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> Spirits and Tradition, What the hell kind of power is "Heart" anyhow?
Seerow
post Aug 30 2011, 06:19 PM
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QUOTE (Yerameyahu @ Aug 30 2011, 06:06 PM) *
Tell us how you really feel? (IMG:style_emoticons/default/smile.gif) I like that *all* the classes had their core abilities made more flexible.


But for every bit of flexibility they got, they lost something in turn. Paladin was about the only one to come out ahead overall. Consider Bard/Barbarian which both lost a lot of usage of their key abilities. Power Attack and most other decent feats got nerfed. The extra "flexibility" that the classes got in return were a bunch of minor features that are interesting but ultimately do nothing to close the gap between casters and noncasters, or make the noncasters more generally useful or mobile (both things they desperately needed).
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Yerameyahu
post Aug 30 2011, 06:48 PM
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I'm not going to go on about it in this thread after this post, but Power Attack was always stupid, and it's impossible to deal with 'the caster problem'. The one undeniable thing is that everyone's core abilities are more flexible (not 'flexible'); I like that.
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CanRay
post Aug 30 2011, 07:27 PM
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Yes, but what kind of spirits do Non-Nerfed Paladin's summon?
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LostProxy
post Aug 30 2011, 07:41 PM
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Multiple flavors of Guardian spirits.
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Neraph
post Aug 31 2011, 06:30 AM
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No, they only summon a Beast Spirit, and only once per day.
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Cain
post Aug 31 2011, 07:13 AM
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QUOTE (Yerameyahu @ Aug 30 2011, 10:48 AM) *
I'm not going to go on about it in this thread after this post, but Power Attack was always stupid, and it's impossible to deal with 'the caster problem'. The one undeniable thing is that everyone's core abilities are more flexible (not 'flexible'); I like that.

D&D 4e actually deals with it well. Because everyone (basically) gets the same number of powers, there's never a point where the wizard has more Cool Tricks than the fighter.

I despise 3.5 with a burning passion, but that's for reasons other than the system. I played 3.0 and had fun with it, and I play/tolerate PF because some very cool friends of mine are in the group and like it all right. I still don't understand CMB at *all*, and my strength-based cleric is nearing the point where his casting is better than his fighting. Which actually sucks, because we don't have a tank, so I usually fill that role. I wanted him to be a fighter primary with healing secondary, and the system just doesn't like that.

But, we're going off-topic. The mix of spirit type to tradition is also fluff; knowing what kind of spirit you want to summon for a fight means a lot to your tactics. For example, guardian spirits mean it's smart to carry a spare heavy weapon around, for when you need it; Fire spirits mean modify your armor first, and so on.
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CanRay
post Aug 31 2011, 07:48 AM
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Plant Spirits means that the lawn can stand up and start beating on your house.

True story, I was there. (IMG:style_emoticons/default/biggrin.gif)
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pbangarth
post Aug 31 2011, 12:53 PM
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QUOTE (CanRay @ Aug 31 2011, 03:48 AM) *
Plant Spirits means that the lawn can stand up and start beating on your house.

True story, I was there. (IMG:style_emoticons/default/biggrin.gif)

Hmmm.... a lawnmower as a Weapon Focus?
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CanRay
post Aug 31 2011, 03:28 PM
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They were too late to build and bind one, the suburban house they were in was being pounded hard.

Teach them to slot with The Magic Kingdom!
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Neraph
post Aug 31 2011, 03:30 PM
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QUOTE (CanRay @ Aug 31 2011, 09:28 AM) *
Teach them to slot with The Magic Kingdom!

Bwa-ha-hahahaha! I've heard that story.
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Mardrax
post Aug 31 2011, 08:44 PM
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QUOTE (CanRay @ Aug 31 2011, 09:48 AM) *
Plant Spirits means that the lawn can stand up and start beating on your house.

True story, I was there. (IMG:style_emoticons/default/biggrin.gif)

Better watch out before they start attacking the Technomancer Lawnmower Man.
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Saint Hallow
post Sep 5 2011, 09:42 PM
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I live in NYC... finding an SR game took me around 20 years as well. In a city with a few BILLION people that covers all walks of life from blue-collar working class to high-class execs... trying to find a few people who knew & wanted to play SR was near impossible.

As for the spirits, just make sure they don't all get mixed up & turn into THIS GUY!!!

I always wondered what happened to Disneyland in the new 6th world of SR. Does Walt Disney actually get brought back to life?
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Traul
post Sep 5 2011, 10:55 PM
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QUOTE (Saint Hallow @ Sep 5 2011, 10:42 PM) *
I always wondered what happened to Disneyland in the new 6th world of SR. Does Walt Disney actually get brought back to life?

No, but the deadline before an IP falls into public domain has been extended to 150 years after the author's death.
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CanRay
post Sep 5 2011, 11:18 PM
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QUOTE (Traul @ Sep 5 2011, 05:55 PM) *
No, but the deadline before an IP falls into public domain has been extended to 150 years after the author's death.
And if the "Author" is a Corporation...
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