, so Joes 7ish-skill could start catching up by using that change. Still when exactly do you plan to let the Doc drive?
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kevyn668
post Apr 2 2004, 04:06 AM
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[thread crossover] did you design the character with the idea that he could swap out barrels on the Cobra?[/thread crossover]
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Eyeless Blond
post Apr 2 2004, 06:44 AM
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QUOTE (kevyn668)
[thread crossover] did you design the character with the idea that he could swap out barrels on the Cobra?[/thread crossover]

Yup. Got a gunsmithing shop and an SMG B/R activesoft.

In my next iteration (as soon as I work my way through the formatting hassle) I'm also giving him a slivergun and a Pistols activesoft for more discrete use in "social" situations. Carrying around a weapon with a Concealability of 2 probably won't fly when randering down the street, but I'm thinking a 12 ought to be all right.
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Zazen
post Apr 2 2004, 06:55 AM
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QUOTE (BitBasher)
It may be me, but I always really, really like haveing a headware radio and commling that cant be detected easily or taken away :D

In my game headjammers that just zap you are for the kiddies to play with. The good ones come duct-taped to a land mine ;)
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Eyeless Blond
post Apr 2 2004, 07:49 AM
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There, updated the front page. How's that look? I'm still missing Athletics and a good Reaction boost, but my ending cash before finalizing everything is about 400 :nuyen: so it's a bit hard to get either :D
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