IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
> Magic and Ware Questions, Ghouls, Cybereyes and Magic Qualities
Tanegar
post Sep 1 2011, 06:49 PM
Post #26


Runner
******

Group: Members
Posts: 2,649
Joined: 29-October 06
Member No.: 9,731



QUOTE (Elfenlied @ Sep 1 2011, 02:48 PM) *
Does not compute

So "enough beer" is like "enuff dakka?"
Go to the top of the page
 
+Quote Post
CanRay
post Sep 1 2011, 07:20 PM
Post #27


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



"Sir, a... A... A dragon just came and DRANK THE BREWERY! ALL OF THE BREWERY!!!" "Yeah, he does that. Don't worry, he owns the place, so he's drinking his own profits."
Go to the top of the page
 
+Quote Post
Udoshi
post Sep 2 2011, 02:40 AM
Post #28


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (Sephiroth @ Sep 1 2011, 10:31 AM) *
Being a dual natured ghoul isn't quite as bad as most people make it out to be, though. It can be dealt with without burning out and losing the dual natured power. Just make a ghoul PC as an adept or mystic adept with Great Leap and Distance Strike. Ghouls can make scarily effective melee fighters with their attribute boosts.



....
You know that burnt out ghoul and adept are mutually exclusive, right? Magic 0 adept is not an adept at all.

Though i suppose its a good candidate for way of the burnout
Go to the top of the page
 
+Quote Post
Yerameyahu
post Sep 2 2011, 02:43 AM
Post #29


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Read again. He's talking about *not* burning out, and dealing with it via being an adept.
Go to the top of the page
 
+Quote Post
Sephiroth
post Sep 2 2011, 02:49 AM
Post #30


Running Target
***

Group: Members
Posts: 1,147
Joined: 2-May 10
Member No.: 18,539



Thank you, Yerameyahu. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Sep 2 2011, 02:51 AM
Post #31


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I'm not sure you're right (at least, about effectively dealing with Dual Natured). The Mystic Adept with a Stunbolt, on the other hand…
Go to the top of the page
 
+Quote Post
Sephiroth
post Sep 2 2011, 03:58 AM
Post #32


Running Target
***

Group: Members
Posts: 1,147
Joined: 2-May 10
Member No.: 18,539



Ultimately it does come down to tactics. A ghoul PC should try not to allow itself to be attacked from the astral in a wide open space. In that case, obviously the mage will have the gross advantage. But if the ghoul is smart and puts the mage in a position where he/she has to enter an enclosed space to attack the ghoul, like...say... in a vehicle (the popular and very tempting situation for "spirit-bombing," as we both know), then the ghoul PC will have the advantage over the mage or spirit in question. ESPECIALLY with Distance Strike, Great Leap, Pain Resistance, and Spell Resistance. Tactics are important for Ghoul PC's, that's true for everything in SR, but a ghoul adept definitely has it better off than a non-Awakened but still dual natured ghoul.
Go to the top of the page
 
+Quote Post
HunterHerne
post Sep 3 2011, 05:02 PM
Post #33


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (Sephiroth @ Sep 1 2011, 11:58 PM) *
Ultimately it does come down to tactics. A ghoul PC should try not to allow itself to be attacked from the astral in a wide open space. In that case, obviously the mage will have the gross advantage. But if the ghoul is smart and puts the mage in a position where he/she has to enter an enclosed space to attack the ghoul, like...say... in a vehicle (the popular and very tempting situation for "spirit-bombing," as we both know), then the ghoul PC will have the advantage over the mage or spirit in question. ESPECIALLY with Distance Strike, Great Leap, Pain Resistance, and Spell Resistance. Tactics are important for Ghoul PC's, that's true for everything in SR, but a ghoul adept definitely has it better off than a non-Awakened but still dual natured ghoul.


The Ghoul adept would be better off, yes. But Ghouls are not necessarily feral creatures, even as NPCs (although they can be), and should be able to mitigate their weaknesses, anyway. As Ghouls are Dual natured, and as such able to astrally percieve, they have the ability to construct wards, which, in combat with a mage, can function as stationary barriers the ghouls can freely pass without letting the mage through so easily. They can also be used to herd astral projectors into traps.
Go to the top of the page
 
+Quote Post
Elfenlied
post Sep 3 2011, 05:07 PM
Post #34


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



QUOTE (HunterHerne @ Sep 3 2011, 05:02 PM) *
The Ghoul adept would be better off, yes. But Ghouls are not necessarily feral creatures, even as NPCs (although they can be), and should be able to mitigate their weaknesses, anyway. As Ghouls are Dual natured, and as such able to astrally percieve, they have the ability to construct wards, which, in combat with a mage, can function as stationary barriers the ghouls can freely pass without letting the mage through so easily. They can also be used to herd astral projectors into traps.


Provided the Ghoul actually has homeground advantage. If he doesn't, he's just as easily screwed by enemy wards.
Go to the top of the page
 
+Quote Post
Stahlseele
post Sep 3 2011, 05:13 PM
Post #35


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



wait . . ghouls can construct wards without being mages themselves? O.o
Go to the top of the page
 
+Quote Post
HunterHerne
post Sep 3 2011, 05:22 PM
Post #36


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (Stahlseele @ Sep 3 2011, 01:13 PM) *
wait . . ghouls can construct wards without being mages themselves? O.o


SR4A 194
QUOTE
Wa rds
Wards are a temporary form of dual-natured mana barrier that can be
created by any Awakened being with astral perception (including spirits
and adepts with the Astral Perception power).


First line about wards.

The test is Magic+willpower. No spellcasting involved.
Go to the top of the page
 
+Quote Post
Stahlseele
post Sep 3 2011, 05:45 PM
Post #37


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



*blink blink* . . dude . . i never knew that . . i don't trust magic . . will have to make sure none of my GM's or players in my group ever learn of this <.<
Go to the top of the page
 
+Quote Post
HunterHerne
post Sep 3 2011, 06:01 PM
Post #38


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (Stahlseele @ Sep 3 2011, 01:45 PM) *
*blink blink* . . dude . . i never knew that . . i don't trust magic . . will have to make sure none of my GM's or players in my group ever learn of this <.<


Yeah, since that security mage you may be specced out to fight could actually be an AR Adept with Astral Perception, commanding drones.
Go to the top of the page
 
+Quote Post
Irion
post Sep 3 2011, 06:07 PM
Post #39


Neophyte Runner
*****

Group: Members
Posts: 2,236
Joined: 27-July 10
Member No.: 18,860



Sorry, but beeing dual natured, exept for a spirit, sucks big time.
A ward is a real problem for your kind.
Have fun rolling this charisma+willpower-test against force*2.
Force 6, bad for you.
And even if you get through, you set off the alarm...

The easiest way to deal with this bullshit of dual natured is to replace it with astral perception.
Go to the top of the page
 
+Quote Post
Stahlseele
post Sep 3 2011, 06:11 PM
Post #40


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (HunterHerne @ Sep 3 2011, 08:01 PM) *
Yeah, since that security mage you may be specced out to fight could actually be an AR Adept with Astral Perception, commanding drones.

i am NEVER specced out to fight ANYTHING magical that i can not simply hit with a blunt object the size of a motorcycle i'm afraid <.<;,
Go to the top of the page
 
+Quote Post
HunterHerne
post Sep 3 2011, 06:14 PM
Post #41


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (Irion @ Sep 3 2011, 02:07 PM) *
Sorry, but beeing dual natured, exept for a spirit, sucks big time.
A ward is a real problem for your kind.
Have fun rolling this charisma+willpower-test against force*2.
Force 6, bad for you.
And even if you get through, you set off the alarm...

The easiest way to deal with this bullshit of dual natured is to replace it with astral perception.


I know it's a problem, but it's not supposed to be all upside. You just need to be imaginitive with how you deal with it. In a Ghoul Warren, being able to put up Wards on the walls will help protect you from the annoying mages that will probably come to slaughter you. And so will putting smaller wards around the open areas, since the creator can freely choose who can go through. Even if not strictly allowed at all times, I would give all ghouls that live in the area the homefield advantage, there, as they should be able to pick there way between the barriers.

Dual Natured is a hurdle for offence, but it can be a boon for defense.
Go to the top of the page
 
+Quote Post
Irion
post Sep 3 2011, 06:30 PM
Post #42


Neophyte Runner
*****

Group: Members
Posts: 2,236
Joined: 27-July 10
Member No.: 18,860



Sorry, it is more of a drawback than a boni in any way.

How is it a good defance if any mage can fry your ass? If you can be burned on both planes on the same time.

QUOTE
And so will putting smaller wards around the open areas, since the creator can freely choose who can go through.

But so what? You are still able to cast a spell on the target behind the ward...
Go to the top of the page
 
+Quote Post
HunterHerne
post Sep 3 2011, 06:35 PM
Post #43


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (Irion @ Sep 3 2011, 02:30 PM) *
Sorry, it is more of a drawback than a boni in any way.

How is it a good defance if any mage can fry your ass? If you can be burned on both planes on the same time.


But so what? You are still able to cast a spell on the target behind the ward...


It'll provide bonus dice on the resistance test, which is better then nothing, and if the mage isn't in person, the ward provides a negative dice pool modifier to astral perception, meaning, no, he might not see you.
Go to the top of the page
 
+Quote Post
CanRay
post Sep 3 2011, 06:48 PM
Post #44


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Stahlseele @ Sep 3 2011, 01:11 PM) *
i am NEVER specced out to fight ANYTHING magical that i can not simply hit with a blunt object the size of a motorcycle i'm afraid <.<;,
I had a Pixie Magical Adept that threw Dumpsters around with magic, and used them as Taxis when the group was too poor to pay Ghoul Cab.
Go to the top of the page
 
+Quote Post
Stahlseele
post Sep 3 2011, 07:02 PM
Post #45


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



The one time i DID try magic . . it was underwhelmingly weak . .
Go to the top of the page
 
+Quote Post
CanRay
post Sep 3 2011, 07:12 PM
Post #46


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



I get the feeling that I was running the magic rules wrong. Will try to do better if I ever get to play.

*Sighs* IF!
Go to the top of the page
 
+Quote Post
HunterHerne
post Sep 3 2011, 07:32 PM
Post #47


Running Target
***

Group: Members
Posts: 1,019
Joined: 10-November 10
From: Annapolis Valley, Nova Scotia
Member No.: 19,166



QUOTE (CanRay @ Sep 3 2011, 03:12 PM) *
I get the feeling that I was running the magic rules wrong. Will try to do better if I ever get to play.

*Sighs* IF!


Did your game not pan out?
Go to the top of the page
 
+Quote Post
Stahlseele
post Sep 3 2011, 07:34 PM
Post #48


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (CanRay @ Sep 3 2011, 09:12 PM) *
I get the feeling that I was running the magic rules wrong. Will try to do better if I ever get to play.

*Sighs* IF!

Repeat after me:
The Magic System gets stronger the less the GM understands it!
The Matrix System gets weaker the less the GM understands IT!
Go to the top of the page
 
+Quote Post
CanRay
post Sep 3 2011, 07:46 PM
Post #49


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (HunterHerne @ Sep 3 2011, 02:32 PM) *
Did your game not pan out?
Of the three groups... One *MIGHT*. OK, maybe I'm not giving them credit enough, I am a new person to them, so a stranger whose got "Mad Rep" in the Shadowrun world might intimidate a group just getting into it...

The other two just fell apart like all the others I've tried for 20-years.

EDIT: Back on topic, I'm working on a character concept for my writing (I can rely on that at least somewhat) for a Physical Adept Troll walking The Way Of The Warrior with a Cyberarm (And a story behind that, of course). Thoughts?
Go to the top of the page
 
+Quote Post
Stahlseele
post Sep 3 2011, 08:07 PM
Post #50


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (CanRay @ Sep 3 2011, 09:46 PM) *
Of the three groups... One *MIGHT*. OK, maybe I'm not giving them credit enough, I am a new person to them, so a stranger whose got "Mad Rep" in the Shadowrun world might intimidate a group just getting into it...

The other two just fell apart like all the others I've tried for 20-years.

EDIT: Back on topic, I'm working on a character concept for my writing (I can rely on that at least somewhat) for a Physical Adept Troll walking The Way Of The Warrior with a Cyberarm (And a story behind that, of course). Thoughts?

Sounds like my kinda guy!
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 01:03 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.