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> Spirits and edge, When do they spend it and why?
Fatum
post Aug 25 2011, 07:39 PM
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QUOTE (Yerameyahu @ Aug 25 2011, 11:38 PM) *
Uh, yeah Fatum. It is, if I summon him (assuming it's even the same spirit) from another plane of reality, engage in a me-vs-you faceoff, and tell him to go do it.
What if you call him on the cell, lure him into helping you with blatant flattery and then direct him around your house, asking to do this and that until he's tired?
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Yerameyahu
post Aug 25 2011, 07:42 PM
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Again, yes. Especially if he only exists for that purpose, and I never do it for him (unless, I dunno, I happen to be slumming in his neighborhood). At best, you're describing an employee.

And if I flatter badly, he beats me half to death? (IMG:style_emoticons/default/smile.gif)
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LurkerOutThere
post Aug 25 2011, 07:46 PM
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Burning bright constitutes one set of approaches and one set of spirit and man relationships if I remember, and part of that books main characters thing is his rather strange relationship with his go go gadget motobike spirit.

The fact is, from a universe standpoint, from a mechanical standpoint all traditions are functionally equal, while certainly you can roleplay your mage treating spirits with kindness and respect it shouldn't really be mechanically or thematically similar to one that demands their obedience through pain and threats. At the end of the day your still forcing them to obey your every last command up to and including on pain of a disruption.
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Fatum
post Aug 25 2011, 07:52 PM
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QUOTE (Yerameyahu @ Aug 25 2011, 11:42 PM) *
Again, yes. Especially if he only exists for that purpose, and I never do it for him (unless, I dunno, I happen to be slumming in his neighborhood). At best, you're describing an employee.

And if I flatter badly, he beats me half to death? (IMG:style_emoticons/default/smile.gif)
Not all friendships are exactly symmetrical...

If you flatter badly, you keep on going for several hours until getting your throat sore!
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Yerameyahu
post Aug 25 2011, 07:59 PM
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Hehe. I'm just saying, if you replace the spirit (in SR4) with a *person* (in SR4), that person would be a servant, employee, bodyguard, mook, whatever. Not a friend at all. They do annoying and/or dangerous things for you, never the other way around, and they do what you say. Yes, more Ally-type relationships could exist… and so can Free Spirits.
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yesferatu
post Aug 25 2011, 08:04 PM
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Although...we're not talking about permanent edge here.
It's a stat that refreshes presumably once the spirit returns to the astral plane.
Wouldn't "to the best of their ability" include at least some edge?

If I, as a character, were compelled to clear a room or fight something or sneak a group of people into some place, I only had until sunrise to do it and I had 6 edge...I'd probably spend some. Is there some rule that states they only spend it defensively? Does the GM spend it? Who should be controlling the spirit once it is summoned?

*Spirits don't occasionally rip me into the astral plane and force me to do their bidding.*
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Elfenlied
post Aug 25 2011, 08:07 PM
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I for my part do not believe that spirits want to escape their summoners at all cost, or that the material plane really sucks for them. Also, while technically immortal, they still feel pain (wound modifiers, susceptible to stun damage etc.), so they won't go out of their way to get killed; that's like licking the inside of a toilet bowl just to get a day off work.

That said, we handle it quite simple at our table: the summoner spends one of his edge to enable the spirit to spend edge. The only thing the spirits will use edge against by themselves is banishing and resisting custom spells designed to actually kill them in a way where they don't respawn.
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Yerameyahu
post Aug 25 2011, 08:09 PM
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I wouldn't assume Edge refreshes when they return. It's an important stat for spirits, and they presumably need it for whatever life they lead 'at home'. They should be at least as careful about spending it as PCs are (probably more).
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HunterHerne
post Aug 25 2011, 08:12 PM
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QUOTE (yesferatu @ Aug 25 2011, 04:04 PM) *
Although...we're not talking about permanent edge here.
It's a stat that refreshes presumably once the spirit returns to the astral plane.
Wouldn't "to the best of their ability" include at least some edge?

If I, as a character, were compelled to clear a room or fight something or sneak a group of people into some place, I only had until sunrise to do it and I had 6 edge...I'd probably spend some. Is there some rule that states they only spend it defensively? Does the GM spend it? Who should be controlling the spirit once it is summoned?

*Spirits don't occasionally rip me into the astral plane and force me to do their bidding.*


Spirits, drones, animals, all of that, are under the direct control of the GM, based on his interpretation of the interaction between the NPC and player. Unless a possession spirit posesses a mage with Channeling, or a drone is Jumped into.
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Summerstorm
post Aug 25 2011, 08:20 PM
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Ah, let me expand on all that.

In-game, i don't think you can CHOOSE to use edge. It is a natural occurance. Sometimes it is just luck, sometimes it is a burst of concentration and will to succeed. In-universe it wouldn't be as stable too {Someone with edge 4 always getting X percent more effective or something }.

As such a renowned surgeon might "use" it in a important, experimental procedure he devised. A soldier might gain an unbelievable series of boosts when he got shot. A Olympic runner gains a "floating feeling of power" when the crowd cheers. A shadowrunner bursts out with an incredible dodge/shoot combo.

But doing the laundry, sniping targets you KNOW you will hit surely, or fill out the paperwork... this doesn't get boosted.

Now the spirits, i agree, may or may not be slaves. But that doesn't change the fact that they are alien, not from this world. It is sometimes suggested that they make "deals" with mages... but fact is: They don't. They gain NOTHING by being here, other than possibly experiencing our world {gaining karma?}. Of course they are alien... maybe they don't want or need anything from us... but then, why are they resist coming here. Do they balance because of some trancendent reasons?

Well free spirits and other weird entities seem to be well-tuned to our world though and DO make bargains: Sell and buy power and valuables.

Oh and also: Yeah, i pretty much believe being disruptet surely hurts like hell... Still no reason to spend edge. Now... if a spirit WANTS or NEEDS to stay here: Edge use it is.
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HunterHerne
post Aug 25 2011, 08:37 PM
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I generally agree with Summerstorm's idea of edge.

I also agree with his portrayal of spirits, and I have something to add.

Sometimes, the spirits are intrigued by the "New reality", after all, the Earth was outside the mana source of the universe for 5000 years. Sometimes, the spirits are born in this reality (who says in the grand scheme, the Earth isn't a far metaplane for someone else), and are more an extension of the astral body of the Earth (at least in my opinion), or the dominant mana flavour. Those spirits, I would think, are more likely to become "free", even if tied to the astral space around the Earth, or the generally available metaplanes.

On another note, direcct from fluff: Ethernaut (SM 93, Aberrant Spirits.) mentioned meeting a spirit that seemed determined that the character was a figment of it's imagination. So, sometimes, the spirit may not even be aware it is on Earth.
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LurkerOutThere
post Aug 25 2011, 10:41 PM
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Honestly, i think we should go back to how it was in all previous editions where non free spirits didn't really have an edge equivalent. Giving spirits edge equal to their force when even mook enmies only have a group pool equal to their professional rating was a silly idea and more magicrun.
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Fatum
post Aug 26 2011, 03:40 AM
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QUOTE (LurkerOutThere @ Aug 26 2011, 02:41 AM) *
Honestly, i think we should go back to how it was in all previous editions where non free spirits didn't really have an edge equivalent. Giving spirits edge equal to their force when even mook enmies only have a group pool equal to their professional rating was a silly idea and more magicrun.
The mook edge is to ease your job as a GM, not to make them weaker supposedly, just like having a single damage track.
Personally I don't think that I need such "aid"...
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Neurosis
post Aug 26 2011, 06:15 PM
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My interpretation as a GM:

The Spirit is the sole authority on when The Spirit spends its Edge, which means the GM is the sole authority on when The Spirit spends its Edge, because the GM spends. If the Spirit *likes* you, it might be willing to invest some Edge in doing what you ask of it. If it really has some reason *not* to like you, it might spend Edge on contesting your summoning rolls..especially if it rolls badly in the first place. If the Spirit is baseline indifferent to you, it has no reason to spend Edge at all, with the following exception: I always have Spirits use Edge when they roll particularly badly with a large dice pool, because even if they don't care about accomplishing your objectives, they'd rather avoid embarrassing themselves like that. Likewise, I always have Spirits save some Edge for BASIC SELF DEFENSE; no reason that self preservation shouldn't be a high priority for them.

This is, I became aware recently, a controversial stance. But generally speaking at my table I modulate Spirits spending of Edge--including Spirits OPPOSED to the PCs, by the way--in such a way as to keep my PCs scared but alive, whenever possible.

QUOTE
If they're just your buddies, you shouldn't have to summon them, you shouldn't need Services, they should spend all their Edge for you, etc.


I don't think even your buddies would spend ALL their edge for you. : )
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Yerameyahu
post Aug 26 2011, 06:52 PM
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Heh, I meant all Edge they spend would be *for* you, instead of against. Ambiguous wording.
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Stormdrake
post Aug 26 2011, 10:05 PM
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Well as for treating your spirits well I have had players allow their bound spirits to manifest and wonder around their pads. Heck I even had a player allow them to join in on a weekly poker game more then once. Teaching them how to play poker was a real fun RP bender, lol. Dam, spirit of man kept cheating too.

As for edge and when the "spirit" (ie. the gm) would use it is. I have alsways gone by the rule of "what helps the spirit". Now if the summoner has been very thoughtful and kind to his spirits then it may decide to use edge to the advantage of the summoner. Much as one of your players deciding to use edge in an attempt to save a fellow players character from grevious harm.
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Udoshi
post Aug 27 2011, 05:22 PM
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QUOTE (Summerstorm @ Aug 25 2011, 11:47 AM) *
Eh i do it this way: No ONE... No spirit, no mercenary, no streetdoc, NOBODY will EVER use his edge for any goals other than his own.

Only if your goals and those of the NPC coincide, they will use edge. With spirits they might use it to: Battle or interact with another spirit-entity they know, or are opposed to by type. And also to protect themselves or a friend. {note that getting "killed" is GOOD for spirits, because they are done with the shit on earth that way, and return to their home}


I agree with this entirely. A spirit/sprite/ai/NPC will only use edge to further their own goals, but with a few exceptions.
If they LIKE you, and your goals and their goals coincide, they may consider spending edge to help you. (how you persuade them to your side is between you and your GM)
And to not die or avoid harm. I think its fair to say, that if someone is going to die, they will start spending edge. Two examples come to mind: spirits being disrupted due to physical damage, which costs them a point of force(this may be free spirits only) as well as being out of commission for a month, and sprites about to get cyberfragged.(data bombs can do this quite easily).

If you, the player, puts an NPC in a situation where they have to spend a lot of edge to stay alive, they will probably feel like you owe them at the end of it all. Or be irate in general.
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pbangarth
post Aug 27 2011, 09:38 PM
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QUOTE (Elfenlied @ Aug 25 2011, 04:07 PM) *
That said, we handle it quite simple at our table: the summoner spends one of his edge to enable the spirit to spend edge.

I like this. It limits the number of times Edge can be used in the PC's favour and yet allows for some leeway for the player to control the action.

I have argued in the past that Summoning/Binding a spirit whose Force is significantly higher than the Summoner's Magic Attribute would constitute reason enough for the spirit to use Edge to resist the Summoning/Binding. "Insignificant worm" kind of thing. This would be up to the GM and be a wonderful source of fear and hesitation for a player who wants to overextend his PC.
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Fringe
post Aug 29 2011, 11:27 PM
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QUOTE (Loch @ Aug 25 2011, 10:54 AM) *
I'm away from my books right now, but I believe a summoner can command a spirit to use edge on tests. The spirit generally doesn't like this, however. It might cost an additional service, or in the case of especially abusive summoners, you might allow a spirit to use edge to resist the summoning roll if the mage has a bad rep on the metaplanes for mistreating his spirit "allies".


QUOTE (Street Magic, p. 95)
Even while bound and compelled to obey, a spirit has its own fate and its own free will--as such, a magician cannot compel a spirit to use (or not use) Edge on a given test. Spirits will likely use Edge to save themselves from disruption or banishment, or to assist with the completion of a goal important to the spirit or if completion of a service demands. Any use of Edge is at the discretion of the gamemaster.


As a GM, I generally refuse to use a summoned spirit's Edge. I also think that a summoner who continually places his/her spirits under services in which they would be forced to use Edge to complete a task or avoid defeat falls under the definition of mistreatment of said spirits.
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Bodak
post Aug 30 2011, 01:31 AM
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QUOTE (yesferatu @ Aug 26 2011, 06:04 AM) *
Although...we're not talking about permanent edge here.
It's a stat that refreshes presumably once the spirit returns to the astral plane.
Woah this would be broken. You could have a Materialised spirit adding Edge to every test until it gets down to zero, then ending its Materialisation power (so at that point it is solely on the Astral plane), getting its Edge immediately topped up to full, re-activating Materialisation and going at it again.

Sure, each Materialisation could cost a service and turning Materialisation on and off requires time, but that's a small price to pay for adding Force exploding dice to Force consecutive rolls (for high Force spirits anyway. Less of a problem for Force 1!) It would just be "too good" if it were this way so I don't think retreating to the Astral plane should replenish Edge.
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DMiller
post Aug 30 2011, 03:02 AM
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QUOTE (Bodak @ Aug 30 2011, 10:31 AM) *
Woah this would be broken. You could have a Materialised spirit adding Edge to every test until it gets down to zero, then ending its Materialisation power (so at that point it is solely on the Astral plane), getting its Edge immediately topped up to full, re-activating Materialisation and going at it again.

Sure, each Materialisation could cost a service and turning Materialisation on and off requires time, but that's a small price to pay for adding Force exploding dice to Force consecutive rolls (for high Force spirits anyway. Less of a problem for Force 1!) It would just be "too good" if it were this way so I don't think retreating to the Astral plane should replenish Edge.


I believe the intent was that the Edge would refresh once the spirit returned to its native metaplane, not just Astral space. I could be wrong, but that's how I read the post.

As a GM I would have the spirit's edge refresh once it is no longer in service to any mage/summoner. But that's just me. So far in our games it really hasn't come up.

-D
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Tymeaus Jalynsfe...
post Aug 30 2011, 03:03 AM
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QUOTE (Bodak @ Aug 29 2011, 06:31 PM) *
Woah this would be broken. You could have a Materialised spirit adding Edge to every test until it gets down to zero, then ending its Materialisation power (so at that point it is solely on the Astral plane), getting its Edge immediately topped up to full, re-activating Materialisation and going at it again.

Sure, each Materialisation could cost a service and turning Materialisation on and off requires time, but that's a small price to pay for adding Force exploding dice to Force consecutive rolls (for high Force spirits anyway. Less of a problem for Force 1!) It would just be "too good" if it were this way so I don't think retreating to the Astral plane should replenish Edge.


One set of Edge per Summoning. The only way to fly... (IMG:style_emoticons/default/smile.gif)
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Yerameyahu
post Aug 30 2011, 03:07 AM
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Once the spirit is gone, who cares? You can't even be sure of summoning the 'same spirit' twice. Unless you're actually running a game in the metaplanes and the real world at the same time, this would never matter. (IMG:style_emoticons/default/smile.gif)
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Bodak
post Aug 30 2011, 04:39 AM
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Ah, well if the proposed idea were changed to Edge refreshing when the spirit returns to its Metaplane, sure. As Yerameyahu points out, it's usually going to be moot whether the next summon is the same spirit with refreshed Edge or a new spirit altogether.

QUOTE (Tymeaus Jalynsfein @ Aug 30 2011, 01:03 PM) *
One set of Edge per Summoning. The only way to fly... (IMG:style_emoticons/default/smile.gif)
Would this limit apply to a spirit that is Bound for a year? No wonder they resent being Bound! They'd have to be very judicious deciding when the optimal time to spend Edge was (probably they would hope a moment would come in that year when their summoner has passed out from drain or stim patches).
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LurkerOutThere
post Aug 30 2011, 02:33 PM
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Honestly spirits are already a bit more powerful then they should be for the investment in them, not allowing the summoner to summon/compel edge gets it back closer to that line where they need to be. Also I re-iterate my basic statement, most spirits shouldn't have edge, and certainly not Force value in edge.
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