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#26
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
Hm, good point. I've also made a few other additions and changes on my lonesome; guess I ought to edit the top post.
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#27
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Errata? What stinking errata? ;P Ok, so Joes 7ish-skill could start catching up by using that change. Still when exactly do you plan to let the Doc drive? |
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 ![]() |
[thread crossover] did you design the character with the idea that he could swap out barrels on the Cobra?[/thread crossover]
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#29
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
Yup. Got a gunsmithing shop and an SMG B/R activesoft. In my next iteration (as soon as I work my way through the formatting hassle) I'm also giving him a slivergun and a Pistols activesoft for more discrete use in "social" situations. Carrying around a weapon with a Concealability of 2 probably won't fly when randering down the street, but I'm thinking a 12 ought to be all right. |
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#30
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
In my game headjammers that just zap you are for the kiddies to play with. The good ones come duct-taped to a land mine ;) |
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#31
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
There, updated the front page. How's that look? I'm still missing Athletics and a good Reaction boost, but my ending cash before finalizing everything is about 400 :nuyen: so it's a bit hard to get either :D
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Lo-Fi Version | Time is now: 26th July 2025 - 09:17 AM |
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