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#1
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
A question for narrow bursts, since I find myself away form the books. If I remember, burst DV is applied after deciding if the damage will be physical or stun. But there was an errata somewhere that may have flipped that. Or was there...
Anyhow: Narrow burst bonus DV, do you apply it before or after determining damage code> |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
AFAIK, the narrow burst DV bonus does not apply when determining whether dmg is stun or physical.
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
AFAIK, the narrow burst DV bonus does not apply when determining whether dmg is stun or physical. That's correct. Think of it this way - the bullets work together in causing damage to the body because the body is a system of cooperative organs, but they penetrate armour alone since a hole in one section does not impact on the effectiveness of another section. Hence an increase in DV but no change to the armour comparison. |
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 ![]() |
It can be tricky to remember because the logic is the opposite with structures. Switch machine pistol to SA, fire 10 shots at a wall individually, and they all ping. Now switch it to FA and fire them all at once, and you blow a hole in the wall.
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
It can be tricky to remember because the logic is the opposite with structures. Switch machine pistol to SA, fire 10 shots at a wall individually, and they all ping. Now switch it to FA and fire them all at once, and you blow a hole in the wall. Good point. IIRC that applies to destroying a barrier rather than shooting through it, so I guess the distinction is whether the barrier is the target or the (extra) armour. |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
Interesting. Net hits do though, correct?
It'd be somewhat ironic if less focused fire actually caused substantially greater likelihood of armor penetration. |
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 ![]() |
But not when figuring out if you have penetrated a spirits Hardened Armor. Only AP mods and the base DV of the weapon.
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#9
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 ![]() |
@magus
QUOTE But not when figuring out if you have penetrated a spirits Hardened Armor. Only AP mods and the base DV of the weapon. Net hits do count too. @AppliedCheese QUOTE It'd be somewhat ironic if less focused fire actually caused substantially greater likelihood of armor penetration. Thats the way it is... |
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#10
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
But not when figuring out if you have penetrated a spirits Hardened Armor. Only AP mods and the base DV of the weapon. (IMG:style_emoticons/default/eek.gif) (IMG:style_emoticons/default/proof.gif) (IMG:style_emoticons/default/eek.gif) QUOTE ('SR4A p. 295 ItNW') This Immunity Armor is treated as “hardened” protection (see Hardened Armor above), meaning that if the Damage Value does not exceed the Armor, then the attack automatically does no damage. QUOTE ('SR4A p. 295 Hardened Armor') If the modified Damage Value of an attack does not exceed the Armor rating (modified by Armor Penetration), then it bounces harmlessly off the critter; don’t even bother to make a Damage Resistance Test. Are you saying that because ItNW does not include the word modified, net hits do not count, even though ItNW is supposed to work like Hardened Armor? You could go down that route, but then AP does not apply either. DV is a distinct property from AP. ItnW does not explicitly mention that AP is applied to the "armor" rating of the critter either. Only base DV would make ItNW behave totally different from Hardened Armor, making the reference nonsense. Additionally the base DV is never relevant in damage resistance. |
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#11
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
It can be tricky to remember because the logic is the opposite with structures. Switch machine pistol to SA, fire 10 shots at a wall individually, and they all ping. Now switch it to FA and fire them all at once, and you blow a hole in the wall. Blowing holes in barriers have different rules, specifically. It takes into account how much dakka you throw at a wall at one time. Yes it doesn't make any sense that the same number of bullets in single shot wouldn't do anything, but it's one of those things the rules don't cover well (generally speaking if you're going to destroy a barrier you're going to be throwing all your dakka at it). |
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#12
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
Re: ItNW--Here are the relevant quotes (to support Dakka Dakka's above quotes).
QUOTE (SR4A @ p. 149) Step 4. Compare Armor Add the net hits scored to the base Damage Value of the attack; this is the modified Damage Value. Determine the type of armor used to defend against the specific attack (see Armor, p. 160), and apply the attack’s Armor Penetration modifier (see p. 162); this is the modified Armor Value. QUOTE (SR4A @ p. 153) Narrow Bursts Narrow bursts cause more damage to the target. Increase the attack’s DV by +2. Note that this DV modifier does not apply when comparing the DV to the armor rating. This tells me that the net hits are added to the DV before comparing to the modified armor. The damage modifier for the Burst does not apply for the comparison. (Edited to make the reference clearer.) |
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Nobody's disputing the general rule and you can't really class them as the relevant quotes for ItNW without including the ItNW section itself ...
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#14
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
Aero--Dakka had already quoted the ItNW and Hardened Armor above. I didn't see a reason to requote them. The quote by Dakka Dakka from Hardened armor lists "modified Damage Value" and "modified Armor Value." I was providing the quote for how to determine those to support the quotes that Dakka Dakka provided for Magus.
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#15
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
The barrier rules are just wrong, so try to ignore them. (IMG:style_emoticons/default/smile.gif)
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#16
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Moving Target ![]() ![]() Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 ![]() |
So if I am shooting a Spirit say Force 5 So ItNW / Hardened Armor = 10
My Gun = Ares Predator 5P -1 AP (Normal Ammo) I roll 10 Net Hits (Elven Gun Bunny) 9 Agility + 6 Pistols + 2 (Speciality -Pistols) + 2 Smartlink (at close range ) DP = 19 The Spirit is now Armor 9 the way I played it was the Base DV of weapon (minus the Armor Penetration Value) is less than 9 so no damage What it should be is Damage Value of 5P + 9 Net Hits = 14P (14P >ItNW 9) so Damage is Assessed |
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#17
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Now you got it.
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#18
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Moving Target ![]() ![]() Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 ![]() |
I think that is wrong with the net hits added to the Modified Damage Value. How is that right?
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#19
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#20
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
And it's just the basic principle of the game. You *could* change it, I guess. It'd make things much less deadly, and spirits and vehicles would be significantly more godly.
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#21
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Vehicles don't have hardened armor. (IMG:style_emoticons/default/wobble.gif) They simply lack a stun track.
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#22
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yes?
QUOTE If an attack’s modified DV does not exceed a vehicle’s modified Armor rating, then the attack automatically fails.
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#23
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#24
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Because a Vehicle cannot take Stun, not because the Vehicle has "Hardened Armor." Mechanically it works out the same. Hence the (IMG:style_emoticons/default/wobble.gif) |
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#25
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Mechanically it works out the same. Hence the (IMG:style_emoticons/default/wobble.gif) But it doesn't. It has the same end result, mecahnically, but it is not the same effect. (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/smile.gif) |
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