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> OOC: TANGO DOWN! (pre-game thread), Azerbaijan: SpecOps/Merc work...
Panzergeist
post Apr 1 2004, 12:25 AM
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Where can I find this Raygun's site you mentioned?
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Grey
post Apr 1 2004, 12:30 AM
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Working for Ares? Cool! My guy is all true blood American and stuff. I'm also going with a Catholic theme for him. His call sign is Azreal (the Angel of Death).
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Grey
post Apr 1 2004, 12:31 AM
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QUOTE (Panzergeist)
Where can I find this Raygun's site you mentioned?
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Grey
post Apr 1 2004, 12:33 AM
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Ok, so no Milspec Armor, but what about Anti-Matériel Rifles from Raygun? :evil:

Well, I guess it all depends on if we are going up against people or tanks.
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Shadow
post Apr 1 2004, 12:38 AM
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Hey Panzer, click on my sig for a ton of cool SR sites, including the aforementioned Raygun!

BTW, Raygun is Dumpshocks resident firearms expert.
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Grey
post Apr 1 2004, 01:02 AM
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I found this pic for my character. I'm totally gunna base my character off that guy from Saving Private Ryan.

Shadow: Two snipers is never a bad thing, right? Besides, I'll also have pistols, launch weapons, and demolitions to round it out.
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Shadow
post Apr 1 2004, 01:04 AM
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Yeah and my guy isn't anything really but a sniper/stealth expert. He can shoot a AR or a pistol, but he shines with a riffle.

Downtown
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Grey
post Apr 1 2004, 01:06 AM
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Hey guys, what about BattleTac? Is the Rigger/Team Leader a tactics kind of guy? We could all have Cyberlinks to make it all kinds of nasty.
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TheOneRonin
post Apr 1 2004, 01:08 AM
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As far as equipment goes, don't worry about it right now. Some stuff will be available, some won't. Some equipment will be your personally, some will be issued to you by whomever offers you your next contract.

Try not to build your characters around any specific piece of equipment. Sure that AMR might be avabilable to you right off the bat, or you may end up having to find what you can once you are in country.

Gear should be totally secondary to what the characters themselves can do.
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Grey
post Apr 1 2004, 01:11 AM
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Oh, I know, I just start getting ideas and all sorts of things pop up. I'm just throwing around ideas right now.
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TheOneRonin
post Apr 1 2004, 01:14 AM
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Let me throw up one of my house rules now, as it should help you guys get a feel for things when it comes to firearms in my game.

In my games, the FIREARMS skill is a general skill that covers all small arms except for what I classify as machine guns. It has two specializations, LONGARMS and HANDGUNS. Longarms covers anything remotely rifle-like that is fired from the shoulder. Handguns covers anything pistol-like. Machineguns now fall under the GUNNERY skill, and I've abolished the HEAVY WEAPONS skill.


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Shadow
post Apr 1 2004, 01:15 AM
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Ronin, you meantioned using Rayguns site as canon... Do you use his alternate rules for RoF and ranges?
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A Clockwork Lime
post Apr 1 2004, 01:17 AM
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So assault rifles falls under Firearms, while an LMG is Gunnery? Just making sure. I was going to go with an LMG anyway, so it'll save some future skill points that way. :D
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TheOneRonin
post Apr 1 2004, 01:23 AM
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QUOTE (Shadow)
Ronin, you meantioned using Rayguns site as canon... Do you use his alternate rules for RoF and ranges?

Yes to both. There's a few things that I don't use, like his hit location table, Dodging with Reaction, etc, but pretty much all the Firearms and Ammo listings on his site are considered canon by me.


Oh and GREY, I wasn't trying to blast you on the equipment stuff. I think a BattleTac rig would be perfect for you guys. I just don't want to have characters built around equipment. You should be able to do your job well with a minimal amount of relatively low-tech equipment if necessary.
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TheOneRonin
post Apr 1 2004, 01:29 AM
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QUOTE (A Clockwork Lime @ Mar 31 2004, 08:17 PM)
So assault rifles falls under Firearms, while an LMG is Gunnery?  Just making sure.  I was going to go with an LMG anyway, so it'll save some future skill points that way. :D

Right. As to why I divide it like that, well it's more a matter of use than function. I was a SAW (LMG) gunner for about a year and a half, and I used it in a far different way than my M-16. IMHO, it has more to do with the way machine guns are DESIGNED to be used. Of course, some SEALs seem to think that the M-60 is just a really big assault rifle. :grinbig:

And don't worry about skill points. If you have a good background, I'll likely just give you points in what I think your character should have. It all depends. But that's why I want background first, before any stats.
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Panzergeist
post Apr 1 2004, 02:11 AM
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If you're sufficiently big and strong, and the LMG has hella low recoil for an LMG, which the SAW does, then it can indeed be used as a big assault rifle. The M249's recoil borders on witchcraft. It kicks less than a lot of SMGs and assault rifles.
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TheOneRonin
post Apr 1 2004, 02:17 AM
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I agree. It CAN be used like an assault rifle, although it's much more effective in its intended role as a machinegun. Like I said, my rules have more to do with use than function. The WAY you generally use a SAW is different than the way you generally use an M-16. Now, if you really want to nitpick, I'd probably let you default to LONGARMS with maybe a +1 for using a SAW like an assault rifle.
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CardboardArmor
post Apr 1 2004, 02:32 AM
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Good evening,

I'd be interested in taking the slot of the Communications Specialist for your game, if at all possible. As per your request, I can have a character description/background forwarded to you through PM within twenty-four hours. I am, however, curious. When do you intend to start this game?
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TheOneRonin
post Apr 1 2004, 03:05 AM
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QUOTE (CardboardArmor)
Good evening,

I'd be interested in taking the slot of the Communications Specialist for your game, if at all possible. As per your request, I can have a character description/background forwarded to you through PM within twenty-four hours. I am, however, curious. When do you intend to start this game?

Well, you are the #3 person to request the commo slot, but the other two guys haven't sent me a character background yet. So send me what you have and I'll take a look. Perhaps if all the commo guys have different enough skills, we could make it all work.

I'm not sure when we are gonna start, but hopefully soon. Once I get all the characters together, we can get the ball rolling.
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CardboardArmor
post Apr 1 2004, 03:15 AM
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Perfect. Thank you.
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Panzergeist
post Apr 1 2004, 03:25 AM
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Hey, since we are all from such different locales, we need to choose a common language for all of us to get. My character is from Japan, so he'll have to know Japanese, but he'll have enough intelligence to get one or two other languages. I suggest we all take one language in common, and then try to know as many languages as possible between us all. Also, we need a name for the outfit. I suggest we be called The Spartiates, because that's a badass name.
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Beast of Revolut...
post Apr 1 2004, 03:48 AM
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My character will have Chinese and Japanese, but I can get one more. And the Spartiates does sound like a great name. The Spartiates: Born to fight.
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A Clockwork Lime
post Apr 1 2004, 03:50 AM
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Considering we're all speaking English, that would be my suggestion. :)

I'm designing a Russian ork, CWO Vladimir Rozhenko, originally from the Spetsnaz Unit Vympel (an anti-terrorist special forces group) prior to becoming a Merc. His specialty is electronic warfare and communications, but he's also an expert in drone reconnaisance and piloting (read: rigger) in addition to being an "old school" style greasemonkey. Born only a few dozen kilometers north of the border of Azerbaijan, Rozhenko has an intimate familiarity with much of the local terrain and customs, so he should be able to help the team use the land to its best advantage.

His languages will most likely include Russian, Turkish, Arabic (though just barely), and English, but he'll also be able to slot just about any language necessary via a Chipjack and a nice selection of Linguasofts dependant upon the mission.
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TheOneRonin
post Apr 1 2004, 04:27 AM
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Okay...here's my last post for this evening before I hit the sack.

#1: Languages. It would be ideal for English to be the common language amongst the players. Also, you should all plan to speak at least a little of one or two middle eastern/eastern european dialects. Don't worry about how many points you have for languages...that decision is up to me in the long run.

#2: Location. Sorry if I didn't make this clear from the beginning, but you guys will be officially based in Seattle. You all met during a joint op in the middle east, and will be doing an op in Azerbiajan, but you don't call the middle east your home. And I haven't decided exactly where your other contracts have taken you, but not all of your ops are centered in the middle east.

#3: Background. For me to make a decision on how many BPs to give you or what skills to assign to you, I need some pretty detailed background on your character's training. For example, "he was in the Army" doesn't give me much, but "he served 8 years in the UCAS Army Thaumaturgical Corps, and spent most of that time assigned to a recon company" gives me a lot more to go with.

#4: I need all of the characters to be airborne qualified. That means at least a parachuting skill of 3.

#5: What...no former SAS guys? Hmmmph...I'm disappointed. :(

#6: Spartiates. How in the HELL do you pronounce that???

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Limping Jacob
post Apr 1 2004, 05:00 AM
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I could have a good time with the Medic role, I believe. I'll send along a background in the next day or so. Sound good, boss?
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