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> Deus Ex: Human Revolution, it happens this week!
Critias
post Sep 16 2011, 03:53 AM
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No problem, I'm not bickering so much as just being confused/disagreeing with that one spot -- wherein you specifically said cyberlimbs suck. I think it's more an issue of overall essence capacity, and not so much with just cyberlimbs, unless I'm misreading or misunderstanding your overall complaint. Like I said, I really think cyberlimbs in the current edition are the best they've ever been, so it just caught be by surprise to see someone insisting they were garbage, I guess. No harm, no foul.
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X-Kalibur
post Sep 16 2011, 06:01 PM
Post #227


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It occurs to me that the Icarus Landing System is a rather ill-omened named augment.

What next? The Hindenburg Fire Prevention System?

JFK Cranial Armor?

Stephen Hawking Marionette System?

Michael J. Fox Surgical Hands?
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CanRay
post Sep 16 2011, 06:14 PM
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Why not those? We already have the Stephen Hawking Spell'n'Speak. (IMG:style_emoticons/default/nyahnyah.gif)
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Stahlseele
post Sep 16 2011, 06:41 PM
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Icarus Landing System < = Icarus would wish to have this!
JFK Cranial Armor < = JFK would wish to have this too!
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X-Kalibur
post Sep 16 2011, 10:25 PM
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QUOTE (CanRay @ Sep 16 2011, 11:14 AM) *
Why not those? We already have the Stephen Hawking Spell'n'Speak. (IMG:style_emoticons/default/nyahnyah.gif)


It looks like your utopia is more like a fruitopia.
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CanRay
post Sep 17 2011, 12:09 AM
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That's because I don't have AR on. Less Utopia and more Dystopia. (IMG:style_emoticons/default/wink.gif)
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Faraday
post Sep 17 2011, 12:54 AM
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Deus ex has a lot of the elements of what Tactical AR software looks like to me.
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Wounded Ronin
post Sep 17 2011, 01:27 AM
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Jihadist Recoil Stabilization System
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CanRay
post Sep 17 2011, 01:44 AM
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QUOTE (Wounded Ronin @ Sep 16 2011, 08:27 PM) *
Jihadist Recoil Stabilization System
They have that. It's called putting your off-hand on top of the assault rifle the keep the recoil down as you hold down the trigger. (IMG:style_emoticons/default/nyahnyah.gif)
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Psikerlord
post Sep 17 2011, 05:15 AM
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i haven't read this thread for fear of spoilers, as I'm only part way through Deus Ex ... but allow me to say - THIS GAME IS AWESOME. Very SR, like playing a street sam or hacker shooter merc or something. But without the magic of course. Very highly recommended.
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hermit
post Sep 17 2011, 02:57 PM
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Also, it has datajacks, jack-in hacking, a cute little Virtual Reality Dungeon minigame for hacking, and no AR or wireless connectivity.
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Rastus
post Sep 17 2011, 03:20 PM
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QUOTE (hermit @ Sep 17 2011, 10:57 AM) *
Also, it has datajacks, jack-in hacking, a cute little Virtual Reality Dungeon minigame for hacking, and no AR or wireless connectivity.

Issat so? What do you suppose makes up the HUD and all the enviromental highlights? (IMG:style_emoticons/default/nyahnyah.gif)
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Wounded Ronin
post Sep 18 2011, 02:47 AM
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QUOTE (CanRay @ Sep 16 2011, 09:44 PM) *
They have that. It's called putting your off-hand on top of the assault rifle the keep the recoil down as you hold down the trigger. (IMG:style_emoticons/default/nyahnyah.gif)


Ha ha, then Jihadist Sustained Fire Heat Compensation System is a glove.
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LurkerOutThere
post Sep 20 2011, 07:29 AM
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QUOTE (Seriously Mike @ Sep 15 2011, 11:56 AM) *
Yes, but not as potent as Type O in regard to Bioware.


Well maybe that's a problem, and to me more systematic cyber hate.
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Seriously Mike
post Sep 20 2011, 08:05 AM
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...hmm, does anyone have an idea how to remotely control a guy in SR? My idea involves a hot sim module, a simrig, an offsite rigger and a live sim feed with RAS override disabled. Basically, what the simrig picks up is sent to an offsite rigger, modified to elicit an appropriate response and fed back to the puppet onsite.
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Wounded Ronin
post Sep 20 2011, 08:08 PM
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QUOTE (Seriously Mike @ Sep 20 2011, 03:05 AM) *
...hmm, does anyone have an idea how to remotely control a guy in SR? My idea involves a hot sim module, a simrig, an offsite rigger and a live sim feed with RAS override disabled. Basically, what the simrig picks up is sent to an offsite rigger, modified to elicit an appropriate response and fed back to the puppet onsite.


Force someone to enter a boxing event while you throw the punches without getting hit from the comfort of your living room.
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Faraday
post Sep 20 2011, 10:37 PM
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QUOTE (Seriously Mike @ Sep 20 2011, 12:05 AM) *
...hmm, does anyone have an idea how to remotely control a guy in SR? My idea involves a hot sim module, a simrig, an offsite rigger and a live sim feed with RAS override disabled. Basically, what the simrig picks up is sent to an offsite rigger, modified to elicit an appropriate response and fed back to the puppet onsite.

You're looking for a Stirrup Interface. Augmentation: Pg 153
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Stahlseele
post Sep 20 2011, 10:49 PM
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Nowhere does it say it works on Metahumans though . .
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Adarael
post Sep 21 2011, 12:11 AM
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It also doesn't say it DOESN'T. (IMG:style_emoticons/default/wink.gif)

Shockewellen had some interesting info related to that subject, though you'd have to be able to read German to make use of that.
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Faraday
post Sep 21 2011, 03:02 AM
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QUOTE (Stahlseele @ Sep 20 2011, 02:49 PM) *
Nowhere does it say it works on Metahumans though . .
Little reason to assume you couldn't, really. It's just usually not worth the expense.
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LostProxy
post Sep 21 2011, 04:50 AM
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QUOTE (Critias @ Sep 15 2011, 08:53 PM) *
No problem, I'm not bickering so much as just being confused/disagreeing with that one spot -- wherein you specifically said cyberlimbs suck. I think it's more an issue of overall essence capacity, and not so much with just cyberlimbs, unless I'm misreading or misunderstanding your overall complaint. Like I said, I really think cyberlimbs in the current edition are the best they've ever been, so it just caught be by surprise to see someone insisting they were garbage, I guess. No harm, no foul.


You got it, I don't like them because they eat up essence so fast and there are so many things I need/want to cram into my weak flesh body. Personally I would prefer that more things could be fit into cyberlimbs. It would be nice if I could fit my encephalon 2 into a cyber skull or that my MBW took up capacity in my cybertorso instead of essence.

On subject though, your main weapon the Combat Rifle. Isn't that essentially an Ares HVBAR with armor piercing flechettes?
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Faraday
post Sep 21 2011, 05:56 AM
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QUOTE (LostProxy @ Sep 20 2011, 08:50 PM) *
On subject though, your main weapon the Combat Rifle. Isn't that essentially an Ares HVBAR with armor piercing flechettes?

Plus homing system. (IMG:style_emoticons/default/biggrin.gif)
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KarmaInferno
post Sep 22 2011, 02:06 AM
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Obligatory homing bullet link.



-k
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Tiralee
post Oct 3 2011, 04:05 AM
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3rd time through now - had a restart due to the fucked-up "Cloak and dagger" quest that made my 4 hours of sneaky-sneaky void and useless (Warning: Some of the gangers you've got to "remove" from around the murder witness Big-T or Jay -T warp into walls/next floor up/water tower next door (!))

..I swear, I'm double the amount of Praxis points that I was in my first two runthroughs.

Non-deadly takedowns and hacking every goddamned thing makes for some decent cred (56k...and I can't buy a thing with it!) and XP. Knowing how the weapons work also makes it an easier game, although I was about ready to shout at a lone civillian running for an alarm after I missed her for the 3rd time with the damned taser.
"I smash through walls" arm upgrade also gives you an extra 2 praxis points and a ton of xp from just wandering about the place, opening up windows of egress. And some hilarious takedowns.

Hacking: Yeah, get some skills, makes life easier. Interestingly, I've found that the level 3 zones are hardest overall. You don't get many level 4 (and even fewer level 5, I think 3 in detroit 1, 3 in China 1) but you just hoover up the extra Stop! and Nuke virus oneshots from the level 2 and 1 devices.
Turrets are fun, but far between. Robots are awesome fun. Cameras are teh debil. Subhume them all.

Guns!: Stick to a weapon and upgrade it. The Assault rifle with all the tricks I'm using as my sniper for 1 hit headshots atm. The 10mm is your go-to Predator clone, the Revolver with ExEx is the crowd-control tool of choice. I've found everything else either comes too late, has no ammo or simply takes up too much inventory real estate for the times you use it. Weapon choices as follows:
*The Heavy rifle is only to be used to sell to the gundealers. It has no real use apart from making everyone very aware of your presence during the wind-up 1 second gap between you pulling "fire" and the bulletstream flowing to your target.
*Plasma Rifle: it's the GEP gun, same high damage output, same looooong fire times.
*Laser Rifle: God, I so wish I could have got this back in detroit 1. Upgrade that thing and you turn into the terminator. Keep it and upgrade if you can for the end-endgame.
*Crossbow: Scoped, silent, has about 30 crossbow arrows total in game. Would be awesome if you could recover arrows ("Black Arrow, fly far, fly true!")
*Tranq Rifle: Ulgh. Oh, yes, once it's got the sighting guide installed, it will hit things. Who will run and scream before falling over. I think there's 80 rounds total for this elephant of a gun.
*Sniper/Silent Sniper: The D/L silent sniper is a nice weapon, 5 round mag (Versus the unupgraded 3-round in normal sniper), a little more shaky in the sights. Both have too little ammo, too much inventory realestate requirements.
Shotguns: Ok, I'll be honest here - I don't use them. As in ever.
Rocket-Launcher: Inventory hanger queen, only comes out to play when doing a screenshot (IMG:style_emoticons/default/nyahnyah.gif) .
Grenades: God, loving these now. Gas grenades, ohh, save those little suckers, take out a guy, toss his body somewhere conspicious and then lob a grenade in there when his buddies start running. Lotsa fun.

Gameplay: ...you DO turn into a B/E Street Sammy, even if you really wanted to go all "Invisible Hulk Smash" on everyone. I've found that capping the guys I take down with non-lethal methods prevents their friends from slapping them into conciousness...it's very "Leon, the Professional" now. Find a guy, take him down, find a hidy-hole, drag him back there, equip the silenced pistol, iron-sight headshot, check for witnesses, rinse, repeat.
I used to headhsot them in the open, but looking back on a level, I was struck by the number of odd red splotches lying about the place...Ohh...


Tir Out:)
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Wounded Ronin
post Oct 3 2011, 02:41 PM
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If you shoot someone in the head with the tranq rifle they go down. It's just like the M9 in Metal Gear 2.
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