My Assistant
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Sep 3 2011, 07:44 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
I'm trying to find rules for characters getting old. Permanent injuries, slowing down, forgetting things, all those wonderful things that happen to characters over the years. I know there are techniques for rejuvenation, but if characters don't have the time or money to get these treatments, I'd like to see them wind down some.
The thing is, as the characters get karma, they just keep getting better and better. I don't mind that for a few things, but I also think that characters should slow down over time - less in attributes, more in skills, and eventually even some skills - having not been used that much - begin to fade over time. Not everyone dies in a blaze of glory - sometimes they fade away, or their age catches up with them, and they die because they just weren't as good as they used to be. |
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Sep 3 2011, 07:49 PM
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Ask Bull, he's old enough to know the example first hand. (IMG:style_emoticons/default/wink.gif)
Joey 'Bats' Pistella: "I thought you said the good times were gonna last forever." Bobby Bartellemeo: "I thought we'd be dead by now." - The Crew (2000) |
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Sep 3 2011, 07:50 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
If your group is full of elves and dwarfs, then that might take some time.
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Sep 3 2011, 07:57 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
I think aging should be the anti-power creep. The great equalizer. If you're in a highly physical, brutal lifestyle, you age faster than normal, and your body burns out faster. Elves and dwarves may have longer lifespans, but that means they also have the ability to heap more abuse on them and suffer for it.
I'm seriously thinking that suffering a 'serious wound' (I'm thinking more than 6 in a go), should run the risk of suffering damage to an attribute. It doesn't take off your current attribute, it takes off the maximum, limiting how high you can go. Over time, this adds up, and eventually starts to hurt your attributes. As this progresses, you'll focus more on skills and less on your attributes. Perhaps adding 'age categories' can add to this, I don't know. |
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Sep 3 2011, 07:57 PM
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#5
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
If your group is full of elves and dwarfs, then that might take some time. Not necessarily. Serrin "Dead Wife Makes Me A Sociopath" Shamandar has a gimpy leg due to injuries.Some jobs will age you, no matter who or what you are. EDIT: Ninja'd while looking up the name. To put things into perspective, I haven't been able to be on any school track team due to my knees being shot since I was... Eleven? Twelve? Before I was a teen anyhow. And that's without extensive abuse. With the abuse a body takes... Yeah, catches up real fast. I said I've been feeling old since I hit High School. |
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Sep 3 2011, 08:00 PM
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#6
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Target ![]() Group: Members Posts: 89 Joined: 18-August 11 Member No.: 36,178 |
You need rules for THAT?
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Sep 3 2011, 08:02 PM
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
I think aging should be the anti-power creep. The great equalizer. If you're in a highly physical, brutal lifestyle, you age faster than normal, and your body burns out faster. Elves and dwarves may have longer lifespans, but that means they also have the ability to heap more abuse on them and suffer for it. I'm seriously thinking that suffering a 'serious wound' (I'm thinking more than 6 in a go), should run the risk of suffering damage to an attribute. It doesn't take off your current attribute, it takes off the maximum, limiting how high you can go. Over time, this adds up, and eventually starts to hurt your attributes. As this progresses, you'll focus more on skills and less on your attributes. Perhaps adding 'age categories' can add to this, I don't know. Well, the severe damage rules already use 7 boxes as the basis, and it is completely reasonable to lower attributes, current or max, how you see fit. It's already offered as a possible "punishment" for reaching the Burn Out stage of the addiction quality. Edit: Even worse for those mages and low-essance Street Sams, you can deduct from their essance. Let them feel the burn! |
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Sep 3 2011, 08:03 PM
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#8
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
You need rules for THAT? The more OPTIONAL rules that can limit power creep, the better, at times.Less so in a system where a bullet'll kill you dead no matter how mach Karma you've socked away, or experienced a character. But it can be a way for GMs who are dealing with God Characters to convince Players to have them retire and be Bad Ass NPCs. |
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Sep 3 2011, 08:06 PM
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
It would have to be a pretty long-running campaign for character age to actually come into play, even for orks. And it would have to be a campaign with a pretty stingy GM if the characters were in a game for that long and didn't have access to the right geneware.
The rules for Shadowrun characters not only lack rules for aging, but rules for technical skills falling behind the SOTA, or physical skills degrading because you haven't had a chance to practice them for six months, or physical Attributes getting lower because you didn't have time to hit the gym. Outside of actual attacks and injury, skills and Attributes only go up, not down. I don't think that's a bad thing, by any means, but the rules simulate characters who do dangerous jobs for a living, always striving to improve themselves. They break down outside of the narrow set of circumstances that shadowrunners operate in. I think if you want to simulate an older runner NPC, simply give him slightly lower skills and Attributes, and a physical negative quality or two. Trying to stat out aging, for player characters, is probably a bad idea. Character improvement with karma is a big part of the game. Losing Attribute or skill points due to age only makes it seem like you wasted/lost the karma for the last ten adventures. |
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Sep 3 2011, 08:10 PM
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#10
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
IIRC, Bull gimped his own stats for his in-universe avatar in Street Legends due to not being so much up on SOTA as everyone else, and doing Fixer work more than Decker. Personally, I applaud this. Story over numbers!
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Sep 3 2011, 08:13 PM
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#11
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Target ![]() Group: Members Posts: 89 Joined: 18-August 11 Member No.: 36,178 |
I'd shift points from physical into mental/knowledge attributes/skills, if you'd insist on not simply loosing points.
Your old streetsam veteran might not be strongest, fastest and toughest anymore. But he still knows how to survive the shadows and always be one step ahead. That's what makes him superior to those youngsters. |
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Sep 3 2011, 08:16 PM
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#12
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Willpower increase at the very least. After you've seen some drek, it takes more to affect you.
"Did... Did you just kill a helicopter with a car?" "Ran out of bullets." |
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Sep 3 2011, 08:26 PM
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#13
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Do campaigns really span enough IC time to make it meaningful?
Personally, it doesn't seem like such a hot idea to me. It gets really complicated if you want to work out the effects of replacing bodyparts with newer bioware or cyberlimbs. Practically any organ can be replaced except the brain. And it's tricky to balance; a hacker might not suffer a lot from a deteriorating body, not compared to a sam. |
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Sep 3 2011, 08:28 PM
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#14
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
One character I write still has his original Spleen and Appendix, I think... Another has also had some extensive replacements...
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Sep 3 2011, 08:34 PM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,083 Joined: 13-December 10 From: Rotterdam, The Netherlands Member No.: 19,228 |
One word: Leonisation.
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Sep 3 2011, 08:41 PM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Actually, I do have some characters still around from 2050 (and they were in their 20s in 2050, so this says something). And it isn't just age - injury plays a big role as well. I think hitting the 'max' would work well, you don't feel the effects right away, but they do build up over time. I'll need to look into this more.
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Sep 3 2011, 08:49 PM
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#17
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
I'm going to take this opportunity again to call you all bastards for having been able to enjoy the game so long, while the closest I got to it was on a Sega Genesis.
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Sep 3 2011, 08:52 PM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Hmm. Can't find any rules for massive damage in SR4. I wonder if it might exist in War!.
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Sep 3 2011, 08:54 PM
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#19
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
I'm slowly making my way through it, again. This time not in an ER Waiting Room. Tell you if I find any.
So far, it's not *AS* bad as I remember it, but I'm still seriously thinking, "I paid full price for this?"... Hopefully it gets better. |
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Sep 3 2011, 09:02 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Nope, not in War, either. And nothing on having limbs blown off, or anything like that. Seriously, as far as I can tell, even having a glitch on your soak roll against damage doesn't do anything truly major (your armour decreases by one, or you're bleeding out, seems to be the worst of it).
I'm seriously thinking I may need to write a few rules for crippling / permanent injuries. People should be considering getting cyberware / bioware replacement parts over time to offset damage. Or perhaps consider getting themselves cloned and moving into the clone to continue on. |
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Sep 3 2011, 09:13 PM
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Nope, not in War, either. And nothing on having limbs blown off, or anything like that. Seriously, as far as I can tell, even having a glitch on your soak roll against damage doesn't do anything truly major (your armour decreases by one, or you're bleeding out, seems to be the worst of it). I'm seriously thinking I may need to write a few rules for crippling / permanent injuries. People should be considering getting cyberware / bioware replacement parts over time to offset damage. Or perhaps consider getting themselves cloned and moving into the clone to continue on. Augmentation, pg 120. It covers glitches while healing, damage in the 7+ range, and glitches on damage resistance. |
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Sep 3 2011, 09:15 PM
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
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Sep 3 2011, 09:19 PM
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#23
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
You mean you don't enjoy the lovely banter in these forum threads? Oh, I do. I just wish I got to know the pleasures of things like Bug City and the Arcology first hand rather than second hand... (IMG:style_emoticons/default/frown.gif)
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Sep 3 2011, 09:20 PM
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#24
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Holy crow. Thanks! ... ewwwwww.
I approve. |
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Sep 3 2011, 09:21 PM
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Oh, I do. I just wish I got to know the pleasures of things like Bug City and the Arcology first hand rather than second hand... (IMG:style_emoticons/default/frown.gif) Don't worry, I missed them, too. My first foray was in 4th ed, and involved no pregen runs. Except the time I went through "On the Run" |
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