My Assistant
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Aug 26 2011, 09:36 PM
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#76
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 |
QUOTE One of SR4's core rules problems, IMO. Can be fixed by making encumbrance dependent on, say, Strength and Agility, for instance. And no, Body does nto need to be upped in value in compensation; it's valuable enough as is, especially for orks and trolls. And no, armor should be a way to somewhat even the odds for characters, enabling the body 2 hacker to survive any damage dealt, not to turn trolls into walking MBTs. What? How do you figure Body is valuable enough? Its ONLY value is in damage resistance and encumbrance. You're taking away half of its point of existence. Body is far and away the least valuable attribute if you take away encumberence, you may as well just remove body and make damage boxes/damage resistance based on strength. I just want to point out that the advanced cargo module got erratad to have only a grapple arm. If you want full mechanical arms you need to spend the two slots on them, which means more overmodding. |
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Aug 26 2011, 10:30 PM
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#77
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 16-March 05 From: 51° 16' North 7° 11' East Member No.: 7,168 |
I just want to point out that the advanced cargo module got erratad to have only a grapple arm. If you want full mechanical arms you need to spend the two slots on them, which means more overmodding. I created this mech 2 years ago. There might be a better chassis in War! or Runner's Black Book. |
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Aug 27 2011, 12:51 AM
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#78
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
QUOTE What? How do you figure Body is valuable enough? Its ONLY value is in damage resistance and encumbrance. You're taking away half of its point of existence. Body is far and away the least valuable attribute if you take away encumberence, you may as well just remove body and make damage boxes/damage resistance based on strength. It gives you damage boxes and is your soak attribute. I don't quite see how that isn't enough (Willpower is even less useful). And basing Encumbrance on Body devalues armour for anyone not wanting to be a walking tank. This pretty much forces every character who has an interest in survival to max out body (and even then, it heavily biases the game towards orks and trolls). Bad design choice if ever one was made. |
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Aug 27 2011, 01:28 AM
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#79
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 |
It gives you damage boxes and is your soak attribute. I don't quite see how that isn't enough (Willpower is even less useful). So now the difference between the 'tank' and your regular guy is 2 boxes of health and 3 extra dice (1 success) on a soak roll. He might survive one extra hit. That's a really big might given how little that difference actually is. At least now the difference is effectively 9 dices of soak, and you take stun instead of physical damage more often. As for willpower being less useful, it may be less useful now, but taking away armor from Body makes Body just as bad off as Will, if not worse. Body/Will used to have the added value of setting target numbers for a lot of effects, but I think most of us agree we don't like variable target numbers... but either the resistance attributes need something else to make them more valuable, or they need to be eliminated. Body setting your max armor is a nice benefit that makes it worthwhile, but not the end all be all. QUOTE And basing Encumbrance on Body devalues armour for anyone not wanting to be a walking tank. This pretty much forces every character who has an interest in survival to max out body (and even then, it heavily biases the game towards orks and trolls). Bad design choice if ever one was made. It doesn't devalue armor, but yes it does prevent them from wearing a ton of it. Your average guy can get away with 8 armor without trying too hard. If he wants more than that, he can invest in more body, but most people don't need more. If you're that worried about survival, reaction is probably the better stat to boost anyway. |
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Aug 27 2011, 01:37 AM
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#80
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
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Aug 27 2011, 02:12 AM
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#81
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
So now the difference between the 'tank' and your regular guy is 2 boxes of health and 3 extra dice (1 success) on a soak roll. He might survive one extra hit. That's a really big might given how little that difference actually is. Tank to regular guy is more like 10 dice. +4 body (= +2 boxes of health) is +6 armor. 4 + 6 = 10. And that's before armor cheesing. |
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Aug 27 2011, 02:18 AM
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#82
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
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Aug 27 2011, 02:18 AM
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#83
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 |
Tank to regular guy is more like 10 dice. +4 body (= +2 boxes of health) is +6 armor. 4 + 6 = 10. And that's before armor cheesing. I was referring specifically to a scenario where body no longer gives you extra armor, as hermit suggested. And I just remembered that health boxes round up. So a 3 body char vs a 6 body character has +1 health box, and 3 extra damage resistance dice. At the cost of 35 build points, or god forbid, 75 karma, that is in no way worth it. Yes, by the rules Body lets you get extra armor so that 3 extra body gets you 6 extra armor so you end up with 9 total extra soak dice, plus your increased health track, plus you frequently take stun instead of physical damage. But hermit is talking about removing the majority of that benefit, with no compensation, and saying Body is still a great stat. I say BS. |
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Aug 27 2011, 02:30 AM
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#84
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Aug 27 2011, 02:57 AM
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#85
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
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Aug 27 2011, 05:37 AM
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#86
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I dunno. I've been playing SR since it came out, and across the many, many people I've played Shadowrun with, if someone says "quickened", they have almost always meant the Metamagic.
Pretty much if they meant a Sustaining Focus, they said "Sustaining Focus" or "in a focus", or even "in a spell lock". I suppose it depends on your area. -k |
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Aug 27 2011, 02:00 PM
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#87
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I was referring specifically to a scenario where body no longer gives you extra armor, as hermit suggested. And I just remembered that health boxes round up. So a 3 body char vs a 6 body character has +1 health box, and 3 extra damage resistance dice. At the cost of 35 build points, or god forbid, 75 karma, that is in no way worth it. Yes, by the rules Body lets you get extra armor so that 3 extra body gets you 6 extra armor so you end up with 9 total extra soak dice, plus your increased health track, plus you frequently take stun instead of physical damage. But TJ is talking about removing the majority of that benefit, with no compensation, and saying Body is still a great stat. I say BS. I think that you have me confused with Hermit... I know, it happens a lot. |
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Aug 27 2011, 02:13 PM
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#88
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
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Aug 27 2011, 04:10 PM
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#89
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 |
I think that you have me confused with Hermit... I know, it happens a lot. Yeah, it's the avatar. Sorry TJ (IMG:style_emoticons/default/frown.gif) I did notice the mistake and edited one post, didnt realize I had done it more than once. |
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Aug 27 2011, 04:17 PM
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#90
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Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
I don't think so, since only people with Astral sight will actually see the spell. And those will figure out that you're not the mage (unless of course the character in question actually is. The Armour spell produces a visible glow when cast. Sustained or Quickened, it's going to make two things obvious: 1) You're Magically active and therefore need to die first. OR 2) You're worth protecting, therefore you need to die first. Plus there's the whole background count issue. |
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Aug 27 2011, 04:22 PM
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#91
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
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Aug 27 2011, 04:25 PM
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#92
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Emphasis mine. At the time of casting, it is visible, yes. After it has been cast, there's no way you can tell someone has a quickened armor spell on him, unless you have access to astral sight. Wow, that's some serious cheese there. "When cast" can mean "when activated" too, y'know. Not just "the act of casting the spell". The act of casting is instantaneous, anyhow. -k |
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Aug 27 2011, 04:30 PM
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#93
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Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
Emphasis mine. At the time of casting, it is visible, yes. After it has been cast, there's no way you can tell someone has a quickened armor spell on him, unless you have access to astral sight. Though I'm flattered, my word isn't valuable for RAW judgements. Also, you're reaching quite a fair bit on your interpretation. In SR4A: QUOTE This spell creates a glowing field of magical energy around the subject that protects against Physical damage. It provides both Ballistic and Impact armor (cumulative with worn armor) to the subject equal to the hits scored. You cast it on someone, and they have a glowy field around them as long as the spell's in effect. |
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Aug 27 2011, 04:30 PM
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#94
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Full Combat Armour. Put it on a troll, keep the troll between you and the bullets.
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Aug 27 2011, 04:50 PM
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#95
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
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Aug 27 2011, 04:52 PM
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#96
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 |
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Aug 27 2011, 05:15 PM
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#97
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
You cast it on someone, and they have a glowy field around them as long as the spell's in effect. Well, if you interpret the "glowing field of magical energy" as something you can see without astral sight, then yes, the spell will invariably be less useful. I could certainly see such interpretation being valid. People actually use the knock down rules? I only enforce them when someone uses Gel packs. |
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Aug 27 2011, 05:17 PM
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#98
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Moving Target ![]() ![]() Group: Members Posts: 705 Joined: 3-April 11 Member No.: 26,658 |
QUOTE I only enforce them when someone uses Gel packs. Yeah, that and someone using a water elemental attack are about the only scenarios I've seen it used. |
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Aug 27 2011, 05:20 PM
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#99
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Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 4-August 11 From: Vicinity Houston Member No.: 34,911 |
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Aug 27 2011, 05:29 PM
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#100
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Yeah, it's the avatar. Sorry TJ (IMG:style_emoticons/default/frown.gif) I did notice the mistake and edited one post, didnt realize I had done it more than once. Hey, No Worries. |
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