My Assistant
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Sep 3 2011, 09:22 PM
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#26
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
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Sep 3 2011, 09:30 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
(IMG:style_emoticons/default/biggrin.gif)
Yeah. I'm going to need to keep this in mind. The players don't glitch that often, but massive damage is always an option. |
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Sep 3 2011, 09:36 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
While I like the idea of aging rules it would play havoc with my character John. After all he is fifty-something.
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Sep 3 2011, 09:42 PM
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#29
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
(IMG:style_emoticons/default/biggrin.gif) Yeah. I'm going to need to keep this in mind. The players don't glitch that often, but massive damage is always an option. When combined with wound modifiers to healing tests, and decreasing armour (Optional rule; Armour Degredation; Arsenal 45) makes glitches a little easier to come by. |
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Sep 3 2011, 10:39 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 3-December 10 From: Connecticut Member No.: 19,202 |
I know this is going to sound silly, but I always try to make my characters "last" through aging. In most game systems "immortality" (not aging) is a "cool" perk that never gets to actually benefit the character, considering the timeframe in which the game lasts.
I mean, if your game is going to cover the span of 3 or 4 years being able to live to be hundres or thousands of years old doesn't really do anything for you. I just like the idea of my character enduring in that world past when I stop playing them. I just love having a new character run into the three hundred year old version of my old character. |
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Sep 3 2011, 10:41 PM
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#31
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Actually, one of the unique things about the Deadlands system was that being immortal was actually a major advantage in Deadlands: Hell On Earth.
... Too bad that meant you survived from the 1870s through until the supernaturally-pumped atomic bombs fell, and then some. With all the horrors and carnage that entailed. And, often, living forever was not exactly as one would wish it was... |
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Sep 6 2011, 07:11 PM
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#32
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Target ![]() Group: Members Posts: 46 Joined: 21-August 11 From: The Deep Sprawl Member No.: 36,450 |
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Sep 6 2011, 07:17 PM
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#33
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
I can't remember where exactly you find this in the 4th edition.
But back in first edition, you had a very scientific description of each metahuman species, telling the average height and weight, how many teeth, physical description and analysis over their aging process. It was described as dwarves and elves being able to reach the 100's quite easily and trolls and orks getting trouble to pass their 50's. |
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Sep 6 2011, 09:19 PM
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#34
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
The nice thing is that here and there there's claims that elves will stay young for at least 200 years. Of course, how they tested that theory is a mystery...
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Sep 6 2011, 09:48 PM
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
The nice thing is that here and there there's claims that elves will stay young for at least 200 years. Of course, how they tested that theory is a mystery... Actually you can estimate this by studying the telomere degradation on each metahuman species. And, of course, there are Great Dragons and Immortal Elves that actually know how many years each metahuman species can reach. |
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Sep 6 2011, 11:14 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 |
Actually you can estimate this by studying the telomere degradation on each metahuman species. And, of course, there are Great Dragons and Immortal Elves that actually know how many years each metahuman species can reach. Yea, cause you can always trust GDs and IEs to tell the truth. (IMG:style_emoticons/default/wink.gif) |
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Sep 7 2011, 12:09 AM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 252 Joined: 11-June 10 Member No.: 18,694 |
Actually, one of the unique things about the Deadlands system was that being immortal was actually a major advantage in Deadlands: Hell On Earth. ... Too bad that meant you survived from the 1870s through until the supernaturally-pumped atomic bombs fell, and then some. With all the horrors and carnage that entailed. And, often, living forever was not exactly as one would wish it was... You can be immortal in plain Deadlands, too... ...but all that means is you'll probably live to see HoE. (IMG:style_emoticons/default/biggrin.gif) |
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Sep 7 2011, 12:13 AM
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#38
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Yea, cause you can always trust GDs and IEs to tell the truth. (IMG:style_emoticons/default/wink.gif) The IEs you can, when the topic of discussion is something like "So, tell me how awesome elves are!" |
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Sep 7 2011, 12:50 AM
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#39
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Target ![]() Group: Members Posts: 46 Joined: 21-August 11 From: The Deep Sprawl Member No.: 36,450 |
found it.. page 72 SR4A
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Sep 7 2011, 06:39 AM
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#40
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
I just thought about giving players the choice:
They may gain negative qualities that simulate age (Low Pain Tolerance, Biosystem Overstress, Impaired Attribute, all those mental stuff from Augmenation, ...) and gain things like Knowledge (most likely Street, or whatever is appropriate), positive qualities (Will to Live, Guts, School of hard Knock, ...), Contacts/Contact points (which they most likely aquired over time) or maybe even Charisma or Willpower for an equal karma cost. |
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Sep 7 2011, 07:27 AM
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#41
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Actually you can estimate this by studying the telomere degradation on each metahuman species. But doesn't that get tricky with the whole "parts of this DNA only function when ambient mana is high enough" thing the metahumans have got going on? I mean, I'm fine with the game telling us that this is how it is, but it's just funny how we "know" things that haven't been shown to happen yet. |
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Sep 7 2011, 11:01 AM
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#42
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
But doesn't that get tricky with the whole "parts of this DNA only function when ambient mana is high enough" thing the metahumans have got going on? I mean, I'm fine with the game telling us that this is how it is, but it's just funny how we "know" things that haven't been shown to happen yet. Actually, from what I gather, there is a shadow DNA (likely on the astral, within those auras) which seems to determine a bunch of that stuff. Since the parts that determine "elf" haven't been found on the mundane DNA in-universe. However, like most things about magic, it is just conjecture, and could be completely wrong. |
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Sep 7 2011, 11:11 AM
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#43
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Actually, from what I gather, there is a shadow DNA (likely on the astral, within those auras) which seems to determine a bunch of that stuff. Since the parts that determine "elf" haven't been found on the mundane DNA in-universe. However, like most things about magic, it is just conjecture, and could be completely wrong. It all sounds suspiciously like star-trek technobabble (IMG:style_emoticons/default/smile.gif) |
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Sep 7 2011, 11:19 AM
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#44
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
It all sounds suspiciously like star-trek technobabble (IMG:style_emoticons/default/smile.gif) Because it is entirely like Star Trek technobabble. But, it's what I got from reading the fluff in the books. |
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Sep 7 2011, 03:24 PM
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#45
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I'm trying to find rules for characters getting old. Permanent injuries, slowing down, forgetting things, all those wonderful things that happen to characters over the years. I know there are techniques for rejuvenation, but if characters don't have the time or money to get these treatments, I'd like to see them wind down some. The thing is, as the characters get karma, they just keep getting better and better. I don't mind that for a few things, but I also think that characters should slow down over time - less in attributes, more in skills, and eventually even some skills - having not been used that much - begin to fade over time. Not everyone dies in a blaze of glory - sometimes they fade away, or their age catches up with them, and they die because they just weren't as good as they used to be. As I gain more medical and health related knowledge, I always felt that a big part of injuries seldom covered in RPGs is the kind of permanent and long term affects injuries can have on a person. That being said, in SR you can just get a cyberlimb, so I guess that's transhumanism for you. |
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Sep 7 2011, 03:58 PM
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#46
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
As I gain more medical and health related knowledge, I always felt that a big part of injuries seldom covered in RPGs is the kind of permanent and long term affects injuries can have on a person. RPGs are like action movies: escapism (IMG:style_emoticons/default/smile.gif) |
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Sep 7 2011, 04:02 PM
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#47
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
RPGs are like action movies: escapism (IMG:style_emoticons/default/smile.gif) "I reject your reality and substitute my own."
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Sep 7 2011, 07:17 PM
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#48
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
As I gain more medical and health related knowledge, I always felt that a big part of injuries seldom covered in RPGs is the kind of permanent and long term affects injuries can have on a person. That being said, in SR you can just get a cyberlimb, so I guess that's transhumanism for you. RPGs are like action movies: escapism (IMG:style_emoticons/default/smile.gif) And besides that, in SR, at least, you can have a little of the long term effects. This would be best exemplified through negative qualities, but can be chalked up to attribute reductions, essance loss, and, if you might be really mean, you can also give characters skill reductions (I know, not strictly written, but almost everything else can be reduced or bought away, so why can't these?) |
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Sep 7 2011, 07:24 PM
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#49
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
And besides that, in SR, at least, you can have a little of the long term effects. This would be best exemplified through negative qualities, but can be chalked up to attribute reductions, essance loss, and, if you might be really mean, you can also give characters skill reductions (I know, not strictly written, but almost everything else can be reduced or bought away, so why can't these?) You can, but I don't really think you should, not on a regular basis anyway. Long-term, dragging disability and decrepitude aren't all that enjoyable. |
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Sep 8 2011, 06:19 AM
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#50
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
I just thought about giving players the choice: They may gain negative qualities that simulate age (Low Pain Tolerance, Biosystem Overstress, Impaired Attribute, all those mental stuff from Augmenation, ...) and gain things like Knowledge (most likely Street, or whatever is appropriate), positive qualities (Will to Live, Guts, School of hard Knock, ...), Contacts/Contact points (which they most likely aquired over time) or maybe even Charisma or Willpower for an equal karma cost. obviously Reduced Sense (Hearing, Seeing) must be a choice! |
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