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#226
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
No problem, I'm not bickering so much as just being confused/disagreeing with that one spot -- wherein you specifically said cyberlimbs suck. I think it's more an issue of overall essence capacity, and not so much with just cyberlimbs, unless I'm misreading or misunderstanding your overall complaint. Like I said, I really think cyberlimbs in the current edition are the best they've ever been, so it just caught be by surprise to see someone insisting they were garbage, I guess. No harm, no foul.
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#227
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
It occurs to me that the Icarus Landing System is a rather ill-omened named augment.
What next? The Hindenburg Fire Prevention System? JFK Cranial Armor? Stephen Hawking Marionette System? Michael J. Fox Surgical Hands? |
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#228
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Why not those? We already have the Stephen Hawking Spell'n'Speak. (IMG:style_emoticons/default/nyahnyah.gif)
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#229
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Icarus Landing System < = Icarus would wish to have this!
JFK Cranial Armor < = JFK would wish to have this too! |
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#230
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
Why not those? We already have the Stephen Hawking Spell'n'Speak. (IMG:style_emoticons/default/nyahnyah.gif) It looks like your utopia is more like a fruitopia. |
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#231
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
That's because I don't have AR on. Less Utopia and more Dystopia. (IMG:style_emoticons/default/wink.gif)
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#232
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Deus ex has a lot of the elements of what Tactical AR software looks like to me.
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#233
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Jihadist Recoil Stabilization System
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#234
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Jihadist Recoil Stabilization System They have that. It's called putting your off-hand on top of the assault rifle the keep the recoil down as you hold down the trigger. (IMG:style_emoticons/default/nyahnyah.gif)
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#235
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 20-April 09 From: Sydney 'plex Member No.: 17,094 ![]() |
i haven't read this thread for fear of spoilers, as I'm only part way through Deus Ex ... but allow me to say - THIS GAME IS AWESOME. Very SR, like playing a street sam or hacker shooter merc or something. But without the magic of course. Very highly recommended.
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#236
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
Also, it has datajacks, jack-in hacking, a cute little Virtual Reality Dungeon minigame for hacking, and no AR or wireless connectivity.
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#237
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Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 2-March 05 From: The Vicinity Of Obscenity Member No.: 7,131 ![]() |
Also, it has datajacks, jack-in hacking, a cute little Virtual Reality Dungeon minigame for hacking, and no AR or wireless connectivity. Issat so? What do you suppose makes up the HUD and all the enviromental highlights? (IMG:style_emoticons/default/nyahnyah.gif) |
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#238
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
They have that. It's called putting your off-hand on top of the assault rifle the keep the recoil down as you hold down the trigger. (IMG:style_emoticons/default/nyahnyah.gif) Ha ha, then Jihadist Sustained Fire Heat Compensation System is a glove. |
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#239
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
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#240
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Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
...hmm, does anyone have an idea how to remotely control a guy in SR? My idea involves a hot sim module, a simrig, an offsite rigger and a live sim feed with RAS override disabled. Basically, what the simrig picks up is sent to an offsite rigger, modified to elicit an appropriate response and fed back to the puppet onsite.
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#241
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
...hmm, does anyone have an idea how to remotely control a guy in SR? My idea involves a hot sim module, a simrig, an offsite rigger and a live sim feed with RAS override disabled. Basically, what the simrig picks up is sent to an offsite rigger, modified to elicit an appropriate response and fed back to the puppet onsite. Force someone to enter a boxing event while you throw the punches without getting hit from the comfort of your living room. |
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#242
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
...hmm, does anyone have an idea how to remotely control a guy in SR? My idea involves a hot sim module, a simrig, an offsite rigger and a live sim feed with RAS override disabled. Basically, what the simrig picks up is sent to an offsite rigger, modified to elicit an appropriate response and fed back to the puppet onsite. You're looking for a Stirrup Interface. Augmentation: Pg 153 |
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#243
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Nowhere does it say it works on Metahumans though . .
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#244
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
It also doesn't say it DOESN'T. (IMG:style_emoticons/default/wink.gif)
Shockewellen had some interesting info related to that subject, though you'd have to be able to read German to make use of that. |
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#245
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
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#246
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 25-August 08 From: Wherever and whenever Member No.: 16,278 ![]() |
No problem, I'm not bickering so much as just being confused/disagreeing with that one spot -- wherein you specifically said cyberlimbs suck. I think it's more an issue of overall essence capacity, and not so much with just cyberlimbs, unless I'm misreading or misunderstanding your overall complaint. Like I said, I really think cyberlimbs in the current edition are the best they've ever been, so it just caught be by surprise to see someone insisting they were garbage, I guess. No harm, no foul. You got it, I don't like them because they eat up essence so fast and there are so many things I need/want to cram into my weak flesh body. Personally I would prefer that more things could be fit into cyberlimbs. It would be nice if I could fit my encephalon 2 into a cyber skull or that my MBW took up capacity in my cybertorso instead of essence. On subject though, your main weapon the Combat Rifle. Isn't that essentially an Ares HVBAR with armor piercing flechettes? |
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#247
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
On subject though, your main weapon the Combat Rifle. Isn't that essentially an Ares HVBAR with armor piercing flechettes? Plus homing system. (IMG:style_emoticons/default/biggrin.gif) |
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#248
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
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#249
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
3rd time through now - had a restart due to the fucked-up "Cloak and dagger" quest that made my 4 hours of sneaky-sneaky void and useless (Warning: Some of the gangers you've got to "remove" from around the murder witness Big-T or Jay -T warp into walls/next floor up/water tower next door (!))
..I swear, I'm double the amount of Praxis points that I was in my first two runthroughs. Non-deadly takedowns and hacking every goddamned thing makes for some decent cred (56k...and I can't buy a thing with it!) and XP. Knowing how the weapons work also makes it an easier game, although I was about ready to shout at a lone civillian running for an alarm after I missed her for the 3rd time with the damned taser. "I smash through walls" arm upgrade also gives you an extra 2 praxis points and a ton of xp from just wandering about the place, opening up windows of egress. And some hilarious takedowns. Hacking: Yeah, get some skills, makes life easier. Interestingly, I've found that the level 3 zones are hardest overall. You don't get many level 4 (and even fewer level 5, I think 3 in detroit 1, 3 in China 1) but you just hoover up the extra Stop! and Nuke virus oneshots from the level 2 and 1 devices. Turrets are fun, but far between. Robots are awesome fun. Cameras are teh debil. Subhume them all. Guns!: Stick to a weapon and upgrade it. The Assault rifle with all the tricks I'm using as my sniper for 1 hit headshots atm. The 10mm is your go-to Predator clone, the Revolver with ExEx is the crowd-control tool of choice. I've found everything else either comes too late, has no ammo or simply takes up too much inventory real estate for the times you use it. Weapon choices as follows: *The Heavy rifle is only to be used to sell to the gundealers. It has no real use apart from making everyone very aware of your presence during the wind-up 1 second gap between you pulling "fire" and the bulletstream flowing to your target. *Plasma Rifle: it's the GEP gun, same high damage output, same looooong fire times. *Laser Rifle: God, I so wish I could have got this back in detroit 1. Upgrade that thing and you turn into the terminator. Keep it and upgrade if you can for the end-endgame. *Crossbow: Scoped, silent, has about 30 crossbow arrows total in game. Would be awesome if you could recover arrows ("Black Arrow, fly far, fly true!") *Tranq Rifle: Ulgh. Oh, yes, once it's got the sighting guide installed, it will hit things. Who will run and scream before falling over. I think there's 80 rounds total for this elephant of a gun. *Sniper/Silent Sniper: The D/L silent sniper is a nice weapon, 5 round mag (Versus the unupgraded 3-round in normal sniper), a little more shaky in the sights. Both have too little ammo, too much inventory realestate requirements. Shotguns: Ok, I'll be honest here - I don't use them. As in ever. Rocket-Launcher: Inventory hanger queen, only comes out to play when doing a screenshot (IMG:style_emoticons/default/nyahnyah.gif) . Grenades: God, loving these now. Gas grenades, ohh, save those little suckers, take out a guy, toss his body somewhere conspicious and then lob a grenade in there when his buddies start running. Lotsa fun. Gameplay: ...you DO turn into a B/E Street Sammy, even if you really wanted to go all "Invisible Hulk Smash" on everyone. I've found that capping the guys I take down with non-lethal methods prevents their friends from slapping them into conciousness...it's very "Leon, the Professional" now. Find a guy, take him down, find a hidy-hole, drag him back there, equip the silenced pistol, iron-sight headshot, check for witnesses, rinse, repeat. I used to headhsot them in the open, but looking back on a level, I was struck by the number of odd red splotches lying about the place...Ohh... Tir Out:) |
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#250
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
If you shoot someone in the head with the tranq rifle they go down. It's just like the M9 in Metal Gear 2.
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Lo-Fi Version | Time is now: 13th February 2025 - 08:22 PM |
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