![]() |
![]() ![]() |
![]() |
![]()
Post
#251
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
In a non-lethal playthru you learn to really love that tranq rifle, even before you get the guidance system for it, which is nice, but ultimately not all that useful when you can learn the drop on the darts.
|
|
|
![]()
Post
#252
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
If you shoot someone in the head with the tranq rifle they go down. It's just like the M9 in Metal Gear 2. This. Also, if you shoot someone from behind but not in the head, they don't notice and keep walking for a while, then drop. This has actually come in handy. eg: tagged a guy walking by a camera, but didn't headshot. He keeps walking and ends up out of the camera LOS before falling asleep. |
|
|
![]()
Post
#253
|
|
Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
Yeah - that lag from shot, and where you shot the npc took some getting used to (I cleaned out Tong's parking garage using non-lethal techniques) but after the first couple, you could time the drop pretty well: Backshot the patroller, move, hide again, headshot his concerned buddy once the first one dropped, stealth over and takedown the 1-2 coming over because, "I think I heard something!". Good xp, better weapons/inventory nice things.
Although hacking a turret and walking around carrying that thing was also awesome fun. Best fun yet? Montreal. there's 2 (!) turrets you can heft into the travelator which made the underground base assuault more of "I carry death here, put it down, go back, drop death 2 here, open door, move death one into the door, doors stay open and hostiles die now." the maxxed-out laser rifle is a pimpstick of doom. The Assualt rifle very nice, the pistols, eh, they're pistols. For a joke I tricked out the silenced sniper rifle. That thing will shoot through schools. Schools. Although I also downloaded the explosive pack, I found the remote mine sachets a bit....meh. The Autounlocker was used twice, both times while under fire and I couldn't be bothered waiting through another fucking loadscreen from a previous save. Never did get around to using the Grenade launcher - that would have been awesome if it was an underbarrel attachment to some of the bigger guns. - oh, and the "humanity first" choice...sucked. -Tir -Tir. |
|
|
![]()
Post
#254
|
|
Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
|
|
|
![]()
Post
#255
|
|
Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
Yes, up to a point, the 10mm is the deathstick of choice, but after you start grabbing more than one guard's attention, you want something with which you can lean around a corner and paint the corridor.
Of course, with the Murdertron 4000 (the Laser Rifle) you can just shoot that thing through walls. And versus turrets or robots, the 10mm ain't as much fun as the revolver with ExEx; 4-5 shots and that thing is down. I sort of wish the stun-gun was upgradeable - having a 4-shot (Heh, Defiance Taser!) with faster reload would have been very cool. The PEPS...yeah...not so fun. Did I miss out on much by not using the shotgun/s and grenade launcher? -Tir |
|
|
![]()
Post
#256
|
|
Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Turrets and robots were largely non-issues (to my hacker), and I never really had much trouble with multiple targets with the 10mm. *shrugs* Different strokes, I guess.
|
|
|
![]()
Post
#257
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
With multiple targets, you break out the grenades and then lay some non-lethal melee smackdown.
|
|
|
![]()
Post
#258
|
|
Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
In case of multiple targets, you WAIT. Until one of them looks the other way or something like that. Then you whip out you 10mm RAPE CANNON (I used the pistol all the way through the game, the AP mod turns it into RAPE CANNON that takes out anything but the Ogres in one shot), nail one and wait til the rest finds him. Headshot, rinse, repeat. Unless you have to deal with cyberserkers in Panchaea. Then you pick up the conveniently available plasma cannon and just fire til they're all dead.
|
|
|
![]()
Post
#259
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
|
|
|
![]()
Post
#260
|
|
Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
Cyberserkers? I thought it was past time I used up all that typhoon ammo I'd been stockpiling... That, and 2 rounds of the ExExecutioner Revolver - Sure, hacking turrets is awesome fun, but so is enjoying the rag-doll physics of them all.
Tossing those ever-so explosive gas cylinders is fun, and cheap as well - you can get a chain-reaction happening when you're forced down and are under fire in China 2. (Discovered that by accident, the explosions just wouldn't stop for about 40 seconds.) -Tir |
|
|
![]()
Post
#261
|
|
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
Dear Dumpshockers,
Thank you very much for turning me on to this awesome game. Love, Aaron |
|
|
![]()
Post
#262
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
*grins*
your poor little bit of free time ^^ |
|
|
![]()
Post
#263
|
|
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
|
|
|
![]()
Post
#264
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Good on you!
Everybody needs some time to tell the world to go fuck itself . . |
|
|
![]()
Post
#265
|
|
Moving Target ![]() ![]() Group: Members Posts: 224 Joined: 6-April 02 From: ab.ca Member No.: 2,522 ![]() |
*The Heavy rifle is only to be used to sell to the gundealers. It has no real use apart from making everyone very aware of your presence during the wind-up 1 second gap between you pulling "fire" and the bulletstream flowing to your target. I wasn't sure about the heavy rifle until I got it upgraded. Laser sight, cooling system and 4x ammo upgrades (200 rounds total), plus the recoil augmentations. You want everyone to come check out that mechanical whine coming from around the corner. Then don't forget to laugh maniacally as the bodies pile up on the floor. The long reload animation is actually satisfying when it only comes up after everyone is dead. The gun also minces the bosses (though not as fast as the typhoon). |
|
|
![]()
Post
#266
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
OK, I took the plunge. (Thanks, 25% off Steam sale!) Now how do you eat things? One of the tutorials mentioned that you can replenish your energy by eating food items, but the one food item I've found so far went straight into my hotbar, where I couldn't do anything with it. Pressing the number key had no effect, and I couldn't drag the thing into my regular inventory, so WTF?
|
|
|
![]()
Post
#267
|
|
Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
Pressing the number key should make you use the item. It will stay in the hotbar after you use all of them, though - it's confusing, but has its merits.
|
|
|
![]()
Post
#268
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
OMG, I just realized where I recognize one of the canned screams from: System Shock 2! Awesome.
|
|
|
![]()
Post
#269
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
I totally want to make a spur-wielding melee street sam now.
|
|
|
![]()
Post
#270
|
|
Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
I totally want to make a spur-wielding melee street sam now. ...I already did. (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
![]()
Post
#271
|
|
Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 ![]() |
...I already did. (IMG:style_emoticons/default/nyahnyah.gif) So did I. Anybody play the missing link DLC yet? |
|
|
![]()
Post
#272
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
Reached the end.
[ Spoiler ]
|
|
|
![]()
Post
#273
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
|
|
|
![]()
Post
#274
|
|
Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
I'm playing Missing Link, I'm at the final boss battle, so just about done.
Overall, it's a good DLC. Challenging, actually. I'm playing on Hard and I died a lot. You need to think about your sneaking, cause you don't want to get caught in a firefight and the sneaking "routes" aren't that obvious. It's a good challenge in the spirit of Deux Ex. The story picks up nicely towards the end, too. Now, is it worth the roughly 20$ being asked? That is a steep price. If you're a solid fan of the game and have the money to spare, I recommend it. If you're tight on money and you decide to "splurge" on this, you might be disapointed by the length of gameplay. |
|
|
![]()
Post
#275
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
[ Spoiler ] So far Backgammon's the first person I've heard say anything positive about missing link. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 13th February 2025 - 11:25 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.