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> Drone Spotter, 'Cause drones dont need rations
CanRay
post Sep 14 2011, 09:07 PM
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I want to start sniping people with a Mortar now. (IMG:style_emoticons/default/nyahnyah.gif)

EDIT: Actually, did something similar in a demo game where the group had to protect a site from attack. They stood around as a Physical Adept used a Grenade Launcher as a Ghetto Mortar, with a Watcher Spirit spotting. Them scatter rules are a major bite in the hoop! They only actually started doing things when the guard shack blew up and they had University School Nerd and JoyGrrl guts splattered all over them.
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Fatum
post Sep 14 2011, 09:59 PM
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QUOTE (The Jopp @ Sep 14 2011, 10:22 PM) *
Well, for starters, let's ignore the sniper types with big rifles, let's go with a pistol sniper. Let's call him a marksman instead.

Ruger Super Warhawk, APDS ammunition, range finder, tac-net, several spotter drones and you have a guy that shoots people through walls. Shorten the barrel and we shoot people at 48 meters.

We could even get him a shotgun with a shortened barrel. He will still "snipe" people at 120 meters with no range penalties.

People seem to get stuck on the fact that when they pay a sniper they must suddenly use a big honking rifle.
Well, it seems to me that when people think about snipers they primarily have a concept of a combatant capable of engaging his opponents at extreme ranges, whereas what you've described fits more into the more common "street sam" archetype. Actually, sammies do have a similar problem of being rarely needed in "serious" games, since starting a major fight is often a good way into a TPK (and thus a sammy is mostly used to cover others' frag-ups), but for one-trick pony snipers its several orders of magnitude more relevant.

QUOTE (CanRay @ Sep 15 2011, 01:07 AM) *
I want to start sniping people with a Mortar now. (IMG:style_emoticons/default/nyahnyah.gif)
Haha, too bad you can't hit a barn door with heavy weapons, right? :ь
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Mardrax
post Sep 14 2011, 10:11 PM
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QUOTE (Fatum @ Sep 14 2011, 11:59 PM) *
Well, it seems to me that when people think about snipers they primarily have a concept of a combatant capable of engaging his opponents at extreme ranges, whereas what you've described fits more into the more common "street sam" archetype. Actually, sammies do have a similar problem of being rarely needed in "serious" games, since starting a major fight is often a good way into a TPK (and thus a sammy is mostly used to cover others' frag-ups), but for one-trick pony snipers its several orders of magnitude more relevant.

That guy weilding the shotgun can probably use a rifle just as effectively. Specialisation will be the only differentiator. And really, those two dice don't matter all that much. Especially for proper sniping, which tends to exclude defense.
That said, you might as well use the sniper rifle in CQB. Not as if there's any drawback to it anyway. Get melee hardening, and ask your GM as if you can count it as having Reach 1 as well for bonus cheese.
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