IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Trace Tracker Teams, Who and how many go after the decker?
tisoz
post Apr 2 2004, 07:42 AM
Post #1


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



When a corp succeeds in getting a trace on the physical location of a decker, who would constitute the team and how many would be sent? I know the logical response is enough to challenge the team, but what resources would the corp deploy?

The corp doesn't necessarily know what they are facing or who they are confronting. They would probably have a standard response team for tracking the trace. Who is on it? What kind of weaponry, armor, etc. would they field?
Go to the top of the page
 
+Quote Post
Kanada Ten
post Apr 2 2004, 07:54 AM
Post #2


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



IMO. Depends on the system hacked. If you walked into Ares Human Resources, they'll send an investigatory squad consisting of a few well trained surveillance types. If you hammered your way into a Mitsuhama Military Satellite, they'll drop a cow on your house - meaning two choppers and three squads in full combat gear with a bucket full of drones.

Unless they have reason, I think the corps are more interested in finding out who did it, why they did it (or who's behind it), and what action to take can be decided later. I think three squads of six to eight is a nice even number for a high threat response. Definatly low profile surveillance drones though.

Of course the area the trace leads to matters as well. Can't be sending a fleet into Downtown without some paperwork filed.
Go to the top of the page
 
+Quote Post
toturi
post Apr 2 2004, 09:50 AM
Post #3


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Kanada Ten)
Unless they have reason, I think the corps more interested in finding out who did it, why or who's behind it, and what action shall be decided later. I think three squads of six to eight is a nice even number for a high threat response. Definatly low profile surveillance drones though.

Of course the area the trace is in matters too. Can't be sending a fleet into Downtown without some paperwork filed.

How about Tir with the Veil? The corps could send a fleet and have them all disappear.
Go to the top of the page
 
+Quote Post
Kanada Ten
post Apr 3 2004, 12:28 AM
Post #4


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



I think hacking from inside the Veil is the safest place to do it. Well, other than the whole confusion and gremliny electronics siznat. Can the Og allow planes through? Sort of like mages letting things through their ward?

Anyway... Did I kill this thread? Frag, I forgot to let it get ten posts first. My bad.
Go to the top of the page
 
+Quote Post
FlakJacket
post Apr 3 2004, 01:08 AM
Post #5


King of the Hobos
*****

Group: Dumpshocked
Posts: 2,117
Joined: 26-February 02
Member No.: 127



Oh yeah, tourism still makes up a fair bit of the Tir's economy IIRC.
Go to the top of the page
 
+Quote Post
tisoz
post Apr 3 2004, 08:10 AM
Post #6


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



I was kind of thinking of letting the decker be traced and ambushing the trace team for weapons and armor. Have the trace lead back to a basement and when the trace team arrives bombard them with concussion grenades in the enclosed space. Probably do a couple of practice runs where the decker is pulled and the shadowrunners observe so they learn what the response will be.
Go to the top of the page
 
+Quote Post
gknoy
post Apr 3 2004, 09:45 AM
Post #7


Moving Target
**

Group: Members
Posts: 413
Joined: 20-November 03
Member No.: 5,835



tisoz, that's pretty demented :)

High risk, but then again -- pretty high reward. The surveillance drones tho probably mean that they would only get to do it once ...

And I imagine that these teams have backup waiting on the sidelines waiting to go in, if there is indeed a response team.

Here's an idea, though ...

Have your decker's connection be via satellite, or other wireless method, but then connect THAT be connected to a physical jackpoint -- so for all intents and purposes, the intrusion looks like the initial jackpoint is at Warehouse X, when in reality your team is 2 blocks away communicating via microwave relay or something. :)

Just as a way of physically messing with the trail, of course.

You could even make them think they had gotten you by bouncing your connection then off of a satellite and then making an apparently half-hearted attempt to redirect yourdatatrail anyways. Not only is it a good idea in its own merit to obfuscate like a little obfuscation-monkey, but if they crack THAT datatrail, they might think they have got you and send the response team to your decoy location.

Which is of course loaded with concussion explosives or knockout gas... or C12...

Sorry, I'm in an evil mood tonight -- started a star wars (2nd ed, lol) campaign as a slicer, and hardly got to play at ALL. Because some people decided to start a bar brawl. START!!! Criminy ... oh well. :-) Hopefully I can make a later session and manage to be useful.
Go to the top of the page
 
+Quote Post
tisoz
post Apr 3 2004, 11:08 AM
Post #8


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



QUOTE (gknoy)
tisoz, that's pretty demented :)

Demented in a good way though, right?

QUOTE
High risk, but then again -- pretty high reward.  The surveillance drones tho probably mean that they would only get to do it once ...

I imagine a location with exit options, some definitely hidden.
QUOTE
And I imagine that these teams have backup waiting on the sidelines waiting to go in, if there is indeed a response team.

I agree. Would the response time be just slightly less than the first waves arrival time? I wanted the ambush to be non-lethal so the loot wouldn't get destroyed and so the target would have less motivation to hunt them down.

QUOTE
Have your decker's connection be via satellite, or other wireless method, but then connect THAT be connected to a physical jackpoint -- so for all intents and purposes, the intrusion looks like the initial jackpoint is at Warehouse X, when in reality your team is 2 blocks away communicating via microwave relay or something. :)

Just as a way of physically messing with the trail, of course.

That was one method I was thinking of by saying the decker was pulled.
Go to the top of the page
 
+Quote Post
blakkie
post Apr 3 2004, 01:55 PM
Post #9


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



Astral tracker Mage show up ahead, very quick responce time.
Go to the top of the page
 
+Quote Post
tisoz
post Apr 4 2004, 08:52 AM
Post #10


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



I'm assuming this is a follow up response, as the mage would have a difficult time astrally tracking an electonic signal :) , or finding an intentionally obscure location.

How likely would a mage be included on the tracking team? I'm worried about the havok that could be wrought after the mage is defeated in astral combat and his body is possessed. Then the team has an insider in the target.

Same with drones, the team is already thinking of ways to hijack the transport helicopter.
Go to the top of the page
 
+Quote Post
CardboardArmor
post Apr 4 2004, 08:59 AM
Post #11


Moving Target
**

Group: Members
Posts: 264
Joined: 26-March 04
From: Houston
Member No.: 6,197



Corps wouldn't send greenhorn teams in as part of Trace-Track teams.

Think special operations, who shoot to kill. Then shoot the corpse a couple more times in the spine/head to make sure you're dead.

I personally base corporate military strength off of what I saw Umbrella use in the RE games. Lots and lots of mercenary types and so forth and a few operators used for special jobs.
Go to the top of the page
 
+Quote Post
Kanada Ten
post Apr 4 2004, 06:33 PM
Post #12


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE
I'm worried about the havok that could be wrought after the mage is defeated in astral combat and his body is possessed. Then the team has an insider in the target.

I don't follow. If they defeat the mage in astral combat it will send his spirit back to his body, but won't bring the PC with it. Don't you have to be present at the physical location of the body to possess it; I'm almost sure you do. Not to mention whatever he has guarding the body -ward, ally, ect. How many corp mages go scouting alone? Be ready for four watchers and at least one spirit, more likely 3 elementals or an ally.

What they're planning is very dangerous. If the trace team comes in a vector thrust? Or sends vans? Or a squad of spirits and so on. Not that it's not a good idea, just that it isn't the first time in military history someone's tried baiting - they will expect it to a degree.
Go to the top of the page
 
+Quote Post
tisoz
post Apr 4 2004, 09:15 PM
Post #13


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



Thanks about the Possessing correction, the shaman doesn't have it yet and I was dreading he would take it (note the use of that could bein the post.) He is a holy terror in astral combat. A force 1 whip weapon foci seemed relatively harmless at the time. Then again I was assuming the mage went along, so he could cast spells, such as detection, and do all the normal magey things.

A magician hasn't died around him in ages because the shaman has usually encountered/disrupted the confronted magicians spirits and wants a roll for each spirit to see if it becomes a free spirit. That roll is successful too often, then the shaman assenses the spirits aura (or guesses its native plane based on having seen what type spirit it is), quests to its home plane, learns its true name and binds the free spirit. Viola, a spirit with no measure of services, perhaps even a type of spirit the shaman couldn't normally summon (such as an elemental.)
Go to the top of the page
 
+Quote Post
Kanada Ten
post Apr 6 2004, 01:08 AM
Post #14


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



Shamans view spirits as allies, not tools. He is not roleplaying very well, IMO.
Go to the top of the page
 
+Quote Post
Voran
post Apr 6 2004, 03:03 AM
Post #15


Running Target
***

Group: Members
Posts: 1,405
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



I've learned to appreciate the value of having a base of operations on Council Island. Its a great place to sortie from. Neither corp nor lonestar, etc forces can just swoop in without getting permission, and if the intrusion was already quietly sanctioned by the powers on Council Island, oh well, nobody gets in :)

Go to the top of the page
 
+Quote Post
lacemaker
post Apr 6 2004, 07:26 AM
Post #16


Moving Target
**

Group: Members
Posts: 100
Joined: 21-November 03
Member No.: 5,836



I honestly don't think an initial trace response team would be that powerful - I think in general there's a tendency to treat anything a corp throws out as being loaded for bear without much consideration of the resource implications - mages in particular are very rare and very valuable, I'm not convinced that one would accompany a standard response to system snooping, particularly given the possibilities for false alarms...

Unless you've cracked something very, very serious I'd imagine the level of response would be geared to take down a decker and a couple of muscle boys, with the assumption that backup would be called in on the rare occaisons where that proved insufficient - probably four or five guys in a patrol car with SMGs or assault rifles, armor jackets or light security, with some drone backup but nothing magical...

I don't think corps are going to drop true special forces teams all over the planet on the basis of an electronic intrusion...

[as a side note a trace response team is described early in dreamchipper in "decking ma bell" or some such - don't have it in front of me though]
Go to the top of the page
 
+Quote Post
Voran
post Apr 6 2004, 07:36 AM
Post #17


Running Target
***

Group: Members
Posts: 1,405
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



Another option for a security team would just to run a trace and analysis of the decker/icon/etc and save it for future reference. Nabbing or otherwise acting on the information when it was easier for them to justify the effort. Or track the decker down with their own deckers on the matrix.
Go to the top of the page
 
+Quote Post
Zazen
post Apr 6 2004, 07:43 AM
Post #18


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



QUOTE (lacemaker)
I honestly don't think an initial trace response team would be that powerful - I think in general there's a tendency to treat anything a corp throws out as being loaded for bear without much consideration of the resource implications - mages in particular are very rare and very valuable, I'm not convinced that one would accompany a standard response to system snooping, particularly given the possibilities for false alarms...

I used to think this, but then I realized that the corp doesn't pay X every time they use their mage. They pay to have a mage, period. If there are mages already sitting there waiting for The Big Hit and something minor happens, what are they going to do? Say "Nope, wasn't important enough"?

This is not to say that they'd all go help (there is surely a policy about keeping a certain number of mages around in case of The Big One), but some may as well put their warding or other boring duties on hold and get in on some action.
Go to the top of the page
 
+Quote Post
tisoz
post Apr 6 2004, 07:51 AM
Post #19


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



QUOTE (lacemaker)
[as a side note a trace response team is described early in dreamchipper in "decking ma bell" or some such - don't have it in front of me though]

Thanks, I'll check it when I get home.
Go to the top of the page
 
+Quote Post
lacemaker
post Apr 6 2004, 07:54 AM
Post #20


Moving Target
**

Group: Members
Posts: 100
Joined: 21-November 03
Member No.: 5,836



That's true but I don't think it negates my point - any corporation big enough to employ a full time security mage is going to have lots of demands on that mage's time, and is also going to avoid committing them if they fear something else high priority could come up - if someone's got time on their hands they might well go out with a team, but in general I think corps would manage their magical assets well enough that no one ends up "just having time on their hands"- There's an analogy with a corp's in-house legal counsel - they're free to provide their services at any time, but this doesn't mean that corps treat legal advice as a free resource in the medium to long term - if you're sending them out to do minor jobs you'll end up needing more of them...

So I don't think a standard response to electronic intrusion gets magical backup at the first instance...
Go to the top of the page
 
+Quote Post
Zazen
post Apr 6 2004, 08:24 AM
Post #21


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



QUOTE (lacemaker)
That's true but I don't think it negates my point...

I didn't mean it to negate your point entirely.

I use the reasoning outlined in my post to justify throwing "extras" into the NPC team as part of my own OOC attempt to provide the players with sufficient challenge. If the Standard Trace Response Team is always the same and always predictable, then they're not very intimidating.
Go to the top of the page
 
+Quote Post
lacemaker
post Apr 6 2004, 08:34 AM
Post #22


Moving Target
**

Group: Members
Posts: 100
Joined: 21-November 03
Member No.: 5,836



Yep, good point - works realistically and makes the encounter more interesting... and it's exactly the kind of thing you'd want to do if your players were regularly trying the kind of ambush described in this thread.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th May 2026 - 06:09 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.