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Phatpug
post Sep 6 2011, 10:41 PM
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Hey everyone, once again my guys have come to me with some crazy questions and instead of just saying no i come to ask dumpshock.

First, Do the different meta types have different "legal" ages? Orks age faster, do they become legal adults at 15? or is everyone 18 and if your life expectancy is short boo-hoo?

Second, Is there a way to mask the contents of a bag from scanners and show a different image. the troll wants to carry his heavy weapons in a golf bag and would like to modify the bag so that when it is scanned by MAD or x-ray, whatever, that it looks like a golf bag should on the inside and not show the LMG inside?

Third, for the purposes of a cyberholster in a leg, is the Ingram Smartgun X count as a pistol sized weapon?

Thats it for this week. Thank you again your collective knowledge keeps me from having to pull answers our of my tail.

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PeteThe1
post Sep 6 2011, 10:49 PM
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First: they didn't adjust voting or drinking ages based on metatype, so I doubt they do for other ages-related legalities. One more way the system is biased against trogs. That said with the changes in social mores and all the new nations in the SR world means the question might be 'is she 15?' Or lower (but ew).

Second: Probably possible, but probably also expensive and complicated. Plus people wondering why he's carrying a golf bag everywhere, particularly into the kinds of places that use xray scanners.

Third: Smartgun is way too big for a leg holster, even a troll's leg.
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Faraday
post Sep 6 2011, 11:07 PM
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QUOTE (PeteThe1 @ Sep 6 2011, 02:49 PM) *
Third: Smartgun is way too big for a leg holster, even a troll's leg.

Yar. Remember: Pistol-sized or smaller. That means something with a +0 concealability or lower. So a taser or heavy pistol would work, a machine pistol would not.
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EpicSpire
post Sep 7 2011, 12:43 AM
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okay,.. simple question.. where does it give the info on life expediencies for metatypes?

(ignore,. found answer)
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Seriously Mike
post Sep 7 2011, 08:42 AM
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Second: Troll with a golf bag. That's gonna raise quite a few eyebrows, especially in a location far off from golf courses.

Also: am I understanding this correctly that my astrally-perceiving adept, being dual-natured, can successfully attack a spirit in melee combat?
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HunterHerne
post Sep 7 2011, 10:54 AM
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QUOTE (Seriously Mike @ Sep 7 2011, 04:42 AM) *
Second: Troll with a golf bag. That's gonna raise quite a few eyebrows, especially in a location far off from golf courses.

Also: am I understanding this correctly that my astrally-perceiving adept, being dual-natured, can successfully attack a spirit in melee combat?


If he gets his astral perception from the power, he isn't dual natured. However, yes, he can attack spirits, as long as they are within reach (that pesky lack of physical physics is a problem), and as long as he is using the killing hands power, or a weapon focus.

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Seriously Mike
post Sep 7 2011, 11:09 AM
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OK, I get it. Someone stoned on Deepweed or Tempo isn't dual-natured either, right?
And as far as weapon focus goes... My adept is Japanese. I read Street Magic yesterday. There is a damn good reason for keeping the knowledge of traditional Japanese swordsmithing alive, even if the hand-mined ore has to be imported from elsewhere. Catchin' my drift?
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Aerospider
post Sep 7 2011, 11:10 AM
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QUOTE (HunterHerne @ Sep 7 2011, 11:54 AM) *
If he gets his astral perception from the power, he isn't dual natured. However, yes, he can attack spirits, as long as they are within reach (that pesky lack of physical physics is a problem), and as long as he is using the killing hands power, or a weapon focus.

It's my understanding that using astral perception gives you an astral presence (though still subtley different form being dual-natured) and that astral attacks are considered magical even without things like killing hands and weapon foci, thus automatically avoiding the spirit's ItNW. Have I got this wrong?
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HunterHerne
post Sep 7 2011, 02:52 PM
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QUOTE (Aerospider @ Sep 7 2011, 07:10 AM) *
It's my understanding that using astral perception gives you an astral presence (though still subtley different form being dual-natured) and that astral attacks are considered magical even without things like killing hands and weapon foci, thus automatically avoiding the spirit's ItNW. Have I got this wrong?


No, you aren't. I may have mispoke a bit, as well. It is my understanding that using a melee skill on the astral requires those powers/objects, but if you have training in Astral Combat, it will allow you to do a proper astral attack.
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Seriously Mike
post Sep 7 2011, 06:51 PM
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Huh. RAW, you would need Astral Combat to attack things on the Astral Plane (SR4, p.184). To bypass ItNW on Physical plane, you need Weapon Focus or Killing Hands. Weapon Focus also gives you bonus dice on the astral.
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HunterHerne
post Sep 7 2011, 07:07 PM
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QUOTE (Seriously Mike @ Sep 7 2011, 02:51 PM) *
Huh. RAW, you would need Astral Combat to attack things on the Astral Plane (SR4, p.184). To bypass ItNW on Physical plane, you need Weapon Focus or Killing Hands. Weapon Focus also gives you bonus dice on the astral.

Alright. Well, that solves that problem for you. Although I at least allow the melee skill to be used for Dual Natured entities, if only because half of them are dual natured without Astral Combat (and being non-sapient, can't learn the skill).
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Seriously Mike
post Sep 7 2011, 07:40 PM
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QUOTE (HunterHerne @ Sep 7 2011, 09:07 PM) *
Alright. Well, that solves that problem for you. Although I at least allow the melee skill to be used for Dual Natured entities, if only because half of them are dual natured without Astral Combat (and being non-sapient, can't learn the skill).

Well, if they're dual natured, you can clock them in Physical Combat all the same. The fun starts when you want to duke it out with a spirit.
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Neraph
post Sep 8 2011, 05:13 PM
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QUOTE (HunterHerne @ Sep 7 2011, 04:54 AM) *
If he gets his astral perception from the power, he isn't dual natured. However, yes, he can attack spirits, as long as they are within reach (that pesky lack of physical physics is a problem), and as long as he is using the killing hands power, or a weapon focus.

If you astrally percieve you are considered dual-natured, but you do not have the Dual-Natured Power. Contrast page 191 of SR4A, Astral Perception, last sentence of first paragraph with Dual Natured, page 294 of SR4A.
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Seriously Mike
post Sep 13 2011, 08:00 AM
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Quick question regarding a character concept I'm working on:
What happens if a character is officially considered deceased? For example, when the cops stumble upon fresh DNA belonging to a guy who reportedly got burned to a crisp in the Caucasus two years ago. Inactive SIN is obvious, but still there are database entries for him that will raise suspicion if successfully matched to what the sensors spotted or the forensics found at the crime scene. After all, coming back from the dead isn't all that common in Shadowrun.

Also, is it an omission in the XLS Character Generator, or there's no such negative quality as "Phobia"?
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Mardrax
post Sep 13 2011, 09:01 AM
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QUOTE (Seriously Mike @ Sep 13 2011, 10:00 AM) *
Quick question regarding a character concept I'm working on:

As if this kind of stuff gets written down.
If it's for a character concept, work that stuff out to where you think it doesn't stretch suspension of disbelief too much, and stretches enjoyment, lay it down in front of your GM and go "How's this look?"

Also, what you're looking for is the Mania/Phobia quality, on Augmentation pg 164.
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Seriously Mike
post Sep 13 2011, 09:47 AM
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OK, found the Mania/Phobia. As for the concept, I'm more concerned if there's a Negative Quality for such a situation. If there isn't, I still have a 10-point fear of fire to take.
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suoq
post Sep 13 2011, 12:23 PM
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You may be looking for "Records on File" or "Sinner".
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BishopMcQ
post Sep 13 2011, 02:04 PM
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Beyond the social aspects people mentioned earlier, Runners Companion has the gear for bypassing MAD sensors and various scanners. Pages 28-34 are the shadowtalk parts, and p 34-35 for the actual gear.
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Jazz
post Sep 13 2011, 03:51 PM
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QUOTE (Seriously Mike @ Sep 7 2011, 09:42 AM) *
Second: Troll with a golf bag. That's gonna raise quite a few eyebrows, especially in a location far off from golf courses.

Also: am I understanding this correctly that my astrally-perceiving adept, being dual-natured, can successfully attack a spirit in melee combat?

I think irl if you try to enter a police departement with a baseball bat or a golf club, that's "no sir".
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Saint Hallow
post Sep 13 2011, 05:41 PM
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QUOTE (Jazz @ Sep 13 2011, 11:51 AM) *
I think irl if you try to enter a police departement with a baseball bat or a golf club, that's "no sir".


Actually, they would totally allow it in. That way, if anything happens the cops can shoot the living hell out of the person, because they have "just cause".

"Yes your Honor, I felt that the man with the putter was a threat to my fellow officers & needed to be shot with all 15 rounds from my glock."
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Neraph
post Sep 13 2011, 05:48 PM
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QUOTE (Saint Hallow @ Sep 13 2011, 12:41 PM) *
Actually, they would totally allow it in. That way, if anything happens the cops can shoot the living hell out of the person, because they have "just cause".

"Yes your Honor, I felt that the man with the putter was a threat to my fellow officers & needed to be shot with all 15 rounds from my glock."

You don't understand security.

I've been working security for a little over 7 years and I'm on the road to being a police officer, and Jazz is correct.
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Draco18s
post Sep 13 2011, 05:51 PM
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QUOTE (Seriously Mike @ Sep 13 2011, 03:00 AM) *
Quick question regarding a character concept I'm working on:
What happens if a character is officially considered deceased? For example, when the cops stumble upon fresh DNA belonging to a guy who reportedly got burned to a crisp in the Caucasus two years ago. Inactive SIN is obvious, but still there are database entries for him that will raise suspicion if successfully matched to what the sensors spotted or the forensics found at the crime scene. After all, coming back from the dead isn't all that common in Shadowrun.


It's about as common as in real life. Occasionally there's a mistake and people are marked as "dead" when they shouldn't be.
(Case and point, albeit not "dead," but I've gotten AARP mailings. I'm 25. And they're not "current resident," they have MY name on them.)
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Neraph
post Sep 13 2011, 05:54 PM
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QUOTE (Draco18s @ Sep 13 2011, 12:51 PM) *
It's about as common as in real life. Occasionally there's a mistake and people are marked as "dead" when they shouldn't be.
(Case and point, albeit not "dead," but I've gotten AARP mailings. I'm 25. And they're not "current resident," they have MY name on them.)

My friend attended his own funeral because he lived on the streets for a few weeks and his parents though he had died. He had a death certificate and everything.
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Draco18s
post Sep 13 2011, 06:00 PM
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QUOTE (Neraph @ Sep 13 2011, 12:54 PM) *
My friend attended his own funeral because he lived on the streets for a few weeks and his parents though he had died. He had a death certificate and everything.


Reminds me of Waking Ned Divine.
Completely different, but similar.
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ggodo
post Sep 13 2011, 06:01 PM
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I. . . wow, that's not something I'd heard of before.
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