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#1
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Its all in the header.
An infiltrator type character can max out his infiltration, cover up in ruthenium, throw on a chameleon suit with full thermal dampening, and a variety of other options to avoid meatside detection. He sacrifices some armor and BPs/Karma, but he can make finding himself damn hard. He can get aerosols, nanites, jammers, low power lasers, and MAD proof bullets and MAD proof guns, choose to run bioware only, and other options to avoid various sensors. Erase tags, turn off commlinks, etc. to fall off the matrix. It may cost a lot of that cool functionality, but it can be done. But for the love of me, how does the infiltrator get past an F1 watcher who perceives him astrally no matter how awesome his skills and kit are? Mundane only. Magic fighting magic is right out, as is any adeptry. |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Personally, I allow mundane characters to use infiltration against astral perception, albeit at -6 penalty to reflect not knowing exactly what you are hiding from. I would also allow a specialization to hide from astral observers, but it would merely bring the penalties to -4.
For astrally percieving characters, this is still possible, but the penalties are not included. |
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#3
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Lots of previous threads on this. The short answer is 'it's hard', and it should be. Magic is magic.
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
Been recently discussed at least two times. Basically, some people think you can still use infiltration, some don't, and both have arguments to back their point up.
That said, you could try using FAB or Mage Sight Drops from Spy Games... |
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#5
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
By RAW, Infiltration works against the astral just as well as it does against the physical. Which it does, solid objects are still opaque on the astral. They're just insubstantial.
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#6
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 748 Joined: 22-April 07 From: Vermont Member No.: 11,507 ![]() |
All the toys add nothing, but the Infiltration skill itself should still work. The infiltrator knows to use objects that block auras just like using shadows to block vision.
If the GM says no because the character does not have astral perception, than suggest that a magic knowledge skill would give the character the required background to use their infiltration skill this way. EDIT: need to learn to type faster (IMG:style_emoticons/default/smile.gif) |
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
I've said before and I'll say it again. get a cardboard box, make a small hole in it and cover with a transparent plastic so it blocks the light of your aura, but you can still see through the box. TA DA, no astral perceiver will be able to see you.
Solid Snake WAS RIGHT. |
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#8
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
I've said before and I'll say it again. get a cardboard box, make a small hole in it and cover with a transparent plastic so it blocks the light of your aura, but you can still see through the box. TA DA, no astral perceiver will be able to see you. Solid Snake WAS RIGHT. They'll just see a box. Coat the inside with FAB and they can't even stick their head in to check it out. (IMG:style_emoticons/default/wobble.gif) |
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
By RAW, Infiltration works against the astral just as well as it does against the physical. Which it does, solid objects are still opaque on the astral. They're just insubstantial. Look, we've been over it already, let's not start it again. I still think that you can't hide from something you can't see, and thus Infiltration is useless, you still think otherwise. In the end it's still up to the particular GM to decide.
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
That said, you could try using FAB You mean that when you want to stay unnoticed, you start tossing smoke grenades around? (IMG:style_emoticons/default/wobble.gif) |
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#11
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It's not about being able to see. Everyone hides from things they can't see, mundane or not. It's about how easy it is for them to see you (in most cases, very).
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
a F1 watcher with its 2 dice for assenssing might get +3 if the order was "look out!"
5 dice is still not much to notice anything significant... |
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#13
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Most people are Obvious on the astral, though. It all depends. As it stands, the rules don't cover this interaction terribly well, either being too harsh or too easy (depending on your view).
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#14
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Look, we've been over it already, let's not start it again. I still think that you can't hide from something you can't see Sure you can. In fact, most people hide from things they can't see. It's like saying that just because you've never seen a million dollars, that it doesn't exist. |
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#15
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
You mean that when you want to stay unnoticed, you start tossing smoke grenades around? (IMG:style_emoticons/default/wobble.gif) I mean when you try to sneak past someone pretty stupid, but invisible for you, you might as well try to outline him, at least, and hope that said outlining won't cause him to raise alarm.Sure you can. In fact, most people hide from things they can't see. On the contrary. To sneak past a cam or hide from a patrol, you should be aware about them. Passively hiding from things you can't see is handled with Disguise.
It's like saying that just because you've never seen a million dollars, that it doesn't exist. |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
While I concur magic is, in fact, magic, 100 years ago the idea that something could sit at 30,000 feet and pick up your heat signature in enough definition to determine what your wearing and record it all would have seemed like magic.
But now that its here, those in the business of not being found by that sort of thing find ways...I can't imagine that for 50-60 years every organization that has a vested interest in being sneaky (especially since some of those tend to have lots of resources) has just said, well screw it, if they put up magic, sneaking is game over. So, what is this with mage spy drops and FAB? Is there anything that lets you conceivably move around, being all infiltrator like, and still try to hide from the astral? And not to stoke the fire, but you can't see a drone at 30,000 feet either, but if you know its likely, you can take steps to hide from it... |
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#17
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
And not to stoke the fire, but you can't see a drone at 30,000 feet either, but if you know its likely, you can take steps to hide from it... Yep, I hide from satellites all day long. (IMG:style_emoticons/default/wobble.gif) |
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#18
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
And here we go all over again. I thought we could at least agree to disagree.
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#19
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
I'll agree to disagree...just want to know what options you have to break the magicrun win button.
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Something I never see mentioned in these threads is the most common means of subterfuge. Every magician in the world will extol on you the importance of misdirection. It's a LOT easier to be invisible when no one's looking at you. Have a team mate release a bunch of ferrets on the other side of the compound and the spirits (watchers in particular) will certainly want to check it out.
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#21
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 ![]() |
They'll also raise alarm, and the whole secure facility will be prepared for your arrival.
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Another thing is that most people seem to treat spirits like automatic gun turrets. I.e. If it's alive, kill it. I'm not sure how reasonable it is for any kind of spirit to know all the astral forms of legitimate personnel by heart, but remember that although their 'vision' is superior you're still dealing with a security guard. Con is still an option, as are various distractions. The spirit could easily be tricked into confronting the Face whilst the rest of the team sneak up to the front door.
But what gets me most is the extent to which people will trick cameras and then whine about how 'omniscient' spirits are. You'll shell out for rhuthenium but magic vs magic is too much to ask? This is a different game, hombre, but the rules are the same - keep up or don't try. |
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#23
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Con is still an option, as are various distractions. My current character con'd a spirit. I manifested to ask why my sin didn't say I was a registered mage. "I'm a mage?" *roll con, several net hits* QUOTE I'm not sure how reasonable it is for any kind of spirit to know all the astral forms of legitimate personnel by heart SR3 had rules for that, to some degree. It was either spirits, or wards. There were only so many people the spirit/ward could identify as being OK. |
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
They'll also raise alarm, and the whole secure facility will be prepared for your arrival. With me as GM the on-call security mage wouldn't get out of bed/body at the mental image of a bunch of rodents. My point was rooted in the notion that a spirit cannot feasibly be advised on how to react to every possible occurence. You might say they've been told not to worry about anything smaller than a dwarf, fair enough, but if a human can be tricked or distracted then so can a spirit and the spirit should be easier since they've probably had a lot less security training. |
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
You might say they've been told not to worry about anything smaller than a dwarf The ultimate infiltration team: gnomes & pixies (IMG:style_emoticons/default/grinbig.gif) |
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