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> Deus Ex: Human Revolution, it happens this week!
Wounded Ronin
post Sep 12 2011, 03:11 PM
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I cannot believe they implemented stuff like that.

I wish people would just come out with more Deus Ex content.
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X-Kalibur
post Sep 12 2011, 05:43 PM
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QUOTE (Wounded Ronin @ Sep 11 2011, 08:10 AM) *
See, in my opinion, that's less fun than shooting him a bunch of times while dodging stuff.


I, knowing it would screw me somewhere down the line, took the biochip upgrade, so my fight with Namir was actually pretty difficult. None of your augs work and your vision is all screwy. Was actually really fun.
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KarmaInferno
post Sep 12 2011, 08:37 PM
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QUOTE (Wounded Ronin @ Sep 12 2011, 11:11 AM) *
I cannot believe they implemented stuff like that.

I wish people would just come out with more Deus Ex content.

Eh, the Unreal Revolution mod is more or less poking fun at the current industry tropes of DLCs, regenerating health, etc.

There's plenty of other DX mods at moddb.com




-k
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Tiralee
post Sep 13 2011, 05:00 AM
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I broke down and bought this because the online presence was driving me mad with lust (I usually get a collector's edition at $20 from the bargin bin) and was happily surprised.

1: I like the cover mechanic - using the 360, so that could be a better/worse for other platforms. I also like how you have to hold (forgetting to trigger "don't hug wall" was the number one reason why I die in cover-based shooters) to "stick" to the wall. Also, "rule of cool" during a firefight.

2: Grenades are awesome! I'd also like more than 3 rounds from a god-damned box of ammo.

3: Mods! You don't have to swap out "same" weapons because one got the silencer and the other got a reload-speed and you got mixed up. I had no idea where I picked up my first armour-piercing mod, but it was a shock to find that I'd had it installed previously (That, the laser and the silencer = Security Guardamegeddon)

4: Humour! There's the music that does sound, sadly, like the original menu music. Two guards discussing how one almost had a vending machine fall on him the other day (China, infiltrating the data-core, outside balcony) and that it'd be an ironic and laughable death...Yeah, they read our minds on that one. How all the toilets have a vent that's sealed right where long-time players of the Original automatically crouch and try to use...apart from 2, I think? Stuff like that. Oh, and tossing bodies, tossing fridges, walking over half the bloody map to find another fridge/bin/photocopier (Bloody Newspaper level) because I thought that finally getting some stealth over super-leaping legs was a good idea... Oh, and the emails. God. Nothing like blowing through a bunch of nukes because you had a bad run and you almost finished it...to find nothing on the damn computer but an Nigerian email.

5: Story. It's been good so far. Although the household was shouting at the screen for our first meeting with the Dragon Lady, "SHOOT HER, she's lying, you've read her damned emails! Why are you still talking to her, you don't need the little doohicky to know this!"


Cons:
1: Forgetting that the reason why I find Original Deus easy is because I've PLAYED IT FOR 10 YEARS. This did require a massive rethink after my 6th reload for something I was SURE I could do.... Humbling to crank it down to "Tell me a story", let me tell you.

2: Ammo. I might not use much, but I'd like more. Would LOVE to be able to reuse some of the crossbow bolts.

3: Cutscenes are ok-good. Some rubberbanding (are all these people riding the wire?) and the mannerisms did seem forced at times. The voice of the protoganist, calm but deep during a furious firefight, becomes Christian-Balesque and shouty during a cutscene...someone's gonna remix it.

4: Difficulty goes Down! Although that's more likely to to actually getting a handle on Augs and knowing that 2 guys come out here, and the stragger can be gotten here...

5: Praxis points...sweet addictive praxis points, I wants them Baggins! 3 At each LIMB clinic would have done nicely....Not too many people (apart from the packmule builds) could afford that much, unless they did some serious bystander/security harvesting.


Don't do this:
1: Don't be a hacker without sleeze (Stealth enchancement: hacking) Yeah, the other SR-player in the house face-palmed at why I was shouting at myself when she realised what I'd been doing.
2: Who needs Dermal Armour? You do buddy. Get it. Live a little longer.
3: Run towards the beeping/flashing noises, thinking they're a mine to be defused ala Fallout 3. It's a mine, yes. Run, noooooooo......
4: Burn through your pistol ammo on the sentry bots. That shit be rare, yo.
5: Don't forget if you open up the quick inventory it's HOLD Y, not "Press: Toss Mine at Pritchard. Or Civillian. Or police officer....you get the picture.
6: Pick the tranq rifle. It's a waste of pixels.

Do This!
1: Explore! Try new things, meet new people and kill them.
2: Eat and drink. Nothing quite like trying to walk through the Hive with a couple of beers, wine and the cocktails churning through your system.
3: Have fun, buy the game, wish they'd re-relaese Deus Original with these graphics and playability...

-Tir
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Seriously Mike
post Sep 13 2011, 07:02 AM
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QUOTE (Tiralee @ Sep 13 2011, 07:00 AM) *
6: Pick the tranq rifle. It's a waste of pixels.

Hold on, Tranquilizer Rifle is useless to you?! Well whatcha gonna say about the folding hairdryer, er, Stun Gun?!
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Faraday
post Sep 13 2011, 07:23 AM
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QUOTE (Seriously Mike @ Sep 13 2011, 12:02 AM) *
Hold on, Tranquilizer Rifle is useless to you?! Well whatcha gonna say about the folding hairdryer, er, Stun Gun?!

He probably hasn't gotten the lead system yet.
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KarmaInferno
post Sep 13 2011, 06:57 PM
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The Tranq rifle does take a bit to get used to. The shots need a few seconds to take effect, and the reload time is pretty long.

It is best used from cover, where enemies can't immediately locate you if their buddy suddenly slumps over. With some skill, you can knock out one guy, and as each of the other guards in the area goes to investigate the fallen body, tranq them too before they wake up the previous guys. Most patrolling guards have spots in their patrol paths where they stand still for a few seconds, so you might not even need the target-leading system - I never bothered getting it.



-k
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Rastus
post Sep 13 2011, 09:02 PM
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QUOTE (Seriously Mike @ Sep 13 2011, 03:02 AM) *
Hold on, Tranquilizer Rifle is useless to you?! Well whatcha gonna say about the folding hairdryer, er, Stun Gun?!

The stun gun is a magic wand that makes problems go away, that's what it is. Guard getting to close you your corner? Abra-kadabra! Camera's and laser traps? Alakazam! Securty bots that need naps? BAM! Bosses that need to goddamn stay still? Mazal tov! After all my time playing SR, I never realized a mere taser was such wonderous weapon with so many uses.

Also, I wish you could toss bombs in the Sarif Offices. Leaving a gas mine under Pritchard's desk would be the perfect way to let him know I care.
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Tiralee
post Sep 14 2011, 12:10 AM
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Considering the "lack of ammo supply" for the tranq rifle, hell yes it's useless unless you're a comitted pacifist.

The taser is vastly powerful, something I learnt to my shame when battling the second boss last night, after dumping the shockwand of joy for a tricked out Heavy rifle....that was only really effective after I absent-mindedly tossed out an EMP mine thinking it was a frag.


Oh, and for the first time, I've successfully hacked a turret BEFORE killing everyone on the damn level. Tossed that sucker into the travelator and strode around in the lower levels holding my new friend in front of me like a boss. Need to hack a door? No worries, "hey R2, massacre anything that comes this way while I farm xp?" <Beep! Beep!>

And back in Detroit, so damned disappointed that I can't toss a turret through a manhole, it would make farming the police for shiny soo much easier. (Say hello to my 4 little friends....)

Liking the plot, managed to save the pilot, totally forgetting my tricked-out typhoon with 15 rounds of ammo left when running into a firefight, screaming "Red FACTION!" ...I think it sort of must have distracted them, being in communist China and all... (IMG:style_emoticons/default/smile.gif)

Loot, loot, loot the bodies. No, I don't need another 4 containers of bioenergy foods. Hell no, I'm not getting my biochip swapped out, not in-country...now, where's the whorehouse? I've got rifles to sell.

-Tir
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LurkerOutThere
post Sep 15 2011, 01:11 AM
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At some point in China you can break intoa garage where the computer has a chat log where they explicitly go over the plan to force people to swap their biochips. That was enough of a suggestion for me not to replace it unless they made it story mandatory to continue.
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LostProxy
post Sep 15 2011, 01:24 AM
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The first thing I realized as I went through DE:HR was wow SR cyberlimbs suck compared to these. Which immediately killed my dreams of making a Jensen character. That and the essence cost.
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Tiralee
post Sep 15 2011, 01:28 AM
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And yes, to all you haters out there, I HAVE now used the tranq rifle - the "must not kill" side mission for Ms Generic Face in China2.
Yeah, this was going to be good... My most non-lethal option was the SMG, and that was because I'd just picked it up off a ganger and hadn't bothered to waste enchancements on it.

Was all set to head into the Gardens for some more sneaky/hurt in the capsule hotel and got a rude shock when the meeting place was downstairs (in the alley/open sewer) and had to "accidently" waste some Belltower employees who looked at me the wrong way.
NOTE: The revolver with explosive rounds is the best non-sneaky weapon yet! Knockdown, AOE and faster reloading that a shotgun:) I must have sold about 400 rounds of that ammo before I bothered to try it out... (IMG:style_emoticons/default/frown.gif)


So, tranq rifle (found in a handy locked garage) installed that "leading fire mode" Mod I had floating about since China 1 and took a deep breath.

I wish I had more than 4 rounds for it though, although I did pick up a PEPs with 3 rounds.

4 shots, 4 headshots and then I ran in stealthed and accidently tossed a grenade.... Which was Gas. Ohshitohshitohshit...wait, mission completed, ghost? Merciful soul, etc, etc? I didn't realise gas grenades were a non-lethal option!

In hindsight, you could easily take them out in one hit with 2 well-placed gas grenades - duh me.


Oh and the best level so far has to be the shipyard! Robots and turrets to hack, cameras everwhere and I think one guy might have shot at me, not sure. Loot out the yin-yang as well...could really use a lot more mods/praxis but that has to be the easiest mission apart from the one in the Detroit Convention centre (Have leg mod 1, lift object mod 1, Find a toilet, crawl through a vent, drop down, hack the computers, move the box to beneath the vent, jump up, climb into vent again, get out about 4k xp richer.)

Also, I think there's a sidemission that's not documented, as I've found a machine pistol/ammo/credchip in the vents of the detroit convention centre and a sniper rifle in a vent above the gas Station with instructions to "shoot at someone, get them to fight and you'll be well-paid". Seems like someone's doing social engineering with rocks again.

As an aside, sort of disappointed that I wasted that Carlo fellow (that I let run free in the first mission) by accident when looking for information on the "Humanity" surgeon. I thought he was rather well-characterised. And Tong!~

-Tir
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LurkerOutThere
post Sep 15 2011, 02:48 PM
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QUOTE (LostProxy @ Sep 14 2011, 07:24 PM) *
The first thing I realized as I went through DE:HR was wow SR cyberlimbs suck compared to these. Which immediately killed my dreams of making a Jensen character. That and the essence cost.


Yea this is what kind of made me sad too, all this cool transhumanism stuff that could be explored but can't because it might conceivably be something that mages couldn't do easily. /end rant

Actually a jensen bild sans hacking would be pretty easy, use a "what would sammy do" thread as a base line and make sure you get an internal airtank.
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Critias
post Sep 15 2011, 03:31 PM
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QUOTE (LostProxy @ Sep 14 2011, 08:24 PM) *
The first thing I realized as I went through DE:HR was wow SR cyberlimbs suck compared to these. Which immediately killed my dreams of making a Jensen character. That and the essence cost.

Uhh...what?

SR4A's cyberlimbs are the best cyberlimbs have ever been. You can totally make Jensen's arms in SR.
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Seriously Mike
post Sep 15 2011, 03:37 PM
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QUOTE (Critias @ Sep 15 2011, 05:31 PM) *
Uhh...what?

SR4A's cyberlimbs are the best cyberlimbs have ever been. You can totally make Jensen's arms in SR.

Actually, I did. However, the guy has so much hidden shit in himself you won't be able to fit it all even with deltaware. I mean, rebreather, jump boosters, Icarus, Typhoon, dermal armor, EMP shielding... You'd have difficulty fitting that on a tank, not to mention a guy.
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Critias
post Sep 15 2011, 03:46 PM
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QUOTE (Seriously Mike @ Sep 15 2011, 10:37 AM) *
Actually, I did. However, the guy has so much hidden shit in himself you won't be able to fit it all even with deltaware. I mean, rebreather, jump boosters, Icarus, Typhoon, dermal armor, EMP shielding... You'd have difficulty fitting that on a tank, not to mention a guy.

But most of which has nothing at all to do with the statement "SR cyberlimbs suck."
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Stahlseele
post Sep 15 2011, 04:26 PM
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typhoon can't be done in SR i think . .
Icarus . . isn't that a nano hive with some healing nanites?
you'd have 4 points of essence lost for the arms and legs, you'd lost another 1,5 for the dermal armor.
and 0,4 for the lungs. Everything else can be placed into the limbs, right? O.o
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Critias
post Sep 15 2011, 04:29 PM
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I suspect Mr. Jensen wasn't the sort to be taking full essence loss for those augmentations, personally. (IMG:style_emoticons/default/wink.gif)
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Adarael
post Sep 15 2011, 04:29 PM
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QUOTE (Stahlseele @ Sep 15 2011, 09:26 AM) *
typhoon can't be done in SR i think . .
Icarus . . isn't that a nano hive with some healing nanites?
you'd have 4 points of essence lost for the arms and legs, you'd lost another 1,5 for the dermal armor.
and 0,4 for the lungs. Everything else can be placed into the limbs, right? O.o


Nah, Icarus is the jump-from-any-height system.
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Stahlseele
post Sep 15 2011, 04:30 PM
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My calculations were done with standard grade.
I guess because he has beta or so . . oh, i forgot the eye-stuff too . .

so the icarus stuff is the hydraulic jacks for legs add-on.
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X-Kalibur
post Sep 15 2011, 05:13 PM
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Given Jensen's biology, it would be safe to say he has something to the effect of a Type O system that only works for Cyberware (as opposed to bioware). With that, you could fairly well recreate him.
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Stahlseele
post Sep 15 2011, 05:26 PM
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Isn't there biocompatibility for either bio or cyber?
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Critias
post Sep 15 2011, 05:52 PM
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QUOTE (Stahlseele @ Sep 15 2011, 12:26 PM) *
Isn't there biocompatibility for either bio or cyber?

Yeah, but it's only 10% (not the effective 30% of Type O).
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Seriously Mike
post Sep 15 2011, 05:56 PM
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Yes, but not as potent as Type O in regard to Bioware.
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LostProxy
post Sep 16 2011, 01:24 AM
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QUOTE (Critias @ Sep 15 2011, 08:31 AM) *
Uhh...what?

SR4A's cyberlimbs are the best cyberlimbs have ever been. You can totally make Jensen's arms in SR.


What I'm saying is that cyberlimbs (torso and head included not just arms) take up tons of essence which makes it to fit other cyber in there. That's why they suck to me. I can either have 9/9/9 in one or two limbs or 6/8/8/ in everything plus room for MBW, Encephalon 2, synthcardium, etc. Really it depends on the build but for a generalist like Jensen I lost out on resources/essence giving him a limb and made them back when I replaced it with other implants. I ended up with much higher dice pools all around sans the limb(s).


But that's just derailing the thread. Agree to disagree?
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