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> OOC: TANGO DOWN! (pre-game thread), Azerbaijan: SpecOps/Merc work...
TheOneRonin
post Mar 31 2004, 10:24 PM
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Greetings all, and welcome to the TANGO DOWN! pre-game thread. As you can tell, I'll be running a Merc/SpecOps game that's going to start out in Seattle but mostly take place in Azerbaijan, circa 2064.

What I'm looking for here is a bunch of players who are interested in building a team from scratch, not simply a group of individuals who happen to work well together. I'm encouraging discussion amongst interested parties about who in the team should fill what role, etc.

Character generation for this game will be handled a little backwards...I want to see character backgrounds/histories before I assign build points...and if your background is good enough and thorough enough, I might just give you a few extra BP.

I'd like to see some skill-heavy characters, with lots of experience in either a military organization or corp para-military unit.

Anyone who is interested but needs some help sculpting your character, please PM or e-mail (chris.louviere@ieminc.com) me. I would be more than happy to help you guys along.
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Grey
post Mar 31 2004, 10:29 PM
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Sounds interesting. Question though.... Where the hell is Azerbaijan?
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TheOneRonin
post Mar 31 2004, 10:36 PM
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Azerbaijan is on the Caspian sea, bordering Russia, Georgia, Armenia, and Iran.

I picked it because there really isn't any info about it in all of the SR sources for me to screw up, so I can pretty much have free reign with the country without contradicting anything canon.

For the lowdown, check this link: http://www.cia.gov/cia/publications/factbo...ok/geos/aj.html
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A Clockwork Lime
post Mar 31 2004, 10:40 PM
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Ooh, this does look promising.

Beyond just mercs/special ops types, do you have any personal preferences that you'd like to see? What I mean is, what would your dream team consist of (ability-wise)? Should we focus on specialists, or generalists who can double-up on several abilities in case one or more go down? Magic heavy or light? Culturally and racially diverse? etc.

Or is this up for prospective players to decide?
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Grey
post Mar 31 2004, 10:42 PM
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Being that I usually play sneaking spec-op characters.... I want a Troll Heavy Hitter slot. :)
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A Clockwork Lime
post Mar 31 2004, 10:43 PM
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I'm tinkering around with the idea of ork who's some kind of electronic warfare specialist or a combat mage of some type at the moment myself. It usually takes me a few days to come up with a solid idea, though. :)
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Grey
post Mar 31 2004, 10:47 PM
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Yeah, I'd like a better idea as to what you are looking for. Troll with Max-Gyro mounted LMG or something a little more subtile. I'm still real flexable and may end up dumping the Heavy Hitter idea all together depending on how things go.
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Beast of Revolut...
post Mar 31 2004, 10:48 PM
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I'd like to play an adept. A stealthy close combat type with pimped-out sword skill. I'll have a background in a day or two.
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Grey
post Mar 31 2004, 10:49 PM
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Holy crap man! I'm reading through the document for this country and its concidered to be one of the worst polluted areas in the world. Umm... Time to change to an idea I've had for a Toxic/Bug hunter. :)
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Panzergeist
post Mar 31 2004, 10:54 PM
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Does the CIA website also say that Azerbijan has WMDs? :twirl: I would like to play as well. I'm thinking of a shaman, probably thunderbird or shark or some other combat-oriented totem.
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TheOneRonin
post Mar 31 2004, 11:04 PM
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You know, I know what I would like to see as the "perfect team", but I really don't want to railroad anyone in to playing what I want them to play. Let's see if I can put together a few guidelines.

1. The characters should have military/para-military experience. I would prefer people with Elite backgrounds (Delta, (U)CAS Army SF, SEALs, Wildcats, Ares Firewatch, etc.). However, I would be more than willing to work with someone who wants a bit different background. I would even be willing to have people with Intelligence Community background.

2. It's good to have specialists, but everyone should be able to do more than one thing. A good frame for a team is the Special Forces A-Team (http://sf.goarmy.com/alpha.htm). Of course, I don't want to try to run 12 players, 6 would be ideal, so here are the bases I think we need covered:

Team Leader (any combo of skills/specialties + good social/leadership skills)

Weapons Expert (someone who knows guns/grenades/weapons systems of all kinds, plus can pull sniper duty)

Communications Expert (this could be decker/rigger double duty, or anything in between)

Engineer Expert (primariy to handle demo and electronic security)

Magical Expert (Your full Hermetic/Shaman, customized for field work)

Medical Expert (Think DocWagon HTR medic...)


Just consider the above as suggestions. Like I said, I don't want to railroad you guys. I will be flexible...and I'll let you guys know if your team is missing any needed skills.

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Grey
post Mar 31 2004, 11:15 PM
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I'm up to take either Team Leader or Weapons Expert. Hmm... I'm seeing a good background for a Weapons Expert/Sniper, so I think I'll go that route.
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TheOneRonin
post Mar 31 2004, 11:25 PM
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I like what I'm seeing so far guys. Keep up the brainstorming.

Here's a few more details:

I'm looking a bit more for SF types than Line-Infantry types. Combat will most likely consist of lightning fast raides and guerilla warfare. I'm not totally against trolls, but they aren't the most inconspicuous people.

Of course, everyone should be at least a half-decent shooter...even the mages/deckers/riggers.

Also, your characters need to have some experience in Middle East/Eastern Europe theaters.

One thing I was thinking about for linking the characters together is having them all having been a part of some joint corp/multinational task force for a big op somewhere in the middle east. You guys worked together and bonded before returning to your respective services. Then, after that you all hooked up again to become "Civilian Contracters" in high threat theaters.

As a side note, all of you have SINs and are legal citizens. You can have all the permits you need to legally acquire (no Street Index, yay!) your gear...but I would advise against using it in your native country.
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Grey
post Mar 31 2004, 11:28 PM
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Does that include Mil-Spec armor?

Oh, and I already nixed the Troll idea. I'm going Human.
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TheOneRonin
post Mar 31 2004, 11:36 PM
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I'd rather stay away from the Mil-Spec armor in CC. You guys will need maximum mobility and the ability to blend in with your surroundings.

You should be avoiding any prolonged firefights anyway.

You will also most likely be required to interface with the local population at some point or other, so walking around looking like the terminator would probably make that impossible.

I would also ask that no matter what your background/personality, your character work well with others and be a good team player. Please, no brooding/anti-social types.

I have some house rules that I use, but I won't post them until we get the character concepts together. Also, I treat Raygun's site as canon for my games, so it's good to check it out if you haven't already.
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TheOneRonin
post Mar 31 2004, 11:39 PM
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Hey Clockwork, I dig the EW Ork idea. I happen to LOVE the EW rules in R3, and use them whenever I can in my games. An EW expert can also handle Commo and Rigger duties. However, don't feel like you HAVE to play that sort of character.
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Shadow
post Mar 31 2004, 11:47 PM
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Ok I wasn't going to submit an idea.... but this seems really cool. I have an Ork sniper who was on the fast track to Special Forces.

I actually made the character for another game, but I really like the concept so I stuck with him. I will email you history and you tell me if you like it or not.
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BGMFH
post Mar 31 2004, 11:58 PM
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Dibs on Commo Man!

I got a *nice* Cranial Rigger who could handle this kind of stuff easily.
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Panzergeist
post Apr 1 2004, 12:00 AM
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How many build points are we talking here? Just a general range. And will you allow drakes/shifters/cultured/betaware/stuff with availability higher than 8? If we are mercs, it would make sense for us to have a bit heavier firepower than runners. I'm not sure quite what I want my shaman to be.
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Shadow
post Apr 1 2004, 12:05 AM
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I think Ronin's ID is that your history determines your build points. You could probably safely assume that it will be at least 123 pts.

They Ork I submited, Downtown, was active in Eastern Europe and the middle east throughout his 8 year military career.

I love the idea of us all being Army buddies who banded together post service to work for our selves.
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A Clockwork Lime
post Apr 1 2004, 12:06 AM
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QUOTE (TheOneRonin @ Mar 31 2004, 05:39 PM)
Hey Clockwork, I dig the EW Ork idea.  I happen to LOVE the EW rules in R3, and use them whenever I can in my games.  An EW expert can also handle Commo and Rigger duties.  However, don't feel like you HAVE to play that sort of character.

That's what I was thinking about anyway, so it works well. I'll get to work on putting the basic background for him together to see what you think. :D I absolutely adore that picture of an ork merc on page 55 of State of the Art: 2063, so that should give you at least a visual idea of where I'm going with him. :)

QUOTE
One thing I was thinking about for linking the characters together is having them all having been a part of some joint corp/multinational task force for a big op somewhere in the middle east. You guys worked together and bonded before returning to your respective services. Then, after that you all hooked up again to become "Civilian Contracters" in high threat theaters.

Why not just go for broke and have a little fun at the same time? Maybe we were part of some special promotional episode/mini-series for the Desert Wars phenomenon? Hand-picked from our respective teams, joined together, and pitted against another similar team from rival organizations or maybe just some kind of paranormal threat? I think that would be pretty groovy myself.
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TheOneRonin
post Apr 1 2004, 12:08 AM
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QUOTE (Panzergeist)
How many build points are we talking here? Just a general range. And will you allow drakes/shifters/cultured/betaware/stuff with availability higher than 8? If we are mercs, it would make sense for us to have a bit heavier firepower than runners. I'm not sure quite what I want my shaman to be.

What I'm trying to do is get a feel for what sort of character you guys want to play, then we can build him/her based off the history. I want to discourage building the character first and then coming up with a history. Also, don't worry so much about equipment...you guys will have what you need to do your job.

Ummm, no drakes/shapeshifters though...but I really don't give a rats ass about availability. You guys will be former Elite soldiers, and will have plenty of necessary gear.

If I have to give solid numbers, you would probably be looking at 130 BP, give or take. But what I'm really concerned about is the character and his/her skills and training.

Honestly, it's impossble to use the rules in SR to build a character who just finished SF school...you would need at LEAST 130+ BP. So that's basically what I am going to go off of.
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TheOneRonin
post Apr 1 2004, 12:13 AM
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QUOTE (A Clockwork Lime)
QUOTE (TheOneRonin @ Mar 31 2004, 05:39 PM)
Hey Clockwork, I dig the EW Ork idea.  I happen to LOVE the EW rules in R3, and use them whenever I can in my games.  An EW expert can also handle Commo and Rigger duties.  However, don't feel like you HAVE to play that sort of character.

That's what I was thinking about anyway, so it works well. I'll get to work on putting the basic background for him together to see what you think. :D I absolutely adore that picture of an ork merc on page 55 of State of the Art: 2063, so that should give you at least a visual idea of where I'm going with him. :)

QUOTE
One thing I was thinking about for linking the characters together is having them all having been a part of some joint corp/multinational task force for a big op somewhere in the middle east. You guys worked together and bonded before returning to your respective services. Then, after that you all hooked up again to become "Civilian Contracters" in high threat theaters.

Why not just go for broke and have a little fun at the same time? Maybe we were part of some special promotional episode/mini-series for the Desert Wars phenomenon? Hand-picked from our respective teams, joined together, and pitted against another similar team from rival organizations or maybe just some kind of paranormal threat? I think that would be pretty groovy myself.

Not a bad idea, but all the RL SF types I know DESPISE the media and wouldn't be caught dead near anything like that. I prefer for you guys to have a bit more anonymity then having been on the Trid in a "Survivor/Fear Factor" meets "Desert Wars" spinoff.

However, I might very well pirate that idea for my pen and paper game. 8-)
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A Clockwork Lime
post Apr 1 2004, 12:14 AM
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That works for me. :) I was just offering up a suggestion, hoping to spur some more from others. :D

Out of curiousity, approximately how long will we have been working together since our official team-up?
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TheOneRonin
post Apr 1 2004, 12:21 AM
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I'm thinking a year or two, through 3 contracts...all with Ares Arms.

You guys work together, train together, and drink together. In fact, I'll even let you guys use hand and arm signals for most of your LOS communication...you all know how to talk to each other without saying a word.
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