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> More cyberlimb capacity, can it be done?
Seriously Mike
post Aug 25 2011, 11:12 AM
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OK, I got this problem with cyberlimbs: I ran out of capacity trying to fit an augmented character with high-Body, high-Strength cybernetic arms that also have some Agility (what happens if you don't buy attribute boosts for cyberlimbs, anyway? Common sense is conflicted between "completely unusable" and "using character's default attribute") and at least one has a submachine gun built in (not autopistol, I need some more oomph). Is there a way for increasing the cyberlimbs' capacity?
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Hida Tsuzua
post Aug 25 2011, 11:19 AM
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There is the Bulk modification in Augmentation. It increases the cost and availability of the limb by a small amount, but gives you extra modification slots.

Without any boosts either by customization or enhancements, the default attribute of a cyberlimb is 3. So you'll have 3 Strength, Body, and Agility with that limb.
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Summerstorm
post Aug 25 2011, 11:24 AM
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Hm, better than obvious, bulked up cyberlimbs with optimization? No
But getting those capacity values down is a feat. Maybe you should prioritize. And, if your gm let's you, use the redlining optional rule to balance out/enhance when needed.

I myself like and use redlining. It is needed to make cyberlimbs worth it.
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Fatum
post Aug 25 2011, 11:27 AM
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Yes. Obvious cyberlimbs, optimisation and bulk mod from Augmentation.
Other than that, I'm afraid I don't recall any options in the RAW...

Also, yeah, redlining and sensory cutoff can be great.
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Seriously Mike
post Aug 25 2011, 11:28 AM
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QUOTE (Hida Tsuzua @ Aug 25 2011, 01:19 PM) *
There is the Bulk modification in Augmentation. It increases the cost and availability of the limb by a small amount, but gives you extra modification slots.

Without any boosts either by customization or enhancements, the default attribute of a cyberlimb is 3. So you'll have 3 Strength, Body, and Agility with that limb.

Duh, right about that second one. Now I recalled it (anyway, if I have enough capacity left for Body 3, I don't have to buy it and can spend it on other features instead, right?). As for the "Bulk" modification, where can I find it?
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Fatum
post Aug 25 2011, 11:33 AM
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Augmentation, p.44.
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UmaroVI
post Aug 25 2011, 11:55 AM
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You do know about Cyberlimb Customization, right? Apparently it used to be in Augmentation, rather than the core rulebook.
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Stahlseele
post Aug 25 2011, 12:00 PM
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Custom Cyberlimbs can go up to the characters unaugmented maximum in attributes without needing slots.
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Seriously Mike
post Aug 25 2011, 12:23 PM
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...huh, great. Seems like I misread the corebook. Looks like I don't really need that many points to do what I want and in one case, can't even spend that much anyway. Also, customized cyberlimbs are great way for totally mohawking the amounts and kind of gear you can put in them.
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Hida Tsuzua
post Aug 25 2011, 01:07 PM
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For some pretty nifty cyberlimbs, check out Umaro's Archetypes. There's a few cyberlimb users in there. Depending on the type of character you want to make, you might want to check out the Negotiator, Ronin, or Generalist.
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Infornography
post Aug 26 2011, 06:35 AM
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But remember that "bulk" means exactly what it says.

[img]http://img706.imageshack.us/img706/5131/1304550823825.jpg[/img]
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ElFenrir
post Aug 26 2011, 07:41 AM
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Also, if I recall, you need a Cybertorso if you take limbs higher than a certain amount, I just forget what that minimum was.

(I have a character who has super-strength cybernetic raptor legs; it actually was quite expensive getting all of his stuff squared away. Honestly, he's more of a 'story' character than an 'in game' character but I wanted to see if I could actually make him. I don't recall the cutoff stat point for the torso; I knew the boosts would go so far above normal anyway that he'd need a torso regardless.)
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Seriously Mike
post Aug 26 2011, 09:21 AM
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QUOTE (ElFenrir @ Aug 26 2011, 09:41 AM) *
Also, if I recall, you need a Cybertorso if you take limbs higher than a certain amount, I just forget what that minimum was.

+3. That would logically cap max cyberlimb strength at 6, max for the meat. Unless we're going into customized limbs for someone with natural Strength of 5 or 6...
QUOTE (ElFenrir @ Aug 26 2011, 09:41 AM) *
I have a character who has super-strength cybernetic raptor legs;

And an invisibility cloak and two SMGs? I admit, raptor legs are pretty damn neat and with ten slots, you can do a lot of PM stuff with it. Agility boost, maybe some jet thrusters... (IMG:style_emoticons/default/wink.gif)
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UmaroVI
post Aug 26 2011, 10:31 AM
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Customize is limited by your racial natural maximum, not your own stats.
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Stahlseele
post Aug 26 2011, 10:42 AM
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So yes, you can have a wimp with natural attributes of 1 and cyberlimbs of attribute 9 without needing a cybertorso in between . .
but at that point, i question your ability to lift the limbs themselves . .
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Critias
post Aug 26 2011, 04:25 PM
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QUOTE (Summerstorm @ Aug 25 2011, 06:24 AM) *
I myself like and use redlining. It is needed to make cyberlimbs worth it.

I agree with the former, but disagree very strongly with the latter.
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Stahlseele
post Aug 26 2011, 04:35 PM
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Hmm, redlining and pain cutoff . . if i switch on pain cutoff and then do redlining, do i still take stun damage?
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Dahrken
post Aug 26 2011, 05:01 PM
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IMHO yes, as that damage does not only come from the sensory feedback of the overloaded cybernetic part, but also from the stress beyond design this overload inflicts on the meaty bits it is connected to.
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CanRay
post Aug 26 2011, 05:03 PM
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YES! I flipped the car!!!

...

Oh Ghost, my back is on fire, and I think I ruptured something in my... Yes, that was my kidney. My only kidney.
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Stahlseele
post Aug 26 2011, 05:06 PM
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bah, useless then <.<
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ElFenrir
post Aug 26 2011, 06:26 PM
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QUOTE (Seriously Mike @ Aug 26 2011, 04:21 AM) *
And an invisibility cloak and two SMGs? I admit, raptor legs are pretty damn neat and with ten slots, you can do a lot of PM stuff with it. Agility boost, maybe some jet thrusters... (IMG:style_emoticons/default/wink.gif)


I admit, I don't really read comics so I'm not sure who you're talking about. (IMG:style_emoticons/default/grinbig.gif) But nah, he has an SMG for backup but he's more of a total unarmed guy with said super pimped raptor legs. (they basically have agility, body, massive strength, some armor, razors, spurs, and a foot anchor. And a torso. +Str max genetech and positive quality, martial arts for blades/kicking and being an elf he gets the natural extra agility. Keep in mind he is reserved for a bit higher-power pink mohawk games. I do not recommend this for any semblance of a 'normal' SR game, but he's a fun guy to write about in the stories.)

And redlining IS fun. As long as you're somewhat careful with it. I have to say the new cyberlimb rules are quite sweet. One thing that irked me in older editions was that the cyberlimbs seemed to be like-I dunno, part of the whole cyberpunk thing? But were too expensive to do anything really fun with.
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Seerow
post Aug 26 2011, 06:31 PM
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Man I just looked up redlining... the drain on that is absurd. Assuming you already have a capped out stat (and you should) redlining it makes you take 18S+ damage, and you resist with just body.



I will give you, it is a very interesting way to kill a character.
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Stahlseele
post Aug 26 2011, 06:37 PM
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Yeah, the Limbs are, for the first time in History, actually USEFULL in SR4. No little part because of the direct stacking of Cyber-Limb-Armor.
But the Redlining with that Damage is useless <.<
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CanRay
post Aug 26 2011, 07:40 PM
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QUOTE (Seerow @ Aug 26 2011, 01:31 PM) *
Man I just looked up redlining... the drain on that is absurd. Assuming you already have a capped out stat (and you should) redlining it makes you take 18S+ damage, and you resist with just body.

I will give you, it is a very interesting way to kill a character.
DocWagon is a good investment in those times. Snap the bracelet, flip the car, writhe around in agony waiting for the nice men in the ambulance/helicopter show up.
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Manunancy
post Aug 26 2011, 09:14 PM
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QUOTE (ElFenrir @ Aug 26 2011, 08:26 PM) *
I admit, I don't really read comics so I'm not sure who you're talking about. (IMG:style_emoticons/default/grinbig.gif) But nah, he has an SMG for backup but he's more of a total unarmed guy with said super pimped raptor legs. (they basically have agility, body, massive strength, some armor, razors, spurs, and a foot anchor. And a torso. +Str max genetech and positive quality, martial arts for blades/kicking and being an elf he gets the natural extra agility. Keep in mind he is reserved for a bit higher-power pink mohawk games. I do not recommend this for any semblance of a 'normal' SR game, but he's a fun guy to write about in the stories.)


I agre that's definitevely pink mohawk territory - that sort of blatantly melée-oriented weirdo cyberware - especially if you add a balance tail to remove the raptor leg's penatlies (or wer they only in SR 3 ?) - is enough to get him instantly classed as 'dangerous freak' by just about any security. which means most upscale (well, just about any decently secured) areas are getting close ot off-limits. Espcially since the very low number of raptor-legged elves around means any pending investigation realted ot one raptor-legged elf is likely to get him detained and questioned.

If I remember right, SR3's chapter about the social effect of cyberware include something like 'a character with raptor legs and a balance tail will be considered as an A-grade freak by most peoples'....
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