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> Deus Ex: Human Revolution, it happens this week!
Wounded Ronin
post Nov 14 2011, 06:33 AM
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Just played through the Missing Link.

It wasn't bad. It wasn't overwhelmingly interesting. The graphics and atmosphere were good. But it was definitely more of a combat mission in my opinion than Deus Ex: Human Resources. It was short so they had to put the screws in, and in my opinion either you went in and exterminated the enemy, or else in the enclosed spaces if you failed at stealth they'd all clump in on you and overwhelm you.

It was all right. I enjoyed it.
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Wounded Ronin
post Nov 19 2011, 03:52 PM
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Started playing through HR again on "Give Me Deus Ex". Last time my playthrough on normal difficulty was less lethal. This time, it's not.

Even on max difficulty level, it is so much easier to Rambo the levels than to stealth them. That always seems to be the case in video games. Even in Thief 2 I remember it being a lot easier to be like Rambo with the compound bow than to try and go full stealth. In DEHR the big constraint is limited ammo pickups. I LOL at the newspaper headlines reflecting the grim reaper having come to town.
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hobgoblin
post Nov 20 2011, 08:08 PM
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Yep, i ended up carrying every kind of small arm available because it seemed i only get ammo for weapons i did not opt for using...
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Wounded Ronin
post Dec 18 2011, 05:51 PM
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You know what I wish someone would do? Make a Deus Ex style game set in the present day. Let the player run around and influence the outcome of several local events. Make it realistic and believable. It would be an interesting project. It'd still be a Deus Ex game, though, meaning that you could physically do things to people or objects based on gameplay, as opposed to simply being an adventure game.
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Stahlseele
post Mar 3 2013, 04:06 PM
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Next part is in the making, and it seems as if there is going to be a movie adaption of the next part too.
Square Enix secured the naming rights to „Deus Ex: Human Defiance“
And CBS secured both deusex-humandefiance.com and deusexhumandefiancefilm.com
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Wounded Ronin
post Mar 3 2013, 08:28 PM
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I'm starting to really want a sequel from Warren Spector in which he kind of gives a ten year retrospective on the philosophical themes of the first game. The world has changed much since then and I'm curious if the original messages or underlying ideas are in any impacted or illuminated.
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Tanegar
post Mar 3 2013, 11:36 PM
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QUOTE (Wounded Ronin @ Mar 3 2013, 03:28 PM) *
illuminated

I see what you did there.
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KarmaInferno
post Mar 5 2013, 04:20 PM
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QUOTE (Stahlseele @ Mar 3 2013, 11:06 AM) *
Next part is in the making, and it seems as if there is going to be a movie adaption of the next part too.
Square Enix secured the naming rights to „Deus Ex: Human Defiance“
And CBS secured both deusex-humandefiance.com and deusexhumandefiancefilm.com

http://www.egmnow.com/articles/news/deus-e...-not-next-game/
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Stahlseele
post Mar 5 2013, 04:40 PM
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you did read the line where i say that Square Enix has also secured rights to Deus Ex: Human Defiance right? O.o
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X-Kalibur
post Mar 5 2013, 06:18 PM
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QUOTE (Stahlseele @ Mar 5 2013, 08:40 AM) *
you did read the line where i say that Square Enix has also secured rights to Deus Ex: Human Defiance right? O.o


Square Enix has done movies, you know.
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ShadowDragon8685
post Mar 5 2013, 06:28 PM
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A Deus Ex film? Oh, that's gonna suck.
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Stahlseele
post Mar 5 2013, 06:38 PM
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QUOTE (X-Kalibur @ Mar 5 2013, 07:18 PM) *
Square Enix has done movies, you know.

no i don't.
they have?
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X-Kalibur
post Mar 5 2013, 07:33 PM
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QUOTE (Stahlseele @ Mar 5 2013, 10:38 AM) *
no i don't.
they have?


http://www.imdb.com/title/tt0173840/?ref_=sr_2

http://www.imdb.com/title/tt0385700/?ref_=sr_1
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Stahlseele
post Mar 5 2013, 07:50 PM
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Ah, interesting.
Not a big fan of FF to be honest, these went right by me i think . .
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X-Kalibur
post Mar 5 2013, 08:03 PM
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I was mostly pointing them out because they've already made video game movies in the past. I was actually one of the people who liked Spirits Within. If you ignore the Final Fantasy part it's a decent movie and the CGI was great... I could argue most of the games they made since then have tried to be movies anyway.
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KarmaInferno
post Mar 5 2013, 11:55 PM
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Spirits Within was a decent sci fi flick with gorgeous animation. Not based on any of the games, however.

Advent Children was a sequel to FFVII and had some kick ass wahoo fight scenes, but the rest of the film is pretty forgettable.


-k
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_Pax._
post Mar 6 2013, 03:29 AM
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QUOTE (KarmaInferno @ Mar 5 2013, 06:55 PM) *
Spirits Within was a decent sci fi flick with gorgeous animation. Not based on any of the games, however.

... but clearly drawing on all the usual pre-FF13 themes. And I, too, rather liked it. I wish they would make a game out of it, honestly.

QUOTE
Advent Children was a sequel to FFVII and had some kick ass wahoo fight scenes, but the rest of the film is pretty forgettable.

.... there was a "rest of the film" ...?? ;D
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KarmaInferno
post Mar 7 2013, 03:47 AM
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QUOTE (_Pax._ @ Mar 5 2013, 10:29 PM) *
.... there was a "rest of the film" ...?? ;D

Yeah, it was pretty much all fight scenes.

(IMG:style_emoticons/default/smile.gif)

The related Crisis Core was pretty much all fight scenes too. Technically a game, I suppose.



-k
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Iduno
post Aug 25 2013, 02:33 PM
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I'm late to the party, but I finally got and finished the game.

The game was full of interesting side information from the newcasts, radio shows, newspapers, NPC conversations, and emails. It really added a bit of depth to the setting. I also liked the shout-outs to the original game. And it wouldn't be Deus Ex without (limited) exploration and air vents. The hacking minigame was pretty entertaining, and profitable. Also, the end of the game finally sated my thirst for just becoming a cybered killing machine taking down waves of enemies with the heavy rifle.

It did bother me that the game was so linear (but the game was made by Square-Enix, so I shouldn't be surprised). At one point there were even literal lit-up arrows pointing out which way you had to go. Most of the alternate paths were so short and obvious that it ruined the illusion of having actual options. I was pretty happy about getting my pistol fully modded, and then quit finding any ammunition for it. I was hopeful for the augmentations giving you options that would make you want to replay the game, but I ended up with enough xp and praxis kits to have all of the augmentations I wanted halfway through my first playthrough. Although if you just wanted to kill some guys on the first playthrough, you would lose out on enough xp that you could replay it again to see what augs got you. I was also a bit confused by this game (the prequel) seeming like it had a higher technology level than the original. At least I don't remember lasers and electronic newspapers in the original, or the ability to convert food into bioeletric power instead of using batteries. I also missed the complexity that was added to the original by having different items you had to choose from, like rebreathers and chem suits.

Overall, it was a decent game with a lot of potential to have been more.
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